第一个类:
package Lianxi;
import java.util.Scanner;
public class Rjcq {
Scanner input = new Scanner(System.in);
//定义玩家类的属性
String name;
int score;
String action;
int num;
//定义玩家类的猜拳方法
public void show() {
System.out.println(" 请出拳:1.剪刀 2.石头 3.布");
boolean a = true;
do {
num = input.nextInt();
if (num == 1 || num == 2 || num == 3) {
switch (num) {
case 1:
action = "剪刀";
break;
case 2:
action = "石头";
break;
case 3:
action = "布";
break;
}
a = false;
System.out.println("你出拳:" + action);
} else {
System.out.println("输入数字有误,请重新输入");
}
} while (a);
}
}
第二个类:
package Lianxi
public class Rjcq01 { //电脑类
String name;
int score;
String action;
int sum;
//定义电脑类猜拳方法
public void show() {
//产生随机数
sum=(int)(Math.random());
switch(sum) {
case 1:
action="剪刀";
break;
case 2:
action="石头";
break;
case 3:
action="布";
break;
}
System.out.println(name+"出拳"+action);
}
}
第三个类:
package Lianxi;
import java.util.Scanner;
public class Rjcq02 {
//游戏类
Scanner input=new Scanner(System.in);
//定义游戏类的属性
//创建玩家类的对象
renjicaiquan it=new renjicaiquan();
//创建电脑类的对象
renjicaiquan1 is=new renjicaiquan1();
int number;
int witch=0;
//定义游戏进程的方法
public void process() {
System.out.println("--------------------------欢迎进入游戏世界-------------------------- ");
System.out.println(" ********************************");
System.out.println(" **********猜拳,开始*************");
System.out.println(" ********************************");
System.out.println();
System.out.println("出拳规则:1.剪刀 2.石头 3.布");
System.out.print("请选择对方角色(1:刘备2:孙权3:曹操):");
boolean b = true;
do {
number = input.nextInt();
if (number == 1 || number == 2 || number == 3) {
switch (number) {
case 1:
is.name = "刘备";
break;
case 2:
is.name = "孙权";
break;
case 3:
is.name = "曹操";
break;
}
b = false;
} else {
System.out.println("输入数字有误,请重新输入");
}
} while (b);
System.out.print("请输入你的姓名:");
it.name = input.next();
System.out.println(it.name + " VS " + is.name + " 对战 ");
System.out.println("要开始吗?(y/n)");
char answer = input.next().charAt(0);
while (answer == 'y') {
it.show();
is.show();
if (it.num == is.sum) {
System.out.println("和局");
} else if (((it.num == 2) && (is.sum == 1))|| (it.num == 1) && (is.sum == 3)|| ((it.num == 3) && (is.sum == 2))) {
System.out.println("你赢了,真棒!");
it.score++;
} else {
System.out.println("你输了,真笨!");
is.score++;
}
witch++;
System.out.println(" ");
System.out.println("还要继续吗?(y/n)");
answer = input.next().charAt(0);
}
}
/**
* 定义游戏结算的方法
*/
public void showResult() {
System.out.println("********************************");
System.out.println(it.name + " VS " + is.name);
System.out.println("对战次数:" + witch);
System.out.println(" 姓名 得分");
System.out.println(it.name + " " + it.score);
System.out.println(is.name + " " + is.score);
if (it.score < is.score) {
System.out.println("你真笨,下次加油!");
} else if (it.score == is.score) {
System.out.println("竟然平局,我们下次一决胜负!");
} else {
System.out.println("你真棒!太赞了!!");
}
System.out.println("********************************");
}
}
测试类:
package java12;
public class renjicaiquan3 {
public static void main(String[] args) {
renjicaiquan2 play=new renjicaiquan2(); //创建游戏类的对象
play.process(); //调用游戏类的游戏进程方法
play.showResult(); //调用游戏类的结算方法
}
package Lianxi;
import java.util.Scanner;
public class Rjcq {
Scanner input = new Scanner(System.in);
//定义玩家类的属性
String name;
int score;
String action;
int num;
//定义玩家类的猜拳方法
public void show() {
System.out.println(" 请出拳:1.剪刀 2.石头 3.布");
boolean a = true;
do {
num = input.nextInt();
if (num == 1 || num == 2 || num == 3) {
switch (num) {
case 1:
action = "剪刀";
break;
case 2:
action = "石头";
break;
case 3:
action = "布";
break;
}
a = false;
System.out.println("你出拳:" + action);
} else {
System.out.println("输入数字有误,请重新输入");
}
} while (a);
}
}
第二个类:
package Lianxi
public class Rjcq01 { //电脑类
String name;
int score;
String action;
int sum;
//定义电脑类猜拳方法
public void show() {
//产生随机数
sum=(int)(Math.random());
switch(sum) {
case 1:
action="剪刀";
break;
case 2:
action="石头";
break;
case 3:
action="布";
break;
}
System.out.println(name+"出拳"+action);
}
}
第三个类:
package Lianxi;
import java.util.Scanner;
public class Rjcq02 {
//游戏类
Scanner input=new Scanner(System.in);
//定义游戏类的属性
//创建玩家类的对象
renjicaiquan it=new renjicaiquan();
//创建电脑类的对象
renjicaiquan1 is=new renjicaiquan1();
int number;
int witch=0;
//定义游戏进程的方法
public void process() {
System.out.println("--------------------------欢迎进入游戏世界-------------------------- ");
System.out.println(" ********************************");
System.out.println(" **********猜拳,开始*************");
System.out.println(" ********************************");
System.out.println();
System.out.println("出拳规则:1.剪刀 2.石头 3.布");
System.out.print("请选择对方角色(1:刘备2:孙权3:曹操):");
boolean b = true;
do {
number = input.nextInt();
if (number == 1 || number == 2 || number == 3) {
switch (number) {
case 1:
is.name = "刘备";
break;
case 2:
is.name = "孙权";
break;
case 3:
is.name = "曹操";
break;
}
b = false;
} else {
System.out.println("输入数字有误,请重新输入");
}
} while (b);
System.out.print("请输入你的姓名:");
it.name = input.next();
System.out.println(it.name + " VS " + is.name + " 对战 ");
System.out.println("要开始吗?(y/n)");
char answer = input.next().charAt(0);
while (answer == 'y') {
it.show();
is.show();
if (it.num == is.sum) {
System.out.println("和局");
} else if (((it.num == 2) && (is.sum == 1))|| (it.num == 1) && (is.sum == 3)|| ((it.num == 3) && (is.sum == 2))) {
System.out.println("你赢了,真棒!");
it.score++;
} else {
System.out.println("你输了,真笨!");
is.score++;
}
witch++;
System.out.println(" ");
System.out.println("还要继续吗?(y/n)");
answer = input.next().charAt(0);
}
}
/**
* 定义游戏结算的方法
*/
public void showResult() {
System.out.println("********************************");
System.out.println(it.name + " VS " + is.name);
System.out.println("对战次数:" + witch);
System.out.println(" 姓名 得分");
System.out.println(it.name + " " + it.score);
System.out.println(is.name + " " + is.score);
if (it.score < is.score) {
System.out.println("你真笨,下次加油!");
} else if (it.score == is.score) {
System.out.println("竟然平局,我们下次一决胜负!");
} else {
System.out.println("你真棒!太赞了!!");
}
System.out.println("********************************");
}
}
测试类:
package java12;
public class renjicaiquan3 {
public static void main(String[] args) {
renjicaiquan2 play=new renjicaiquan2(); //创建游戏类的对象
play.process(); //调用游戏类的游戏进程方法
play.showResult(); //调用游戏类的结算方法
}