• qml ios长按晃动


    WidgetModel.qml
    import QtQuick 1.0

    ListModel {
    ListElement { icon: "Images/widget1.png"; gridId: 0}
    ListElement { icon: "Images/widget2.png"; gridId: 1}
    ListElement { icon: "Images/widget3.png"; gridId: 2}
    ListElement { icon: "Images/widget4.png"; gridId: 3}
    ListElement { icon: "Images/widget5.png"; gridId: 4}
    ListElement { icon: "Images/widget6.png"; gridId: 5}
    ListElement { icon: "Images/widget7.png"; gridId: 6}
    ListElement { icon: "Images/widget8.png"; gridId: 7}
    ListElement { icon: "Images/widget9.png"; gridId: 8}
    }
    IconItem.qml
    import QtQuick 1.0

    Component {
    Item {
    id: main
    grid.cellWidth; height: grid.cellHeight
    Image {
    id: item; parent: loc
    x: main.x + 5; y: main.y + 5
    main.width - 10; height: main.height - 10;
    fillMode: Image.PreserveAspectFit; smooth: true
    source: icon
    Rectangle {
    anchors.fill: parent;
    border.color: "#326487"; border. 6
    color: "transparent"; radius: 5
    visible: item.state == "active"
    }
    Behavior on x { enabled: item.state != "active"; NumberAnimation { duration: 400; easing.type: Easing.OutBack } }
    Behavior on y { enabled: item.state != "active"; NumberAnimation { duration: 400; easing.type: Easing.OutBack } }
    SequentialAnimation on rotation {
    NumberAnimation { to: 2; duration: 60 }
    NumberAnimation { to: -2; duration: 120 }
    NumberAnimation { to: 0; duration: 60 }
    running: loc.currentId != -1 && item.state != "active"
    loops: Animation.Infinite; alwaysRunToEnd: true
    }
    states: State {
    name: "active"; when: loc.currentId == gridId
    PropertyChanges { target: item; x: loc.mouseX - width/2; y: loc.mouseY - height/2; scale: 0.5; z: 10 }
    }
    transitions: Transition { NumberAnimation { property: "scale"; duration: 200} }
    }
    }
    }
    Main.qml
    import QtQuick 1.0

    Rectangle {
    640; height: 480
    color: "#222222"
    GridView {
    id: grid
    interactive: false
    anchors {
    topMargin: 60; bottomMargin: 60
    leftMargin: 140; rightMargin: 140
    fill: parent
    }
    cellWidth: 120; cellHeight: 120;
    model: WidgetModel { id: icons }
    delegate: IconItem { }
    MouseArea {
    property int currentId: -1 // Original position in model
    property int newIndex // Current Position in model
    property int index: grid.indexAt(mouseX, mouseY) // Item underneath cursor
    id: loc
    anchors.fill: parent
    onPressAndHold: currentId = icons.get(newIndex = index).gridId
    onReleased: currentId = -1
    onMousePositionChanged:
    if (loc.currentId != -1 && index != -1 && index != newIndex)
    icons.move(newIndex, newIndex = index, 1)
    }
    }
    }

    知识要点:1、gridview的 indexat来确认拿到的是哪个元素。2.直接model里面的move就可以达到原素的移动。

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  • 原文地址:https://www.cnblogs.com/xianqingzh/p/4332706.html
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