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iOS简单动画效果:闪烁、移动、旋转、路径、组合
- #define kDegreesToRadian(x) (M_PI * (x) / 180.0)
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- #define kRadianToDegrees(radian) (radian*180.0)/(M_PI)
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- - (void)viewDidLoad
- {
- [superviewDidLoad];
- self.title = @"测试动画";
- self.view.backgroundColor = [UIColorlightGrayColor];
-
-
- myTest1 = [[UILabelalloc]initWithFrame:CGRectMake(10, 100, 60, 40)];
- myTest1.backgroundColor = [UIColorblueColor];
- myTest1.textAlignment = NSTextAlignmentCenter;
- myTest1.text = @"张明炜";
- myTest1.textColor = [UIColorwhiteColor];
- [self.viewaddSubview:myTest1];
-
- //闪烁效果。
- // [myTest1.layer addAnimation:[self opacityForever_Animation:0.5] forKey:nil];
- ///移动的动画。
- // [myTest1.layer addAnimation:[self moveX:1.0f X:[NSNumber numberWithFloat:200.0f]] forKey:nil];
- //缩放效果。
- // [myTest1.layer addAnimation:[self scale:[NSNumber numberWithFloat:1.0f] orgin:[NSNumber numberWithFloat:3.0f] durTimes:2.0f Rep:MAXFLOAT] forKey:nil];
- //组合动画。
- // NSArray *myArray = [NSArray arrayWithObjects:[self opacityForever_Animation:0.5],[self moveX:1.0f X:[NSNumber numberWithFloat:200.0f]],[self scale:[NSNumber numberWithFloat:1.0f] orgin:[NSNumber numberWithFloat:3.0f] durTimes:2.0f Rep:MAXFLOAT], nil];
- // [myTest1.layer addAnimation:[self groupAnimation:myArray durTimes:3.0f Rep:MAXFLOAT] forKey:nil];
- //路径动画。
- // CGMutablePathRef myPah = CGPathCreateMutable();
- // CGPathMoveToPoint(myPah, nil,30, 77);
- // CGPathAddCurveToPoint(myPah, nil, 50, 50, 60, 200, 200, 200);//这里的是控制点。
- // [myTest1.layer addAnimation:[self keyframeAnimation:myPah durTimes:5 Rep:MAXFLOAT] forKey:nil];
- //旋转动画。
- [myTest1.layeraddAnimation:[selfrotation:2degree:kRadianToDegrees(90) direction:1repeatCount:MAXFLOAT] forKey:nil];
-
-
- }
-
- #pragma mark === 永久闪烁的动画 ======
- -(CABasicAnimation *)opacityForever_Animation:(float)time
- {
- CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"opacity"];//必须写opacity才行。
- animation.fromValue = [NSNumber numberWithFloat:1.0f];
- animation.toValue = [NSNumber numberWithFloat:0.0f];//这是透明度。
- animation.autoreverses = YES;
- animation.duration = time;
- animation.repeatCount = MAXFLOAT;
- animation.removedOnCompletion = NO;
- animation.fillMode = kCAFillModeForwards;
- animation.timingFunction=[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];///没有的话是均匀的动画。
- return animation;
- }
-
- #pragma mark =====横向、纵向移动===========
- -(CABasicAnimation *)moveX:(float)time X:(NSNumber *)x
- {
- CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"transform.translation.x"];///.y的话就向下移动。
- animation.toValue = x;
- animation.duration = time;
- animation.removedOnCompletion = NO;//yes的话,又返回原位置了。
- animation.repeatCount = MAXFLOAT;
- animation.fillMode = kCAFillModeForwards;
- return animation;
- }
-
- #pragma mark =====缩放-=============
- -(CABasicAnimation *)scale:(NSNumber *)Multiple orgin:(NSNumber *)orginMultiple durTimes:(float)time Rep:(float)repertTimes
- {
- CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"transform.scale"];
- animation.fromValue = Multiple;
- animation.toValue = orginMultiple;
- animation.autoreverses = YES;
- animation.repeatCount = repertTimes;
- animation.duration = time;//不设置时候的话,有一个默认的缩放时间.
- animation.removedOnCompletion = NO;
- animation.fillMode = kCAFillModeForwards;
- return animation;
- }
-
- #pragma mark =====组合动画-=============
- -(CAAnimationGroup *)groupAnimation:(NSArray *)animationAry durTimes:(float)time Rep:(float)repeatTimes
- {
- CAAnimationGroup *animation = [CAAnimationGroupanimation];
- animation.animations = animationAry;
- animation.duration = time;
- animation.removedOnCompletion = NO;
- animation.repeatCount = repeatTimes;
- animation.fillMode = kCAFillModeForwards;
- return animation;
- }
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- #pragma mark =====路径动画-=============
- -(CAKeyframeAnimation *)keyframeAnimation:(CGMutablePathRef)path durTimes:(float)time Rep:(float)repeatTimes
- {
- CAKeyframeAnimation *animation = [CAKeyframeAnimation animationWithKeyPath:@"position"];
- animation.path = path;
- animation.removedOnCompletion = NO;
- animation.fillMode = kCAFillModeForwards;
- animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];
- animation.autoreverses = NO;
- animation.duration = time;
- animation.repeatCount = repeatTimes;
- return animation;
- }
-
- #pragma mark ====旋转动画======
- -(CABasicAnimation *)rotation:(float)dur degree:(float)degree direction:(int)direction repeatCount:(int)repeatCount
- {
- CATransform3D rotationTransform = CATransform3DMakeRotation(degree, 0, 0, direction);
- CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"transform"];
- animation.toValue = [NSValue valueWithCATransform3D:rotationTransform];
- animation.duration = dur;
- animation.autoreverses = NO;
- animation.cumulative = NO;
- animation.fillMode = kCAFillModeForwards;
- animation.repeatCount = repeatCount;
- animation.delegate = self;
-
- return animation;
-
- }
-
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原文地址:https://www.cnblogs.com/wzdevelop/p/7298394.html
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