• eth day05


    智能合约众筹实战

    淘宝众筹,京东众筹

    https://izhongchou.taobao.com/index.htm

    分析商业模式

    解决京东众筹的痛点

    https://izhongchou.taobao.com/dreamdetail.htm?spm=a215p.1596646.2.14.107f75e3s6qjBj&&id=20078649

    1. 期望的金钱流动

    2. 真实的金钱流动

    控制金钱流动的方向, 速度.

    众筹的金钱 进入智能合约中

    每一笔开销,都要发起付款申请

    投资人support付款申请.

    智能合约的其他扩展设计

    选举投票决定项目是否继续进行

    任何众筹项目都面临团队不负责任或者项目仅仅是一个骗局的风险,任何中心化投票系统都面临安全问题、贿赂选票和其他博弈上的缺陷。在 区块链系统中,这些风险都得到了最小化。

    https://baijiahao.baidu.com/s?id=1606757323732765805&wfr=spider

    成员变量设计

    名称 数据类型 说明
    manager address 众筹发起人地址(众筹发起人)
    projectName string 项目名称
    supportMoney uint 众筹参与人需要付的钱
    endTime uint 默认众筹结束的时间,为众筹发起后的一个月
    goalMoney uint 目标募集的资金(endTime后,达不到目标则众筹失败)
    players address[] 众筹参与人的数组
    requests Request[] 付款请求申请的数组

    函数设计

    函数名称 函数说明
    Funding 构造函数
    support 我要支持(需要付钱)
    createRequest 付款申请函数,由众筹发起人调用
    approveRequest 付款批准函数, 由众筹参与人调用
    finalizeRequest 众筹发起人调用, 可以调用完成付款
    moneyBack 退钱函数, 由众筹发起人调用(众筹未成功时调用)

    众筹智能合约的构造函数

    pragma solidity ^0.4.17;
    
    contract Funding{
        address public manager;
        string public projectName;
        uint public supportMoney;
        uint public endTime;	
        uint public goalMoney;
        address[] public players;
         
        function Funding(string _projectName,uint _supportMoney,uint _goalMoney) public{
            projectName = _projectName;
            supportMoney = _supportMoney;
            goalMoney = _goalMoney;
            endTime = now + 4 weeks;
            manager = msg.sender;
        } 
    }
    

    众筹支持逻辑

    	address[] public players;
    	
    	function support() public payable{
            require(msg.value == supportMoney );
            players.push(msg.sender);
    	}
    
    

    测试一下support函数

    查看一下当前智能合约余额
    查看当前众筹参与人员players信息

    付款的Request结构体

    name type 说明
    description string 描述这笔付款请求是干啥的
    money uint 花多少钱, 钱要少于balance
    shopAddress address 钱汇给谁. 真正的收钱方
    complete bool true代表当前付款请求已经处理完毕
    ??? ??? 投票机制(大家先思考, 由众筹参与者决定)
    struct Request{
            string description;
            uint money;
            address shopAddress;
            bool complete;
    	}
    

    createRequest

    只有经理可以createRequest

        function createRequest(string _description, uint _money, address _shopAddress) public{
            Request request = Request({
                description:_description,
                money:_money,
                shopAddress:_shopAddress,
                complete:false
            });
            requests.push(request);
        }
    

    memory和storage

    • storage
    • memory

    两种概念

    1. 智能合约如何存储数据, 是在memory还是storage
    2. solidity变量如何存储数据, 是在memory还是在storage

    智能合约的数据存储

    1. storage : 成员变量. 可以跨函数调用. 有点类似于硬盘
    2. memory: 临时数据存储, 类似于电脑的内存 函数的参数可以理解为memory类型

    solidity变量的数据存储

    值传递和引用传递
    memory值传递
    storage引用传递

     pragma solidity ^0.4.24;
    contract Test {
              uint[] public array;
              function test() public{
                  array.push(1);
                  array.push(2);        
                  uint[] memory  b = array;
                  b[0] = 33;  
                  changeArray(array);
              }
    
              function changeArray(uint[] array) public{
                  array[0] = 1;
            }
    }
    

    投票系统需求

    • 防止一个人重复投票

    • 投票的人可能有很多(成千上万人)

    投票系统设计稿 业务逻辑

    • 检查某个人是否已经在众筹参与人列表里面

    没参与众筹没给钱,投个屁的票啊

    • 检查某个人是不是已经投过票了

    一人一票不得违反

    投票逻辑的致命问题

    有一些小砖(每块1英寸)和大砖(每块5英寸),我们想砌出来指定长度的墙,
    如果用我们选择的砖块的数量能够拼接成功,则返回true;否则返回false,
    例如:makeBricks(3, 1, 8) → true

    测试用例 (每行显示一条测试用例,格式为(参数1,参数2) -> 期望结果)

    [test.suits]
    (3, 1, 8) -> true
    (3, 1, 9) -> false	
    (3, 2, 10) -> true		
    (3, 2, 8) -> true	
    (3, 2, 9) -> false	
    (6, 1, 11) -> true		
    (6, 0, 11) -> false	
    (1, 4, 11) -> true	
    (0, 3, 10) -> true	
    (1, 4, 12) -> false	
    (3, 1, 7) -> true	
    (1, 1, 7) -> false	
    (2, 1, 7) -> true	
    (7, 1, 11) -> true		
    (7, 1, 8) -> true	
    (7, 1, 13) -> false	
    (43, 1, 46) -> true	
    (40, 1, 46) -> false	
    (40, 2, 47) -> true	
    (40, 2, 50) -> true	
    (40, 2, 52) -> false		
    (22, 2, 33) -> false	
    (0, 2, 10) -> true		
    (1000000, 1000, 1000100) -> true	
    (2, 1000000, 100003) -> false	
    (20, 0, 19) -> true	
    (20, 0, 21) -> false	
    (20, 4, 51) -> false	
    (20, 4, 39) -> true
    

    代码运行的效率 vs 手续费
    时间和金钱

    mapping重构代码

    pragma solidity ^0.4.17;
    
    contract Funding{
        address public manager;
        string public projectName;
        uint public  supportMoney;
        uint public endTime;	
        uint public goalMoney;
        address[] public players;
        mapping(address => bool) playersMap;
        Request[] public requests;
        
        struct Request{
            string description;
            uint money;
            address shopAddress;
            bool complete;
            mapping(address=>bool) approvedPlayers;
            uint count;
        }
        
        function createRequest(string _description, uint _money, address _shopAddress) public{
            require(msg.sender == manager);
            Request memory request = Request({
                description:_description,
                money:_money,
                shopAddress:_shopAddress,
                complete:false,
                count:0
            });
            requests.push(request);
            playersMap[msg.sender] = true;
        }
         
        function approveRequest(uint id) public{
              require(playersMap[msg.sender]);
              require(!requests[id].approvedPlayers[msg.sender]);
              requests[id].count++;
              requests[id].approvedPlayers[msg.sender] = true;
        }
         
        function finalizeRequest(uint id) public{
            require(msg.sender == manager);
            require(requests[id].count*2>players.length);
            require(requests[id].money<=this.balance);
            require(!requests[id].complete );
            requests[id].shopAddress.transfer(requests[id].money);
            requests[id].complete = true;
        } 
         
        function Funding(string _projectName,uint _supportMoney,uint _goalMoney) public{
            projectName = _projectName;
            supportMoney = _supportMoney;
            goalMoney = _goalMoney;
            endTime = now + 4 weeks;
            manager = msg.sender;
        } 
        
        function support() public payable{
            require(msg.value == supportMoney );
            players.push(msg.sender);
    	}
    	
    	function getAccountBalance() public view returns(uint){
    	    return this.balance;
    	}
    }
    

    智能合约的部署

    1. 代理模式, 服务器代理部署(钱服务器花)
    2. 用户直接模式, 用户直接部署.(钱用户花)
    contract FundingFactory{
        
        address[] public fundingAddress; 
        function createFunding(string _projectName,uint _supportMoney,uint _goalMoney) public{
            address funding = new Funding(_projectName,_supportMoney,_goalMoney,msg.sender);
            fundingAddress.push(funding);
        }
        
    }
    

    附件

    第一版
    pragma solidity ^0.4.17;
    
    contract Funding{
        
         //众筹发起人地址(众筹发起人)
         address public manager;
         //项目名称
         string public projectName;
         //众筹参与人需要付的钱
         uint public supportMoney;
         // 众筹结束的时间  
         uint public endTime;
         // 目标募集的资金(endTime后,达不到目标则众筹失败)
         uint public goalMoney;
         // 众筹参与人的数组
         address[] public players;
         //付款请求申请的数组(由众筹发起人申请)
         Request[] public requets;
         
         // 付款请求的结构体  
         struct Request{
              string description; // 为什么要付款 
              uint money; // 花多少钱 
              address shopAddress; //  卖家的钱包 地址  
              bool complete;  //  付款是否已经完成 
              address[] votedAddress; // 哪些已经投过票的人 
              uint  voteCount; // 投票的总的总数 
         }
         
         function createRequest( string _description, uint _money, address _shopAddress) public  onlyManagerCanCall{
             
             Request memory request = Request({
                 description:_description,
                 money:_money,
                 shopAddress:_shopAddress,
                 complete:false,
                 votedAddress: new address[](0),
                 voteCount : 0
             });
             requets.push(request);
         }
         
         //  众筹参与人员批准某一笔付款 ( index数组的下标 ) 
         function approveRequest(uint index) public {
             Request storage request = requets[index];
             bool supporter = false;
             //1.  检查某个人是否已经在众筹参与人列表里面
              for(uint i = 0;i<players.length;i++){
                  if( players[i] == msg.sender){
                      supporter = true;
                  }
              }
              require(supporter);
             //2 .检查某个人是不是已经投过票了
             bool voted = false;
             for(uint j = 0; j<request.votedAddress.length;j++){
                  if( request.votedAddress[j] == msg.sender){
                      voted = true;
                  }
             }
              require(!voted);
              request. voteCount ++;
              request.votedAddress.push(msg.sender);
         }
         
         
         //  构造函数  
         function Funding(string _projectName,uint _supportMoney,uint _goalMoney) public{
             manager = msg.sender;
             projectName = _projectName;
             supportMoney = _supportMoney;
             goalMoney = _goalMoney;
             endTime = now + 4 weeks;
         }
         //  参与人支持众筹 
         function support() public payable{
             require(msg.value == 79);
             players.push(msg.sender);
         }
         // 返回参与人的数量 
         function getPlayersCount() public view returns(uint){
             return players.length;
         }
         
         function getPlayers() public view returns(address[]){
             return players;
         }
         
         function getTotalBalance() public view returns (uint){
             return this.balance;
         }
         
         function getRemainDays() public view returns(uint){
             return (endTime - now)/24/60/60;
         }
         
         modifier onlyManagerCanCall(){
             require(msg.sender == manager);
             _;
         }
         
    }
    
    

    全套代码

    pragma solidity ^0.4.17;
    
    contract FundingFactory{
        
        //存储所有已经部署的智能合约的地址 
        address[] public fundings;
        
        function deploy(string _projectName,uint _supportMoney,uint _goalMoney) public{
            address funding = new Funding(_projectName,_supportMoney,_goalMoney, msg.sender);
            fundings.push(funding);
        }
    }
    
    contract Funding{
        
         //众筹发起人地址(众筹发起人)
         address public manager;
         //项目名称
         string public projectName;
         //众筹参与人需要付的钱
         uint public supportMoney;
         // 众筹结束的时间  
         uint public endTime;
         // 目标募集的资金(endTime后,达不到目标则众筹失败)
         uint public goalMoney;
         // 众筹参与人的数组
         address[] public players;
         mapping(address=>bool)  playersMap;
         
         
         //付款请求申请的数组(由众筹发起人申请)
         Request[] public requets;
         
         // 付款请求的结构体  
         struct Request{
              string description; // 为什么要付款 
              uint money; // 花多少钱 
              address shopAddress; //  卖家的钱包 地址  
              bool complete;  //  付款是否已经完成 
              mapping(address=>bool) votedmap; // 哪些已经投过票的人 
              uint  voteCount; // 投票的总的总数 
         }
         
         function createRequest( string _description, uint _money, address _shopAddress) public  onlyManagerCanCall{
             
             Request memory request = Request({
                 description:_description,
                 money:_money,
                 shopAddress:_shopAddress,
                 complete:false,
                 voteCount : 0
             });
             requets.push(request);
         }
         
         //  众筹参与人员批准某一笔付款 ( index数组的下标 ) 
         function approveRequest(uint index) public {
             Request storage request = requets[index];
             //1.  检查某个人是否已经在众筹参与人列表里面
              require(playersMap[msg.sender]);
             //2 .检查某个人是不是已经投过票了
              require(!requets[index].votedmap[msg.sender]);
              request. voteCount ++;
              requets[index].votedmap[msg.sender] = true;
         }
         
         //众筹发起人调用, 可以调用完成付款 index  下标 
         function finalizeRequest(uint index) public  onlyManagerCanCall {
              Request storage request = requets[index];
              // 付款 必须是 未 处理的 
              require(!request.complete);
              //  至少一半以上的参与者 同意付款 
              require(request.voteCount * 2 >players.length );
              // 打钱  转账 
              require(this.balance>=request.money);
              request.shopAddress.transfer(request.money);
              request.complete = true;
         }
         
         
         //  构造函数  
         function Funding(string _projectName,uint _supportMoney,uint _goalMoney, address _address) public{
             manager = _address;
             projectName = _projectName;
             supportMoney = _supportMoney;
             goalMoney = _goalMoney;
             endTime = now + 4 weeks;
         }
         //  参与人支持众筹 
         function support() public payable{
             require(msg.value == supportMoney);
             players.push(msg.sender);
             //设置mapping集合
             playersMap[msg.sender] = true;
         }
         // 返回参与人的数量 
         function getPlayersCount() public view returns(uint){
             return players.length;
         }
         
         function getPlayers() public view returns(address[]){
             return players;
         }
         
         function getTotalBalance() public view returns (uint){
             return this.balance;
         }
         
         function getRemainDays() public view returns(uint){
             return (endTime - now)/24/60/60;
         }
         
         modifier onlyManagerCanCall(){
             require(msg.sender == manager);
             _;
         }
         
    }
    
  • 相关阅读:
    11.4 iftop:动态显示网络接口流量信息
    10.2-3 ifup&ifdown:激活与禁用网络接口
    10.1 ifconfig:配置或显示网络接口信息
    10.16-17 mailq&mail:显示邮件传输队列&发送邮件
    10.13 nc:多功能网络工具
    Matplotlib_常用图表
    urlrrtrieve()实例_下载微博短视频
    ulrlib案例-爬取百度贴吧
    Scrapy-Spider
    Scrapy-架构
  • 原文地址:https://www.cnblogs.com/xiaocongcong888/p/9415492.html
Copyright © 2020-2023  润新知