1.普通Treap
通过左右旋来维护堆的性质
左右旋是不改变中序遍历的
这里有几点要注意一下:
(1).由于写了内存回收,在 newnode 的时候要 memset 一下这个节点,因为可能被用过
(2).在删除时要这么写 : 如果只有小于等于1个儿子就直接删
#include<algorithm> #include<iostream> #include<cstring> #include<cstdlib> #include<cctype> #include<cstdio> #include<cmath> #include<ctime> using namespace std; const int MAXN = 100100, inf = 0x7fffffff; struct Node{ int ch[2]; int val, prio; int cnt, siz; // Node(){ch[0] = ch[1] = val = cnt = siz = 0;} }t[MAXN]; int n; int root, pool_cur, delpool[MAXN], delcur; void init(); int newnode(int val); void delnode(int cur); void pushup(int cur); void rotate(int &cur, int d); void Insert(int &cur, int val); void Remove(int &cur, int val); int getpre(int val); int getnxt(int val); int getrankbyval(int cur, int val); int getvalbyrank(int cur, int rank); int main() { srand(time(NULL)); scanf("%d", &n); int opt, x; init(); for(int i = 1; i <= n; ++i) { scanf("%d%d", &opt, &x); switch(opt) { case 1:{ Insert(root, x); break; } case 2:{ Remove(root, x); break; } case 3:{ printf("%d ", getrankbyval(root, x) - 1); break; } case 4:{ printf("%d ", getvalbyrank(root, x + 1)); break; } case 5:{ printf("%d ", getpre(x)); break; } case 6:{ printf("%d ", getnxt(x)); break; } } } return 0; } void init() { newnode(-inf); newnode(inf); root = 1; t[1].ch[1] = 2; pushup(root); return; } inline void delnode(int cur) { delpool[++delcur] = cur; return; } int newnode(int val) { int cur = (delcur ? delpool[delcur--] : ++pool_cur); memset(t + cur, 0, sizeof(Node)); t[cur].siz = t[cur].cnt = 1; t[cur].prio = rand(); t[cur].val = val; return cur; } void pushup(int cur) { t[cur].siz = t[t[cur].ch[0]].siz + t[t[cur].ch[1]].siz + t[cur].cnt; return; } void rotate(int &cur, int d) { int u = t[cur].ch[d]; t[cur].ch[d] = t[u].ch[d^1]; t[u].ch[d^1] = cur; t[u].siz = t[cur].siz; pushup(cur); cur = u; return; } void Insert(int &cur, int val) { if(cur == 0) { cur = newnode(val); return; } if(t[cur].val == val) { ++t[cur].cnt; pushup(cur); return; } int d = t[cur].val < val; Insert(t[cur].ch[d], val); pushup(cur); if(t[t[cur].ch[d]].prio < t[cur].prio) rotate(cur, d); return; } void Remove(int &cur, int val) { if(!cur) return; if(t[cur].val == val) { int o = cur; if(t[cur].cnt > 1) { --t[cur].cnt; } else { if(!t[cur].ch[0]) { cur = t[cur].ch[1]; delnode(o); } else if(!t[cur].ch[1]) { cur = t[cur].ch[0]; delnode(o); } else { int d = t[t[cur].ch[0]].prio < t[t[cur].ch[1]].prio; rotate(cur, d ^ 1); Remove(t[cur].ch[d], val); } } pushup(cur); } else { int d = t[cur].val < val; Remove(t[cur].ch[d], val); } pushup(cur); return; } int getpre(int val) { int ans = 1; int cur = root; while(cur) { if(val == t[cur].val) { if(t[cur].ch[0] > 0) { cur = t[cur].ch[0]; while(t[cur].ch[1] > 0) cur = t[cur].ch[1]; ans = cur; } break; } if(t[cur].val < val and t[cur].val > t[ans].val) ans = cur; cur = t[cur].val > val ? t[cur].ch[0] : t[cur].ch[1]; } return t[ans].val; } int getnxt(int val) { int ans = 2; int cur = root; while(cur) { if(val == t[cur].val) { if(t[cur].ch[1] > 0) { cur = t[cur].ch[1]; while(t[cur].ch[0] > 0) cur = t[cur].ch[0]; ans = cur; } break; } if(t[cur].val > val and t[cur].val < t[ans].val) ans = cur; cur = t[cur].val > val ? t[cur].ch[0] : t[cur].ch[1]; } return t[ans].val; } int getrankbyval(int cur, int val) { if(!cur) return 0; if(val == t[cur].val) return t[t[cur].ch[0]].siz + 1; return t[cur].val > val ? getrankbyval(t[cur].ch[0], val) : (getrankbyval(t[cur].ch[1], val) + t[t[cur].ch[0]].siz + t[cur].cnt); } int getvalbyrank(int cur, int rank) { if(!cur) return 0; if(t[t[cur].ch[0]].siz >= rank) return getvalbyrank(t[cur].ch[0], rank); if(t[t[cur].ch[0]].siz + t[cur].cnt >= rank) return t[cur].val; return getvalbyrank(t[cur].ch[1], rank - t[t[cur].ch[0]].siz - t[cur].cnt); }
2.fhq_Treap (非旋 Treap )
通过 Split 和 Merge 操作来维护平衡树
(1) 用 fhq_Treap 实现普通 Treap 支持的操作
Split :
把以 cur 为根的树的前 k 个元素分离开
返回值为分离后的两根
pair<int, int> Split(int cur, int k) { if(!cur or !k) return make_pair(0, cur); pair<int, int> res; if(t[lson].siz >= k) { res = Split(lson, k); lson = res.second; pushup(cur); res.second = cur; } else { res = Split(rson, k - t[lson].siz - 1); rson = res.first; pushup(cur); res.first = cur; } return res; }
进入右子树,则一定选当前节点,将它作为分离后左边那棵树的根
进入左子树,则一定不选当前节点,将它作为分离后的右边那棵树的根
Merge :
像可并堆那样进行合并
这样来满足堆性质
int Merge(int x, int y) { if(!x) return y; if(!y) return x; if(t[x].prio < t[y].prio) { t[x].ch[1] = Merge(t[x].ch[1], y); pushup(x); return x; } else { t[y].ch[0] = Merge(x, t[y].ch[0]); pushup(y); return y; } }
这里写一种比较清奇的 getrank , 返回所有小于 val 的元素个数
很好用的
int getrnk(int cur, int val) { if(!cur) return 0; return val <= t[cur].val ? getrnk(lson, val) : (getrnk(rson, val) + t[lson].siz + 1); }
加哨兵总是挂,最后就没加 = =
好像也不用加
#include<algorithm> #include<iostream> #include<cstring> #include<cstdlib> #include<cctype> #include<cstdio> #include<cmath> #include<ctime> #define lson t[cur].ch[0] #define rson t[cur].ch[1] using namespace std; const int MAXN = 100001; struct Node{ int ch[2], siz, prio, val; }t[MAXN]; int n, Root, poolcur; int delpool[MAXN], delcur; inline void pushup(int cur) { t[cur].siz = t[lson].siz + t[rson].siz + 1; return; } inline void delnode(int cur) { delpool[++delcur] = cur; return; } inline int newnode(int val) { register int cur = (delcur ? delpool[delcur--] : ++poolcur); memset(t + cur, 0, sizeof(Node)); t[cur].val = val; t[cur].siz = 1; t[cur].prio = rand(); return cur; } pair<int, int> Split(int cur, int k) { if(!cur or !k) return make_pair(0, cur); pair<int, int> res; if(t[lson].siz >= k) { res = Split(lson, k); lson = res.second; pushup(cur); res.second = cur; } else { res = Split(rson, k - t[lson].siz - 1); rson = res.first; pushup(cur); res.first = cur; } return res; } int Merge(int x, int y) { if(!x) return y; if(!y) return x; if(t[x].prio < t[y].prio) { t[x].ch[1] = Merge(t[x].ch[1], y); pushup(x); return x; } else { t[y].ch[0] = Merge(x, t[y].ch[0]); pushup(y); return y; } } int getrnk(int cur, int val) { if(!cur) return 0; return val <= t[cur].val ? getrnk(lson, val) : (getrnk(rson, val) + t[lson].siz + 1); } int findkth(int k) { pair<int, int> x = Split(Root, k - 1); pair<int, int> y = Split(x.second, 1); int ans = t[y.first].val; Root = Merge(Merge(x.first, y.first), y.second); return ans; } int getpre(int val) { register int k = getrnk(Root, val); return findkth(k); } int getnxt(int val) { register int k = getrnk(Root, val + 1); return findkth(k + 1); } void Insert(int val) { pair<int, int> x = Split(Root, getrnk(Root, val)); Root = Merge(Merge(x.first, newnode(val)), x.second); return; } void Remove(int val) { register int k = getrnk(Root, val); pair<int, int> x = Split(Root, k); pair<int, int> y = Split(x.second, 1); delnode(y.first); Root = Merge(x.first, y.second); return; } inline int rd() { register int x = 0; register char c = getchar(); register bool f = false; while(!isdigit(c)) { if(c == '-') f = true; c = getchar(); } while(isdigit(c)) { x = x * 10 + c - 48; c = getchar(); } return f ? -x : x; } int main() { srand(time(NULL)); memset(t, 0, sizeof(Node)); n = rd(); int opt, x; while(n--) { opt = rd(); x = rd(); switch(opt) { case 1: { Insert(x); break; } case 2: { Remove(x); break; } case 3: { printf("%d ", getrnk(Root, x) + 1); break; } case 4: { printf("%d ", findkth(x)); break; } case 5: { printf("%d ", getpre(x)); break; } case 6: { printf("%d ", getnxt(x)); break; } } } return 0; }
(2) 用 fhq_Treap 实现 Splay 支持的区间操作
fhq_Treap是支持拼接子树的,所以也能够很好的支持区间操作
要对区间 [ l, r ] 进行操作,就先把前 r 个元素 Split 出来,再将前 l - 1 个元素 Split 出来,这样就得到了区间 [ l, r ] 的一棵Treap
之后进行想要的操作即可
#include<algorithm> #include<iostream> #include<cstring> #include<cstdlib> #include<cctype> #include<cstdio> #include<cmath> #include<ctime> #define lson t[cur].ch[0] #define rson t[cur].ch[1] using namespace std; const int MAXN = 100001; struct Node{ int ch[2], siz, val, prio; bool rvrs; Node(){ch[0] = ch[1] = siz = val = 0; rvrs = false;} }t[MAXN]; int n, m, Root, poolcur; inline int rd() { register int x = 0; register char c = getchar(); register bool f = false; while(!isdigit(c)) { if(c == '-') f = true; c = getchar(); } while(isdigit(c)) { x = x * 10 + c - 48; c = getchar(); } return f ? -x : x; } inline void pushup(int cur) { t[cur].siz = t[lson].siz + t[rson].siz + 1; return; } inline void pushdown(int cur) { if(cur && t[cur].rvrs) { t[cur].rvrs = false; swap(lson, rson); t[lson].rvrs ^= 1; t[rson].rvrs ^= 1; } return; } inline int newnode(int val) { register int cur = ++poolcur; t[cur].val = val; t[cur].siz = 1; t[cur].prio = rand(); t[cur].rvrs = false; return cur; } pair<int, int> Split(int cur, int k) { if(!cur or !k) return make_pair(0, cur); pushdown(cur); pair<int, int> res; if(t[lson].siz >= k) { res = Split(lson, k); lson = res.second; pushup(cur); res.second = cur; } else { res = Split(rson, k - t[lson].siz - 1); rson = res.first; pushup(cur); res.first = cur; } return res; } int Merge(int x, int y) { pushdown(x); pushdown(y); if(!x) return y; if(!y) return x; if(t[x].prio < t[y].prio) { t[x].ch[1] = Merge(t[x].ch[1], y); pushup(x); return x; } else { t[y].ch[0] = Merge(x, t[y].ch[0]); pushup(y); return y; } } int getrnk(int cur, int val) { if(!cur) return 0; return val <= t[cur].val ? getrnk(lson, val) : (getrnk(rson, val) + t[lson].siz + 1); } void Insert(int val) { pair<int, int> x = Split(Root, getrnk(Root, val)); Root = Merge(Merge(x.first, newnode(val)), x.second); return; } void Reverse(int l, int r) { pair<int, int> x = Split(Root, r); pair<int, int> y = Split(x.first, l - 1); t[y.second].rvrs ^= 1; Root = Merge(Merge(y.first, y.second), x.second); return; } void Recycle(int cur) { if(!cur) return; pushdown(cur); if(lson) Recycle(lson); if(t[cur].val > 0 and t[cur].val <= n) printf("%d ", t[cur].val); if(rson) Recycle(rson); return; } inline void init() { t[1].val = t[1].siz = 1; Root = 1; poolcur = 1; t[1].prio = rand(); return; } int main() { srand(time(NULL)); n = rd(); m = rd(); init(); for(int i = 2; i <= n; ++i) Insert(i); int l, r; while(m--) { l = rd(); r = rd(); Reverse(l, r); } Recycle(Root); putchar(' '); return 0; }
Update:
在写 bzoj1500 时有些奇怪的疑惑: Split 出来之后再 Merge 回去还是原来的树吗?区间反转的 tag 给当前根打上之后再接回去不会 GG 吗?
显然,它还是原来的树,reverse 之后也并不会 GG . 当原来的 x.first 回到它应该的位置后,x.second 整棵子树靠近 x.first 一侧的 tag 也已经下放至更深一层了