• python实现贪吃蛇(1)


    这几天学了下pygame,终于要做人生中第一个游戏了⊙﹏⊙

    贪吃蛇的算法还是比较简单的,蛇的移动我是通过不停添加一个head方块,然后判断应该加到蛇头的哪个方向,加完后删掉蛇尾就行了,如果吃到食物就不删蛇尾。

    只是一个贪吃蛇只需要70行代码左右就可以了,后来又加了计分,失败后重新游戏,暂停功能····结果现在代码乱成渣了。。

    重新游戏部分肯定有更好的方法,我写的太乱了。。求大神指教。由于没用网格,判断吃到的时候是用范围判断的,有时候有些偏差···

    代码:

      1 #-*- coding: utf-8 -*-
      2 import pygame, sys, random, time
      3 from pygame.locals import *
      4 
      5 pygame.init()
      6 font = pygame.font.Font(u"c:\\windows\\fonts\\MSYH.ttf",30)
      7 mainClock = pygame.time.Clock()
      8 wsurface = pygame.display.set_mode((800,600),0,32)
      9 pygame.display.set_caption("My_Snake~")
     10 
     11 Len = 20
     12 snakeRect = []
     13 for i in range(10,13):
     14     snakeRect.append(pygame.Rect(i * (Len) , 50 , Len, Len))
     15 food = pygame.Rect(10 * (Len), 10 * (Len), Len, Len)   
     16 ml    = False
     17 mr    = True
     18 mu    = False
     19 md    = False
     20 score = 0
     21 black = (0, 0, 0)
     22 green = (0, 255, 0)
     23 white = (255, 255, 255)
     24 global FPSCLOCK
     25 FPSCLOCK = pygame.time.Clock() 
     26 #####################################################
     27 def judge():
     28     if snakeRect[0].left - 15 <= food.left <= snakeRect[0].left + 15 and snakeRect[0].top - 15 <= food.top <= snakeRect[0].top + 15: 
     29         return True
     30 def judge2(a, b):
     31     if a.left - 15 <= b.left <= a.left + 15 and a.top - 15 <= b.top <= a.top + 15:
     32         return True
     33 def checkForKeyPress():  
     34     #checkForQuit()  
     35     for event in pygame.event.get([KEYDOWN, KEYUP]):  
     36         if event.type == KEYUP:  
     37             continue  
     38         return event.key  
     39     return None  
     40 #######################################################    
     41 flagg = True
     42 speed = 8
     43 while True:
     44     for event in pygame.event.get():
     45         if event.type == QUIT:
     46             pygame.QUIT()
     47             sys.exit()
     48         if event.type == KEYDOWN:
     49             if event.key == K_r:
     50                 snakeRect = []
     51                 for i in range(10,13):
     52                     snakeRect.append(pygame.Rect(i * (Len) , 50 , Len, Len))
     53                 food = pygame.Rect(10 * (Len), 10 * (Len), Len, Len)   
     54                 ml    = False
     55                 mr    = True
     56                 mu    = False
     57                 md    = False
     58                 score = 0 
     59                 flagg = True
     60                 speed = 8
     61             if event.key == K_p:
     62                 wsurface.fill(black)
     63                 text_surface1 = font.render('Pause!' , True, (0, 0, 255))
     64                 wsurface.blit(text_surface1, (10, 50))
     65                 while checkForKeyPress() == None:
     66                     pygame.display.update()
     67                     FPSCLOCK.tick()
     68             if event.key == K_LEFT and mr == False:
     69                 ml = True
     70                 mr = False
     71                 mu = False
     72                 md = False
     73             if event.key == K_RIGHT and ml == False:
     74                 ml = False
     75                 mr = True
     76                 mu = False
     77                 md = False
     78             if event.key == K_UP and md == False:
     79                 ml = False
     80                 mr = False
     81                 mu = True
     82                 md = False
     83             if event.key == K_DOWN and mu == False:
     84                 ml = False
     85                 mr = False
     86                 mu = False
     87                 md = True
     88     head = pygame.Rect(snakeRect[0].left,snakeRect[0].top,snakeRect[0].width,snakeRect[0].height)
     89     if flagg == False:
     90         continue
     91     if ml == True:
     92         head.right = head.left - 1
     93     if mr == True:
     94         head.left = head.right + 1
     95     if mu == True:
     96         head.bottom = head.top - 1
     97     if md == True:
     98         head.top = head.bottom + 1
     99     snakeRect.insert(0, head)
    100     #判断失败和重新游戏
    101     if head.right < 0 or head.left > 800 or head.bottom < 0 or head.top > 600 or snakeRect[0] in snakeRect[1:]:
    102         wsurface.fill(white)
    103         text_surface2 = font.render('Press R to restart!' , True, (0, 0, 255))
    104         wsurface.blit(text_surface2, (50, 80))        
    105         pygame.display.update()
    106         while checkForKeyPress() == None:
    107             pygame.display.update()
    108             FPSCLOCK.tick()        
    109             break
    110         flagg = False
    111         continue
    112     flagg = True
    113     if judge():
    114         score = score + 10
    115         speed = speed + 1
    116         while True:
    117             flag = True
    118             food.left = random.randrange(10,800)
    119             food.top = random.randrange(10,600)            
    120             for temp in snakeRect:
    121                 if judge2(food, temp):
    122                     flag = False
    123             if flag == True:
    124                 break
    125     else:
    126          snakeRect.pop()
    127     wsurface.fill(black)
    128     for i in range(len(snakeRect)):
    129         pygame.draw.rect(wsurface,green,snakeRect[i])
    130     pygame.draw.rect(wsurface,white,food)
    131     text_surface = font.render(u"分数: " + str(score), True, (0, 0, 255))
    132     wsurface.blit(text_surface, (10, 50))
    133     pygame.display.update()
    134     mainClock.tick(speed)    
    135         
    136     
    137      
    138             
    139     

     截图:

  • 相关阅读:
    【一句日历】2020年3月
    写给我们项目总监的一些话
    基于ajax 的 几个例子 session ,ajax 实现登录,验证码 ,实现ajax表单展示
    day 51 随机验证码, 验证登陆 ,以及 装饰器在函数中的应用
    day 51 cooike 与 session
    day 50 AJAX 初入门
    day 38 jq 入门 学习(一)
    转的大佬的 学习方法
    day 49 数据分析, 数据聚合 F 查询 Q 查询
    day 48 ORM 进阶 多表连接 创建 以及 html模板继承
  • 原文地址:https://www.cnblogs.com/xdruid/p/3118164.html
Copyright © 2020-2023  润新知