• flex>ActionScript 3.0基本语法 小强斋


    测试输出:

    trace(123);
    trace("abc");

     变量与常量:

     var a:int, b:int, c:int;
    a = b = c = 6;
    trace(a, b, c); //6 6 6
    
    const d:int = 123;
    trace(d);
    

    数据类型:

    //整形
    var iV1:int = -1;
    var iV2:int = new int(-2);
    var iV3:int = new int("-3");
    trace(iV1);
    trace(iV2);
    trace(iV3);
    
    //无符号整形
    var uV1:uint = 1;
    var uV2:uint = new uint(2);
    trace(uV1);
    trace(uV2);
    
    //浮点数
    var nV1:Number = 3.14159265;
    var nV2:Number = new Number(-3.14);
    trace(nV1);
    trace(nV2);
    
    //布尔值
    var bV1:Boolean = true;
    var bV2:Boolean = new Boolean(false);
    trace(bV1);
    trace(bV2);
    
    //字符串
    var sV1:String = 'ActionScript';
    var sV2:String = new String("万一的 Delphi 博客");
    trace(sV1);
    trace(sV2);
    
    /* Object */
    
    //Date
    var dateVal:Date = new Date(2011, 5, 13);
    trace(dateVal.toString());
    
    //数组
    var sArr1:Array = ["spring", "summer", "autumn", "winter"];
    var sArr2:Array = new Array("spring", "summer", "autumn", "winter");
    trace(sArr1[0]);
    trace(sArr2[1]);
    
    var iArr = [11, 22, 33];
    trace(iArr[iArr.length-1]);
    
    //XML
    var xmlVal:XML = <List><item>AAA</item><item>BBB</item></List>
    trace(xmlVal.item[0]); //AAA
    

    数据类型默认值:

    //整形
    var i:int;
    trace(i); //0
    trace(int.MIN_VALUE, int.MAX_VALUE); //-2147483648 2147483647
    
    //无符号整形
    var u:uint;
    trace(u); //0
    trace(uint.MIN_VALUE, uint.MAX_VALUE); //0 4294967295
    
    //浮点数
    var n:Number;
    trace(n); //NaN
    trace(Number.MIN_VALUE, Number.MAX_VALUE); //4.9406564584124654e-324 1.79769313486231e+308
    
    //布尔值
    var b:Boolean;
    trace(b); //false
    
    //字符串
    var s:String;
    trace(s); //null
    
    //Object
    var obj:Object;
    trace(obj); //null
    
    var dt:Date;
    trace(dt); //null
    
    //未声明
    var arr:Array = [11, 22];
    trace(arr[1]); //22
    trace(arr[2]); //undefined
    
    var val;
    trace(val);  //undefined
    
    trace(void); //undefined
    

    类型转换:

    var i:int;
    i = int(true);  trace(i); //1
    i = int(false); trace(i); //0
    i = int(5.67);  trace(i); //5
    i = int(0x1A);  trace(i); //26
    
    i = parseInt('3'); trace(i); //3
    i = int("4");      trace(i); //4
    
    //
    var n:Number;
    n = parseFloat("3.14159265"); trace(n); //3.14159265
    n = Number("3.14159265");    trace(n); //3.14159265
    
    
    //
    var b:Boolean;
    b = Boolean(-1);   trace(b); //true
    b = Boolean(0);    trace(b); //false
    b = Boolean(1);    trace(b); //true
    b = Boolean(2);    trace(b); //true
    
    b = Boolean("");   trace(b); //false
    b = Boolean(" ");  trace(b); //true
    
    var obj1:Object;
    var obj2:Object = new Object();
    b = Boolean(obj1);   trace(b); //false
    b = Boolean(obj2);   trace(b); //true
    
    //
    var str:String;
    var arr:Array = ["primary", "secondary", "tertiary"];
    str = String(arr); trace(str);     //primary,secondary,tertiary
    str = String(Math.PI); trace(str); //3.141592653589793
    

     语句:

    //if 语句
    if () { } else { }
    
    //三目
    var a:int, b:int, c:int;
    a = 1;
    b = 2;
    c = (a > b) ? a : b;
    trace(c); //2
    
    //switch 语句
    var dt:Date = new Date();
    var day:uint = dt.getDay();
    switch(day)
    {
        case 0:
        trace("Sunday");
        break;
        case 1:
        trace("Monday");
        break;
        case 2:
        trace("Tuesday");
        break;
        case 3:
        trace("Wednesday");
        break;
        case 4:
        trace("Thursday");
        break;
        case 5:
        trace("Friday");
        break;
        case 6:
        trace("Saturday");
        break;
        default:
        trace("Out of range");
        break;
    }
    
    //for 循环
    for (var i:int = 0; i < 5; i++)
    {
        trace(i);
    }
    
    //for in 循环
    var arr:Array = ["one", "two", "three"];
    for (var s:String in arr)
    {
        trace(s, ":", arr[s]);
    }
    /***********
    0 : one
    1 : two
    2 : three
    ************/
    var obj:Object = {x:20, y:30};
    for (var s:String in obj)
    {
        trace(s, ":", obj[s]);
    }
    /***********
    y : 30
    x : 20
    ************/
    
    //for each 循环
    var arr:Array = ["one", "two", "three"];
    for each (var str in arr)
    {
        trace(str); //one/two/three
    }
    
    var obj:Object = {x:20, y:30};
    for each (var num in obj)
    {
        trace(num); //20/30
    }
    
    var myXML:XML = <users><fname>Jane</fname><fname>Susan</fname><fname>John</fname></users>;
    for each (var item in myXML.fname)
    {
        trace(item); //Jane/Susan/John
    }
    
    //while 循环与 do while 循环
    var i:int;
    
    i = 0;
    while (i<5)
    {
        trace(i); //0/1/2/3/4
        i++;
    }
    
    i = 5;
    do
    {
        trace(i); //5
        i++;
    } while(i<5);
    

    函数:
    --------------------------------------------------------------------------------
     //函数语句

    function Add(a:int, b:int):int
    {
        return a + b;
    }
    trace(Add(1, 2)); //3

    函数表达式

    var traceParameter:Function = function (str:String)
    {
        trace("Hello " + str);
    }; //分号
    traceParameter("ActionScript"); //Hello ActionScript

    函数成员

    function Sum(a:int, b:int):int { return a+b; }
    var arr:Array = new Array();
    arr[0] = Sum;
    arr[1] = function(a:int, b:int) { return a*b; };
    
    trace(arr[0](3, 4)); //7
    trace(arr[1](3, 4)); //12
    

    嵌套函数

    function myFun():String
    {
        function Fun1():String { return "Hello"; }
        function Fun2():String { return "ActionScript"; }
        return Fun1() + " " + Fun2();
    }
    trace(myFun()); //Hello ActionScript

    默认参数

    function Sum(a:int, b:int=2, c:int=3):int { return a+b+c; }
    trace(Sum(1)); //6

    基本数据类型参数(Boolean、Number、int、uint、String)按值传递

    function Inc1(a:int):void 
    {
        a++; 
    }
    var b:int = 1;
    Inc1(b);
    trace(b); //1

    对象参数按引用传递

    function Inc2(aObj:Object):void
    {
        aObj.x++;
        aObj.y++;
    }
    var obj:Object = { x:1, y:2 };
    Inc2(obj);
    trace(obj.x, obj.y); //2 3
    

    函数中的 arguments 对象

    function myFun(a:int, b:int, c:int):void
    {
        for (var i:uint = 0; i< arguments.length; i++)
        {
            trace(arguments[i]);
        }
    }
    myFun(11, 22, 33); //11/22/33

    arguments.callee 表示函数本身; 使用回调完成阶乘的例子:

    var factorial:Function = function (x:uint)
    {
        if(x == 0)
        {
            return 1;
        }
        else
        {
            return (x * arguments.callee(x - 1)); //同 return (x * factorial(x - 1));
        }
    }
    
    trace(factorial(5)); //120
    

     (rest) 数组参数:

    function myFun(...myArgs):void
    {
        for (var i:uint = 0; i < myArgs.length; i++)
        {
            trace(myArgs[i]);
        }
    }
    
    myFun(1, 2, 3); //1/2/3
    myFun("A", "B", "C", 1, 2, 3); //A/B/C/1/2/3
    

    错误处理:

    try 
    {
        throw new Error("抛出错误");
        trace("不会执行");
    } 
    catch(e:Error)
    {
        trace(e.message);
    }
    finally 
    {
        trace("是否发生错误都会执行");
    }
    
    
     
    

    运算符:

    []       //初始化数组
    {x:y}    //初始化对象
    ()       //对表达式进行分组
    f(x)     //调用函数
    new      //调用构造函数
    x.y x[y] //访问属性
    <></>    //初始化 XMLList 对象 (E4X)
    @        //访问属性 (E4X)
    ::       //限定名称 (E4X)
    ..       //访问子级 XML 元素 (E4X)
    ++       //递增(前缀、后缀)
    --       //递减(前缀、后缀)
    +        //一元 +
    -        //一元 - (非)
    !        //逻辑 NOT
    ~        //按位 NOT
    delete   //删除属性
    typeof   //返回类型信息
    void     //返回未定义值
    *        //乘
    /        //除
    %        //求模
    +        //加
    -        //减
    <<       //按位左移位
    >>       //按位右移位
    >>>      //按位无符号右移位
    <        //小于
    >        //大于
    <=       //小于或等于
    >=       //大于或等于
    as       //检查数据类型
    in       //检查对象属性
    instanceof //检查原型链
    is       //检查数据类型
    ==       //等于
    !=       //不等于
    ===      //全等
    !==      //不全等
    &        //按位 AND
    ^        //按位 XOR
    |        //按位 OR
    &&       //逻辑 AND
    ||       //逻辑 OR
    ?:       //三目运算符
    =        //赋值
    *=       //乘法赋值
    /=       //除法赋值
    %=       //求模赋值
    +=       //加法赋值
    -=       //减法赋值
    <<=      //按位左移位赋值
    >>=      //按位右移位赋值
    >>>=     //按位无符号右移位赋值
    &=       //按位 AND 赋值
    ^=       //按位 XOR 赋值
    |=       //按位 OR 赋值运算符:

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  • 原文地址:https://www.cnblogs.com/xiaoqiangzhaitai/p/5637557.html
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