• Flex自定义组件开发


    一般情况下需要组件重写都是由于以下2个原因: 
    1、在FLEX已有组件无法满足业务需求,或是需要更改其可视化外观等特性时,直接进行继承扩展。 
    2、为了模块化设计或进一步重用,需要对FLEX组件进行组合。 
    而Flex组件开发有2种方式: AS方式和MXML方式。对于上述第一个原因我一般采用AS方式,通过继承 UIComponent来开发,而针对原因2我一般使用的是 MXML方式。本文主要讲的是AS开发方式。 
    重写一个组件依次调用的方法 : 
    1)Constructor构造方法,初始化属性,默认值 在这个方法中使用最好。 
    2)createChildren() 创建子对象,在组件中添加子对象。是使用addChild方法添加子对象  
    3)commitProperties 用在处理属性值和更新。(多个属性值更新后统一处理入口和单值多次修改后处理入口)  
    4)measure()设置组件的默认大小(以便Flex布局管理器能正确知道该组件的大小,给其分配适当空间)  
    5)updateDisplayList()用来重绘组件,子对象布局逻辑等  
    我们通过这样一个例子来讲解。

     
    首先是 Constructor方法:

    public function MultilayerHorizontalBarChart()
    {super();
    }

    由于该例不需要在构造初始化属性(一般简单数据类型在定义的时候就已经赋值),所以构造方法没内容;

    接着是 createChildren方法:

      
      override protected function createChildren():void
    {super.createChildren();
    if (_mXis == null)
    {
    _mXis = new Group();
    addChild(_mXis);
    }
    if (_mYis == null)
    {    
    _mYis = new Group();
    addChild(_mYis);
    } 
    if (_mHBarIDLable == null )
    {
    _mHBarIDLable = new Group();
    addChild(_mHBarIDLable);
    }
    if (_gridLines == null)
    {
    _gridLines = new Group();
    addChild(_gridLines);
    }
    if (_mMainHDraw == null)
    {    
    _mMainHDraw = new Group();
    addChild(_mMainHDraw);    
    } 
    if (_mEventGroup == null){
    _mEventGroup = new Group();
    addChild(_mEventGroup);            
     
    _mEventGroup.addEventListener(MouseEvent.MOUSE_OUT, deleDataHandler);
    _mEventGroup.addEventListener(MouseEvent.MOUSE_MOVE,showDataHandler);
    
    } 
    if (mFloatIsShow)
    {
    if (floatDataPanel == null)
    {
    floatDataPanel = new BorderContainer();
    floatInerPanel = new BorderContainer();
    floatDataPanel.setStyle("cornerRadius",15);
    floatInerPanel.setStyle("cornerRadius",15);
    var vs:SolidColor = new SolidColor();
    vs.color = 0x6A726B;
    vs.alpha = 0.3;
    floatDataPanel.backgroundFill = vs;
    floatDataPanel.visible = false;
    _mEventGroup.addElement(floatDataPanel);
    }
    }
    }
    这里涉及到组件 子对象的划分,本例子中,具有的子对象有 _mXis X轴容器对象,_mYis Y轴容器对象, _mHBarIDLable 柱子标签容器对象(最上方月份提示那个), _gridLines 网格容器对象, _mMainHDraw 主画布对象(用来画柱状图的容器), _mEventGroup 鼠标事件监听容器对象, floatDataPanel、 floatInerPanel 是显示数据的浮动框容器对象 。在该方法里我们初始化这些子对象并把他们添加到组件容器中。
    
    接下来是 commitProperties 用在处理属性值和更新,本例子中这些事情都在updateDisplayList处理,重点掌握 updateDisplayList方法的重写。
    
    接着是 measure方法的重写(本例中,重绘的时候都会重新调整自对象的位置和大小,所以该方法的重写也可以省略):
    
        override protected function measure():void
            {super.measure();
                measuredMinHeight = measuredHeight = DEFAULT_HEIGHT;
                measuredMinWidth = measuredWidth = DEFAULT_WIDTH;
            }
    接下来是本例的重头戏, updateDisplayList方法的重写:
    
        override protected function updateDisplayList(unscaledWidth:Number, unscaledHeight:Number):void
    {if (_isReflash)
    {
    super.updateDisplayList(unscaledWidth, unscaledHeight);
    if (dataProvider == null)
    {
    return;
    }
    for (var i:int = 0; i < dataProvider.ColumnName.length; i++)
    {    
    //如果存在空数据就设定标识退出循环
    if (null == dataProvider.Data[dataProvider.ColumnName[i]])
    {
    _checkData = false;
    break;
    }
    }
    if (_checkData)
    {
    drawLayouts(unscaledWidth,unscaledHeight);
    drawXAxis();
    drawYAxis();
    drawGrid();
    legendHBarLine();
    drawHBar();            
    }
    _isReflash = false;
    }
    }
    该方法中,先对数据源进行检验,只有但数据源不为空并且是新的数据源才进行重绘,否则不作处理。重绘做的事情主要是: drawLayouts(unscaledWidth,unscaledHeight)子对象布局,子对象位置和大小的确定; drawXAxis()重绘X轴容器自对象; drawYAxis()重绘Y轴容器子对象;legendHBarLine()重绘数据标签提示自对象; drawGrid()、 drawHBar()主画布区域子对象重绘,画网格和柱状图; 
    
      drawLayouts方法:    
    
        protected function drawLayouts(pW:Number, pH:Number):void
    {this._mXis.setActualSize(pW - this.mYAxisWidth, this.mXAxisHeight);
    _mXis.move(this.mYAxisWidth, pH - this.mXAxisHeight);
    this._mYis.setActualSize(this.mYAxisWidth, pH - this.mXAxisHeight - this.mHBarIDLableHeight);
    this._mYis.move(0,this.mHBarIDLableHeight);
    
    //X轴标签位置
    this._mHBarIDLable.setActualSize(pW - this.mYAxisWidth, this.mHBarIDLableHeight);
    this._mHBarIDLable.move(this.mYAxisWidth, -10);
    
    this._gridLines.setActualSize(pW - this.mYAxisWidth, pH - this.mXAxisHeight - this.mHBarIDLableHeight);
    this._gridLines.move(this.mYAxisWidth, this.mHBarIDLableHeight);
    
    this._mMainHDraw.setActualSize(pW - this.mYAxisWidth, pH - this.mXAxisHeight - this.mHBarIDLableHeight);
    this._mMainHDraw.move(this.mYAxisWidth, this.mHBarIDLableHeight);
    
    this._mEventGroup.setActualSize(pW - this.mYAxisWidth,  pH - this.mXAxisHeight - this.mHBarIDLableHeight);
    this._mEventGroup.move(this.mYAxisWidth, this.mHBarIDLableHeight);
    }
    确定各子对象的宽高和x,y坐标,对整个组件容器区域进行划分。
    
    drawXAxis方法:
    
        protected function drawXAxis():void
    {var _mXMaxValue:Number =100;
    // TODO Auto Generated method stub
    
    var vGroup:Group = this._mXis;
    var vG:Graphics = vGroup.graphics;
    
    vGroup.removeAllElements();
    vG.clear();
    vG.lineStyle(1, 0x000000,0.8);
    vG.moveTo(0, 0);
    vG.lineTo(vGroup.width,0);
    _mXCachedTicks = new Vector.<Number>();
    _mXCacheValueTicks = new Vector.<Number>();
    //将X轴分成xbisectNum等份 默认为10
    var vCount:int = xBisectNum;
    var vGap:Number = vGroup.width / vCount;
    var vGapValue:Number = _mXMaxValue / vCount;
    var vNum:Number;
    var vX:Number
    for(var i:int=0; i <= vCount; i++){
    vX = i * vGap;
    vG.moveTo(vX, 0);
    vG.lineTo(vX,6);
    _mXCachedTicks.push(vX);
    
    var vTextField:Text = new Text();
    vNum = i*vGapValue;
    vTextField.text = vNum.toString() + "%";
    var vTlm:TextLineMetrics = measureText(vTextField.text);
    vTextField.move( vX - vTlm.width / 2, 10);
    vGroup.addElement(vTextField);
    }
    vGroup = null;
    vG = null;
    }
    画坐标轴并添加上刻度值数据标签。
    
    drawYAxis方法:
    
        protected function drawYAxis():void
    {var vGroup:Group = this._mYis;
    var vG:Graphics = vGroup.graphics;
    vGroup.removeAllElements();
    vG.clear();
    vG.lineStyle(1, 0x000000,0.8);
    vG.moveTo(vGroup.width, 0);
    vG.lineTo(vGroup.width, vGroup.height);
    _mYCachedTicks = new Vector.<Number>();
    //Y轴数据的个数
    var vCount:int = this.dataProvider.RowCount;
    var vGap:Number = vGroup.height / vCount;
    //存储Y轴刻度高度,供之后画图使用
    this._mYGap = vGap;
    
    vG.moveTo(vGroup.width - 6, 0);
    vG.lineTo(vGroup.width, 0);
    
    for (var i:int = 0; i <= vCount; i++) {
    var vY:Number = (i) * vGap;
    vG.moveTo(vGroup.width-6, vY);
    vG.lineTo(vGroup.width, vY);
    _mYCachedTicks.push(vY);
    var vTextField:Label = new Label();
    if (i < vCount) 
    {
    //把Y轴的显示的标签加上
    vTextField.text = this.dataProvider.Data[categoryField][i];
    var vTlm:TextLineMetrics = measureText(vTextField.text);
    vTextField.move(vGroup.width - vTlm.width - 20, vY + vGap/2 - vTlm.height / 2);
    vGroup.addElement(vTextField);
    }
    }
    vGroup = null;
    vG = null;
    }
    画Y轴坐标轴并添加数据指标标签。
    
    legendHBarLine方法:
    
        protected function legendHBarLine():void
    {var vGroup:Group = this._mHBarIDLable;
    var vIDLableLen:Number = vGroup.width/this._mHBarCenNum;
    var vGap:Number = vIDLableLen / 6;
    var vHLineLen:Number = vGap*0.6;
    
    var vHY:Number = vGroup.height /2;
    var vG:Graphics =vGroup.graphics;
    _mHBarIDLable.removeAllElements();
    vG.clear();
    var vLBuffef:Number = 0;
    for(var i:int=0; i < this._mHBarCenNum; i++)
    {
    var vName:Label = new Label(); 
    vG.lineStyle(0.2, this.mHBarColorArray[i%this.mHBarColorArray.length]);            //对颜色数组取余可防止颜色数组不足时index越界
    vG.beginFill(mHBarColorArray[i]);
    vG.drawRect(vLBuffef,vHY,vHLineLen,vHLineLen);
    vG.endFill();
    vName.text = this.dataProvider.ColumnName[i+1];
    vName.x = vLBuffef + vHLineLen;
    vName.y = vHY/2;
    _mHBarIDLable.addElement(vName);
    vLBuffef += vIDLableLen;
    }
    vGroup = null;
    vG = null;
    }
    容器内顶部画添加数据提示标签。
    
    drawGrid方法:
    
        protected function drawGrid():void 
    {
    var vGroup:Group = _gridLines;
    var vG:Graphics = vGroup.graphics;
    vG.clear();
    var vColor:uint = 0xBFBFBF;
    var vAlpha:Number = 0.3;
    vG.lineStyle(1, vColor, vAlpha);
    var vLen:Number;
    var vPoint:Point;
    var i:int;
    var pos:int;
    
    //画横线
    if (_mYCachedTicks && _mYCachedTicks.length > 0) 
    {
    vLen = vGroup.width / 10;
    var vgHeight:Number;
    for (i = 0; i < _mYCachedTicks.length - 1; i++) 
    {
    vgHeight = _mYCachedTicks[i];
    for (pos = 0; pos < vLen; pos++)
    {
    vG.moveTo(pos * 10, vgHeight);
    vG.lineTo(pos * 10 + 6, vgHeight);
    }
    }
    }
    
    //画竖线
    if (_mXCachedTicks && _mXCachedTicks.length > 0) {
    vLen = vGroup.height / 10;
    var vMax:int = _mXCachedTicks.length;
    for (i = 1; i < vMax; i++) {
    var vWidth:Number = _mXCachedTicks[i];
    for (pos = 0; pos < vLen; pos++) {
    vG.moveTo(vWidth, pos * 10);
    vG.lineTo(vWidth, pos * 10 + 6);
    }
    }
    }
    }
    画网格,虚线,这里以10个像素为单位,画6个像素点,空4个像素点也就成了虚线。
    
    drawHBar方法:
    
        protected function drawHBar():void
    {
    //矩形高度
    var vHBarHeight:Number = this._mYGap * 2 / 5;
    _mMainHDraw.removeAllElements();
    
    var vGroup:Group = this._mMainHDraw;
    vGroup.removeAllElements();
    var vG:Graphics = vGroup.graphics;
    vG.clear();
    var vColumnNameTemp:String = null;
    //从左到右从上到下画矩形
    var columnLen:int = this.dataProvider.ColumnName.length;
    //用来存放遍历到的主要数据
    var vValue:Number = 0;
    for(var vIndex:int = 0; vIndex < this.dataProvider.RowCount; vIndex++)
    {
    //累积的矩形宽度,最长不能超过100%
    var vSumWidth:Number = 0;
    //第一个数组0放的是Y轴标签,直接略过
    for(var vColumnIndex:int = 1; vColumnIndex < columnLen; vColumnIndex++)
    {
    vColumnNameTemp = this.dataProvider.ColumnName[vColumnIndex];
    //vColumnIndex是从1开始的,跳过“yAxisData”字段,这里要减去1
    var vColor:uint = this.mHBarColorArray[(vColumnIndex-1) % this.mHBarColorArray.length];
    vValue = Number(this._mPercentData[vColumnNameTemp][vIndex]);
    if( vSumWidth>1) 
    {
    vSumWidth = 1;
    }
    vG.beginFill(vColor);    
    vG.drawRect(vSumWidth*this._mMainHDraw.width, this._mYCachedTicks[vIndex] + this._mYGap/2 - vHBarHeight/2 , 
    vValue*this._mMainHDraw.width, vHBarHeight);
    vG.endFill();        
    vSumWidth += vValue;
    }    
    }
    vGroup = null;
    vG = null;
    }
    根据数据源计算出个柱子的位置和大小并在主画布区域画出来。
    
    还有鼠标事件处理方法就不一一列出,具体看完整代码。
    
    MultilayerHorizontalBarChart.as文件:
    
    package LineChartTableTest
    {
    import DataEntity.DataTable;
    
    import flash.display.Graphics;
    import flash.events.MouseEvent;
    import flash.geom.Point;
    import flash.text.TextLineMetrics;
    import flash.utils.Dictionary;
    
    import mx.controls.Label;
    import mx.controls.Text;
    import mx.core.UIComponent;
    import mx.graphics.SolidColor;
    
    import spark.components.BorderContainer;
    import spark.components.Group;
    import spark.layouts.VerticalLayout;
    /**
     * 水平叠柱状图 
     * @author haojie.wang
     * @date 2013-4-27
     * @version 1.0
     * <b>
     *  X轴为百分比,Y轴为各指标
    
     *  这里必须注意的是categoryField的设置,dataTable的column[0]必须是_categoryField的值
     * </b>
     */
    public class MultilayerHorizontalBarChart extends UIComponent
    {
    protected static const DEFAULT_HEIGHT:Number = 300;
    protected static const DEFAULT_WIDTH:Number = 960;
    
    //===========================
    // 可通过外部属性定义从而改变控件属性start
    //===========================
    /**
     * X轴的高度 
     */
    protected var _mXAxisHeight:Number = 50;
    /**
     *  Y轴宽度
     */
    protected var _mYAxisWidth:Number = 100;
    /**
     * 等分值,把X轴设成多少等分,默认为10 
     */
    private var _xBisectNum:int = 10;
    /**
     * X轴单位
     */
    private var _mXUnit:String;
    /**
     * Y轴单位
     */
    private var _mYUnit:String;
    /**
     * 图表名称
     */
    private var _mChartName:String;
    /**
     * 是否显示悬浮框 
     */
    protected var _mFloatIsShow:Boolean = true;
    
    //===========================
    // 可通过外部属性定义从而改变控件属性end
    //===========================
    
    
    //===========================
    // 接收控件所需要的数据参数start
    //===========================    
    
    /**
     * 主要数据源 
     */
    protected var _dataProvider:DataTable;    
    /**
     * 字段参数 ,默认为“yAxisData”
     */
    protected var _categoryField:String ="yAxisData";
    
    /**
     * 颜色数组 
     */
    protected var _mHBarColorArray:Array;    
    //===========================
    // 接收控件所需要的数据参数end
    //===========================    
    
    
    //===========================
    // 控件内部使用属性,不需要外部传值start
    //===========================    
    /**
     * 每行的总和数组,统计每行各数值的和 
     */
    protected var _mRowSumArray:Array;
    /**
     * 存放DataTable里data数据的百分比格式 
     */
    protected var _mPercentData:Dictionary;
    /**
     *需要画的柱子的层数,默认为6
     */
    protected var _mHBarCenNum:int = 6;    
    /**
     * X轴度量值间隔 
     */
    protected var _mXGap:Number;  
    /**
     * Y轴度量值间隔 
     */
    protected var _mYGap:Number;  
    /**
     *  暂存X轴刻度数据
     */
    protected var _mXCachedTicks:Vector.<Number> /* 数字 */ = null;
    /**
     *  暂存X轴数据,累计刻度值
     */
    protected var _mXCacheValueTicks:Vector.<Number> /* 数字 */ = null;
    /**
     * X轴刻度相关,距离为1像素,暂时不给外部输入,无关紧要,setter和getter方法注销掉了
     */
    protected var _mPadding:Number = 1;
    /**
     * Y刻度缓存数组 
     */
    protected var _mYCachedTicks:Vector.<Number> = null;
    /**
     * Y轴的最大值 
     */
    protected var _mYMaxValue:Number;
    /**
     * 当前Y轴光标索引 
     */
    protected var _countIndexY:int = 0;        
    /**
     * 检查数据是否为空,true表示数据不为空
     */
    protected var _checkData:Boolean = true;    
    /**
     * 直方图数量 
     */
    protected var _mHBarNum:int;
    /**
     * X轴 
     */
    private var _mXis:Group;
    /**
     * Y轴 
     */
    private var _mYis:Group;
    
    /**
     * 直方图上方的数据刷新显示区域 
     */
    private var _mHBarIDLable:Group;
    /**
     * Y轴上ID标签的高度 
     */
    protected var _mHBarIDLableHeight:int = 25;
    /**
     * 网格 
     */        
    private var _gridLines:Group;
    /**
     * 主要数据显示区域 
     */
    private var _mMainHDraw:Group;
    /**
     * 事件监听层 
     */
    private var _mEventGroup:Group;
    /**
     * 是否为刷新 
     */
    protected var _isReflash:Boolean = true;
    /**
     * 浮动框外层
     */
    private var floatDataPanel:BorderContainer;
    /**
     * 浮动框内层
     */
    private var floatInerPanel:BorderContainer;
    /**
     *  浮动框内层显示的内容
     */
    private var vLabel1: Text= new Text();
    
    //===========================
    // 控件内部使用属性,不需要外部传值end
    //===========================    
    
    public function MultilayerHorizontalBarChart()
    {
    super();
    }
    
    override protected function createChildren():void
    {
    super.createChildren();
    if (_mXis == null)
    {
    _mXis = new Group();
    addChild(_mXis);
    }
    if (_mYis == null)
    {    
    _mYis = new Group();
    addChild(_mYis);
    } 
    if (_mHBarIDLable == null )
    {
    _mHBarIDLable = new Group();
    addChild(_mHBarIDLable);
    }
    if (_gridLines == null)
    {
    _gridLines = new Group();
    addChild(_gridLines);
    }
    if (_mMainHDraw == null)
    {    
    _mMainHDraw = new Group();
    addChild(_mMainHDraw);    
    } 
    if (_mEventGroup == null){
    _mEventGroup = new Group();
    addChild(_mEventGroup);
    _mEventGroup.addEventListener(MouseEvent.MOUSE_OUT, deleDataHandler);
    _mEventGroup.addEventListener(MouseEvent.MOUSE_MOVE,showDataHandler);
    } 
    if (mFloatIsShow)
    {
    if (floatDataPanel == null)
    {
    floatDataPanel = new BorderContainer();
    floatInerPanel = new BorderContainer();
    floatDataPanel.setStyle("cornerRadius",15);
    floatInerPanel.setStyle("cornerRadius",15);
    var vs:SolidColor = new SolidColor();
    vs.color = 0x6A726B;
    vs.alpha = 0.3;
    floatDataPanel.backgroundFill = vs;
    floatDataPanel.visible = false;
    _mEventGroup.addElement(floatDataPanel);
    }
    }
    }
    
    override protected function commitProperties():void
    {
    super.commitProperties();
    //显示浮动窗口
    if (mFloatIsShow)
    {
    var vsIner:SolidColor = new SolidColor();
    vsIner.color = 0x000000;
    vsIner.alpha = 0.8;
    
    var vver:VerticalLayout = new VerticalLayout();
    vver.paddingBottom = 2;
    vver.paddingLeft = 2;
    vver.paddingRight = 2;
    vver.paddingTop =2;
    
    floatDataPanel.layout = vver;
    floatInerPanel.backgroundFill = vsIner;
    floatInerPanel.setStyle("color",0xFFFFFF);
    floatInerPanel.addElement(vLabel1);        
    vLabel1.horizontalCenter = 0;
    floatDataPanel.addElement(floatInerPanel);
    floatInerPanel.move(2,2);
    floatDataPanel.setActualSize(200,vLabel1.height+50);
    floatInerPanel.setActualSize(vLabel1.width,vLabel1.height);
    }
    
    }
    override protected function measure():void
    {
    super.measure();
    measuredMinHeight = measuredHeight = DEFAULT_HEIGHT;
    measuredMinWidth = measuredWidth = DEFAULT_WIDTH;
    }
    override protected function updateDisplayList(unscaledWidth:Number, unscaledHeight:Number):void
    {
    if (_isReflash)
    {
    super.updateDisplayList(unscaledWidth, unscaledHeight);
    if (dataProvider == null)
    {
    return;
    }
    for (var i:int = 0; i < dataProvider.ColumnName.length; i++)
    {    
    //如果存在空数据就设定标识退出循环
    if (null == dataProvider.Data[dataProvider.ColumnName[i]])
    {
    _checkData = false;
    break;
    }
    }
    if (_checkData)
    {
    drawLayouts(unscaledWidth,unscaledHeight);
    drawXAxis();
    drawYAxis();
    drawGrid();
    legendHBarLine();
    drawHBar();            
    }
    _isReflash = false;
    }
    }
    
    /**
     * 安排布局
     */
    protected function drawLayouts(pW:Number, pH:Number):void
    {
    this._mXis.setActualSize(pW - this.mYAxisWidth, this.mXAxisHeight);
    _mXis.move(this.mYAxisWidth, pH - this.mXAxisHeight);
    this._mYis.setActualSize(this.mYAxisWidth, pH - this.mXAxisHeight - this.mHBarIDLableHeight);
    this._mYis.move(0,this.mHBarIDLableHeight);
    
    //X轴标签位置
    this._mHBarIDLable.setActualSize(pW - this.mYAxisWidth, this.mHBarIDLableHeight);
    this._mHBarIDLable.move(this.mYAxisWidth, -10);
    
    this._gridLines.setActualSize(pW - this.mYAxisWidth, pH - this.mXAxisHeight - this.mHBarIDLableHeight);
    this._gridLines.move(this.mYAxisWidth, this.mHBarIDLableHeight);
    
    this._mMainHDraw.setActualSize(pW - this.mYAxisWidth, pH - this.mXAxisHeight - this.mHBarIDLableHeight);
    this._mMainHDraw.move(this.mYAxisWidth, this.mHBarIDLableHeight);
    
    this._mEventGroup.setActualSize(pW - this.mYAxisWidth,  pH - this.mXAxisHeight - this.mHBarIDLableHeight);
    this._mEventGroup.move(this.mYAxisWidth, this.mHBarIDLableHeight);
    }
    
    /**
     * 画百分比X轴
     */
    protected function drawXAxis():void
    {
    var _mXMaxValue:Number =100;
    // TODO Auto Generated method stub
    
    var vGroup:Group = this._mXis;
    var vG:Graphics = vGroup.graphics;
    
    vGroup.removeAllElements();
    vG.clear();
    vG.lineStyle(1, 0x000000,0.8);
    vG.moveTo(0, 0);
    vG.lineTo(vGroup.width,0);
    _mXCachedTicks = new Vector.<Number>();
    _mXCacheValueTicks = new Vector.<Number>();
    //将X轴分成xbisectNum等份 默认为10
    var vCount:int = xBisectNum;
    var vGap:Number = vGroup.width / vCount;
    var vGapValue:Number = _mXMaxValue / vCount;
    var vNum:Number;
    var vX:Number
    for(var i:int=0; i <= vCount; i++){
    vX = i * vGap;
    vG.moveTo(vX, 0);
    vG.lineTo(vX,6);
    _mXCachedTicks.push(vX);
    
    var vTextField:Text = new Text();
    vNum = i*vGapValue;
    vTextField.text = vNum.toString() + "%";
    var vTlm:TextLineMetrics = measureText(vTextField.text);
    vTextField.move( vX - vTlm.width / 2, 10);
    vGroup.addElement(vTextField);
    }
    vGroup = null;
    vG = null;
    }
    
    /**
     * 画Y轴 
     */
    protected function drawYAxis():void
    {
    var vGroup:Group = this._mYis;
    var vG:Graphics = vGroup.graphics;
    vGroup.removeAllElements();
    vG.clear();
    vG.lineStyle(1, 0x000000,0.8);
    vG.moveTo(vGroup.width, 0);
    vG.lineTo(vGroup.width, vGroup.height);
    _mYCachedTicks = new Vector.<Number>();
    //Y轴数据的个数
    var vCount:int = this.dataProvider.RowCount;
    var vGap:Number = vGroup.height / vCount;
    //存储Y轴刻度高度,供之后画图使用
    this._mYGap = vGap;
    
    vG.moveTo(vGroup.width - 6, 0);
    vG.lineTo(vGroup.width, 0);
    
    for (var i:int = 0; i <= vCount; i++) {
    var vY:Number = (i) * vGap;
    vG.moveTo(vGroup.width-6, vY);
    vG.lineTo(vGroup.width, vY);
    _mYCachedTicks.push(vY);
    var vTextField:Label = new Label();
    if (i < vCount) 
    {
    //把Y轴的显示的标签加上
    vTextField.text = this.dataProvider.Data[categoryField][i];
    var vTlm:TextLineMetrics = measureText(vTextField.text);
    vTextField.move(vGroup.width - vTlm.width - 20, vY + vGap/2 - vTlm.height / 2);
    vGroup.addElement(vTextField);
    }
    }
    vGroup = null;
    vG = null;
    }
    
    /**
     * 画网格
     */
    protected function drawGrid():void 
    {
    var vGroup:Group = _gridLines;
    var vG:Graphics = vGroup.graphics;
    vG.clear();
    var vColor:uint = 0xBFBFBF;
    var vAlpha:Number = 0.3;
    vG.lineStyle(1, vColor, vAlpha);
    var vLen:Number;
    var vPoint:Point;
    var i:int;
    var pos:int;
    
    //画横线
    if (_mYCachedTicks && _mYCachedTicks.length > 0) 
    {
    vLen = vGroup.width / 10;
    var vgHeight:Number;
    for (i = 0; i < _mYCachedTicks.length - 1; i++) 
    {
    vgHeight = _mYCachedTicks[i];
    for (pos = 0; pos < vLen; pos++)
    {
    vG.moveTo(pos * 10, vgHeight);
    vG.lineTo(pos * 10 + 6, vgHeight);
    }
    }
    }
    
    //画竖线
    if (_mXCachedTicks && _mXCachedTicks.length > 0) {
    vLen = vGroup.height / 10;
    var vMax:int = _mXCachedTicks.length;
    for (i = 1; i < vMax; i++) {
    var vWidth:Number = _mXCachedTicks[i];
    for (pos = 0; pos < vLen; pos++) {
    vG.moveTo(vWidth, pos * 10);
    vG.lineTo(vWidth, pos * 10 + 6);
    }
    }
    }
    }
    
    /**
     * 画数据标签提示 
     */
    protected function legendHBarLine():void
    {
    var vGroup:Group = this._mHBarIDLable;
    var vIDLableLen:Number = vGroup.width/this._mHBarCenNum;
    var vGap:Number = vIDLableLen / 6;
    var vHLineLen:Number = vGap*0.6;
    
    var vHY:Number = vGroup.height /2;
    var vG:Graphics =vGroup.graphics;
    _mHBarIDLable.removeAllElements();
    vG.clear();
    var vLBuffef:Number = 0;
    for(var i:int=0; i < this._mHBarCenNum; i++)
    {
    var vName:Label = new Label(); 
    vG.lineStyle(0.2, this.mHBarColorArray[i%this.mHBarColorArray.length]);            //对颜色数组取余可防止颜色数组不足时index越界
    vG.beginFill(mHBarColorArray[i]);
    vG.drawRect(vLBuffef,vHY,vHLineLen,vHLineLen);
    vG.endFill();
    vName.text = this.dataProvider.ColumnName[i+1];
    vName.x = vLBuffef + vHLineLen;
    vName.y = vHY/2;
    _mHBarIDLable.addElement(vName);
    vLBuffef += vIDLableLen;
    }
    vGroup = null;
    vG = null;
    }
    
    /**
     * 画直方图 
     */
    protected function drawHBar():void
    {
    //矩形高度
    var vHBarHeight:Number = this._mYGap * 2 / 5;
    _mMainHDraw.removeAllElements();
    
    var vGroup:Group = this._mMainHDraw;
    vGroup.removeAllElements();
    var vG:Graphics = vGroup.graphics;
    vG.clear();
    var vColumnNameTemp:String = null;
    //从左到右从上到下画矩形
    var columnLen:int = this.dataProvider.ColumnName.length;
    //用来存放遍历到的主要数据
    var vValue:Number = 0;
    for(var vIndex:int = 0; vIndex < this.dataProvider.RowCount; vIndex++)
    {
    //累积的矩形宽度,最长不能超过100%
    var vSumWidth:Number = 0;
    //第一个数组0放的是Y轴标签,直接略过
    for(var vColumnIndex:int = 1; vColumnIndex < columnLen; vColumnIndex++)
    {
    vColumnNameTemp = this.dataProvider.ColumnName[vColumnIndex];
    //vColumnIndex是从1开始的,跳过“yAxisData”字段,这里要减去1
    var vColor:uint = this.mHBarColorArray[(vColumnIndex-1) % this.mHBarColorArray.length];
    vValue = Number(this._mPercentData[vColumnNameTemp][vIndex]);
    if( vSumWidth>1) 
    {
    vSumWidth = 1;
    }
    vG.beginFill(vColor);    
    vG.drawRect(vSumWidth*this._mMainHDraw.width, this._mYCachedTicks[vIndex] + this._mYGap/2 - vHBarHeight/2 , 
    vValue*this._mMainHDraw.width, vHBarHeight);
    vG.endFill();        
    vSumWidth += vValue;
    }    
    }
    vGroup = null;
    vG = null;
    }
    
    /**
     * 显示数据处理 
     * @param pEvent
     * 
     */
    protected function showDataHandler(pEvent:MouseEvent):void
    {
    countIndexY = int(pEvent.localY  / this._mYGap); //第几个柱子
    if (countIndexY >= this._mHBarNum) 
    {
    return;
    }
    //鼠标光标在柱子上时候,柱子高度占刻度值的1/3
    if (pEvent.localY > (countIndexY+1.5/5) * this._mYGap && pEvent.localY < (countIndexY + 3.5 / 5) * this._mYGap)
    {
    //如果显示浮动框,要设置好位置,防止出界
    if (mFloatIsShow)
    {
    //                    trace("Y:" + pEvent.localY + "X:" + pEvent.localX);
    if (pEvent.localY > this._mMainHDraw.height - floatDataPanel.height-  10 )
    {
    if (pEvent.localX >  this._mMainHDraw.width - floatDataPanel.width)
    {
    floatDataPanel.move(pEvent.localX - floatDataPanel.width, pEvent.localY -floatDataPanel.height-10);
    }
    else
    {
    floatDataPanel.move(pEvent.localX , pEvent.localY -floatDataPanel.height-10);
    }
    }
    else
    {
    if (pEvent.localX >  this._mMainHDraw.width - floatDataPanel.width)
    {
    floatDataPanel.move(pEvent.localX - floatDataPanel.width, pEvent.localY + 10);
    }
    else
    {
    floatDataPanel.move(pEvent.localX, pEvent.localY +10);
    }
    }
    updHBarLabelData(countIndexY,pEvent.localX);
    }
    }
    else
    {
    updHBarLabelData(-1,0);
    
    }
    }
    
    /**
     * 更新显示数据 
     * @param mHBarIndexY 当前是第几个柱子
     * @param pMouseX 鼠标的位置
     */
    protected function updHBarLabelData(mHBarIndexY:int, pMouseX:Number):void
    {
    if (mHBarIndexY == -1)
    {
    if(mFloatIsShow)
    {
    floatDataPanel.visible = false;
    }    
    }
    else
    {
    //防止数组越界
    if (mHBarIndexY < this.dataProvider.RowCount)
    {
    var vDataString:String = "XXX";
    var vSourceDataString:String = "XX";
    var vColumnName:String = "OO";
    var vSumNum:Number = 0;                //累计柱子各段长百分比
    var vSumNumArr:Array = new Array();                //累计柱子各段长百分比数组,用来判断光标在那段柱子上
    vSumNumArr[0] = vSumNum;
    var vIndex:int = 1;
    for each(var vItem:String in this.dataProvider.ColumnName)
    {
    //categoryField字段是Y轴标签,这里跳过
    if (categoryField != vItem)
    {
    vSumNum += this._mPercentData[vItem][mHBarIndexY];
    vSumNumArr[vIndex] = vSumNum;
    //找到对应的区间
    if (vSumNumArr[vIndex - 1] * this._mMainHDraw.width < pMouseX &&  pMouseX <= vSumNumArr[vIndex] * this._mMainHDraw.width)
    {
    vColumnName = vItem;
    vSourceDataString = this.dataProvider.Data[vItem][mHBarIndexY].toString();
    vDataString = percentDataFormatter(this._mPercentData[vItem][mHBarIndexY] * 100);
    break;
    }
    vIndex++;
    }
    
    }
    
    if (mFloatIsShow)
    {
    if (this.mChartName != null && this._mYUnit != null)
    {
    vLabel1.text = this.dataProvider.Data[categoryField][mHBarIndexY] + this._mYUnit + " "
    +vColumnName + " " + this.mChartName + " : "
    +vDataString + "(" + vSourceDataString + "/" + this._mRowSumArray[mHBarIndexY] + ")";
    }
    else
    {
    vLabel1.text = this.dataProvider.Data[categoryField][mHBarIndexY] + " : "
    +vDataString + "(" + vSourceDataString + "/" + this._mRowSumArray[mHBarIndexY] + ")";
    }
    
    vLabel1.horizontalCenter = 0;
    vLabel1.verticalCenter = 0;
    //获取鼠标所在的柱子的颜色
    var vHFloatColor:uint = this.mHBarColorArray[(this.dataProvider.ColumnName.indexOf(vColumnName)-1)%this.mHBarColorArray.length];
    changeFloatBackColor(vHFloatColor);
    floatDataPanel.visible = true;    
    }
    }
    }
    }
    
    /**
     * 
     * 鼠标移除事件
     */
    protected function deleDataHandler(pEvent:MouseEvent):void
    {
    removeEventListener(MouseEvent.MOUSE_MOVE,showDataHandler);
    if (mFloatIsShow)
    {
    floatDataPanel.visible = false;
    }    
    }
    
    /**
     * 动态改变浮动框背景
     **/
    protected function changeFloatBackColor(pColor:uint):void
    {
    var vs:SolidColor = new SolidColor();
    vs.color = pColor;
    vs.alpha = 0.8;
    floatInerPanel.backgroundFill = vs;
    }
    
    /**
     * 将传入的数值格式化为百分比形式
     * @param pNumber 要格式化的数值
     * @return  以百分比形式显示的字符串
     * 
     */        
    protected function percentDataFormatter(pNumber:Number):String 
    {
    var vNumber:Number = pNumber;
    
    return vNumber.toFixed(2) + "%";
    }
    
    //===========================
    // 属性定义的setter和getter方法start
    //===========================
    /**
     * X轴的高度 
     */
    public function get mXAxisHeight():Number
    {
    return _mXAxisHeight;
    }
    
    public function set mXAxisHeight(value:Number):void
    {
    _mXAxisHeight = value;
    }
    
    /**
     * Y轴宽度 
     * @return 
     */
    public function get mYAxisWidth():Number
    {
    return _mYAxisWidth;
    }
    
    public function set mYAxisWidth(value:Number):void
    {
    _mYAxisWidth = value;
    }
    
    /**
     * 当前光标Y轴索引 
     * @return 
     */
    public function get countIndexY():int
    {
    return _countIndexY;
    }
    
    public function set countIndexY(value:int):void
    {
    _countIndexY = value;
    }
    /**
     * 直方图上方标签的高度 
     * @return _mHBarIDLableHeight;
     */
    public function get mHBarIDLableHeight():int
    {
    return _mHBarIDLableHeight;
    }
    
    public function set mHBarIDLableHeight(value:int):void
    {
    _mHBarIDLableHeight = value;
    }
    /**
     * 数据源 
     * @return _dataProvider;
     */
    public function get dataProvider():DataTable
    {
    return _dataProvider;
    }
    public function set dataProvider(value:DataTable):void
    {
    this._dataProvider = value;
    this._mHBarNum = this.dataProvider.RowCount;
    this._mHBarCenNum = this.dataProvider.ColumnName.length -1;
    
    this._mRowSumArray = new Array(this._mHBarNum);
    var vIndex:int = 0;
    //统计个行数据的和,并把它存放进总和数组
    for (var i:int = 0; i < this.dataProvider.RowCount; i++)
    {
    var vSum:Number = 0;
    for each (var vItem:String in this.dataProvider.ColumnName)
    {
    //统计各行数据的和
    if (vItem != this.categoryField)
    {
    vSum += Number(this.dataProvider.Data[vItem][i]) ; 
    }
    }
    this._mRowSumArray[vIndex] = vSum;
    vIndex ++;
    }
    
    //把dataTable的Data数据转换成相对应的百分比
    this._mPercentData = new Dictionary();
    for each (var vItem1:String in this.dataProvider.ColumnName)
    {
    if (vItem1 != this.categoryField)
    {
    this._mPercentData[vItem1] = new Array();
    for (var j:int = 0; j < this.dataProvider.RowCount; j++)
    {
    this._mPercentData[vItem1][j] = Number(this.dataProvider.Data[vItem1][j]) / this._mRowSumArray[j];
    }
    }
    }
    
    this.invalidateDisplayList();
    }
    
    /**
     * 字段参数 默认为“yAxisData”
     * @return _categoryField;
     */
    public function get categoryField():String
    {
    return _categoryField;
    }
    
    public function set categoryField(value:String):void
    {
    _categoryField = value;
    }
    
    /**
     * 是否显示悬浮框 
     * @return _mFloatIsShow;
     */
    public function get mFloatIsShow():Boolean
    {
    return _mFloatIsShow;
    }
    
    /**
     * @private
     */
    public function set mFloatIsShow(value:Boolean):void
    {
    _mFloatIsShow = value;
    }
    /**
     * X轴单位 
     * @return _mXUnit;
     */
    public function get mXUnit():String
    {
    return _mXUnit;
    }
    /**
     * @private
     */
    public function set mXUnit(value:String):void
    {
    _mXUnit = value;
    }
    /**
     * 左边Y轴单位
     * @return _mYUnit;
     */
    public function get mYUnit():String
    {
    return _mYUnit;
    }
    /**
     * @private
     */
    public function set mYUnit(value:String):void
    {
    _mYUnit = value;
    }
    /**
     * 等分值,把X轴设成多少等分,默认为10 
     */
    public function get xBisectNum():int
    {
    return _xBisectNum;
    }
    /**
     * @private
     */
    public function set xBisectNum(value:int):void
    {
    _xBisectNum = value;
    }
    /**
     * 图标名称
     */
    public function get mChartName():String
    {
    return _mChartName;
    }
    /**
     * @private
     */
    public function set mChartName(value:String):void
    {
    _mChartName = value;
    }
    /**
     * 颜色数组 
     */
    public function get mHBarColorArray():Array
    {
    return _mHBarColorArray;
    }
    /**
     * @private
     */
    public function set mHBarColorArray(value:Array):void
    {
    _mHBarColorArray = value;
    }
    //===========================
    // 属性定义的setter和getter方法end
    //===========================
    }
    }
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  • 原文地址:https://www.cnblogs.com/wshsdlau/p/3744027.html
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