• canvas绘制贝塞尔曲线


    1、绘制二次方贝塞尔曲线

    quadraticCurveTo(cp1x,cp1y,x,y); 其中参数cp1x和cp1y是控制点的坐标,x和y是终点坐标

    数学公式表示如下:

    二次方贝兹曲线的路径由给定点P0P1P2的函数Bt)追踪:

    mathbf{B}(t) = (1 - t)^{2}mathbf{P}_0 + 2t(1 - t)mathbf{P}_1 + t^{2}mathbf{P}_2 mbox{ , } t in [0,1]

    <!DOCTYPE html>
    <html>
    <head>
    <meta charset="utf-8">
    <title></title>
    <style type="text/css">
    *{padding: 0;margin:0;}
    body{background: #1b1b1b;}
    #div1{margin:50px auto; width:300px; height: 300px;}
    canvas{background: #fff;}
    </style>
    <script type="text/javascript">
    window.onload = function(){
        var c = document.getElementById('myCanvas');
        var content = c.getContext('2d');
        
        //绘制二次方贝塞尔曲线
        content.strokeStyle ="#FF5D43";
        content.beginPath();
        content.moveTo(0,200);
        content.quadraticCurveTo(75,50,300,200);
        content.stroke();
        content.globalCompositeOperation = 'source-over';    //目标图像上显示源图像
        
        //绘制上面曲线的控制点和控制线,控制点坐标为两直线的交点(75,50)
        content.strokeStyle = '#f0f';
        content.beginPath();
        content.moveTo(75,50);
        content.lineTo(0,200);
        content.moveTo(75,50);
        content.lineTo(300,200);
        content.stroke();
        
    };
    </script>
    </head>
    <body>
        <div id="div1">
            <canvas id="myCanvas" width="300" height="200"></canvas>
        </div>
    </body>
    </html>

    2、三次方贝塞尔曲线

    bezierCurveTo(cp1x,cp1y,cp2x,cp2y,x,y)  其中参数cp1x,cp1y表示第一个控制点的坐标, cp2x,cp2y表示第二个控制点的坐标, x,y是终点的坐标;

    数学公式表示如下:

    P0P1P2P3四个点在平面或在三维空间中定义了三次方贝兹曲线。曲线起始于P0走向P1,并从P2的方向来到P3。一般不会经过P1P2;这两个点只是在那里提供方向资讯。P0P1之间的间距,决定了曲线在转而趋进P3之前,走向P2方向的“长度有多长”。

    mathbf{B}(t)=mathbf{P}_0(1-t)^3+3mathbf{P}_1t(1-t)^2+3mathbf{P}_2t^2(1-t)+mathbf{P}_3t^3 mbox{ , } t in [0,1]

    <!DOCTYPE html>
    <html>
    <head>
    <meta charset="utf-8">
    <title></title>
    <style type="text/css">
    *{padding: 0;margin:0;}
    body{background: #1b1b1b;}
    #div1{margin:50px auto; width:300px; height: 300px;}
    canvas{background: #fff;}
    </style>
    <script type="text/javascript">
    window.onload = function(){
        var c = document.getElementById('myCanvas');
        var content = c.getContext('2d');
        
        //三次方贝塞尔曲线
        content.strokeStyle = '#FA7E2A';
        content.beginPath();
        content.moveTo(25,175);
        content.bezierCurveTo(60,80,150,30,170,150);
        content.stroke();
        content.globalCompositeOperation = 'source-over';
        
        //绘制起点、控制点、终点
        content.strokeStyle = 'red';
        content.beginPath();
        content.moveTo(25,175);
        content.lineTo(60,80);
        content.lineTo(150,30);
        content.lineTo(170,150);
        content.stroke();
        
    };
    </script>
    </head>
    <body>
        <div id="div1">
            <canvas id="myCanvas" width="300" height="200"></canvas>
        </div>
    </body>
    </html>

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  • 原文地址:https://www.cnblogs.com/wxydigua/p/4204254.html
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