• API窗体移动、阴影


    //窗体移动API
    [DllImport("user32.dll")]
    public static extern bool ReleaseCapture();
    [DllImport("user32.dll")]
    public static extern bool SendMessage(IntPtr hwnd, int wMsg, int wParam, int IParam);
    public const int WM_SYSCOMMAND = 0x0112;
    public const int SC_MOVE = 0xF010;
    public const int HTCAPTION = 0x0002;
    [DllImport("user32")]
    private static extern int SendMessage(IntPtr hwnd, int wMsg, int wParam, IntPtr lParam);
    private const int WM_SETREDRAW = 0xB;
    
    
    
    private void Form1_MouseDown(object sender, MouseEventArgs e)
    {
        if (this.WindowState == FormWindowState.Normal)
        {
            ReleaseCapture();
            SendMessage(this.Handle, WM_SYSCOMMAND, SC_MOVE + HTCAPTION, 0);
        }
    }
    //窗体阴影
    //放在构造函数的上面
    private const int CS_DropSHADOW = 0x20000;
    private const int GCL_STYLE = (-26);
    
    [DllImport("user32.dll", CharSet = CharSet.Auto)]
    public static extern int SetClassLong(IntPtr hwnd, int nIndex, int dwNewLong);
    [DllImport("user32.dll", CharSet = CharSet.Auto)]
    public static extern int GetClassLong(IntPtr hwnd, int nIndex); 
    
    //构造函数里面,构造方法的下面
    SetClassLong(this.Handle, GCL_STYLE, GetClassLong(this.Handle, GCL_STYLE) | CS_DropSHADOW);
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  • 原文地址:https://www.cnblogs.com/xiao55/p/5943425.html
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