• Domain Socket本地进程间通信


    socket API原本是为网络通讯设计的,但后来在socket的框架上发展出一种IPC机
    制,就是UNIX Domain Socket。虽然网络socket也可用于同一台主机的进程间通讯(通过
    loopback地址127.0.0.1),但是UNIX Domain Socket用于IPC更有效率:不需要经过网络协
    议栈,不需要打包拆包、计算校验和、维护序号和应答等,只是将应用层数据从一个进程拷
    贝到另一个进程。这是因为,IPC机制本质上是可靠的通讯,而网络协议是为不可靠的通讯
    设计的。UNIX Domain Socket也提供面向流和面向数据包两种API接口,类似于TCP和UDP,
    但是面向消息的UNIX Domain Socket也是可靠的,消息既不会丢失也不会顺序错乱。
    UNIX Domain Socket是全双工的,API接口语义丰富,相比其它IPC机制有明显的优越
    性,目前已成为使用最广泛的IPC机制,比如X Window服务器和GUI程序之间就是通过UNIX
    Domain Socket通讯的。
    使用UNIX Domain Socket的过程和网络socket十分相似,也要先调用socket()创
    建一个socket文件描述符,address family指定为AF_UNIX,type可以选择SOCK_DGRAM或

    SOCK_STREAM,protocol参数仍然指定为0即可。
    UNIX Domain Socket与网络socket编程最明显的不同在于地址格式不同,用结构体
    sockaddr_un表示,网络编程的socket地址是IP地址加端口号,而UNIX Domain Socket的地
    址是一个socket类型的文件在文件系统中的路径,这个socket文件由bind()调用创建,如果
    调用bind()时该文件已存在,则bind()错误返回。
    以下程序将UNIX Domain socket绑定到一个地址。

    size = offsetof(struct sockaddr_un, sun_path) + strlen(un.sun_path);
    #define offsetof(TYPE, MEMBER) ((int)&((TYPE *)0)->MEMBER)

    server

    #include <stdlib.h>
    #include <stdio.h>
    #include <stddef.h>
    #include <sys/socket.h>
    #include <sys/un.h>
    #include <sys/types.h>
    #include <sys/stat.h>
    #include <unistd.h>
    #include <errno.h>
    #define QLEN 10
    /*
    * Create a server endpoint of a connection.
    * Returns fd if all OK, <0 on error.
    */
    int serv_listen(const char *name)
    {
    int fd, len, err, rval;
    struct sockaddr_un un;
    /* create a UNIX domain stream socket */
    if ((fd = socket(AF_UNIX, SOCK_STREAM, 0)) < 0)
    return(-1);
    unlink(name); /* in case it already exists 否则bind的时候会出错*/
    /* fill in socket address structure */
    memset(&un, 0, sizeof(un));
    un.sun_family = AF_UNIX;
    strcpy(un.sun_path, name);
    len = offsetof(struct sockaddr_un, sun_path) + strlen(name);
    /* bind the name to the descriptor 会创建name*/
    if (bind(fd, (struct sockaddr *)&un, len) < 0) {
    rval = -2;
    goto errout;
    }
    if (listen(fd, QLEN) < 0) { /* tell kernel we're a server */
    rval = -3;
    goto errout;
    }
    return(fd);
    errout:
    err = errno;
    close(fd);
    errno = err;
    return(rval);
    }
    int serv_accept(int listenfd, uid_t *uidptr)
    {
    int clifd, len, err, rval;
    time_t staletime;
    struct sockaddr_un un;
    struct stat statbuf;
    len = sizeof(un);
    if ((clifd = accept(listenfd, (struct sockaddr *)&un, &len)) < 0)
    return(-1); /* often errno=EINTR, if signal caught */
    /* obtain the client's uid from its calling address */
    len -= offsetof(struct sockaddr_un, sun_path); /* len of pathname */
    un.sun_path[len] = 0; /* null terminate */
    if (stat(un.sun_path, &statbuf) < 0) {
    rval = -2;
    goto errout;
    }
    if (S_ISSOCK(statbuf.st_mode) == 0) {
    rval = -3; /* not a socket */
    goto errout;
    }
    if (uidptr != NULL)
    *uidptr = statbuf.st_uid; /* return uid of caller */
    unlink(un.sun_path); /* we're done with pathname now */
    return(clifd);
    errout:
    err = errno;
    close(clifd);
    errno = err;
    return(rval);
    }
    int main(void)
    {
    int lfd, cfd, n, i;
    uid_t cuid;
    char buf[1024];
    lfd = serv_listen("foo.socket");
    if (lfd < 0) {
    switch (lfd) {
    case -3:perror("listen"); break;
    case -2:perror("bind"); break;
    case -1:perror("socket"); break;
    }
    exit(-1);
    }
    cfd = serv_accept(lfd, &cuid);
    if (cfd < 0) {
    switch (cfd) {
    case -3:perror("not a socket"); break;
    case -2:perror("a bad filename"); break;
    case -1:perror("accept"); break;
    }
    exit(-1);
    }
    while (1) {
    r_again:
    n = read(cfd, buf, 1024);
    if (n == -1) {
    if (errno == EINTR)
    goto r_again;
    }
    else if (n == 0) {
    printf("the other side has been closed.
    ");
    break;
    }
    for (i = 0; i < n; i++)
    buf[i] = toupper(buf[i]);
    write(cfd, buf, n);
    }
    close(cfd);
    close(lfd);
    return 0;
    }

    client

    #include <stdio.h>
    #include <stdlib.h>
    #include <stddef.h>
    #include <sys/stat.h>
    #include <fcntl.h>
    #include <unistd.h>
    #include <sys/socket.h>
    #include <sys/un.h>
    #include <errno.h>
    #define CLI_PATH "/var/tmp/" /* +5 for pid = 14 chars */
    /*
    * Create a client endpoint and connect to a server.
    * Returns fd if all OK, <0 on error.
    */
    int cli_conn(const char *name)
    {
    int fd, len, err, rval;
    struct sockaddr_un un;
    /* create a UNIX domain stream socket */
    if ((fd = socket(AF_UNIX, SOCK_STREAM, 0)) < 0)
    return(-1);
    /* fill socket address structure with our address */
    memset(&un, 0, sizeof(un));
    un.sun_family = AF_UNIX;
    sprintf(un.sun_path, "%s%05d", CLI_PATH, getpid());
    len = offsetof(struct sockaddr_un, sun_path) + strlen(un.sun_path);
    unlink(un.sun_path); /* in case it already exists */
    if (bind(fd, (struct sockaddr *)&un, len) < 0) {
    rval = -2;
    goto errout;
    }
    /* fill socket address structure with server's address */
    memset(&un, 0, sizeof(un));
    un.sun_family = AF_UNIX;
    strcpy(un.sun_path, name);
    len = offsetof(struct sockaddr_un, sun_path) + strlen(name);
    if (connect(fd, (struct sockaddr *)&un, len) < 0) {
    rval = -4;
    goto errout;
    }
    return(fd);
    errout:
    err = errno;
    close(fd);
    errno = err;
    return(rval);
    }
    int main(void)
    {
    int fd, n;
    char buf[1024];
    fd = cli_conn("foo.socket");
    if (fd < 0) {
    switch (fd) {
    case -4:perror("connect"); break;
    case -3:perror("listen"); break;
    case -2:perror("bind"); break;
    case -1:perror("socket"); break;
    }
    exit(-1);
    }
    while (fgets(buf, sizeof(buf), stdin) != NULL) {
    write(fd, buf, strlen(buf));
    n = read(fd, buf, sizeof(buf));
    write(STDOUT_FILENO, buf, n);
    }
    close(fd);
    return 0;
    }
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  • 原文地址:https://www.cnblogs.com/xiangtingshen/p/10923350.html
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