• Easy to check recursion



    Introduct
    (This article is translate version , original version written in chinese , you can see it at http://www.cnblogs.com/xdesigner/archive/2006/08/02/465483.html )
      I bring out a easy to check recursion , just call an universal function .
      When we develop complex software , maybe handle recursion , for example , some code modify object1's data , then object2's data has been modified automatic . but when code modify object2's data , then object1's data has been modified automatic too , so there are a recursion , if this recursion is un-control , then system must throw out StackOverflowException . I think somebody must meet this thing .
      Against this recursion cycle , It is nature to define a flag variable and use this variable to check recursion . When system modify object1's data , before modify , check this flat , if this flat has been set , then cancel modify operation , else , set this flag , modify object1's data , after modify operation , clear this flag . In this way , you can check recursion and avoid recursion cycle .
      But in this way , you must define flag varible and maintains this flag , when system modify object's data and throw out exception , forget clear flag, then system can not modify object's data for ever.This is not expediently .
      At there , I bring out a method to resolve this proplem . In fact , we can use system callback stack to check resursion . In .net software , we can get current thread's call stack from  type System.Diagnostics.StackTrace . StackTract's FrameCount property means stack layer count , and GetFrame function returns StackFrame object which maintains single stack layer's information , we can enumerate all call stack and check recursion . So I write a universal function to check recursion as following


    /// <summary>
    /// Check the parent function has recursion
    /// </summary>
    /// <returns>If recursion return true , else return false </returns>
    public static bool CheckRecursion()
    {
        System.Diagnostics.StackTrace myTrace = new System.Diagnostics.StackTrace();
        // If stack layer count less 3 , recursion impossible.
        if (myTrace.FrameCount < 3)
            return false;
        System.IntPtr mh = myTrace.GetFrame(1).GetMethod().MethodHandle.Value;
        for (int iCount = 2; iCount < myTrace.FrameCount; iCount++)
        {
            System.Reflection.MethodBase m = myTrace.GetFrame(iCount).GetMethod();
            if (m.MethodHandle.Value == mh)
            {
                return true;
            }
        }
        return false;
    }


      you can use this function anywhere , for example


    void SomeFunction()// some function can not recursion
    {
       if( CheckRecursion())
          return ;
       //........ some code
    }


      We can expend this function , for example , where an universal function to return how many times recursion.
      This function is easy to use , but I test that it is run slowly , so I suggest you can not use it continual . When you must check recursion continual , you have to define flag variable and check recursion fast .
      XDesigner Studio ( http://www.xdesigner.cn/default-eng.htm ) 2006-10-10

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  • 原文地址:https://www.cnblogs.com/xdesigner/p/524963.html
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