• 属性查找与绑定方法


    属性查找

    类有两种属性:数据属性和函数属性

    1、类的数据属性是所有对象共享的

    class LuffyStudent:
        school='luffycity'
    
        def learn(self):
            print('is learning')
    
        def eat(self):
            print('is sleeping')
    
    
    #后产生对象
    stu1=LuffyStudent()
    stu2=LuffyStudent()
    stu3=LuffyStudent()
    
    print(id(stu1.school))
    print(id(stu2.school))
    print(id(stu3.school))
    
    # 43496496
    # 43496496
    # 43496496
    

    2、类的函数数据是绑定给对象用的,称为绑定到对象的方法

    #后产生对象
    stu1=LuffyStudent()
    stu2=LuffyStudent()
    stu3=LuffyStudent()
    #类的函数属性是绑定给对象使用的,obj.method称为绑定方法,内存地址都不一样
    print(stu1.learn())
    print(stu2.learn())
    print(stu3.learn())
    
    # <bound method LuffyStudent.learn of <__main__.LuffyStudent object at 0x00000000127085C0>>
    # <bound method LuffyStudent.learn of <__main__.LuffyStudent object at 0x0000000012708518>>
    # <bound method LuffyStudent.learn of <__main__.LuffyStudent object at 0x0000000012708630>>
    #ps:id是python的实现机制,并不能真实反映内存地址,如果有内存地址,还是以内存地址为准
    

    在obj.name会先从obj自己的名称空间里找name,找不到则去类中找,类也找不到就找父类...最后都找不到就抛出异常

     

    绑定方法

    定义类并实例化出三个对象

    class LuffyStudent:
        school='luffy'
        def __init__(self,name,age):
            self.name = name
            self.age = age
    
    
        def eat(self):
            print('%s is eating' %self.name)
    
        def sleep(self):
            print('%s is sleeping' %self.name)
    
        def __del__(self):
            print("running del method, this person must be died.")
    
    # 后产生对象
    stu1=LuffyStudent('alex',18)
    stu2=LuffyStudent('li',28)
    stu3=LuffyStudent('hy',38)
    
    
    stu1.eat()
    stu2.eat()
    stu3.eat()
    
    # alex is eating
    # li is eating
    # hy is eating
    

     强调:绑定到对象的方法的特殊之处在于,绑定给谁就由谁来调用,谁来调用,就会将‘谁’本身当做第一个参数传给方法,即自动传值(方法__init__也是一样的道理)

    stu1.eat() # 等同于LuffyStudent.eat(stu1)
    stu2.eat() # 等同于LuffyStudent.eat(stu1)
    stu3.eat() # 等同于LuffyStudent.eat(stu1)
    

     注意:绑定到对象的方法的这种自动传值的特征,决定了在类中定义的函数都要默认写一个参数self,self可以是任意名字,但是约定俗成地写出self。

    类即类型

    python中一切皆为对象,且python3中类与类型是一个概念,类型就是类

    #类型dict就是类dict
    >>> list
    <class 'list'>
    
    #实例化的到3个对象l1,l2,l3
    >>> l1=list()
    >>> l2=list()
    >>> l3=list()
    
    #三个对象都有绑定方法append,是相同的功能,但内存地址不同
    >>> l1.append
    <built-in method append of list object at 0x10b482b48>
    >>> l2.append
    <built-in method append of list object at 0x10b482b88>
    >>> l3.append
    <built-in method append of list object at 0x10b482bc8>
    
    #操作绑定方法l1.append(3),就是在往l1添加3,绝对不会将3添加到l2或l3
    >>> l1.append(3)
    >>> l1
    [3]
    >>> l2
    []
    >>> l3
    []
    #调用类list.append(l3,111)等同于l3.append(111)
    >>> list.append(l3,111) #l3.append(111)
    >>> l3
    [111]
    

    数据与功能分离

    class MySQLHandler:
        def __init__(self,host,port,db,charset='utf8'):
            self.host=host
            self.port=port
            self.db=db
            self.charset=charset
            self.conn=self.connect(self.host,self.port,self.db,self.charset)
    
        def exc1(self,sql):
            return self.conn.execute(sql)
    
        def exc2(self,sql):
            return self.conn.call_proc(sql)
    
        def _connect(self,host,port,db,charset):
            print('connect %s,%s,%s,%s' %(host,port,db,charset))
    
    
    obj=MySQLHandler('127.0.0.1',3306,'db1')
    obj.exc1('select * from tb1;')
    obj.exc2('mycall')

    小节练习

    练习1:编写一个学生类,产生一堆学生对象

    要求:

    1. 有一个计数器(属性),统计总共实例了多少个对象
    class Student(object):
        count = 0
    
        def __init__(self,name):
            self.name = name
            Student.count+=1
            
    
        def learn(self):
            print('%s is learning'%self.name)
    
    
    
    s1 = Student('x1')
    print(s1.count)  # 1
    s2 = Student('x2')
    print(s2.count) # 2
    s3 = Student('x3')
    print(s3.count) # 3
    

      

    练习2:模仿王者荣耀定义两个英雄类

    要求:

    1. 英雄需要有昵称、攻击力、生命值等属性;
    2. 实例化出两个英雄对象;
    3. 英雄之间可以互殴,被殴打的一方掉血,血量小于0则判定为死亡。
    class HeroA:
        camp = 'A'
        def __init__(self,name,life_vale,aggresivity):
            self.name = name
            self.life_value = life_vale
            self.aggresivity = aggresivity
    
        def attack(self,enemy):
            if enemy.life_value == 0:
                print('%s is dead' %enemy.name)
            enemy.life_value -= self.aggresivity
    
    class HeroB:
        camp ='B'
        def __init__(self,name,life_vale,aggresivity):
            self.name = name
            self.life_value = life_vale
            self.aggresivity = aggresivity
    
        def attack(self,enemy):
            if enemy.life_value == 0:
                print('%s is dead' % enemy.name)
            enemy.life_value -= self.aggresivity
    
    
    a = HeroA('a1',160,50)
    b = HeroB('b1',150,40)
    
    
    while b.life_value > 0:
        a.attack(b)
        print('b life', b.life_value)
        b.attack(a)
        print('a life', a.life_value)
    
    a.attack(b)
    
    #结果
    b life 100
    a life 120
    b life 50
    a life 80
    b life 0
    a life 40
    b1 is dead
    

      

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  • 原文地址:https://www.cnblogs.com/xiao-apple36/p/9127751.html
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