• Managed Directx编程


    using System;
    using System.Collections.Generic;
    using System.Text;
    using Microsoft.DirectX;
    using Microsoft.DirectX.Direct3D;
    using System.Collections;
    using System.Windows.Forms;
    using System.Drawing;
    namespace section3
    {
        class Program
        {
            static void Main1(string[] args)
            {
                foreach (AdapterInformation adapter in Manager.Adapters)
                {
                    if (adapter.Equals(Manager.Adapters.Default))
                    {
    
                        Console.WriteLine("这是默认适配器");
    
                    }
                    Console.WriteLine("" + adapter.Information.ToString() + "\n\nDisplay Modes:\n");
                    foreach (DisplayMode display in adapter.SupportedDisplayModes)
                    {
                        Console.WriteLine("{0}x{1}:{2}@{3}Hz", display.Width, display.Height, display.Format, display.RefreshRate);
    
                    }
                    Console.WriteLine("\n目前的显示模式是:{0}x{1}:{2}@{3}Hz", adapter.CurrentDisplayMode.Width, adapter.CurrentDisplayMode.Height, adapter.CurrentDisplayMode.Format, adapter.CurrentDisplayMode.RefreshRate);
                    Console.WriteLine("\n\n");
                }
                Console.WriteLine("==========================================================================");
                AdapterInformation ai = Manager.Adapters.Default;
                Caps caps = Manager.GetDeviceCaps(ai.Adapter, DeviceType.Hardware);
                if (caps.TextureCaps.SupportsSquareOnly)
                {
                    Console.WriteLine("Square textures only 支持");
                }
                DeviceType[] deviceTypes = new DeviceType[] { DeviceType.Hardware, DeviceType.Software, DeviceType.Reference };
    
                Format[] backBufferFormats = new Format[] { Format.A8R8G8B8, Format.X8R8G8B8, Format.A2R10G10B10, Format.R5G6B5, Format.A1R5G5B5, Format.X1R5G5B5 };
    
                bool[] windowModes = new bool[] { true, false };
    
                // For each adapter
                foreach (AdapterInformation adapter in Manager.Adapters)
                {
                    ArrayList adapterFormats = new ArrayList();
    
                    // Build the list of adapter formats
                    foreach (DisplayMode dispMode in adapter.SupportedDisplayModes)
                    {
                        if (!adapterFormats.Contains(dispMode.Format))
                            adapterFormats.Add(dispMode.Format);
                    }
    
                    foreach (DeviceType deviceType in deviceTypes)
                    {
                        foreach (Format adapterFormat in adapterFormats)
                        {
                            foreach (Format backBufferFormat in backBufferFormats)
                            {
                                foreach (bool windowMode in windowModes)
                                {
                                    if (Manager.CheckDeviceType(
                                        adapter.Adapter,
                                        deviceType,
                                        adapterFormat,
                                        backBufferFormat,
                                        windowMode))
                                    {
                                        // *** This combination is valid!
                                    }
                                } // windowMode
                            } // backBufferFormat
                        } // adapterFormat
                    } // deviceType
                } // adapter
                caps = Manager.GetDeviceCaps(Manager.Adapters.Default.Adapter,
                            DeviceType.Hardware);
    
                if (caps.DeviceCaps.SupportsHardwareTransformAndLight)
                {
                    if (caps.DeviceCaps.SupportsPureDevice)
                    {
                        Console.WriteLine("Pure Device");
                    }
    
                    Console.WriteLine("Hardware Vertex Processing");
                    Console.WriteLine("Mixed Vertex Processing");
                }
    
                Console.WriteLine("Software Vertex Processing");
                DepthFormat[] depthStencilFormats = new DepthFormat[]{
                    DepthFormat.D16,
                    DepthFormat.D15S1,
                    DepthFormat.D24X8,
                    DepthFormat.D24S8,
                    DepthFormat.D24X4S4,
                    DepthFormat.D32,
                };
                /*
                foreach (DepthFormat depthStencilFormat in depthStencilFormats)
                {
                    if (Manager.CheckDeviceFormat(adapter, deviceType, adapterFormat,
                            Usage.DepthStencil, ResourceType.Surface, depthStencilFormat))
                    {
                        if (Manager.CheckDepthStencilMatch(adapter, deviceType,
                                    adapterFormat, backbufferFormat, depthStencilFormat))
                        {
                            // This depth stencil format is compatible
                        }
                    }
                }
                */
                // Assumes you have:
                //
                // AdapterInformation	adapter;
                // DeviceType		deviceType;
                // CreateFlags		createFlags;
                // DisplayMode		displayMode;
                // Format		backbufferFormat;
                // bool			windowed;
    
                PresentParameters presentation = new PresentParameters();
                /*
                    presentation.BackBufferFormat	= backbufferFormat;
                    presentation.BackBufferWidth	= displayMode.Width;
                    presentation.BackBufferHeight	= displayMode.Height;
                    presentation.SwapEffect		= SwapEffect.Flip;
                    presentation.Windowed		= windowed;
    
                    Device device = new Device(
                            adapter.Adapter,
                            DeviceType.Hardware,
                            this,
                            createFlags,
                            presentation);
                            Console.ReadLine();
                        }
                    }
                 */
    
            }
    
            public class MainForm : Form
            {
                Device device = null;
    
                /// <summary>
                ///	When the form is clicked, we close it and stop
                ///	the application
                /// </summary>
                protected override void OnClick(EventArgs e)
                {
                    this.Close();
                    base.OnClick(e);
                }
    
    
                /// <summary>
                ///	In the constructor we initialize the device using
                ///	the default adapter and the current display mode
                /// </summary>
                public MainForm()
                {
                    AdapterInformation adapter = Manager.Adapters.Default;
    
                    PresentParameters presentation = new PresentParameters();
                    presentation.BackBufferFormat = adapter.CurrentDisplayMode.Format;
                    presentation.BackBufferWidth = adapter.CurrentDisplayMode.Width;
                    presentation.BackBufferHeight = adapter.CurrentDisplayMode.Height;
                    presentation.SwapEffect = SwapEffect.Flip;
                    presentation.Windowed = false;
    
                    // Place it in a try catch block just
                    //in case it goes wrong for
                    // some reason.
                    try
                    {
                        // To make things simple, we'll just
                        //use the reference device, and
                        // software vertex processing.
                        //Although this will be extrelemly slow
                        // it doesn't matter in this case.
                        // It will definetly work on
                        // all machines, so it saves us doing
                        //enumeration for now.
                        device = new Device(adapter.Adapter,
                                    DeviceType.Reference,
                                    this,
                                    CreateFlags.SoftwareVertexProcessing,
                                    presentation);
                    }
                    catch (DirectXException e)
                    {
                        MessageBox.Show(e.Message);
                        return;
                    }
                }
    
    
                /// <summary>
                ///	Clear the screen with a blue color
                /// </summary>
                public void Render()
                {
                    device.Clear(ClearFlags.Target,System.Drawing.Color.AntiqueWhite, 1.0f, 0);
                    device.Present();
                }
    
    
                /// <summary>
                ///	The entry point where the main render loop goes
                /// </summary>
                static void Main()
                {
                    using (MainForm form = new MainForm())
                    {
                        form.Show();
    
                        while (form.Created)
                        {
                            form.Render();
                            Application.DoEvents();
                        }
                    }
                }
            }
        }
    }
    
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  • 原文地址:https://www.cnblogs.com/x2048/p/1794519.html
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