• c1FlexGrid 冻结列 和冻结行


        // 冻结列

                c1FlexGrid1.Cols.Frozen = 3;

        // 冻结行

                c1FlexGrid1.Rows.Frozen = -1;

    冻结最后一行,和最右边列.的方法,已经找到,研究一下,成功了再贴上来!Oh Yeah!...

    using System;
    using System.Drawing;
    using System.Collections;
    using System.ComponentModel;
    using System.Windows.Forms;
    using System.Data;
    using C1.Win.C1FlexGrid;
    
    namespace FlexFreezeBottomSample
    {
    	/// <summary>
    	/// 
    	/// FlexFreezeBottom
    	/// 
    	/// This is a control (derived from Panel) that contains a FlexGrid. The
    	/// contained FlexGrid is positioned with a negative Y coordinate within 
    	/// the panel so that the fixed rows are not visible.
    	/// 
    	/// The contained grid is also sized and scrolled via code so that the 
    	/// bottom 'n' rows are visible.
    	/// 
    	/// The contained grid is bound to a main FlexGrid and therefore shares 
    	/// the underlying grid model (data, layout, styles, selection, etc).
    	/// 
    	/// The whole control (panel and contained grid) is attached to the main 
    	/// FlexGrid and positioned at its bottom. This way, the control always
    	/// shows the bottom 'n' rows of the main grid.
    	/// 
    	/// </summary>
    	internal class FlexFreezeBottom : Panel
    	{
    		private C1.Win.C1FlexGrid.C1FlexGrid _frz;
    		private C1.Win.C1FlexGrid.C1FlexGrid _main;
    		private int  _rows;
    		internal FlexFreezeBottom(C1.Win.C1FlexGrid.C1FlexGrid main, int rows)
    		{
    			// save info we'll need later
    			_main = main;
    			_rows = rows;
    
    			// create child grid with frozen bottom rows
    			_frz = new C1.Win.C1FlexGrid.C1FlexGrid();
    			_frz.ScrollBars = ScrollBars.None;
    			_frz.BorderStyle = C1.Win.C1FlexGrid.Util.BaseControls.BorderStyleEnum.None;
    			_frz.DrawMode = DrawModeEnum.OwnerDraw;
    			_frz.OwnerDrawCell += new C1.Win.C1FlexGrid.OwnerDrawCellEventHandler(_frz_OwnerDrawCell);
    			_frz.SetupEditor   += new C1.Win.C1FlexGrid.RowColEventHandler(_frz_SetupEditor);
    			_frz.AfterScroll   += new C1.Win.C1FlexGrid.RangeEventHandler(_frz_AfterScroll);
    			_frz.GridChanged   += new C1.Win.C1FlexGrid.GridChangedEventHandler(_main_GridChanged);
    			Controls.Add(_frz);
    
    			// bind frozen grid to main grid (share data, layout, styles, selection)
    			_frz.DataSource = main;
    
    			// add this to the main grid
    			main.Controls.Add(this);
    
    			// hook up the events we need to synchronize with the main grid
    			main.Resize      += new System.EventHandler(_main_Resize);
    			main.AfterScroll += new C1.Win.C1FlexGrid.RangeEventHandler(_main_AfterScroll);
    			main.SelChange   += new System.EventHandler(_main_SelChange);
    			main.GridChanged += new C1.Win.C1FlexGrid.GridChangedEventHandler(_main_GridChanged);
    
    			// initialize
    			AdjustLayout();
    		}
    
    		internal void AdjustLayout()
    		{
    			// get index of the bottom (frozen) rows
    			RowCollection rows = _main.Rows;
    			int r2 = rows.Count-1;
    			int r1 = r2 - _rows + 1;
    			if (r1 <= rows.Fixed) r1 = rows.Fixed;
    
    			// hide control if the main grid is big enough
    			Visible = (r1 <= r2);
    			if (!Visible) return;
    
    			// set control size and location
    			Rectangle rc = _main.ClientRectangle;
    			if (rows[r2].Bottom <= rc.Bottom)
    			{
    				Visible = false;
    				return;
    			}
    			int hei = rows[r2].Bottom - rows[r1].Top + 1;
    			rc.Y = rc.Bottom - hei;
    			rc.Height = hei;
    			Bounds = rc;
    
    			// adjust child grid to hide fixed rows
    			rc = ClientRectangle;
    			hei = rows[rows.Fixed + rows.Frozen].Top;
    			rc.Y -= hei;
    			rc.Height += hei;
    			_frz.Bounds = rc;
    
    			// syncronize scroll position
    			SynchScrollPosition(false);
    		}
    		internal void SynchScrollPosition(bool synchMain)
    		{
    			Point pos;
    
    			// optionally synchronize X scroll position on the main grid
    			if (synchMain)
    			{
    				pos = _frz.ScrollPosition;
    				pos.Y = _main.ScrollPosition.Y;
    				_main.ScrollPosition = pos;
    			}
    
    			// syncronize X scroll position of the frozen grid with main
    			pos = _main.ScrollPosition;
    			pos.Y = -64000;
    			_frz.ScrollPosition = pos;
    
    			// update everything right away
    			_main.Update();
    			_frz.Update();
    		}
    
    		// make normal and scrollable areas look different
    		// (when painting and when editing)
    		private void _frz_OwnerDrawCell(object sender, C1.Win.C1FlexGrid.OwnerDrawCellEventArgs e)
    		{
    			if (e.Style.BackColor == _frz.Styles.Normal.BackColor)
    			{
    				e.Graphics.FillRectangle(Brushes.Beige, e.Bounds);
    				e.DrawCell(DrawCellFlags.Border | DrawCellFlags.Content);
    			}
    		}
    		private void _frz_SetupEditor(object sender, C1.Win.C1FlexGrid.RowColEventArgs e)
    		{
    			_frz.BackColor = Color.Beige;
    		}
    
    		// adjust layout after resizing the main grid (our container)
    		private void _main_Resize(object sender, System.EventArgs e)
    		{
    			AdjustLayout();
    		}
    
    		// synchronize scrolling
    		private void _main_AfterScroll(object sender, C1.Win.C1FlexGrid.RangeEventArgs e)
    		{
    			SynchScrollPosition(false);
    		}
    		private void _frz_AfterScroll(object sender, C1.Win.C1FlexGrid.RangeEventArgs e)
    		{
    			// if the frozen grid has the focus and the user selects non-frozen
    			// cells, scroll main grid up.
    			if (_frz.Focused)
    			{
    				int row = Math.Min(_frz.Row, _frz.RowSel);
    				int bot = _main.Rows[row].Bottom + _main.ScrollPosition.Y;
    				if (bot > Top)
    				{
    					// unless this is a mouse selection, give focus to main grid
    					if (!_frz.Capture) _main.Focus();
    					_main.TopRow = _main.Row;
    				}
    			}
    			SynchScrollPosition(true);
    		}
    
    		// scroll while selecting
    		// if the user extends the selection down on the main grid, scroll it down.
    		private void _main_SelChange(object sender, System.EventArgs e)
    		{
    			// only when the main grid has the focus!
    			if (!_main.Focused) return;
    
    			// calculate selection bottom (accounting for scrolling)
    			int row = Math.Max(_main.Row, _main.RowSel);
    			int bot = _main.Rows[row].Bottom + _main.ScrollPosition.Y;
    
    			// try scrolling if past the bottom of the frozen area
    			if (bot > Top) _main.TopRow++;
    		}
    
    		// adjust layout after massive changes (resize rows/cols, sort, etc)
    		private void _main_GridChanged(object sender, C1.Win.C1FlexGrid.GridChangedEventArgs e)
    		{
    			switch (e.GridChangedType)
    			{
    				case GridChangedTypeEnum.GridChanged:
    				case GridChangedTypeEnum.LayoutChanged:
    					AdjustLayout();
    					break;
    			}
    		}
    	}
    }
    

      主要是这个类.

    然后有相应的 这段代码来 进行 c1flexGrid 底部冻结

     _flex.AllowFreezing = AllowFreezingEnum.Both;

       // bind main grid to Customers table   

       Bind("select * from customers");

       // create frozen area at the bottom, with 3 rows   

     FlexFreezeBottom ffb = new FlexFreezeBottom(_flex, 3);

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  • 原文地址:https://www.cnblogs.com/wuyifu/p/2566330.html
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