• Uuuuuunity


    foreach http://blog.csdn.net/byondocean/article/details/6871881

    yield  http://www.cnblogs.com/CareySon/archive/2009/12/16/1625469.html

    unity切换摄像机(两个摄像机都要绑定)

    using UnityEngine;
    using System.Collections;
    
    public class test2 : MonoBehaviour {
        public GameObject Maincamel;          //// 通过在可视化界面中拖拽赋值
        public GameObject Nextcamel;
        // Use this for initialization
        void Start () {
           
        }
    
        // Update is called once per frame
        void Update () {
            if (Input.GetKeyUp(KeyCode.Alpha1))
            {
                AllCamelFalse();
                Maincamel.SetActive(true);  /// // SetActive 属性置为false之后对象绑定的脚本也讲不执行
            }
            if (Input.GetKeyUp(KeyCode.Alpha2))
            {
                AllCamelFalse();
                Nextcamel.SetActive(true);
            }
            
        }
        void AllCamelFalse()
        {
            Maincamel.SetActive(false);
            Nextcamel.SetActive(false);
        }
    }

    防止长武器与墙壁 重叠   http://www.mycmessia.com/2016/06/27/%E7%AC%AC%E4%B8%80%E4%BA%BA%E7%A7%B0%E5%B0%84%E5%87%BB%E6%B8%B8%E6%88%8F%E5%A6%82%E4%BD%95%E9%98%B2%E6%AD%A2%E8%B7%9D%E7%A6%BB%E8%BF%87%E8%BF%91%E6%97%B6%E6%AD%A6%E5%99%A8%E5%92%8C%E5%A2%99%E9%87%8D/

    关于unity摄像机的一些使用  http://www.cfanz.cn/index.php?c=article&a=read&id=72433

    使用UGUI做列表 http://www.cnblogs.com/neverdie/p/unity_ui_framework.html

      

    http://blog.csdn.net/byondocean/article/details/6871881

    iTween  http://www.xuanyusong.com/archives/2052   需要下载该插件先

    http://www.cnblogs.com/clar/p/5692062.html  unity常用事件

    GetCompent     http://blog.csdn.net/kaixindragon/article/details/44776451

                            http://www.ceeger.com/Script/GameObject/GameObject.GetComponent.html

    Instantiate实例化出的对象是Object类型,需要强制转换一下,as强制把前面的东西转换成后面的

    U3D】Unity3D的脚本-script入门   http://blog.163.com/shininglore@126/blog/static/961841802013412101454833/

     //获取目标位置
            mTarget = transform.position;
            //获取屏幕坐标
            mScreen = Camera.main.WorldToScreenPoint(mTarget);
            //将屏幕坐标转化为GUI坐标
            mPoint = new Vector2(mScreen.x, Screen.height - mScreen.y);
     //炫酷的字体
        GUIStyle frontStyle = new GUIStyle();
    List<Transform> Body = new List<Transform>();//Transform的表
    //保证目标在摄像机前方
            if (mScreen.z > 0)
            {
                //GUI.color = Color.blue;
                //内部使用GUI坐标进行绘制
                frontStyle.fontSize = 40;
                frontStyle.normal.background = null;//设置背景填充
                frontStyle.normal.textColor = new Color(100, 0, 128);//设置字体颜色
                GUI.Label(new Rect(30, 0, ContentWidth, ContentHeight), "分数为" + Value.ToString(), frontStyle);
                //                  mPoint.x,mPoint.y
            }
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  • 原文地址:https://www.cnblogs.com/wshyj/p/6512759.html
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