• 使用SpannableString实现一个load小动画


    依然是github开源项目:WaitingDots
    这个项目代码不多,实现的非常easy。可是非常有意思由于动画的基本元素不是画出来的,而是使用了spannableString来实现。

    • DotsTextView.java
    • JumpingSpan.java
    • MainActivity.java
      DotstextView是动画的实现主体。
      JumpingSpan是基本元素,是动画中的插件
      MainActivity中仅仅要在布局中引入DotsTextView就可以。
      下面是切割线,show code:
    package pl.tajchert.sample;
    
    import android.graphics.Canvas;
    import android.graphics.Paint;
    import android.graphics.Paint.FontMetricsInt;
    import android.text.style.ReplacementSpan;
    /* ReplacementSpan真是一个挺奇妙的东西。在官方api上介绍甚少
     *几个主要功能函数也是do nothing.
     * 本例中自己定义的translationX,translationY没有发挥作用。假设给两个变量赋值
     * 那么第一个JumpingSpan距离前面元素距离增大,这里这样使用是为了让每一个"."为一个单独的单元进行独立操作
     */
    public class JumpingSpan extends ReplacementSpan {
    
        private float translationX = 0;
        private float translationY = 0;
    
        @Override
        public int getSize(Paint paint, CharSequence text, int start, int end, FontMetricsInt fontMetricsInt) {
            return (int) paint.measureText(text, start, end);
        }
    
        @Override
        public void draw(Canvas canvas, CharSequence text, int start, int end, float x, int top, int y, int bottom, Paint paint) {
            canvas.drawText(text, start, end, x + translationX, y + translationY, paint);
        }
    
        public void setTranslationX(float translationX) {
            this.translationX = translationX;
        }
    
        public void setTranslationY(float translationY) {
            this.translationY = translationY;
        }
    }
    
    package pl.tajchert.sample;
    
    import android.animation.Animator;
    import android.animation.AnimatorSet;
    import android.animation.ObjectAnimator;
    import android.animation.TypeEvaluator;
    import android.animation.ValueAnimator;
    import android.animation.ValueAnimator.AnimatorUpdateListener;
    import android.content.Context;
    import android.content.res.TypedArray;
    import android.os.Handler;
    import android.os.Looper;
    import android.text.SpannableString;
    import android.text.Spanned;
    import android.util.AttributeSet;
    import android.widget.TextView;
    
    import pl.tajchert.waitingdots.R;
    
    public class DotsTextView extends TextView {
    
        private JumpingSpan dotOne;
        private JumpingSpan dotTwo;
        private JumpingSpan dotThree;
    
        private int showSpeed = 700;
    
        private int jumpHeight;
        private boolean autoPlay;
        private boolean isPlaying;
        private boolean isHide;
        private int period;
        private long startTime;
    
        private boolean lockDotOne;
        private boolean lockDotTwo;
        private boolean lockDotThree;
    
        private Handler handler;
        private AnimatorSet mAnimatorSet = new AnimatorSet();
        private float textWidth;
    
        public DotsTextView(Context context) {
            super(context);
            init(context, null);
        }
    
        public DotsTextView(Context context, AttributeSet attrs) {
            super(context, attrs);
            init(context, attrs);
        }
    
        public DotsTextView(Context context, AttributeSet attrs, int defStyleAttr) {
            super(context, attrs, defStyleAttr);
            init(context, attrs);
        }
    
        private void init(Context context, AttributeSet attrs) {
            handler = new Handler(Looper.getMainLooper());
            //自己定义属性
            if (attrs != null) {
                TypedArray typedArray = context.obtainStyledAttributes(attrs, R.styleable.WaitingDots);
                period = typedArray.getInt(R.styleable.WaitingDots_period, 6000);
                jumpHeight = typedArray.getInt(R.styleable.WaitingDots_jumpHeight, (int) (getTextSize() / 4));
                autoPlay = typedArray.getBoolean(R.styleable.WaitingDots_autoplay, true);
                typedArray.recycle();
            }
            dotOne = new JumpingSpan();
            dotTwo = new JumpingSpan();
            dotThree = new JumpingSpan();
            //将每一个点设置为jumpingSpan类型
            SpannableString spannable = new SpannableString("...");
            spannable.setSpan(dotOne, 0, 1, Spanned.SPAN_EXCLUSIVE_EXCLUSIVE);
            spannable.setSpan(dotTwo, 1, 2, Spanned.SPAN_EXCLUSIVE_EXCLUSIVE);
            spannable.setSpan(dotThree, 2, 3, Spanned.SPAN_EXCLUSIVE_EXCLUSIVE);
            setText(spannable, BufferType.SPANNABLE);
    
            textWidth = getPaint().measureText(".", 0, 1);
            //一下两个是把updateListener加到点1上,通过它来进行刷新动作
            ObjectAnimator dotOneJumpAnimator = createDotJumpAnimator(dotOne, 0);
            dotOneJumpAnimator.addUpdateListener(new AnimatorUpdateListener() {
    
                @Override
                public void onAnimationUpdate(ValueAnimator valueAnimator) {
                    invalidate();
                }
            });
            //这里通过animationSet来控制三个点的组合动作
            mAnimatorSet.playTogether(dotOneJumpAnimator, createDotJumpAnimator(dotTwo,
                    period / 6), createDotJumpAnimator(dotThree, period * 2 / 6));
    
            isPlaying = autoPlay;
            if(autoPlay) {
                start();
            }
        }
    
        public void start() {
            isPlaying = true;
            //一旦開始就INFINITE
            setAllAnimationsRepeatCount(ValueAnimator.INFINITE);
            mAnimatorSet.start();
        }
        /*动画的实现核心
        *@param jumpingSpan 传入点。
        * @delay 动画执行延迟,通过这个參数让三个点进行有时差的运动
         */
        private ObjectAnimator createDotJumpAnimator(JumpingSpan jumpingSpan, long delay) {
            ObjectAnimator jumpAnimator = ObjectAnimator.ofFloat(jumpingSpan, "translationY", 0, -jumpHeight);
            /*setEvaluator这个重要。功能是为了通过方程来平滑的实现点运动的“节奏感”,能够试试把这段去掉。
                你会发现点会以默认的速度上下运动,特别生硬。TypeEvaluator中的evaluate能够计算出点的当前位置。
                通过对当前点的计算间接设计了点的轨迹运动,和时间插值TimeInterpolator达到同样的效果。就好比你不知道速度可是你知道每秒所在的位置相当于速度了。

    这个计算方法是这种:能够參见这个博文 http://blog.csdn.net/serapme/article/details/47006049 ValueAnimator还封装了一个TypeAnimator。依据開始、结束值与TimeIniterpolator计算得到的值计算出属性值。 ValueAnimator依据动画已进行的时间跟动画总时间(duration)的比计算出一个时间因子(0~1),然后依据TimeInterpolator计算出还有一个因子,最后TypeAnimator通过这个因子计算出属性值,如上例中10ms时: 首先计算出时间因子,即经过的时间百分比:t=10ms/40ms=0.25 经插值计算(inteplator)后的插值因子:大约为0.15。上述样例中用了AccelerateDecelerateInterpolator,计算公式为(input即为时间因子): (Math.cos((input + 1) * Math.PI) / 2.0f) + 0.5f; 最后依据TypeEvaluator计算出在10ms时的属性值:0.15*(40-0)=6pixel。上例中TypeEvaluator为FloatEvaluator,计算方法为 : public Float evaluate(float fraction, Number startValue, Number endValue) { float startFloat = startValue.floatValue(); return startFloat + fraction * (endValue.floatValue() - startFloat); } */ jumpAnimator.setEvaluator(new TypeEvaluator<Number>() { @Override public Number evaluate(float fraction, Number from, Number to) { return Math.max(0, Math.sin(fraction * Math.PI * 2)) * (to.floatValue() - from.floatValue()); } }); jumpAnimator.setDuration(period); jumpAnimator.setStartDelay(delay); jumpAnimator.setRepeatCount(ValueAnimator.INFINITE); jumpAnimator.setRepeatMode(ValueAnimator.RESTART); return jumpAnimator; } //下面部分非核心功能也没难度就不凝视了~主要是由于懒~ public void stop() { isPlaying = false; setAllAnimationsRepeatCount(0); } private void setAllAnimationsRepeatCount(int repeatCount) { for (Animator animator : mAnimatorSet.getChildAnimations()) { if (animator instanceof ObjectAnimator) { ((ObjectAnimator) animator).setRepeatCount(repeatCount); } } } public void hide() { createDotHideAnimator(dotThree, 2).start(); ObjectAnimator dotTwoMoveRightToLeft = createDotHideAnimator(dotTwo, 1); dotTwoMoveRightToLeft.addUpdateListener(new AnimatorUpdateListener() { @Override public void onAnimationUpdate(ValueAnimator valueAnimator) { invalidate(); } }); dotTwoMoveRightToLeft.start(); isHide = true; } public void show() { ObjectAnimator dotThreeMoveRightToLeft = createDotShowAnimator(dotThree, 2); dotThreeMoveRightToLeft.start(); ObjectAnimator dotTwoMoveRightToLeft = createDotShowAnimator(dotTwo, 1); dotTwoMoveRightToLeft.addUpdateListener(new AnimatorUpdateListener() { @Override public void onAnimationUpdate(ValueAnimator valueAnimator) { invalidate(); } }); dotTwoMoveRightToLeft.start(); isHide = false; } private ObjectAnimator createDotHideAnimator(JumpingSpan span, float widthMultiplier) { return createDotHorizontalAnimator(span, 0, -textWidth * widthMultiplier); } private ObjectAnimator createDotShowAnimator(JumpingSpan span, int widthMultiplier) { return createDotHorizontalAnimator(span, -textWidth * widthMultiplier, 0); } private ObjectAnimator createDotHorizontalAnimator(JumpingSpan span, float from, float to) { ObjectAnimator dotThreeMoveRightToLeft = ObjectAnimator.ofFloat(span, "translationX", from, to); dotThreeMoveRightToLeft.setDuration(showSpeed); return dotThreeMoveRightToLeft; } public void showAndPlay() { show(); start(); } public void hideAndStop() { hide(); stop(); } public boolean isHide() { return isHide; } public boolean isPlaying() { return isPlaying; } public void setJumpHeight(int jumpHeight) { this.jumpHeight = jumpHeight; } public void setPeriod(int period) { this.period = period; } }

    毫无疑问在activity中引入布局中就可以。

    dotsTextView = (DotsTextView) findViewById(R.id.dots);

    一个简单使用的loadingview。

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  • 原文地址:https://www.cnblogs.com/wzjhoutai/p/7249613.html
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