foreach http://blog.csdn.net/byondocean/article/details/6871881
yield http://www.cnblogs.com/CareySon/archive/2009/12/16/1625469.html
unity切换摄像机(两个摄像机都要绑定)
using UnityEngine; using System.Collections; public class test2 : MonoBehaviour { public GameObject Maincamel; //// 通过在可视化界面中拖拽赋值 public GameObject Nextcamel; // Use this for initialization void Start () { } // Update is called once per frame void Update () { if (Input.GetKeyUp(KeyCode.Alpha1)) { AllCamelFalse(); Maincamel.SetActive(true); /// // SetActive 属性置为false之后对象绑定的脚本也讲不执行 } if (Input.GetKeyUp(KeyCode.Alpha2)) { AllCamelFalse(); Nextcamel.SetActive(true); } } void AllCamelFalse() { Maincamel.SetActive(false); Nextcamel.SetActive(false); } }
防止长武器与墙壁 重叠 http://www.mycmessia.com/2016/06/27/%E7%AC%AC%E4%B8%80%E4%BA%BA%E7%A7%B0%E5%B0%84%E5%87%BB%E6%B8%B8%E6%88%8F%E5%A6%82%E4%BD%95%E9%98%B2%E6%AD%A2%E8%B7%9D%E7%A6%BB%E8%BF%87%E8%BF%91%E6%97%B6%E6%AD%A6%E5%99%A8%E5%92%8C%E5%A2%99%E9%87%8D/
关于unity摄像机的一些使用 http://www.cfanz.cn/index.php?c=article&a=read&id=72433
使用UGUI做列表 http://www.cnblogs.com/neverdie/p/unity_ui_framework.html
http://blog.csdn.net/byondocean/article/details/6871881
iTween http://www.xuanyusong.com/archives/2052 需要下载该插件先
http://www.cnblogs.com/clar/p/5692062.html unity常用事件
GetCompent http://blog.csdn.net/kaixindragon/article/details/44776451
http://www.ceeger.com/Script/GameObject/GameObject.GetComponent.html
Instantiate实例化出的对象是Object类型,需要强制转换一下,as强制把前面的东西转换成后面的
U3D】Unity3D的脚本-script入门 http://blog.163.com/shininglore@126/blog/static/961841802013412101454833/
//获取目标位置 mTarget = transform.position; //获取屏幕坐标 mScreen = Camera.main.WorldToScreenPoint(mTarget); //将屏幕坐标转化为GUI坐标 mPoint = new Vector2(mScreen.x, Screen.height - mScreen.y);
//炫酷的字体 GUIStyle frontStyle = new GUIStyle(); List<Transform> Body = new List<Transform>();//Transform的表
//保证目标在摄像机前方 if (mScreen.z > 0) { //GUI.color = Color.blue; //内部使用GUI坐标进行绘制 frontStyle.fontSize = 40; frontStyle.normal.background = null;//设置背景填充 frontStyle.normal.textColor = new Color(100, 0, 128);//设置字体颜色 GUI.Label(new Rect(30, 0, ContentWidth, ContentHeight), "分数为" + Value.ToString(), frontStyle); // mPoint.x,mPoint.y }