• 从视频中 取得每一帧 处理 写入文件


    - (void)merge{

        // 视频源路径

        _videoPath = @"/Users/liter/Desktop/IMG_2546.m4v";

        // 新视频路径

        _path = @"/Users/liter/Desktop/123.m4v";

        // 读

        [self setupAssetReader];

       // 写

      [self setupAssetWriter];

        

        

        

        

        // 读其他视频 的音频 

        AVURLAsset *asset = [[AVURLAsset alloc] initWithURL:[NSURL fileURLWithPath:@"/Users/liter/Desktop/IMG_2545.m4v"] options:nil];

        AVAssetReader *readerTwo = [[AVAssetReader alloc] initWithAsset:asset error:nil];

        

        AVAssetTrack *audioTrack = [[asset tracksWithMediaType:AVMediaTypeAudio] firstObject];

        NSDictionary *dic = @{AVFormatIDKey :@(kAudioFormatLinearPCM),

                              AVLinearPCMIsBigEndianKey:@NO,

                              AVLinearPCMIsFloatKey:@NO,

                              AVLinearPCMBitDepthKey :@(16)

                              };

        AVAssetReaderTrackOutput *trackOutputTwo = [[AVAssetReaderTrackOutput alloc]initWithTrack:audioTrack outputSettings:dic];

        [readerTwo addOutput:trackOutputTwo];

        

        

        //音频的一些配置包括音频各种这里为AAC,音频通道、采样率和音频的比特率

        NSDictionary *audioSettings = [NSDictionary dictionaryWithObjectsAndKeys:

                                       [ NSNumber numberWithInt: kAudioFormatMPEG4AAC], AVFormatIDKey,

                                       [ NSNumber numberWithInt: 1], AVNumberOfChannelsKey,

                                       [ NSNumber numberWithFloat: 44100], AVSampleRateKey,

                                       [ NSNumber numberWithInt: 128000], AVEncoderBitRateKey,

                                       nil];

        //初始化音频写入类

        AVAssetWriterInput *audioInputTwo = [AVAssetWriterInput assetWriterInputWithMediaType:AVMediaTypeAudio outputSettings:audioSettings];

        //表明输入是否应该调整其处理为实时数据源的数据

        audioInputTwo.expectsMediaDataInRealTime = YES;

        //将音频输入源加入

        [_assetWriter addInput:audioInputTwo];

        

        

        

        // 加入 额外的 音频 

        [readerTwo startReading];

        

        

        

        

        

        

        

        

        

        

        [_reader startReading];

        [_assetWriter startWriting];

        [_assetWriter startSessionAtSourceTime:kCMTimeZero];

        

        NSLog(@"开始");

        while ([_reader status] == AVAssetReaderStatusReading  ) {

            CMSampleBufferRef videoBuffer = [_videoReaderOutput copyNextSampleBuffer];

            CMSampleBufferRef audioBuffer = [_audioReaderOutput copyNextSampleBuffer];

            

            

            CMSampleBufferRef audioBufferTwo = [trackOutputTwo copyNextSampleBuffer];

            

            // buffer 转图片

            UIImage *image = [self imageFromSampleBuffer:videoBuffer];

            if (image == nil) {

                continue;

            }

        // 在这可对这一帧图片 做处理 

            //        UIImage *newImage = [self addFiliterFrom:image filiterImage:_filiterImage];

            // 转回可写入的buffer

            CVPixelBufferRef buffer = (CVPixelBufferRef)[self pixelBufferFromCGImage:[image CGImage] size:CGSizeMake(image.size.width, image.size.height)];

            if (buffer)

            {

                while (!_videoInput.isReadyForMoreMediaData || !_audioInput.isReadyForMoreMediaData || !audioInputTwo.isReadyForMoreMediaData) {

                    usleep(1);

                }

                CMTime startTime = CMSampleBufferGetPresentationTimeStamp(videoBuffer);

                if (audioBuffer) {

                    [_audioInput appendSampleBuffer:audioBuffer];

                    

                    [audioInputTwo appendSampleBuffer:audioBufferTwo];

                    

                }

                if(![_adaptor appendPixelBuffer:buffer withPresentationTime:startTime])

                    NSLog(@"FAIL");

                CFRelease(buffer);

            }

        }

        //    [readerTwo cancelReading];

        //    __weak JBAssetReader *weakSelf = self;

        [_assetWriter finishWritingWithCompletionHandler:^{

            NSLog(@"完成");

            //        if (weakSelf.delegate) {

            //            [weakSelf.delegate videoPath:_path];

            //        }

        }];

        NSLog(@"...");

    }

    - (void)setupAssetReader {

        

        

        AVURLAsset *asset = [[AVURLAsset alloc] initWithURL:[NSURL fileURLWithPath:_videoPath] options:nil];

        _reader = [[AVAssetReader alloc] initWithAsset:asset error:nil];

        AVAssetTrack *videoTrack = [[asset tracksWithMediaType:AVMediaTypeVideo] firstObject];

        

        

        int m_pixelFormatType = kCVPixelFormatType_32BGRA;

        NSMutableDictionary *options = [NSMutableDictionary dictionary];

        [options setObject:@(m_pixelFormatType) forKey:(id)kCVPixelBufferPixelFormatTypeKey];

        

        _videoReaderOutput = [[AVAssetReaderTrackOutput alloc] initWithTrack:videoTrack outputSettings:options];

        

        [_reader addOutput:_videoReaderOutput];

        

        

        

        AVAssetTrack *audioTrack = [[asset tracksWithMediaType:AVMediaTypeAudio] firstObject];

        NSDictionary *dic = @{AVFormatIDKey :@(kAudioFormatLinearPCM),

                              AVLinearPCMIsBigEndianKey:@NO,

                              AVLinearPCMIsFloatKey:@NO,

                              AVLinearPCMBitDepthKey :@(16)

                              };

        _audioReaderOutput = [[AVAssetReaderTrackOutput alloc]initWithTrack:audioTrack outputSettings:dic];

        [_reader addOutput:_audioReaderOutput];

        

        

        

    }

    - (void)setupAssetWriter {

        _assetWriter = [AVAssetWriter assetWriterWithURL:[NSURL fileURLWithPath:_path] fileType:AVFileTypeMPEG4 error:nil];

        [[NSFileManager defaultManager] removeItemAtPath:_path error:nil];

        NSParameterAssert(_assetWriter);

        //录制视频的一些配置,分辨率,编码方式等等

        NSDictionary* videoSettings = [NSDictionary dictionaryWithObjectsAndKeys:

                                       AVVideoCodecH264, AVVideoCodecKey,

                                       [NSNumber numberWithInteger: 480], AVVideoWidthKey,

                                       [NSNumber numberWithInteger: 480], AVVideoHeightKey,

                                       nil];

        _videoInput = [AVAssetWriterInput assetWriterInputWithMediaType:AVMediaTypeVideo outputSettings:videoSettings];

        _videoInput.expectsMediaDataInRealTime = YES;

        

        

        NSParameterAssert(_videoInput);

        NSParameterAssert([_assetWriter canAddInput:_videoInput]);

        //将视频输入源加入

        [_assetWriter addInput:_videoInput];

        

        

        NSDictionary *sourcePixelBufferAttributesDictionary = [NSDictionary dictionaryWithObjectsAndKeys:

                                                               [NSNumber numberWithInt:kCVPixelFormatType_32BGRA], kCVPixelBufferPixelFormatTypeKey, nil];

        

        _adaptor = [AVAssetWriterInputPixelBufferAdaptor assetWriterInputPixelBufferAdaptorWithAssetWriterInput:_videoInput

                                                                                    sourcePixelBufferAttributes:sourcePixelBufferAttributesDictionary];

        //音频的一些配置包括音频各种这里为AAC,音频通道、采样率和音频的比特率

        NSDictionary *audioSettings = [NSDictionary dictionaryWithObjectsAndKeys:

                                       [ NSNumber numberWithInt: kAudioFormatMPEG4AAC], AVFormatIDKey,

                                       [ NSNumber numberWithInt: 1], AVNumberOfChannelsKey,

                                       [ NSNumber numberWithFloat: 44100], AVSampleRateKey,

                                       [ NSNumber numberWithInt: 128000], AVEncoderBitRateKey,

                                       nil];

        //初始化音频写入类

        _audioInput = [AVAssetWriterInput assetWriterInputWithMediaType:AVMediaTypeAudio outputSettings:audioSettings];

        //表明输入是否应该调整其处理为实时数据源的数据

        _audioInput.expectsMediaDataInRealTime = YES;

        //将音频输入源加入

        [_assetWriter addInput:_audioInput];

        

        

    }

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  • 原文地址:https://www.cnblogs.com/xia0huihui/p/5805426.html
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