• 栈的的顺序实例SeqStack实现


    1.#include <stdio.h>
    #include <stdlib.h>
    #include "SeqStack.h"

    /* run this program using the console pauser or add your own getch, system("pause") or input loop */

    int main(int argc, char *argv[])
    {
        SeqStack* stack = SeqStack_Create(20);
        int a[10];
        int i = 0;
        
        for(i=0; i<10; i++)
        {
            a[i] = i;
            
            SeqStack_Push(stack, a + i);
        }
        
        printf("Top: %d ", *(int*)SeqStack_Top(stack));
        printf("Capacity: %d ", SeqStack_Capacity(stack));
        printf("Length: %d ", SeqStack_Size(stack));
        
        while( SeqStack_Size(stack) > 0 )
        {
            printf("Pop: %d ", *(int*)SeqStack_Pop(stack));
        }
        
        SeqStack_Destroy(stack);
        
        return 0;
    }

    2.#include <stdio.h>
    #include <malloc.h>
    #include "SeqList.h"

    typedef unsigned int TSeqListNode;

    typedef struct _tag_SeqList
    {
        int capacity;
        int length;
        TSeqListNode* node;
    } TSeqList;
    //创建栈
    SeqList* SeqList_Create(int capacity) // O(1)
    {
        TSeqList* ret = NULL;
        
        if( capacity >= 0 )
        {
            ret = (TSeqList*)malloc(sizeof(TSeqList) + sizeof(TSeqListNode) * capacity);
        }
        
        if( ret != NULL )
        {
            ret->capacity = capacity;
            ret->length = 0;
            ret->node = (TSeqListNode*)(ret + 1);
        }
        
        return ret;
    }
    //销毁栈
    void SeqList_Destroy(SeqList* list) // O(1)
    {
        free(list);
    }
    //清除栈
    void SeqList_Clear(SeqList* list) // O(1)
    {
        TSeqList* sList = (TSeqList*)list;
        
        if( sList != NULL )
        {
            sList->length = 0;
        }
    }
    //取出栈长度
    int SeqList_Length(SeqList* list) // O(1)
    {
        TSeqList* sList = (TSeqList*)list;
        int ret = -1;
        
        if( sList != NULL )
        {
            ret = sList->length;
        }
        
        return ret;
    }

    //取出栈的内存空间
    int SeqList_Capacity(SeqList* list) // O(1)
    {
        TSeqList* sList = (TSeqList*)list;
        int ret = -1;
        
        if( sList != NULL )
        {
            ret = sList->capacity;
        }
        
        return ret;
    }
    //压栈
    int SeqList_Insert(SeqList* list, SeqListNode* node, int pos) // O(n)
    {
        TSeqList* sList = (TSeqList*)list;
        int ret = (sList != NULL);
        int i = 0;
        
        ret = ret && (sList->length + 1 <= sList->capacity);
        ret = ret && (0 <= pos);
        
        if( ret )
        {
            if( pos >= sList->length )
            {
                pos = sList->length;
            }
            
            for(i=sList->length; i>pos; i--)
            {
                sList->node[i] = sList->node[i-1];
            }
            
            sList->node[i] = (TSeqListNode)node;
            
            sList->length++;
        }
        
        return ret;
    }
    //取出栈点元素
    SeqListNode* SeqList_Get(SeqList* list, int pos) // O(1)
    {
        TSeqList* sList = (TSeqList*)list;
        SeqListNode* ret = NULL;
        
        if( (sList != NULL) && (0 <= pos) && (pos < sList->length) )
        {
            ret = (SeqListNode*)(sList->node[pos]);
        }
        
        return ret;
    }
    //出栈
    SeqListNode* SeqList_Delete(SeqList* list, int pos) // O(n)
    {
        TSeqList* sList = (TSeqList*)list;
        SeqListNode* ret = SeqList_Get(list, pos);
        int i = 0;
        
        if( ret != NULL )
        {
            for(i=pos+1; i<sList->length; i++)
            {
                sList->node[i-1] = sList->node[i];
            }
            
            sList->length--;
        }
        
        return ret;
    }

    3.#ifndef _SEQLIST_H_
    #define _SEQLIST_H_

    typedef void SeqList;
    typedef void SeqListNode;

    SeqList* SeqList_Create(int capacity);

    void SeqList_Destroy(SeqList* list);

    void SeqList_Clear(SeqList* list);

    int SeqList_Length(SeqList* list);

    int SeqList_Capacity(SeqList* list);

    int SeqList_Insert(SeqList* list, SeqListNode* node, int pos);

    SeqListNode* SeqList_Get(SeqList* list, int pos);

    SeqListNode* SeqList_Delete(SeqList* list, int pos);

    #endif

    4.#include "SeqStack.h"
    #include "SeqList.h"

    SeqStack* SeqStack_Create(int capacity)
    {
        return SeqList_Create(capacity);
    }

    void SeqStack_Destroy(SeqStack* stack)
    {
        SeqList_Destroy(stack);
    }

    void SeqStack_Clear(SeqStack* stack)
    {
        SeqList_Clear(stack);
    }

    int SeqStack_Push(SeqStack* stack, void* item)
    {
        return SeqList_Insert(stack, item, SeqList_Length(stack));
    }

    void* SeqStack_Pop(SeqStack* stack)
    {
        return SeqList_Delete(stack, SeqList_Length(stack) - 1);
    }

    void* SeqStack_Top(SeqStack* stack)
    {
        return SeqList_Get(stack, SeqList_Length(stack) - 1);
    }

    int SeqStack_Size(SeqStack* stack)
    {
        return SeqList_Length(stack);
    }

    int SeqStack_Capacity(SeqStack* stack)
    {
        return SeqList_Capacity(stack);
    }
    5.#ifndef _SEQSTACK_H_
    #define _SEQSTACK_H_

    typedef void SeqStack;

    SeqStack* SeqStack_Create(int capacity);

    void SeqStack_Destroy(SeqStack* stack);

    void SeqStack_Clear(SeqStack* stack);

    int SeqStack_Push(SeqStack* stack, void* item);

    void* SeqStack_Pop(SeqStack* stack);

    void* SeqStack_Top(SeqStack* stack);

    int SeqStack_Size(SeqStack* stack);

    int SeqStack_Capacity(SeqStack* stack);

    #endif


  • 相关阅读:
    struct
    enum
    switch
    csc.exe命令,用来将一个 类文件 cs文件编译为DLL文件
    csc.exe编译C#文件
    Select,Add,Update,Delete
    dataTable
    textBox
    DataGridView1
    回车的动作
  • 原文地址:https://www.cnblogs.com/wxb20/p/6140700.html
Copyright © 2020-2023  润新知