• Objective-c 动画


           

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        想提高下以后做的应用给客户带去的体验,所以看了几天OC的CAAnimation动画类,也做了几个小案例,下面讲个别案例来做为本文的主要内容。

    一:继承结构截图

     

     上面截图中用得最多的类大概就是,CABaseAnimation和 CAKeyframeAnimation,这两个类的最大区别就是对动画的控制,CABaseAnimation 不能在类中增加和控制帧,CAKeyframeAnimation这个类可以在代码中增加和控制帧动画和每帧运行的时间, CAAnimation是所有类的基类,所以它能实现所有类能实现的功能,我做的案例中也用到了这个类, CAAnimationGroup是组动画,可以将其他5动画类的动画,放入它的属性数组,然后增加到动画目标视图的Layer中去,同时实现多个动画效果。

    二:案例 

       我这里一共贴两个动画的案例,第一个是CAAniamtion的,第二个是CAAnimationGroup组动画,它里面就包含了

    CABaseAnimation和CAKeyframeAnimation 

      CAAniamtion动画是为抽奖转盘写的,中奖后从底部弹出提示中奖动画视图, 最后一帧动画主要实现对弹出视图的隐藏,X坐标=设备宽度 Y坐标=0

        1:封装动画方法

    - (CAAnimation*)Animation:(CGFloat)axisX jumpValue:(CGFloat)value  thisType:(int)type {
        CGMutablePathRef path = CGPathCreateMutable();
        CGPathMoveToPoint(path,NULL,axisX,DEVICE_Height);
      
        if (type==0) {
            
            CGPathAddLineToPoint(path, NULL, axisX, 283);
           
            
        }
        else if(type==1)
        {
            
            CGPathAddLineToPoint(path, NULL, axisX, 170);
       
            
        }
        else if(type==2)
        {
          
            CGPathAddLineToPoint(path, NULL, axisX, 200);
            
            
        }
        else
        {
           
            CGPathAddLineToPoint(path, NULL, axisX, 283);
        }
      CGPathAddLineToPoint(path, NULL, axisX, 179);
        CGPathAddLineToPoint(path, NULL, axisX, 207);
        CGPathAddLineToPoint(path, NULL, axisX, 187);
        CGPathAddLineToPoint(path, NULL, axisX, 199);
        CGPathAddLineToPoint(path, NULL, axisX, 193);
        CGPathAddLineToPoint(path, NULL, axisX, 195);
        CGPathAddLineToPoint(path, NULL, DEVICE_Width, 0);
         CAKeyframeAnimation *
        animation = [CAKeyframeAnimation
                     animationWithKeyPath:@"position"];
        [animation setPath:path];
        [animation setDuration:1.5];
        [animation setCalculationMode:kCAAnimationLinear];
        NSArray *  arr= [NSArray arrayWithObjects:[NSNumber numberWithFloat:0.0],
                         [NSNumber numberWithFloat:0.12],
                         [NSNumber numberWithFloat:0.24],
                         [NSNumber numberWithFloat:0.36],
                         [NSNumber numberWithFloat:0.48],
                         [NSNumber numberWithFloat:0.60],
                         [NSNumber numberWithFloat:0.72],
                         [NSNumber numberWithFloat:0.5],
                         [NSNumber numberWithFloat:value ],nil];
       
          [animation setKeyTimes:arr];
        [animation setTimingFunctions:[NSArray arrayWithObjects:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn],
                                       [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut],
                                       [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut],
                                       [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut],
                                       [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut],
                                       [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut],
                                       [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut],
                                       [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut],
                                       [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut], nil]];     animation.delegate=self;
        animation.duration=1.5;
        CFRelease(path);
        return animation;
    }
    View Code

        2:调用

    -(void)viewWillAppear:(BOOL)animated
    {
        [super viewWillAppear:YES];
       
         coinViewArray=[[NSMutableArray alloc]init];//这个数组是一个字段,用来保存底部弹出的视图,等动画结束需要将他们移除的
         CGFloat width=DEVICE_Width-60;
        CGFloat everyWidht=(width-60)/4;
         CGFloat theAxisX=30;
        for (int i=0; i<4; i++) {
            UIImageView *scView=[[UIImageView alloc]initWithFrame:CGRectMake(theAxisX+i*20+i*everyWidht, DEVICE_Height, everyWidht, everyWidht)];
            scView.image=[UIImage imageNamed:@"Coin.jpg"];
            scView.layer.cornerRadius=everyWidht/2;
            scView.backgroundColor=[UIColor redColor];
            [coinViewArray addObject:scView];
            CGFloat jumpValue;
            if (i==0) {
               
                jumpValue=1.2;
            }
            else if(i==1)
            {
                 jumpValue=1.1;
                  scView.backgroundColor=[UIColor yellowColor];
            }
            else if(i==2)
            {  scView.backgroundColor=[UIColor blueColor];
                jumpValue=1;
            }
            else
            {
                 scView.backgroundColor=[UIColor greenColor];
                 jumpValue=0.9;
                
            }
            
            [scView.layer addAnimation:[self Animation:scView.layer.position.x jumpValue:jumpValue thisType:i]
                                forKey:@"position"];
             [scView.layer setPosition:CGPointMake(scView.frame.origin.x,scView.frame.origin.y)];
           
            
            [self addSubview:scView];
        }
        
        UIImageView     *imgView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"LuckyCenterButton"]];
        imgView.backgroundColor=[UIColor redColor];
            imgView.frame = CGRectMake(100, 100, 50, 50);
            [self addSubview:imgView];
    }
    View Code

        3:代理(动画结束移除执行动画之后保存在数组里面的视图)

    - (void)animationDidStop:(CAAnimation *)anim finished:(BOOL)flag
    {
        for (int i=0; i<coinViewArray.count; i++) {
            UIImageView *imageView=[coinViewArray objectAtIndex:i];
            
            [imageView removeFromSuperview];
        }
    }
    View Code

      CAAnimationGroup主动画,贝塞尔设置关键帧动画的路径,中间实现缩放,透明.....

     1:代码

    -(void)viewWillAppear:(BOOL)animated
    {
        [super viewWillAppear:YES];
        
        UIImageView     *imgView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"LuckyCenterButton"]];
        imgView.backgroundColor=[UIColor redColor];
            imgView.frame = CGRectMake(100, 100, 50, 50);
            [self addSubview:imgView];
        
        
             //贝塞尔曲线路径
             UIBezierPath *movePath = [UIBezierPath bezierPath];
        // 设置动画的起点坐标
             [movePath moveToPoint:CGPointMake(DEVICE_Width/2-25, DEVICE_Height/2-25)];
    //    、CABasicAnimation可看做是最多只有2个关键帧的CAKeyframeAnimation
       
        
        /*  [_pushCoverMudimViewController.view.superview addSubview:_customActionSheet];
         CAKeyframeAnimation *popAnimation = [CAKeyframeAnimation animationWithKeyPath:@"transform"];
         popAnimation.duration = 0.4;
         popAnimation.values = @[[NSValue valueWithCATransform3D:CATransform3DMakeScale(0.01f, 0.01f, 1.0f)],
         [NSValue valueWithCATransform3D:CATransform3DMakeScale(1.1f, 1.1f, 1.0f)],
         [NSValue valueWithCATransform3D:CATransform3DMakeScale(0.9f, 0.9f, 1.0f)],
         [NSValue valueWithCATransform3D:CATransform3DIdentity]];
         popAnimation.keyTimes = @[@0.2f, @0.5f, @0.75f, @1.0f];
         popAnimation.timingFunctions = @[[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut],
         [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut],
         [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]];
         [_customActionSheet.layer addAnimation:popAnimation forKey:nil];
         */
        
             [movePath addQuadCurveToPoint:CGPointMake(DEVICE_Width,0) controlPoint:self.view.center];
        
           //以下必须导入QuartzCore包
          // 关键帧动画(位置)
             CAKeyframeAnimation * posAnim = [CAKeyframeAnimation animationWithKeyPath:@"position"];
              posAnim.path = movePath.CGPath;
             posAnim.removedOnCompletion = YES;
        
             //缩放动画
             CABasicAnimation *scaleAnim = [CABasicAnimation animationWithKeyPath:@"transform"];
             scaleAnim.fromValue = [NSValue valueWithCATransform3D:CATransform3DIdentity];
        
                                                                            //动画时的放大缩小倍数
             scaleAnim.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeScale(0.3, 0.3, 1)];
              scaleAnim.removedOnCompletion = YES;
        
             //透明动画
             CABasicAnimation *opacityAnim = [CABasicAnimation animationWithKeyPath:@"alpha"];
             opacityAnim.fromValue = [NSNumber numberWithFloat:1.0];
              opacityAnim.toValue = [NSNumber numberWithFloat:0.1];
             opacityAnim.removedOnCompletion = YES;
        
             //动画组
             CAAnimationGroup *animGroup = [CAAnimationGroup animation];
        
            animGroup.animations = [NSArray arrayWithObjects:posAnim, scaleAnim, opacityAnim, nil];
            animGroup.duration = 10;
      //  这里需要对动画的两个属性进行设置,让图层在完成动画后停留在动画后的状态。a
        animGroup.fillMode = kCAFillModeForwards;
        animGroup.removedOnCompletion = NO;
            [imgView.layer addAnimation:animGroup forKey:nil];
     
    }
    View Code
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  • 原文地址:https://www.cnblogs.com/xiaoliao/p/5426545.html
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