• Bloxorz I (poj 3322 水bfs)


    Language:
    Bloxorz I
    Time Limit: 2000MS   Memory Limit: 65536K
    Total Submissions: 5443   Accepted: 1811

    Description

    Little Tom loves playing games. One day he downloads a little computer game called 'Bloxorz' which makes him excited. It's a game about rolling a box to a specific position on a special plane. Precisely, the plane, which is composed of several unit cells, is a rectangle shaped area. And the box, consisting of two perfectly aligned unit cube, may either lies down and occupies two neighbouring cells or stands up and occupies one single cell. One may move the box by picking one of the four edges of the box on the ground and rolling the box 90 degrees around that edge, which is counted as one move. There are three kinds of cells, rigid cells, easily broken cells and empty cells. A rigid cell can support full weight of the box, so it can be either one of the two cells that the box lies on or the cell that the box fully stands on. A easily broken cells can only support half the weight of the box, so it cannot be the only cell that the box stands on. An empty cell cannot support anything, so there cannot be any part of the box on that cell. The target of the game is to roll the box standing onto the only target cell on the plane with minimum moves.


    The box stands on a single cell


    The box lies on two neighbouring cells, horizontally


    The box lies on two neighbouring cells, vertically

    After Little Tom passes several stages of the game, he finds it much harder than he expected. So he turns to your help.

    Input

    Input contains multiple test cases. Each test case is one single stage of the game. It starts with two integers R and C(3 ≤ R, C ≤ 500) which stands for number of rows and columns of the plane. That follows the plane, which contains R lines and C characters for each line, with 'O' (Oh) for target cell, 'X' for initial position of the box, '.' for a rigid cell, '#' for a empty cell and 'E' for a easily broken cell. A test cases starts with two zeros ends the input.

    It guarantees that

    • There's only one 'O' in a plane.
    • There's either one 'X' or neighbouring two 'X's in a plane.
    • The first(and last) row(and column) must be '#'(empty cell).
    • Cells covered by 'O' and 'X' are all rigid cells.

    Output

    For each test cases output one line with the minimum number of moves or "Impossible" (without quote) when there's no way to achieve the target cell.  

    Sample Input

    7 7
    #######
    #..X###
    #..##O#
    #....E#
    #....E#
    #.....#
    #######
    0 0

    Sample Output

    10

    Source



    题意就不详细说了,去这里玩一下就知道了戳我玩游戏。还是非常好玩的~

    思路:Move函数写得非常蛋疼,我是硬来的,一定要细心。

    代码:

    #include <iostream>
    #include <functional>
    #include <cstdio>
    #include <cstring>
    #include <algorithm>
    #include <cmath>
    #include <string>
    #include <map>
    #include <stack>
    #include <vector>
    #include <set>
    #include <queue>
    #pragma comment (linker,"/STACK:102400000,102400000")
    #define pi acos(-1.0)
    #define eps 1e-6
    #define lson rt<<1,l,mid
    #define rson rt<<1|1,mid+1,r
    #define FRE(i,a,b)  for(i = a; i <= b; i++)
    #define FREE(i,a,b) for(i = a; i >= b; i--)
    #define FRL(i,a,b)  for(i = a; i < b; i++)
    #define FRLL(i,a,b) for(i = a; i > b; i--)
    #define mem(t, v)   memset ((t) , v, sizeof(t))
    #define sf(n)       scanf("%d", &n)
    #define sff(a,b)    scanf("%d %d", &a, &b)
    #define sfff(a,b,c) scanf("%d %d %d", &a, &b, &c)
    #define pf          printf
    #define DBG         pf("Hi
    ")
    typedef long long ll;
    using namespace std;
    
    #define INF 0x3f3f3f3f
    #define mod 1000000009
    const int maxn = 550;
    const int MAXN = 2005;
    const int MAXM = 200010;
    const int N = 1005;
    
    struct Node
    {
        int state;  //0表示立着  1表示横着   2表示竖着
        int x1,y1,x2,y2;
        int step;
    };
    
    int n,m;
    int ex,ey;
    char mp[maxn][maxn];
    int dir[4][2]={0,-1,0,1,-1,0,1,0};
    bool vis[3][maxn][maxn];
    int pos[5];
    
    bool isok(int x,int y)
    {
        if (x>=0&&x<n&&y>=0&&y<m&&mp[x][y]!='#') return true;
        return false;
    }
    
    bool Move(int x,int y,int d,Node &now)
    {
        if (now.state==0)
        {
            now.x1=x+dir[d][0];   now.y1=y+dir[d][1];
            now.x2=x+2*dir[d][0]; now.y2=y+2*dir[d][1];
            if (d==0||d==2) {   //始终保持横着的左边一个为主块。竖着的上面一个为主块
                swap(now.x1,now.x2);
                swap(now.y1,now.y2);
            }
            if (d<2) now.state=1;
            else now.state=2;
            if (isok(now.x1,now.y1)&&isok(now.x2,now.y2)&&!vis[now.state][now.x1][now.y1])
                return true;
        }
        else if (now.state==1)
        {
            if (d<2){
                now.x1=x+dir[d][0]; now.y1=y+dir[d][1];
                if (d==1) now.x1=now.x1+dir[d][0] , now.y1=now.y1+dir[d][1];
                now.state=0;
                if (isok(now.x1,now.y1)&&mp[now.x1][now.y1]!='E'&&!vis[now.state][now.x1][now.y1])
                    return true;
            }
            else
            {
                now.x1=x+dir[d][0]; now.y1=y+dir[d][1];
                now.x2=now.x1; now.y2=now.y1+1;
                if (isok(now.x1,now.y1)&&isok(now.x2,now.y2)&&!vis[now.state][now.x1][now.y1])
                    return true;
            }
        }
        else
        {
            if (d>1){
                now.x1=x+dir[d][0]; now.y1=y+dir[d][1];
                if (d==3) now.x1=now.x1+dir[d][0] , now.y1=now.y1+dir[d][1];
                now.state=0;
                if (isok(now.x1,now.y1)&&mp[now.x1][now.y1]!='E'&&!vis[now.state][now.x1][now.y1])
                    return true;
            }
            else
            {
                now.x1=x+dir[d][0]; now.y1=y+dir[d][1];
                now.x2=now.x1+1; now.y2=now.y1;
                if (isok(now.x1,now.y1)&&isok(now.x2,now.y2)&&!vis[now.state][now.x1][now.y1])
                    return true;
            }
        }
        return false;
    }
    
    int bfs(int nn)
    {
        Node st,now;
        memset(vis,false,sizeof(vis));
        if (nn<3)
        {
            st.x1=pos[0];
            st.y1=pos[1];
            st.state=0;
        }
        else
        {
            st.x1=pos[0]; st.y1=pos[1];
            st.x2=pos[2]; st.y2=pos[3];
            if (st.x1==st.x2) st.state=1;
            else st.state=2;
        }
        st.step=0;
        vis[st.state][st.x1][st.y1]=true;
        queue<Node>Q;
        Q.push(st);
        while (!Q.empty())
        {
            st=Q.front();Q.pop();
            if (st.state==0&&st.x1==ex&&st.y1==ey)
                return st.step;
    //        printf("
    ");
    //        printf("=====================
    ");
            for (int i=0;i<4;i++)
            {
                now.state=st.state;
                if (Move(st.x1,st.y1,i,now))
                {
    //                printf("%d %d %d 
    ",now.state,now.x1,now.y1);
                    vis[now.state][now.x1][now.y1]=true;
                    now.step=st.step+1;
                    Q.push(now);
                }
            }
        }
        return -1;
    }
    
    int main()
    {
    #ifndef ONLINE_JUDGE
        freopen("C:/Users/lyf/Desktop/IN.txt","r",stdin);
    #endif
        int i,j,num;
        while (scanf("%d%d",&n,&m))
        {
            if (n==0&&m==0) break;
            num=0;
            for (i=0;i<n;i++)
            {
                scanf("%s",mp[i]);
                for (j=0;j<m;j++)
                {
                    if (mp[i][j]=='X')
                    {
                        pos[num++]=i;
                        pos[num++]=j;
                    }
                    if (mp[i][j]=='O')
                    {
                        ex=i;ey=j;
                    }
                }
            }
            int ans=bfs(num);
            if (ans==-1) printf("Impossible
    ");
            else printf("%d
    ",ans);
        }
        return 0;
    }
    



  • 相关阅读:
    Python开发环境搭建
    Python逻辑判断顺序
    PyCharm快捷改变字体大小
    Python类型转换
    前端面试总结2020
    问题总结20-11-02至20-11-09
    问题总结20-11-30至20-12-06
    项目管理培训20-12-06
    日期计算
    数列分段
  • 原文地址:https://www.cnblogs.com/wzjhoutai/p/7017202.html
Copyright © 2020-2023  润新知