zhaoshi.cs中:
namespace 对战游戏 { class zhaoshi { private string _name; public string Name { get { return _name; } set { _name = value; } } private int _gongji; public int Gongji { get { return _gongji; } set { _gongji = value; } } private zhaoshi _xiaozhao; internal zhaoshi Xiaozhao { get { return _xiaozhao; } set { _xiaozhao = value; } } private zhaoshi _dazhao; internal zhaoshi Dazhao { get { return _dazhao; } set { _dazhao = value; } } } }
soldier.cs中:
namespace 对战游戏 { public class soldier { //名字、生命值、攻击力、招式 private string _name; public string Name { get { return _name; } set { _name = value; } } private int _blood; public int Blood { get { return _blood; } set { _blood = value; } } private int _gongji; public int Gongji { get { return _gongji; } set { _gongji = value; } } private int _miss; public int Miss { get { return _miss; } set { _miss = value; } } private zhaoshi xiaozhao; internal zhaoshi Xiaozhao { get { return xiaozhao; } set { xiaozhao = value; } } private zhaoshi dazhao; internal zhaoshi Dazhao { get { return dazhao; } set { dazhao = value; } } } }
program.cs中:
namespace 对战游戏 { class Program { static void Main(string[] args) { Random r = new Random(); soldier s1 = new soldier(); Console.WriteLine("请输入第一个战士名字:"); s1.Name = Console.ReadLine(); s1.Gongji = r.Next(10,101); s1.Blood = r.Next(500,1001); zhaoshi z1 = new zhaoshi(); Console.WriteLine("请输入小招名称:"); z1.Name = Console.ReadLine(); z1.Gongji = r.Next(100,201); s1.Xiaozhao = z1; zhaoshi z2 = new zhaoshi(); Console.WriteLine("请输入大招名称:"); z2.Name = Console.ReadLine(); z2.Gongji = r.Next(300,501); s1.Dazhao = z2; s1.Miss = r.Next(0,41); soldier s2 = new soldier(); Console.WriteLine("请输入第二个战士名字:"); s2.Name = Console.ReadLine(); s2.Gongji = r.Next(10,101); s2.Blood = r.Next(500,1001); zhaoshi z3 = new zhaoshi(); Console.WriteLine("请输入小招名称:"); z3.Name = Console.ReadLine(); z3.Gongji = r.Next(100,201); s2.Xiaozhao = z1; zhaoshi z4 = new zhaoshi(); Console.WriteLine("请输入大招名称:"); z4.Name = Console.ReadLine(); z4.Gongji = r.Next(300,501); s2.Dazhao = z4; s2.Miss = r.Next(0,41); Console.WriteLine("======================战士信息展示======================="); Console.WriteLine("战士1:" + s1.Name + ",攻击:" + s1.Gongji + ",闪避:" + s1.Miss + ",血量:" + s1.Blood + ",小招:" + s1.Xiaozhao.Name + "," + s1.Xiaozhao.Gongji + ",大招:" + s1.Dazhao.Name + "," + s1.Dazhao.Gongji); Console.WriteLine("战士2:" + s2.Name + ",攻击:" + s2.Gongji + ",闪避:" + s2.Miss + ",血量:" + s2.Blood + ",小招:" + s2.Xiaozhao.Name + "," + s2.Xiaozhao.Gongji + ",大招:" + s2.Dazhao.Name + "," + s2.Dazhao.Gongji); Console.WriteLine("按下任意键开始战斗!!!"); Console.ReadKey(); //开始对战 int count = 1; while (true) { Console.WriteLine("-------------------第"+count+"回合------------------"); //战士1开始攻击 System.Threading.Thread.Sleep(1000); if (r.Next(0, 101) < s2.Miss) { Console.WriteLine(s2.Name+"躲避了此次攻击"); } else { int ss1 = r.Next(0,101); if (ss1 > 95)//开大招 { Console.WriteLine("【" + s1.Name + "】对【" + s2.Name + "】释放了☆☆☆☆☆" + s1.Dazhao.Name + "☆☆☆☆☆,造成" + s1.Dazhao.Gongji + "点伤害,【" + s2.Name + "】剩余" + (s2.Blood - s1.Dazhao.Gongji) + "点血量"); Console.WriteLine(); s2.Blood = s2.Blood - s1.Dazhao.Gongji; } else if (ss1 > 80)//开小招 { Console.WriteLine("【" + s1.Name + "】对【" + s2.Name + "】释放了☆☆" + s1.Xiaozhao.Name + "☆☆,造成" + s1.Xiaozhao.Gongji + "点伤害,【" + s2.Name + "】剩余" + (s2.Blood - s1.Xiaozhao.Gongji) + "点血量"); Console.WriteLine(); s2.Blood = s2.Blood - s1.Xiaozhao.Gongji; } else { Console.WriteLine("【" + s1.Name + "】攻击了【" + s2.Name + "】,造成" + s1.Gongji + "点伤害,【" + s2.Name + "】剩余" + (s2.Blood - s1.Gongji) + "点血量"); Console.WriteLine(); s2.Blood = s2.Blood - s1.Gongji; } if (s2.Blood <= 0) { Console.WriteLine(s2.Name+"已阵亡"+s1.Name+"是获胜者"); break; } } //战士2开始攻击 System.Threading.Thread.Sleep(1000); if (r.Next(0, 101) < s1.Miss) { Console.WriteLine(s1.Name+"躲避了此次攻击"); } else { int ss2 = r.Next(0,101); if (ss2 > 95) { Console.WriteLine("【" + s2.Name + "】对【" + s1.Name + "】释放了☆☆☆☆☆" + s2.Dazhao.Name + "☆☆☆☆☆,造成" + s2.Dazhao.Gongji + "点伤害,【" + s1.Name + "】剩余" + (s1.Blood - s2.Dazhao.Gongji) + "点血量"); Console.WriteLine(); s1.Blood = s1.Blood - s2.Dazhao.Gongji; } else if (ss2 > 80) { Console.WriteLine("【" + s2.Name + "】对【" + s1.Name + "】释放了☆☆" + s2.Xiaozhao.Name + "☆☆,造成" + s2.Xiaozhao.Gongji + "点伤害,【" + s1.Name + "】剩余" + (s1.Blood - s2.Xiaozhao.Gongji) + "点血量"); Console.WriteLine(); s1.Blood = s1.Blood - s2.Xiaozhao.Gongji; } else { Console.WriteLine("【" + s2.Name + "】攻击了【" + s1.Name + "】,造成" + s2.Gongji + "点伤害,【" + s1.Name + "】剩余" + (s1.Blood - s2.Gongji) + "点血量"); Console.WriteLine(); s1.Blood = s1.Blood - s2.Gongji; } if (s1.Blood <= 0) { Console.WriteLine(s1.Name + "已阵亡" + s2.Name + "是获胜者"); break; } } count++; } Console.ReadLine(); } } }