关于POPDecayAnimation的介绍先引用别人写的一些内容,基本上把它的一些注意点都说明了;
Decay Animation 就是 POP 提供的另外一个非常特别的动画,他实现了一个衰减的效果。这个动画有一个重要的参数 velocity(速率),一般并不用于物体的自发动画,而是与用户的交互共生。这个和 iOS7 引入的 UIDynamic 非常相似,如果你想实现一些物理效果,这个也是非常不错的选择。
Decay 的动画没有 toValue 只有 fromValue,然后按照 velocity 来做衰减操作。如果我们想做一个刹车效果,那么应该是这样的。
POPDecayAnimation *anim = [POPDecayAnimation animWithPropertyNamed:kPOPLayerPositionX]; anim.velocity = @(100.0); anim.fromValue = @(25.0); //anim.deceleration = 0.998; anim.completionBlock = ^(POPAnimation *anim, BOOL finished) { if (finished) {NSLog(@"Stop!");}};
这个动画会使得物体从 X 坐标的点 25.0 开始按照速率 100点/s 做减速运动。 这里非常值得一提的是,velocity 也是必须和你操作的属性有相同的结构,如果你操作的是 bounds,想实现一个水滴滴到桌面的扩散效果,那么应该是 [NSValue valueWithCGRect:CGRectMake(0, 0,20.0, 20.0)]
如果 velocity 是负值,那么就会反向递减。
deceleration (负加速度) 是一个你会很少用到的值,默认是就是我们地球的 0.998,如果你开发给火星人用,那么这个值你使用 0.376 会更合适。
实例1:创建一个POPDecayAnimation动画 实现X轴运动 减慢速度的效果
//1:初始化第一个视图块 if (self.myView==nil) { self.myView=[[UIView alloc]initWithFrame:CGRectMake(0, 80, 30, 30)]; self.myView.backgroundColor=[UIColor redColor]; [self.view addSubview:self.myView]; } //创建一个POPDecayAnimation动画 实现X轴运动 减慢速度的效果 通过速率来计算运行的距离 没有toValue属性 POPDecayAnimation *anSpring = [POPDecayAnimation animationWithPropertyNamed:kPOPLayerPositionX]; anSpring.velocity = @(500); //速率 anSpring.beginTime = CACurrentMediaTime() + 1.0f; [anSpring setCompletionBlock:^(POPAnimation *prop, BOOL fint) { if (fint) { NSLog(@"myView=%@",NSStringFromCGRect(self.myView.frame)); } }]; [self.myView pop_addAnimation:anSpring forKey:@"myViewposition”];
打印出来的值为:myView={{247.00485229492188, 80}, {30, 30}},说明X轴当前已经到247左右的;
实例2:创建一个POPDecayAnimation动画 连续不停的转动
//2:初始化一个视图块 if(self.myRotationView==nil) { self.myRotationView=[[UIView alloc]initWithFrame:CGRectMake(20, 130, 30, 30)]; self.myRotationView.backgroundColor=[UIColor redColor]; [self.view addSubview:self.myRotationView]; } //创建一个POPDecayAnimation动画 连续不停的转动 [self performAnimation]; 封装的方法: -(void)performAnimation { [self.myRotationView.layer pop_removeAllAnimations]; POPDecayAnimation *anRotaion=[POPDecayAnimation animation]; anRotaion.property=[POPAnimatableProperty propertyWithName:kPOPLayerRotation]; if (self.animated) { anRotaion.velocity = @(-150); }else{ anRotaion.velocity = @(150); anRotaion.fromValue = @(25.0); } self.animated = !self.animated; anRotaion.completionBlock = ^(POPAnimation *anim, BOOL finished) { if (finished) { [self performAnimation]; } }; [self.myRotationView.layer pop_addAnimation:anRotaion forKey:@"myRotationView"]; }
注意像常量kPOPLayerRotation它是作用在层上,所以我们在使用时要把它加载到相应视图的layer上面;
实例3:实现一个拖动视图运行,将拖动结束后它有减速的效果,当点击视图时它将停所有的动画效果;在减速动画结束后会有一个判断,当前视图的位置是否是触在屏壁,若有则反弹;
#import "DecayViewController.h" #import <POP.h> @interface DecayViewController() <POPAnimationDelegate> @property(nonatomic) UIControl *dragView; - (void)addDragView; - (void)touchDown:(UIControl *)sender; - (void)handlePan:(UIPanGestureRecognizer *)recognizer; @end @implementation DecayViewController - (void)viewDidLoad { [super viewDidLoad]; self.view.backgroundColor = [UIColor whiteColor]; [self addDragView]; } #pragma mark - POPAnimationDelegate - (void)pop_animationDidApply:(POPDecayAnimation *)anim { //判断是否触屏壁 BOOL isDragViewOutsideOfSuperView = !CGRectContainsRect(self.view.frame, self.dragView.frame); if (isDragViewOutsideOfSuperView) { CGPoint currentVelocity = [anim.velocity CGPointValue]; CGPoint velocity = CGPointMake(currentVelocity.x, -currentVelocity.y); POPSpringAnimation *positionAnimation = [POPSpringAnimation animationWithPropertyNamed:kPOPLayerPosition]; positionAnimation.velocity = [NSValue valueWithCGPoint:velocity]; positionAnimation.toValue = [NSValue valueWithCGPoint:self.view.center]; [self.dragView.layer pop_addAnimation:positionAnimation forKey:@"layerPositionAnimation"]; } } #pragma mark - Private Instance methods - (void)addDragView { //拖动 UIPanGestureRecognizer *recognizer = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(handlePan:)]; self.dragView = [[UIControl alloc] initWithFrame:CGRectMake(0, 0, 100, 100)]; self.dragView.center = self.view.center; self.dragView.layer.cornerRadius = CGRectGetWidth(self.dragView.bounds)/2; self.dragView.backgroundColor = [UIColor redColor]; [self.dragView addTarget:self action:@selector(touchDown:) forControlEvents:UIControlEventTouchDown]; [self.dragView addGestureRecognizer:recognizer]; [self.view addSubview:self.dragView]; } //点击时将停所有的动画效果 - (void)touchDown:(UIControl *)sender { [sender.layer pop_removeAllAnimations]; } - (void)handlePan:(UIPanGestureRecognizer *)recognizer { CGPoint translation = [recognizer translationInView:self.view]; recognizer.view.center = CGPointMake(recognizer.view.center.x + translation.x, recognizer.view.center.y + translation.y); [recognizer setTranslation:CGPointMake(0, 0) inView:self.view]; //手势结束 if(recognizer.state == UIGestureRecognizerStateEnded) { CGPoint velocity = [recognizer velocityInView:self.view]; POPDecayAnimation *positionAnimation = [POPDecayAnimation animationWithPropertyNamed:kPOPLayerPosition]; positionAnimation.delegate = self; positionAnimation.velocity = [NSValue valueWithCGPoint:velocity]; [recognizer.view.layer pop_addAnimation:positionAnimation forKey:@"layerPositionAnimation"]; } } @end
实例中还动用到了POPAnimationDelegate
<POPAnimatorDelegate> - (void)pop_animationDidStart:(POPAnimation *)anim; - (void)pop_animationDidStop:(POPAnimation *)anim finished:(BOOL)finished; - (void)pop_animationDidReachToValue:(POPAnimation *)anim; - (void)pop_animationDidApply:(POPAnimation *)anim;
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