• javascript中的时间版运动


    前面的话

      速度版JS运动是指以速度为参照,随着路程的变化,时间随之变化;而时间版JS运动是指以时间为参照,随着路程的变化,速度随着变化。相较而言,时间版JS运动更为常用。JQ的animate就是时间版运动。本文将详细介绍时间版JS运动

    速度版运动

      为何速度版JS更容易理解呢?这要归功于定时器setInterval了。最容易想到的运行形式如下所示

    setInterval(function(){
        s = s + step
    },30)

      每30ms,路程增加step,实际上就决定了以速度为参照。而step的值如何变化就决定了何种运动形式。以最简单的匀速运动为例

    <button id="btn">开始运动</button>
    <button id="reset">还原</button>
    <div id="test" style="height: 100px; 100px;position:absolute;left:0;"></div>
    <script>
    var timer;
    reset.onclick = function(){history.go();}
    btn.onclick = function(){
        timer = setInterval(function(){
            if(test.offsetLeft < 500){
                test.style.left = test.offsetLeft + 10 + 'px';
            }else{
                test.style.left = '500px';
                clearInterval(timer);
            }    
        },30);
    }
    </script>

      总路程s为150,每30ms,向前移动10,相当于速度为1000/3=333.3。最终计算得出花费时间t=s/v=150/333.3=0.45s

      当路程发生变化时,仍然以333.3的速度运动,时间也发生相应的变化。这就是速度版运动

    公式推导

      下面来介绍时间版运动,以匀速运动为例,先假设几个变量

    距离 c(change position)
    初始位置 b(beginning position)
    最终位置 p(position)
    持续时间 d(duration)
    时间 t(time)
    速度 v(velocity)

      上面几个变量有如下等式

      1、最终运动距离 = 最终位置 - 初始位置

    c = p - b

      2、最终运动距离 = 速度 * 持续时间

    c = v * d

      3、当前运动距离 = 当前位置 - 初始位置

    c(当前) =  p(当前) - b

      4、当前运动距离 = 速度 * 时间

    c(当前) = v * t

      最终要表示为如下函数

    p(当前) = ƒ(t)

      因此,经过整理得出公式如下

    p(当前) = b + c(当前) = b + v*t = b + c*t/d

      最终结果为

    p = t * c / d + b

    匀速函数

      下面将时间版匀速运动封装为一个名称为linearMove.js的文件

    if (!window.requestAnimationFrame) {
        requestAnimationFrame = function(fn) {
            setTimeout(fn, 17);
        };    
    }
    if (!window.cancelAnimationFrame) {
        window.cancelAnimationFrame = function(id) {
            clearTimeout(id);
        };
    }
    function getCSS(obj,style){
        if(window.getComputedStyle){
            return getComputedStyle(obj)[style];
        }
        return obj.currentStyle[style];
    } 
    
    function linearMove(obj,json,times,fn){
      //获取当前毫秒数
      var startTime = +new Date();  
      /*获取初始值*/
      var iCur = {};
      for(var attr in json){
        if(attr == 'opacity'){
          //对当前值的取值进行四舍五入,去除由于javascript小数计数中的bug存在的小尾巴
          iCur[attr] = Math.round(getCSS(obj,attr)*100);
        }else{
          //去掉单位
          iCur[attr] = parseInt(getCSS(obj,attr));
        }
      }
      //清除定时器
      cancelAnimationFrame(obj.timer);
      obj.timer = requestAnimationFrame(function func(){
        //获取t、d参数
        var d = times;
        var t = d - Math.max(0,startTime - (+new Date()) + d);
        for(var attr in json){
          /*获取b、c、p这三个参数*/
          var b = iCur[attr];
          var c = json[attr]-iCur[attr];
          var p = t * ( c / d ) + b;
          /*赋值操作*/
          if(attr == 'opacity'){
            obj.style.opacity = p / 100;
            obj.style.filter = 'alpha(opacity=' + p + ')';
          }else{
            obj.style[attr] = p + 'px';
          }  
        }
          obj.timer = requestAnimationFrame(func);
          /*运行指定时间后*/
          if(t == d){
            //清除定时器
            cancelAnimationFrame(obj.timer);
            //设置回调函数
            fn && fn.call(obj);        
          }    
      });
    } 

      下面调用自己封装的linearMove.js来制作一个实例

    <!DOCTYPE html>
    <html lang="en">
    <head>
      <meta charset="UTF-8">
      <title>Document</title>
    </head>
    <body>
    <button id="btn">开始运动</button>
    <button id="reset">还原</button>
    <div id="test1" style="height: 100px; 100px;background: pink;position:absolute;left:0;"></div>
    <div id="test2" style="height: 100px; 100px;background: blue;position:absolute;top:250px;left:0;"></div>
    <script src="http://files.cnblogs.com/files/xiaohuochai/linearMove.js"></script>
    <script>
    reset.onclick = function(){history.go();}
    btn.onclick = function(){
       linearMove(test1,{400,height:200,left:100},500,function(){
          linearMove(test2,{300},500);
       });
       linearMove(test2,{left:200},500)
    }
    </script>
    </body>
    </html>

    Tween算法

      Tween是一个来自flash的运动算法,包含各种经典的动画运动公式,详细列表如下

    Linear:线性匀速运动效果;
    Quadratic(Quad):二次方的缓动(t^2);
    Cubic:三次方的缓动(t^3);
    Quartic(Quart):四次方的缓动(t^4);
    Quintic(Quint):五次方的缓动(t^5);
    Sinusoidal(Sine):正弦曲线的缓动(sin(t));
    Exponential(Expo):指数曲线的缓动(2^t);
    Circular(Circ):圆形曲线的缓动(sqrt(1-t^2));
    Elastic:指数衰减的正弦曲线缓动;
    Back:超过范围的三次方缓动((s+1)*t^3 – s*t^2);
    Bounce:指数衰减的反弹缓动。

      每个效果都分三个缓动方式,分别是

    easeIn:从0开始加速的缓动,也就是先慢后快;
    easeOut:减速到0的缓动,也就是先快后慢;
    easeInOut:前半段从0开始加速,后半段减速到0的缓动。

      所有的这些缓动算法都离不开下面4个参数,tbcd,含义如下:

    t  当前时间 (time)
    b  初始位置 (beginning position)
    c  距离 (change position)
    d  持续时间 (duration)

      tween的详细算法如下

    // Tween类
    var Tween = {
        Linear: function(t,b,c,d){ return c*t/d + b; },
        Quad: {
            easeIn: function(t,b,c,d){
                return c*(t/=d)*t + b;
            },
            easeOut: function(t,b,c,d){
                return -c *(t/=d)*(t-2) + b;
            },
            easeInOut: function(t,b,c,d){
                if ((t/=d/2) < 1) return c/2*t*t + b;
                return -c/2 * ((--t)*(t-2) - 1) + b;
            }
        },
        Cubic: {
            easeIn: function(t,b,c,d){
                return c*(t/=d)*t*t + b;
            },
            easeOut: function(t,b,c,d){
                return c*((t=t/d-1)*t*t + 1) + b;
            },
            easeInOut: function(t,b,c,d){
                if ((t/=d/2) < 1) return c/2*t*t*t + b;
                return c/2*((t-=2)*t*t + 2) + b;
            }
        },
        Quart: {
            easeIn: function(t,b,c,d){
                return c*(t/=d)*t*t*t + b;
            },
            easeOut: function(t,b,c,d){
                return -c * ((t=t/d-1)*t*t*t - 1) + b;
            },
            easeInOut: function(t,b,c,d){
                if ((t/=d/2) < 1) return c/2*t*t*t*t + b;
                return -c/2 * ((t-=2)*t*t*t - 2) + b;
            }
        },
        Quint: {
            easeIn: function(t,b,c,d){
                return c*(t/=d)*t*t*t*t + b;
            },
            easeOut: function(t,b,c,d){
                return c*((t=t/d-1)*t*t*t*t + 1) + b;
            },
            easeInOut: function(t,b,c,d){
                if ((t/=d/2) < 1) return c/2*t*t*t*t*t + b;
                return c/2*((t-=2)*t*t*t*t + 2) + b;
            }
        },
        Sine: {
            easeIn: function(t,b,c,d){
                return -c * Math.cos(t/d * (Math.PI/2)) + c + b;
            },
            easeOut: function(t,b,c,d){
                return c * Math.sin(t/d * (Math.PI/2)) + b;
            },
            easeInOut: function(t,b,c,d){
                return -c/2 * (Math.cos(Math.PI*t/d) - 1) + b;
            }
        },
        Expo: {
            easeIn: function(t,b,c,d){
                return (t==0) ? b : c * Math.pow(2, 10 * (t/d - 1)) + b;
            },
            easeOut: function(t,b,c,d){
                return (t==d) ? b+c : c * (-Math.pow(2, -10 * t/d) + 1) + b;
            },
            easeInOut: function(t,b,c,d){
                if (t==0) return b;
                if (t==d) return b+c;
                if ((t/=d/2) < 1) return c/2 * Math.pow(2, 10 * (t - 1)) + b;
                return c/2 * (-Math.pow(2, -10 * --t) + 2) + b;
            }
        },
        Circ: {
            easeIn: function(t,b,c,d){
                return -c * (Math.sqrt(1 - (t/=d)*t) - 1) + b;
            },
            easeOut: function(t,b,c,d){
                return c * Math.sqrt(1 - (t=t/d-1)*t) + b;
            },
            easeInOut: function(t,b,c,d){
                if ((t/=d/2) < 1) return -c/2 * (Math.sqrt(1 - t*t) - 1) + b;
                return c/2 * (Math.sqrt(1 - (t-=2)*t) + 1) + b;
            }
        },
        Elastic: {
            easeIn: function(t,b,c,d,a,p){
                if (t==0) return b;  if ((t/=d)==1) return b+c;  if (!p) p=d*.3;
                if (!a || a < Math.abs(c)) { a=c; var s=p/4; }
                else var s = p/(2*Math.PI) * Math.asin (c/a);
                return -(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;
            },
            easeOut: function(t,b,c,d,a,p){
                if (t==0) return b;  if ((t/=d)==1) return b+c;  if (!p) p=d*.3;
                if (!a || a < Math.abs(c)) { a=c; var s=p/4; }
                else var s = p/(2*Math.PI) * Math.asin (c/a);
                return (a*Math.pow(2,-10*t) * Math.sin( (t*d-s)*(2*Math.PI)/p ) + c + b);
            },
            easeInOut: function(t,b,c,d,a,p){
                if (t==0) return b;  if ((t/=d/2)==2) return b+c;  if (!p) p=d*(.3*1.5);
                if (!a || a < Math.abs(c)) { a=c; var s=p/4; }
                else var s = p/(2*Math.PI) * Math.asin (c/a);
                if (t < 1) return -.5*(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;
                return a*Math.pow(2,-10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )*.5 + c + b;
            }
        },
        Back: {
            easeIn: function(t,b,c,d,s){
                if (s == undefined) s = 1.70158;
                return c*(t/=d)*t*((s+1)*t - s) + b;
            },
            easeOut: function(t,b,c,d,s){
                if (s == undefined) s = 1.70158;
                return c*((t=t/d-1)*t*((s+1)*t + s) + 1) + b;
            },
            easeInOut: function(t,b,c,d,s){
                if (s == undefined) s = 1.70158; 
                if ((t/=d/2) < 1) return c/2*(t*t*(((s*=(1.525))+1)*t - s)) + b;
                return c/2*((t-=2)*t*(((s*=(1.525))+1)*t + s) + 2) + b;
            }
        },
        Bounce: {
            easeIn: function(t,b,c,d){
                return c - Tween.Bounce.easeOut(d-t, 0, c, d) + b;
            },
            easeOut: function(t,b,c,d){
                if ((t/=d) < (1/2.75)) {
                    return c*(7.5625*t*t) + b;
                } else if (t < (2/2.75)) {
                    return c*(7.5625*(t-=(1.5/2.75))*t + .75) + b;
                } else if (t < (2.5/2.75)) {
                    return c*(7.5625*(t-=(2.25/2.75))*t + .9375) + b;
                } else {
                    return c*(7.5625*(t-=(2.625/2.75))*t + .984375) + b;
                }
            },
            easeInOut: function(t,b,c,d){
                if (t < d/2) return Tween.Bounce.easeIn(t*2, 0, c, d) * .5 + b;
                else return Tween.Bounce.easeOut(t*2-d, 0, c, d) * .5 + c*.5 + b;
            }
        }
    };

      tween算法的精简版本如下所示

    var Tween = {
        linear: function (t, b, c, d){  //匀速
            return c*t/d + b;
        },
        easeIn: function(t, b, c, d){  //加速曲线
            return c*(t/=d)*t + b;
        },
        easeOut: function(t, b, c, d){  //减速曲线
            return -c *(t/=d)*(t-2) + b;
        },
        easeBoth: function(t, b, c, d){  //加速减速曲线
            if ((t/=d/2) < 1) {
                return c/2*t*t + b;
            }
            return -c/2 * ((--t)*(t-2) - 1) + b;
        },
        easeInStrong: function(t, b, c, d){  //加加速曲线
            return c*(t/=d)*t*t*t + b;
        },
        easeOutStrong: function(t, b, c, d){  //减减速曲线
            return -c * ((t=t/d-1)*t*t*t - 1) + b;
        },
        easeBothStrong: function(t, b, c, d){  //加加速减减速曲线
            if ((t/=d/2) < 1) {
                return c/2*t*t*t*t + b;
            }
            return -c/2 * ((t-=2)*t*t*t - 2) + b;
        },
        elasticIn: function(t, b, c, d, a, p){  //正弦衰减曲线(弹动渐入)
            if (t === 0) { 
                return b; 
            }
            if ( (t /= d) == 1 ) {
                return b+c; 
            }
            if (!p) {
                p=d*0.3; 
            }
            if (!a || a < Math.abs(c)) {
                a = c; 
                var s = p/4;
            } else {
                var s = p/(2*Math.PI) * Math.asin (c/a);
            }
            return -(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;
        },
        elasticOut: function(t, b, c, d, a, p){    //正弦增强曲线(弹动渐出)
            if (t === 0) {
                return b;
            }
            if ( (t /= d) == 1 ) {
                return b+c;
            }
            if (!p) {
                p=d*0.3;
            }
            if (!a || a < Math.abs(c)) {
                a = c;
                var s = p / 4;
            } else {
                var s = p/(2*Math.PI) * Math.asin (c/a);
            }
            return a*Math.pow(2,-10*t) * Math.sin( (t*d-s)*(2*Math.PI)/p ) + c + b;
        },    
        elasticBoth: function(t, b, c, d, a, p){
            if (t === 0) {
                return b;
            }
            if ( (t /= d/2) == 2 ) {
                return b+c;
            }
            if (!p) {
                p = d*(0.3*1.5);
            }
            if ( !a || a < Math.abs(c) ) {
                a = c; 
                var s = p/4;
            }
            else {
                var s = p/(2*Math.PI) * Math.asin (c/a);
            }
            if (t < 1) {
                return - 0.5*(a*Math.pow(2,10*(t-=1)) * 
                        Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;
            }
            return a*Math.pow(2,-10*(t-=1)) * 
                    Math.sin( (t*d-s)*(2*Math.PI)/p )*0.5 + c + b;
        },
        backIn: function(t, b, c, d, s){     //回退加速(回退渐入)
            if (typeof s == 'undefined') {
               s = 1.70158;
            }
            return c*(t/=d)*t*((s+1)*t - s) + b;
        },
        backOut: function(t, b, c, d, s){
            if (typeof s == 'undefined') {
                s = 3.70158;  //回缩的距离
            }
            return c*((t=t/d-1)*t*((s+1)*t + s) + 1) + b;
        }, 
        backBoth: function(t, b, c, d, s){
            if (typeof s == 'undefined') {
                s = 1.70158; 
            }
            if ((t /= d/2 ) < 1) {
                return c/2*(t*t*(((s*=(1.525))+1)*t - s)) + b;
            }
            return c/2*((t-=2)*t*(((s*=(1.525))+1)*t + s) + 2) + b;
        },
        bounceIn: function(t, b, c, d){    //弹球减振(弹球渐出)
            return c - Tween['bounceOut'](d-t, 0, c, d) + b;
        },       
        bounceOut: function(t, b, c, d){
            if ((t/=d) < (1/2.75)) {
                return c*(7.5625*t*t) + b;
            } else if (t < (2/2.75)) {
                return c*(7.5625*(t-=(1.5/2.75))*t + 0.75) + b;
            } else if (t < (2.5/2.75)) {
                return c*(7.5625*(t-=(2.25/2.75))*t + 0.9375) + b;
            }
            return c*(7.5625*(t-=(2.625/2.75))*t + 0.984375) + b;
        },      
        bounceBoth: function(t, b, c, d){
            if (t < d/2) {
                return Tween['bounceIn'](t*2, 0, c, d) * 0.5 + b;
            }
            return Tween['bounceOut'](t*2-d, 0, c, d) * 0.5 + c*0.5 + b;
        }
    }

    JQ扩展

      默认地, JQ只有两种运动形式,包括linear和swing

    jQuery.easing = {
        linear: function( p ) {
            return p;
        },
        swing: function( p ) {
            return 0.5 - Math.cos( p * Math.PI ) / 2;
        },
        _default: "swing"
    };

      可以利用tween算法来扩展JQ的运动形式,JQ源码中关于运动形式的函数如下所示

    this.pos = eased = jQuery.easing[ this.easing ](
                    percent, this.options.duration * percent, 0, 1, this.options.duration
                );

      可以看到,它有5个参数,分别对应tween算法中的p、t、d、c、d,因此需要对tween算法中的参数进行修改

    <script src="http://cdn.bootcss.com/jquery/1.12.4/jquery.min.js"></script>
    <script>
    ;(function($){
       $.extend(jQuery.easing,{
        linear: function (p,t, b, c, d){  //匀速
          return c*t/d + b;
        },
        easeIn: function(p,t, b, c, d){  //加速曲线
          return c*(t/=d)*t + b;
        },
        easeOut: function(p,t, b, c, d){  //减速曲线
          return -c *(t/=d)*(t-2) + b;
        },
        easeBoth: function(p,t, b, c, d){  //加速减速曲线
          if ((t/=d/2) < 1) {
            return c/2*t*t + b;
          }
          return -c/2 * ((--t)*(t-2) - 1) + b;
        },
        easeInStrong: function(p,t, b, c, d){  //加加速曲线
          return c*(t/=d)*t*t*t + b;
        },
        easeOutStrong: function(p,t, b, c, d){  //减减速曲线
          return -c * ((t=t/d-1)*t*t*t - 1) + b;
        },
        easeBothStrong: function(p,t, b, c, d){  //加加速减减速曲线
          if ((t/=d/2) < 1) {
            return c/2*t*t*t*t + b;
          }
          return -c/2 * ((t-=2)*t*t*t - 2) + b;
        },
        elasticIn: function(p,t, b, c, d, a, p){  //正弦衰减曲线(弹动渐入)
          if (t === 0) { 
            return b; 
          }
          if ( (t /= d) == 1 ) {
            return b+c; 
          }
          if (!p) {
            p=d*0.3; 
          }
          if (!a || a < Math.abs(c)) {
            a = c; 
            var s = p/4;
          } else {
            var s = p/(2*Math.PI) * Math.asin (c/a);
          }
          return -(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;
        },
        elasticOut: function(p,t, b, c, d, a, p){    //正弦增强曲线(弹动渐出)
          if (t === 0) {
            return b;
          }
          if ( (t /= d) == 1 ) {
            return b+c;
          }
          if (!p) {
            p=d*0.3;
          }
          if (!a || a < Math.abs(c)) {
            a = c;
            var s = p / 4;
          } else {
            var s = p/(2*Math.PI) * Math.asin (c/a);
          }
          return a*Math.pow(2,-10*t) * Math.sin( (t*d-s)*(2*Math.PI)/p ) + c + b;
        },    
        elasticBoth: function(p,t, b, c, d, a, p){
          if (t === 0) {
            return b;
          }
          if ( (t /= d/2) == 2 ) {
            return b+c;
          }
          if (!p) {
            p = d*(0.3*1.5);
          }
          if ( !a || a < Math.abs(c) ) {
            a = c; 
            var s = p/4;
          }
          else {
            var s = p/(2*Math.PI) * Math.asin (c/a);
          }
          if (t < 1) {
            return - 0.5*(a*Math.pow(2,10*(t-=1)) * 
                Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;
          }
          return a*Math.pow(2,-10*(t-=1)) * 
              Math.sin( (t*d-s)*(2*Math.PI)/p )*0.5 + c + b;
        },
        backIn: function(p,t, b, c, d, s){     //回退加速(回退渐入)
          if (typeof s == 'undefined') {
             s = 1.70158;
          }
          return c*(t/=d)*t*((s+1)*t - s) + b;
        },
        backOut: function(p,t, b, c, d, s){
          if (typeof s == 'undefined') {
            s = 3.70158;  //回缩的距离
          }
          return c*((t=t/d-1)*t*((s+1)*t + s) + 1) + b;
        }, 
        backBoth: function(p,t, b, c, d, s){
          if (typeof s == 'undefined') {
            s = 1.70158; 
          }
          if ((t /= d/2 ) < 1) {
            return c/2*(t*t*(((s*=(1.525))+1)*t - s)) + b;
          }
          return c/2*((t-=2)*t*(((s*=(1.525))+1)*t + s) + 2) + b;
        },
        bounceIn: function(p,t, b, c, d){    //弹球减振(弹球渐出)
          return c - this['bounceOut'](p,d-t, 0, c, d) + b;
        },       
        bounceOut: function(p,t, b, c, d){
          if ((t/=d) < (1/2.75)) {
            return c*(7.5625*t*t) + b;
          } else if (t < (2/2.75)) {
            return c*(7.5625*(t-=(1.5/2.75))*t + 0.75) + b;
          } else if (t < (2.5/2.75)) {
            return c*(7.5625*(t-=(2.25/2.75))*t + 0.9375) + b;
          }
          return c*(7.5625*(t-=(2.625/2.75))*t + 0.984375) + b;
        },      
        bounceBoth: function(p,t, b, c, d){
          if (t < d/2) {
            return this['bounceIn'](p,t*2, 0, c, d) * 0.5 + b;
          }
          return this['bounceOut'](p,t*2-d, 0, c, d) * 0.5 + c*0.5 + b;
        }
      }); 
    })(jQuery);
    </script>

      下面利用扩展后的JQ插件来进行JQ的自定义运动

    <button id="btn">开始运动</button>
    <button id="reset">还原</button>
    <div id="test" style="height: 100px; 100px;background-color: pink;position:absolute;left:0;"></div>
    <script>
    reset.onclick = function(){history.go();}
    btn.onclick = function(){
       $(test).animate({300},1000,'bounceBoth')
    } 
    </script>

    Tween函数

      下面基于上面的tween算法,对tween里面的所有运动形式进行封装,名称为tweenMove.js

    if (!window.requestAnimationFrame) {
        requestAnimationFrame = function(fn) {
            setTimeout(fn, 17);
        };    
    }
    if (!window.cancelAnimationFrame) {
        window.cancelAnimationFrame = function(id) {
            clearTimeout(id);
        };
    }
    function getCSS(obj,style){
        if(window.getComputedStyle){
            return getComputedStyle(obj)[style];
        }
        return obj.currentStyle[style];
    } 
    // Tween类
    var Tween = {
        Linear: function(t,b,c,d){ return c*t/d + b; },
        Quad: {
            easeIn: function(t,b,c,d){
                return c*(t/=d)*t + b;
            },
            easeOut: function(t,b,c,d){
                return -c *(t/=d)*(t-2) + b;
            },
            easeInOut: function(t,b,c,d){
                if ((t/=d/2) < 1) return c/2*t*t + b;
                return -c/2 * ((--t)*(t-2) - 1) + b;
            }
        },
        Cubic: {
            easeIn: function(t,b,c,d){
                return c*(t/=d)*t*t + b;
            },
            easeOut: function(t,b,c,d){
                return c*((t=t/d-1)*t*t + 1) + b;
            },
            easeInOut: function(t,b,c,d){
                if ((t/=d/2) < 1) return c/2*t*t*t + b;
                return c/2*((t-=2)*t*t + 2) + b;
            }
        },
        Quart: {
            easeIn: function(t,b,c,d){
                return c*(t/=d)*t*t*t + b;
            },
            easeOut: function(t,b,c,d){
                return -c * ((t=t/d-1)*t*t*t - 1) + b;
            },
            easeInOut: function(t,b,c,d){
                if ((t/=d/2) < 1) return c/2*t*t*t*t + b;
                return -c/2 * ((t-=2)*t*t*t - 2) + b;
            }
        },
        Quint: {
            easeIn: function(t,b,c,d){
                return c*(t/=d)*t*t*t*t + b;
            },
            easeOut: function(t,b,c,d){
                return c*((t=t/d-1)*t*t*t*t + 1) + b;
            },
            easeInOut: function(t,b,c,d){
                if ((t/=d/2) < 1) return c/2*t*t*t*t*t + b;
                return c/2*((t-=2)*t*t*t*t + 2) + b;
            }
        },
        Sine: {
            easeIn: function(t,b,c,d){
                return -c * Math.cos(t/d * (Math.PI/2)) + c + b;
            },
            easeOut: function(t,b,c,d){
                return c * Math.sin(t/d * (Math.PI/2)) + b;
            },
            easeInOut: function(t,b,c,d){
                return -c/2 * (Math.cos(Math.PI*t/d) - 1) + b;
            }
        },
        Expo: {
            easeIn: function(t,b,c,d){
                return (t==0) ? b : c * Math.pow(2, 10 * (t/d - 1)) + b;
            },
            easeOut: function(t,b,c,d){
                return (t==d) ? b+c : c * (-Math.pow(2, -10 * t/d) + 1) + b;
            },
            easeInOut: function(t,b,c,d){
                if (t==0) return b;
                if (t==d) return b+c;
                if ((t/=d/2) < 1) return c/2 * Math.pow(2, 10 * (t - 1)) + b;
                return c/2 * (-Math.pow(2, -10 * --t) + 2) + b;
            }
        },
        Circ: {
            easeIn: function(t,b,c,d){
                return -c * (Math.sqrt(1 - (t/=d)*t) - 1) + b;
            },
            easeOut: function(t,b,c,d){
                return c * Math.sqrt(1 - (t=t/d-1)*t) + b;
            },
            easeInOut: function(t,b,c,d){
                if ((t/=d/2) < 1) return -c/2 * (Math.sqrt(1 - t*t) - 1) + b;
                return c/2 * (Math.sqrt(1 - (t-=2)*t) + 1) + b;
            }
        },
        Elastic: {
            easeIn: function(t,b,c,d,a,p){
                if (t==0) return b;  if ((t/=d)==1) return b+c;  if (!p) p=d*.3;
                if (!a || a < Math.abs(c)) { a=c; var s=p/4; }
                else var s = p/(2*Math.PI) * Math.asin (c/a);
                return -(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;
            },
            easeOut: function(t,b,c,d,a,p){
                if (t==0) return b;  if ((t/=d)==1) return b+c;  if (!p) p=d*.3;
                if (!a || a < Math.abs(c)) { a=c; var s=p/4; }
                else var s = p/(2*Math.PI) * Math.asin (c/a);
                return (a*Math.pow(2,-10*t) * Math.sin( (t*d-s)*(2*Math.PI)/p ) + c + b);
            },
            easeInOut: function(t,b,c,d,a,p){
                if (t==0) return b;  if ((t/=d/2)==2) return b+c;  if (!p) p=d*(.3*1.5);
                if (!a || a < Math.abs(c)) { a=c; var s=p/4; }
                else var s = p/(2*Math.PI) * Math.asin (c/a);
                if (t < 1) return -.5*(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;
                return a*Math.pow(2,-10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )*.5 + c + b;
            }
        },
        Back: {
            easeIn: function(t,b,c,d,s){
                if (s == undefined) s = 1.70158;
                return c*(t/=d)*t*((s+1)*t - s) + b;
            },
            easeOut: function(t,b,c,d,s){
                if (s == undefined) s = 1.70158;
                return c*((t=t/d-1)*t*((s+1)*t + s) + 1) + b;
            },
            easeInOut: function(t,b,c,d,s){
                if (s == undefined) s = 1.70158; 
                if ((t/=d/2) < 1) return c/2*(t*t*(((s*=(1.525))+1)*t - s)) + b;
                return c/2*((t-=2)*t*(((s*=(1.525))+1)*t + s) + 2) + b;
            }
        },
        Bounce: {
            easeIn: function(t,b,c,d){
                return c - Tween.Bounce.easeOut(d-t, 0, c, d) + b;
            },
            easeOut: function(t,b,c,d){
                if ((t/=d) < (1/2.75)) {
                    return c*(7.5625*t*t) + b;
                } else if (t < (2/2.75)) {
                    return c*(7.5625*(t-=(1.5/2.75))*t + .75) + b;
                } else if (t < (2.5/2.75)) {
                    return c*(7.5625*(t-=(2.25/2.75))*t + .9375) + b;
                } else {
                    return c*(7.5625*(t-=(2.625/2.75))*t + .984375) + b;
                }
            },
            easeInOut: function(t,b,c,d){
                if (t < d/2) return Tween.Bounce.easeIn(t*2, 0, c, d) * .5 + b;
                else return Tween.Bounce.easeOut(t*2-d, 0, c, d) * .5 + c*.5 + b;
            }
        }
    };  
    function tweenMove(obj,json,times,fx,fn){
      //获取当前毫秒数
      var startTime = +new Date();  
      /*获取初始值*/
      var iCur = {};
      for(var attr in json){
        if(attr == 'opacity'){
          //对当前值的取值进行四舍五入,去除由于javascript小数计数中的bug存在的小尾巴
          iCur[attr] = Math.round(getCSS(obj,attr)*100);
        }else{
          //去掉单位
          iCur[attr] = parseInt(getCSS(obj,attr));
        }
      }
      //清除定时器
      cancelAnimationFrame(obj.timer);
      obj.timer = requestAnimationFrame(function func(){
        //获取t、d参数
        var d = times;
        var t = d - Math.max(0,startTime - (+new Date()) + d);
        for(var attr in json){
          /*获取b、c、p这三个参数*/
          var b = iCur[attr];
          var c = json[attr]-iCur[attr];
          var fxArr = fx.split('-');
          if(fxArr.length == 2){
            var p = Tween[fxArr[0]][fxArr[1]](t,b,c,d);
          }else{
            var p = Tween[fx](t,b,c,d);
          }     
          /*赋值操作*/
          if(attr == 'opacity'){
            obj.style.opacity = p / 100;
            obj.style.filter = 'alpha(opacity=' + p + ')';
          }else{
            obj.style[attr] = p + 'px';
          }  
        }
          obj.timer = requestAnimationFrame(func);
          /*运行指定时间后*/
          if(t == d){
            //清除定时器
            cancelAnimationFrame(obj.timer);
            //设置回调函数
            fn && fn.call(obj);        
          }    
      });
    } 

      下面是一个实例演示

    <button id="btn">开始运动</button>
    <button id="reset">还原</button>
    <div id="test1" style="height: 100px; 100px;background-color: pink;position:absolute;left:0;"></div>
    <div id="test2" style="height: 100px; 100px;background-color: blue;position:absolute;left:300px;"></div>
    <script src="http://files.cnblogs.com/files/xiaohuochai/tweenMove.js"></script>
    <script>
    reset.onclick = function(){history.go();}
    btn.onclick = function(){
       tweenMove(test1,{300,height:200},500,'Bounce-easeInOut',function(){
        tweenMove(test2,{300},500,'Linear');
       });
       tweenMove(test2,{left:400},500,'Linear');
       
    }
    </script>

    Tween演示

      下面利用封装好的运动框架tweenMove.js对tween算法中所有的运动形式进行演示

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  • 原文地址:https://www.cnblogs.com/xiaohuochai/p/7400210.html
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