1、绘制二次方贝塞尔曲线
quadraticCurveTo(cp1x,cp1y,x,y); 其中参数cp1x和cp1y是控制点的坐标,x和y是终点坐标
数学公式表示如下:
二次方贝兹曲线的路径由给定点P0、P1、P2的函数B(t)追踪:
<!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title></title> <style type="text/css"> *{padding: 0;margin:0;} body{background: #1b1b1b;} #div1{margin:50px auto; width:300px; height: 300px;} canvas{background: #fff;} </style> <script type="text/javascript"> window.onload = function(){ var c = document.getElementById('myCanvas'); var content = c.getContext('2d'); //绘制二次方贝塞尔曲线 content.strokeStyle ="#FF5D43"; content.beginPath(); content.moveTo(0,200); content.quadraticCurveTo(75,50,300,200); content.stroke(); content.globalCompositeOperation = 'source-over'; //目标图像上显示源图像 //绘制上面曲线的控制点和控制线,控制点坐标为两直线的交点(75,50) content.strokeStyle = '#f0f'; content.beginPath(); content.moveTo(75,50); content.lineTo(0,200); content.moveTo(75,50); content.lineTo(300,200); content.stroke(); }; </script> </head> <body> <div id="div1"> <canvas id="myCanvas" width="300" height="200"></canvas> </div> </body> </html>
2、三次方贝塞尔曲线
bezierCurveTo(cp1x,cp1y,cp2x,cp2y,x,y) 其中参数cp1x,cp1y表示第一个控制点的坐标, cp2x,cp2y表示第二个控制点的坐标, x,y是终点的坐标;
数学公式表示如下:
P0、P1、P2、P3四个点在平面或在三维空间中定义了三次方贝兹曲线。曲线起始于P0走向P1,并从P2的方向来到P3。一般不会经过P1或P2;这两个点只是在那里提供方向资讯。P0和P1之间的间距,决定了曲线在转而趋进P3之前,走向P2方向的“长度有多长”。
<!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title></title> <style type="text/css"> *{padding: 0;margin:0;} body{background: #1b1b1b;} #div1{margin:50px auto; width:300px; height: 300px;} canvas{background: #fff;} </style> <script type="text/javascript"> window.onload = function(){ var c = document.getElementById('myCanvas'); var content = c.getContext('2d'); //三次方贝塞尔曲线 content.strokeStyle = '#FA7E2A'; content.beginPath(); content.moveTo(25,175); content.bezierCurveTo(60,80,150,30,170,150); content.stroke(); content.globalCompositeOperation = 'source-over'; //绘制起点、控制点、终点 content.strokeStyle = 'red'; content.beginPath(); content.moveTo(25,175); content.lineTo(60,80); content.lineTo(150,30); content.lineTo(170,150); content.stroke(); }; </script> </head> <body> <div id="div1"> <canvas id="myCanvas" width="300" height="200"></canvas> </div> </body> </html>