• 你真的了解UIGestureRecognizer吗?


    一:首先查看一下关于UIGestureRecognizer的定义

    //当前手势状态
    typedef NS_ENUM(NSInteger, UIGestureRecognizerState) {
        //尚未识别是何种手势操作(但可能已经触发了触摸事件),默认状态
        UIGestureRecognizerStatePossible,   
        //手势已经开始,此时已经被识别,但是这个过程中可能发生变化,手势操作尚未完成
        UIGestureRecognizerStateBegan,     
        //手势状态发生改变
        UIGestureRecognizerStateChanged, 
        // 手势识别操作完成(此时已经松开手指)  
        UIGestureRecognizerStateEnded, 
        //手势被取消,恢复到默认状态   
        UIGestureRecognizerStateCancelled, 
        //手势识别失败,恢复到默认状态
        UIGestureRecognizerStateFailed,    
        //手势识别完成,同end
        UIGestureRecognizerStateRecognized = UIGestureRecognizerStateEnded 
    };
    
    NS_CLASS_AVAILABLE_IOS(3_2) @interface UIGestureRecognizer : NSObject
    
    //创建一个手势对象并添加触发事件
    - (instancetype)initWithTarget:(nullable id)target action:(nullable SEL)action NS_DESIGNATED_INITIALIZER; 
    //给一个手势对象添加监听事件
    - (void)addTarget:(id)target action:(SEL)action;   
    //移除一个手势的监听事件
    - (void)removeTarget:(nullable id)target action:(nullable SEL)action; 
    //获取当前手势状态
    @property(nonatomic,readonly) UIGestureRecognizerState state;  
    //委托
    @property(nullable,nonatomic,weak) id <UIGestureRecognizerDelegate> delegate; 
    //手势识别是否可用
    @property(nonatomic, getter=isEnabled) BOOL enabled;  
    //获取手势触摸的View视图 只读
    @property(nullable, nonatomic,readonly) UIView *view;         
    //是否取消触摸控件的响应
    默认为YES,这种情况下当手势识别器识别到触摸之后,会发送touchesCancelled给触摸到的控件以取消控件view对touch的响应,这个时候只有手势识别器响应touch,当设置成NO时,手势识别器识别到触摸之后不会发送touchesCancelled给控件,这个时候手势识别器和控件view均响应touch。
    注意:手势识别和触摸事件是同时存在的,只是因为touchesCancelled导致触摸事件失效、
    @property(nonatomic) BOOL cancelsTouchesInView; 
          
    //是否延迟发送触摸事件给触摸到的控件
    默认是NO,这种情况下当发生一个触摸时,手势识别器先捕捉到到触摸,然后发给触摸到的控件,两者各自做出响应。如果设置为YES,手势识别器在识别的过程中(注意是识别过程),不会将触摸发给触摸到的控件,即控件不会有任何触摸事件。只有在识别失败之后才会将触摸事件发给触摸到的控件,这种情况下控件view的响应会延迟约0.15ms。
    @property(nonatomic) BOOL delaysTouchesBegan;     
      
    //如果触摸识别失败是否立即结束本次手势识别的触摸事件
    @property(nonatomic) BOOL delaysTouchesEnded;        
    
    //指定一个手势需要另一个手势执行失败才会执行,同时触发多个手势使用其中一个手势的解决办法
    有时手势是相关联的,如单机和双击,点击和长按,点下去瞬间可能只会识别到单击无法识别其他,该方法可以指定某一个 手势,即便自己已经满足条件了,也不会立刻触发,会等到该指定的手势确定失败之后才触发
    - (void)requireGestureRecognizerToFail:(UIGestureRecognizer *)otherGestureRecognizer;
    
    //获取当前触摸在指定视图上的点
    - (CGPoint)locationInView:(nullable UIView*)view;                               
    
    //获取触摸手指数
    - (NSUInteger)numberOfTouches;                                         
    
    //多指触摸的触摸点相对于指定视图的位置
    - (CGPoint)locationOfTouch:(NSUInteger)touchIndex inView:(nullable UIView*)view; 
    
    @end

    UIGestureRecognizer是一个抽象类,定义了所有手势的基本行为,使用它的子类才能处理具体的手势

    知识点1:关于UIGestureRecognizer的子类如下(下面这些才是我们平常会直接运用到的类):

    UITapGestureRecognizer(轻触,点按)
    UILongPressGestureRecognizer(长按)
    UISwipeGestureRecognizer(轻扫手势)
    UIRotationGestureRecognizer(旋转手势)
    UIPanGestureRecognizer(拖拽手势)
    UIPinchGestureRecognizer(捏合手势,缩放用)

    实例如下:

    //拖拽手势
    UIPanGestureRecognizer *pan = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(pan:)];
    [tagButton addGestureRecognizer:pan];
    
    
    - (void)pan:(UIPanGestureRecognizer *)pan
    {
                 
    }
    //给视图增加点击动作
    
    UITapGestureRecognizer *tap = [[UITapGestureRecognizer alloc]initWithTarget:self action:@selector(tapHandle:)];
    [self.view addGestureRecognizer:tap];
    
    
    -(void)tapHandle:(UITapGestureRecognizer*)tap
    {
        
    }

    二:关于UIGestureRecognizerDelegate代理的内容

    @protocol UIGestureRecognizerDelegate <NSObject>
    @optional
    
    //开始进行手势识别时调用的方法,返回NO则结束识别,不再触发手势,用处:可以在控件指定的位置使用手势识别
    - (BOOL)gestureRecognizerShouldBegin:(UIGestureRecognizer *)gestureRecognizer;
    
    //是否支持多手势触发,返回YES,则可以多个手势一起触发方法,返回NO则为互斥
    是否允许多个手势识别器共同识别,一个控件的手势识别后是否阻断手势识别继续向下传播,默认返回NO;如果为YES,响应者链上层对象触发手势识别后,如果下层对象也添加了手势并成功识别也会继续执行,否则上层对象识别后则不再继续传播
    - (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer;
    
    // 这个方法返回YES,第一个手势和第二个互斥时,第一个会失效
    - (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRequireFailureOfGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer NS_AVAILABLE_IOS(7_0);
    
    //这个方法返回YES,第一个和第二个互斥时,第二个会失效
    - (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldBeRequiredToFailByGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer NS_AVAILABLE_IOS(7_0);
    
    //手指触摸屏幕后回调的方法,返回NO则不再进行手势识别,方法触发等
    此方法在window对象在有触摸事件发生时,调用gesture recognizer的touchesBegan:withEvent:方法之前调用,如果返回NO,则gesture recognizer不会看到此触摸事件。(默认情况下为YES)
    - (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldReceiveTouch:(UITouch *)touch;
    
    @end

    知识点1:

    //是否同时支持多种手势
    - (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer{
      return YES;
    }
    
    //是否允许开始点击
    - (BOOL)gestureRecognizerShouldBegin:(UIGestureRecognizer *)gestureRecognizer{
    return YES;
    }
    //设置点击的范围
    - (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldReceiveTouch:(UITouch *)touch{
    //获取当前的触摸点
      CGPoint curp = [touch locationInView:self.imageView];
      if (curp.x <= self.imageView.bounds.size.width*0.5) {
          return NO;
      }else{
    
          return YES;
      }
    }

    知识点2UITapGestureRecognizer和UIButton的点击事件冲突的解决办法

    - (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldReceiveTouch:(UITouch *)touch{    
    if ([touch.view isKindOfClass:[UIButton class]])    { 
           return NO;    }   
           return YES;
    }

    三:关于UIGestureRecognizer的子类知识

    1:UITapGestureRecognizer(轻触,点按)

    NS_CLASS_AVAILABLE_IOS(3_2) @interface UITapGestureRecognizer : UIGestureRecognizer
    
    //设置能识别到手势的最少的轻触次数(默认为1)
    @property (nonatomic) NSUInteger  numberOfTapsRequired;     
    //设置能识别到手势的最少的手指的个数(默认为1) 
    @property (nonatomic) NSUInteger  numberOfTouchesRequired;  
    @end

    知识点1:实例代码如下

    // 创建一个手势对象
    UITapGestureRecognizer *tap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(tapAction:)];
    // 设置能识别到手势的最少的轻触次数
    tap.numberOfTapsRequired = 3;
    // 设置能识别到手势的最少的手指的个数
    tap.numberOfTouchesRequired = 2;
    //把手势对象添加到对应的控件中
    [self.imgView addGestureRecognizer:tap];

    2:UILongPressGestureRecognizer(长按手势)

    NS_CLASS_AVAILABLE_IOS(3_2) @interface UILongPressGestureRecognizer : UIGestureRecognizer
    //设置能识别到手势的最少的轻触次数(默认为1)
    @property (nonatomic) NSUInteger numberOfTapsRequired;     
    //设置能识别到手势的最少的手指的个数(默认为1) 
    @property (nonatomic) NSUInteger numberOfTouchesRequired;   
    //设置能识别到长按手势的最短的长按时间,单位:秒,默认为0.5
    @property (nonatomic) CFTimeInterval minimumPressDuration; 
    //设置长按时允许移动的最大距离,单位:像素,默认为10像素
    @property (nonatomic) CGFloat allowableMovement;           
    
    @end

    知识点1:实例代码如下

    UILongPressGestureRecognizer *longPress = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:@selector(longPressAction:)];
    // 设置能识别到长按手势的最小的长按时间
    longPress.minimumPressDuration = 0.5;
    // "容错的范围"
    longPress.allowableMovement  = 10;
    // 把长按手势添加到对应的控件中
    [self.imgView addGestureRecognizer:longPress];

    3:UISwipeGestureRecognizer(轻扫手势)

    typedef NS_OPTIONS(NSUInteger, UISwipeGestureRecognizerDirection) {
        UISwipeGestureRecognizerDirectionRight = 1 << 0,  //向右滑
        UISwipeGestureRecognizerDirectionLeft  = 1 << 1,  //向左滑
        UISwipeGestureRecognizerDirectionUp    = 1 << 2,  //向上滑
        UISwipeGestureRecognizerDirectionDown  = 1 << 3  //向下滑
    };
    
    NS_CLASS_AVAILABLE_IOS(3_2) @interface UISwipeGestureRecognizer : UIGestureRecognizer 
    //最少触摸手指个数,默认为1
    @property(nonatomic) NSUInteger                        numberOfTouchesRequired; 
    //设置轻扫手势支持的方向,默认为向右滑
    @property(nonatomic) UISwipeGestureRecognizerDirection direction;               
    
    @end

    知识点1:实例代码如下

    UISwipeGestureRecognizer *swipeLeft = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(swipeAction:)];
    swipeLeft.direction = UISwipeGestureRecognizerDirectionLeft;
    [self.imgView addGestureRecognizer:swipeLeft];

    4:UIRotationGestureRecognizer(旋转手势)

    NS_CLASS_AVAILABLE_IOS(3_2) @interface UIRotationGestureRecognizer : UIGestureRecognizer
    //旋转的角度
    @property (nonatomic)          CGFloat rotation;  
    //旋转速度,单位:度/秒、         
    @property (nonatomic,readonly) CGFloat velocity;           
    
    @end

    知识点1:实例代码如下

    //为图片框添加一个旋转手势
    UIRotationGestureRecognizer *rotation = [[UIRotationGestureRecognizer alloc] initWithTarget:self action:@selector(rotateAction:)];rotation.delegate = self;
    [self.imgView addGestureRecognizer:rotation];
    
    
    // 旋转手势的监听方法
    - (void)rotateAction:(UIRotationGestureRecognizer *)recognizer {
    // 在原来的基础上, 累加多少度
    recognizer.view.transform = CGAffineTransformRotate(recognizer.view.transform, recognizer.rotation);
    // 每次旋转完毕后将rotation的值, 恢复到0的位置.recognizer.rotation = 0;
    }

    5:UIPanGestureRecognizer(拖拽手势)

    NS_CLASS_AVAILABLE_IOS(3_2) @interface UIPanGestureRecognizer : UIGestureRecognizer 
    //设置触发拖拽最少手指数,默认为1
    @property (nonatomic)          NSUInteger minimumNumberOfTouches;   
    //设置触发拖拽最多手指数,默认为 UINT_MAX 无限大
    @property (nonatomic)          NSUInteger maximumNumberOfTouches;   
    //获取当前拖拽位置
    - (CGPoint)translationInView:(nullable UIView *)view;                        
    //设置当前拖拽位置
    - (void)setTranslation:(CGPoint)translation inView:(nullable UIView *)view;
    //设置拖拽速度,单位:像素/秒
    - (CGPoint)velocityInView:(nullable UIView *)view;                          
    
    @end

    知识点1:实例代码

    UIPanGestureRecognizer *pan = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(panAction:)];
    [self.imgView addGestureRecognizer:pan];
    
    
    // 拖拽手势的监听方法
    - (void)panAction:(UIPanGestureRecognizer *)recognizer {
    // 1. 获取手指拖拽的时候, 平移的值
    CGPoint translation = [recognizer translationInView:recognizer.view];
    // 2. 让当前控件做响应的平移
    recognizer.view.transform = CGAffineTransformTranslate(recognizer.view.transform, translation.x, translation.y);
    // 3. 每次平移手势识别完毕后, 让平移的值不要累加
    [recognizer setTranslation:CGPointZero inView:recognizer.view];
    }

    6:UIPinchGestureRecognizer(捏合手势,缩放用)

    NS_CLASS_AVAILABLE_IOS(3_2) @interface UIPinchGestureRecognizer : UIGestureRecognizer 
    
    //设置缩放比例
    @property (nonatomic)          CGFloat scale;     
    //获取捏合速度,单位:缩放比/秒         
    @property (nonatomic,readonly) CGFloat velocity;            
    
    @end

    知识点1:实例代码

    UIPinchGestureRecognizer *pinch = [[UIPinchGestureRecognizer alloc] initWithTarget:self action:@selector(pinchAction:)];
    pinch.delegate = self;
    [self.imgView addGestureRecognizer:pinch];
    
    
    
    // 捏合手势监听方法
    - (void)pinchAction:(UIPinchGestureRecognizer *)recognizer {
    recognizer.view.transform = CGAffineTransformScale(recognizer.view.transform, recognizer.scale, recognizer.scale);
    recognizer.scale = 1.0;
    }
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  • 原文地址:https://www.cnblogs.com/wujy/p/5821991.html
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