libevent实现Tcp Server基于bufferevent实现
/********************************************************
Copyright (C), 2016-2018,
FileName: main
Author: woniu201
Email: wangpengfei.201@163.com
Created: 2018/11/21
Description: 使用libevent实现TCP Server
********************************************************/
#include <iostream>
#include <string.h>
#include <event2/event.h>
#include <event2/bufferevent.h>
#include <event2/listener.h>
#ifdef _WIN32
#include <windows.h>
#include <time.h>
#include <ws2tcpip.h>
#else
#include <unistd.h>
#include <arpa/inet.h>
#endif
#pragma comment(lib, "ws2_32.lib")
#pragma comment(lib, "wsock32.lib")
#pragma comment(lib, "libevent.lib")
#pragma comment(lib, "libevent_core.lib")
#pragma comment(lib, "libevent_extras.lib")
using namespace std;
/************************************
@ Brief: 读缓冲区回调
@ Author: woniu201
@ Created: 2018/11/21
@ Return:
************************************/
void read_cb(struct bufferevent *bev, void *arg)
{
char buf[1024] = {0};
char* ip = (char*)arg;
bufferevent_read(bev, buf, sizeof(buf));
cout << "client " << ip << " say:" << buf << endl;
//写数据给客户端
const char *p = "i am server, i received your msg!" ;
bufferevent_write(bev, p, strlen(p)+1);
}
/************************************
@ Brief: 写缓冲区回调
@ Author: woniu201
@ Created: 2018/11/21
@ Return:
************************************/
void write_cb(struct bufferevent *bev, void *arg)
{
cout << "I'm 服务器,成功写数据给客户端,写缓冲回调函数被调用..." << endl;
}
/************************************
@ Brief: 事件回调
@ Author: woniu201
@ Created: 2018/11/21
@ Return:
************************************/
void event_cb(struct bufferevent *bev, short events, void *arg)
{
char* ip = (char*)arg;
if (events & BEV_EVENT_EOF)
{
cout << "connection closed:" << ip << endl;
}
else if (events & BEV_EVENT_ERROR)
{
cout << "some other error !" << endl;
}
bufferevent_free(bev);
cout << "bufferevent 资源已经被释放..." << endl;
}
/************************************
@ Brief: 监听回调
@ Author: woniu201
@ Created: 2018/11/21
@ Return:
************************************/
void cb_listener(struct evconnlistener *listener, evutil_socket_t fd, struct sockaddr *addr, int len, void *ptr)
{
struct sockaddr_in* client = (sockaddr_in*)addr ;
cout << "connect new client: " << inet_ntoa(client->sin_addr) << "::"<< ntohs(client->sin_port)<< endl;
struct event_base *base = (struct event_base*)ptr;
//添加新事件
struct bufferevent *bev;
bev = bufferevent_socket_new(base, fd, BEV_OPT_CLOSE_ON_FREE);
//给bufferevent缓冲区设置回调
bufferevent_setcb(bev, read_cb, write_cb, event_cb, inet_ntoa(client->sin_addr));
//启动 bufferevent的 读缓冲区。默认是disable 的
bufferevent_enable(bev, EV_READ);
}
int main()
{
#ifdef WIN32
WORD wVersionRequested;
WSADATA wsaData;
wVersionRequested = MAKEWORD(2, 2);
(void)WSAStartup(wVersionRequested, &wsaData);
#endif
//init server
struct sockaddr_in serv;
memset(&serv, 0, sizeof(serv));
serv.sin_family = AF_INET;
serv.sin_port = htons(8888);
serv.sin_addr.s_addr = htonl(INADDR_ANY);
//创建 event_base
struct event_base * base;
base = event_base_new();
//创建套接字
//绑定
//接收连接请求
struct evconnlistener* listener;
listener = evconnlistener_new_bind(base, cb_listener, base, LEV_OPT_CLOSE_ON_FREE|LEV_OPT_REUSEABLE, 36, (struct sockaddr*)&serv, sizeof(serv));
//启动循环监听
event_base_dispatch(base);
evconnlistener_free(listener);
event_base_free(base);
return 0;
}