• Android源码分析之HandlerThread


      HandlerThread是一种特殊的Thread,也就是有Looper的thread,既然有looper的话,那我们就可以用此looper来

    创建一个Handler,从而实现和它的交互,比如你可以通过与它关联的Handler对象在UI线程中发消息给它处理。HandlerThread

    一般可以用来执行某些background的操作,比如读写文件(在此HandlerThread而非UI线程中)。既然还是一个Thread,那么

    和一般的Thread一样,也要通过调用其start()方法来启动它。它只是Android替我们封装的一个Helper类,其源码相当简洁,我们

    下面来看看,很简单。

      和以往一样,我们先来看看字段和ctor:

        int mPriority; // 线程优先级
        int mTid = -1; // 线程id
        Looper mLooper; // 与线程关联的Looper
    
        public HandlerThread(String name) { // 提供个名字,方便debug
            super(name);
            mPriority = Process.THREAD_PRIORITY_DEFAULT; // 没提供,则使用默认优先级
        }
        
        /**
         * Constructs a HandlerThread.
         * @param name
         * @param priority The priority to run the thread at. The value supplied must be from 
         * {@link android.os.Process} and not from java.lang.Thread.
         */
        public HandlerThread(String name, int priority) {
            super(name);
            mPriority = priority; // 使用用户提供的优先级,基于linux优先级,取值在[-20,19]之间
        }

    代码很简单,相关的分析都直接写在代码的注释里了,值得注意的是这里的priority是基于linux的优先级的,而不是Java Thread

    类里的MIN_PRIORITY,NORM_PRIORITY,MAX_PRIORITY之类,请注意区分(其实认真阅读方法的doc即可)。

      接下来看看此类的关键3个方法:

       /**
         * Call back method that can be explicitly overridden if needed to execute some
         * setup before Looper loops.
         */
        protected void onLooperPrepared() { // callback方法,如果你愿意可以Override放自己的逻辑;其在loop开始前执行
        }
    
        @Override
        public void run() {
            mTid = Process.myTid();
            Looper.prepare(); // 此方法我们前面介绍过,会创建与线程关联的Looper对象
            synchronized (this) { // 进入同步块,当mLooper变的可用的使用,调用notifyAll通知其他可能block在当前对象上的线程
                mLooper = Looper.myLooper();
                notifyAll();
            }
            Process.setThreadPriority(mPriority); // 设置线程优先级
            onLooperPrepared(); // 调用回调函数
            Looper.loop(); // 开始loop
            mTid = -1; // reset为invalid值
        }
        
        /**
         * This method returns the Looper associated with this thread. If this thread not been started
         * or for any reason is isAlive() returns false, this method will return null. If this thread 
         * has been started, this method will block until the looper has been initialized.  
         * @return The looper.
         */
        public Looper getLooper() {
            if (!isAlive()) { // 如果线程不是在alive状态则直接返回null,有可能是你忘记调start方法了。。。
                return null;
            }
            
            // If the thread has been started, wait until the looper has been created.
            synchronized (this) {
                while (isAlive() && mLooper == null) { // 进入同步块,当条件不满足时无限等待,
                    try {                              // 直到mLooper被设置成有效值了才退出while(当然也可能是线程状态不满足);
                        wait();                        // run方法里的notifyAll就是用来唤醒这里的
                    } catch (InterruptedException e) { // 忽略InterruptedException
                    }
                }
            }
            return mLooper; // 最后返回mLooper,此时可以保证是有效值了。
        }

    当你new一个HandlerThread的对象时记得调用其start()方法,然后你可以接着调用其getLooper()方法来new一个Handler对象,

    最后你就可以利用此Handler对象来往HandlerThread发送消息来让它为你干活了。

      最后来看2个退出HandlerThread的方法,其实对应的是Looper的2个退出方法:

        /**
         * Quits the handler thread's looper.
         * <p>
         * Causes the handler thread's looper to terminate without processing any
         * more messages in the message queue.
         * </p><p>
         * Any attempt to post messages to the queue after the looper is asked to quit will fail.
         * For example, the {@link Handler#sendMessage(Message)} method will return false.
         * </p><p class="note">
         * Using this method may be unsafe because some messages may not be delivered
         * before the looper terminates.  Consider using {@link #quitSafely} instead to ensure
         * that all pending work is completed in an orderly manner.
         * </p>
         *
         * @return True if the looper looper has been asked to quit or false if the
         * thread had not yet started running.
         *
         * @see #quitSafely
         */
        public boolean quit() {
            Looper looper = getLooper(); // 注意这里是调用getLooper而不是直接使用mLooper,
            if (looper != null) {        // 因为mLooper可能还没初始化完成,而调用方法可以
                looper.quit();           // 等待初始化完成。
                return true;
            }
            return false;
        }
    
        /**
         * Quits the handler thread's looper safely.
         * <p>
         * Causes the handler thread's looper to terminate as soon as all remaining messages
         * in the message queue that are already due to be delivered have been handled.
         * Pending delayed messages with due times in the future will not be delivered.
         * </p><p>
         * Any attempt to post messages to the queue after the looper is asked to quit will fail.
         * For example, the {@link Handler#sendMessage(Message)} method will return false.
         * </p><p>
         * If the thread has not been started or has finished (that is if
         * {@link #getLooper} returns null), then false is returned.
         * Otherwise the looper is asked to quit and true is returned.
         * </p>
         *
         * @return True if the looper looper has been asked to quit or false if the
         * thread had not yet started running.
         */
        public boolean quitSafely() {
            Looper looper = getLooper();
            if (looper != null) {
                looper.quitSafely();
                return true;
            }
            return false;
        }

    通过代码我们可以看到其内部都是delegate给了Looper对象,而Looper我们在前面也介绍过了,感兴趣的同学可以翻看前面的分析或者

    查看这2个方法的doc,写的都很详细。

      至此这个简单的Handy class就算分析完毕了。在实际的开发中,如果你只是要做某些后台的操作(短暂的,比如把某些设置文件load

    到内存中),而不需要更新UI的话,那你可以优先使用HandlerThread而不是AsyncTask。

      接下来准备分析下Android提供的数据存储机制SharedPreferences,敬请期待。。。

  • 相关阅读:
    BeanPostProcessor后置处理器原理以及ApplicationListener原理
    SpringCloud之服务注册与发现Eureka+客户端Feign
    AJPFX关于TreeSet集合的介绍
    AJPFX:关于面向对象的封装
    AJPFX总结Java 类与对象的初始化
    AJPFX关于增强for的概述和使用(foreach)
    AJPFX总结泛型概念和使用
    AJPFX简述可变参数概述和使用
    AJPFX关于JAVA StringBuffer的用法总结
    AJPFX关于Collection 集合的表述
  • 原文地址:https://www.cnblogs.com/xiaoweiz/p/3724499.html
Copyright © 2020-2023  润新知