C#调用C++的DLL搜集整理的所有数据类型转换方式-转载
//c++:HANDLE(void *) -------------- c#:System.IntPtr //c++:Byte(unsigned char) --------- c#:System.Byte //c++:SHORT(short) ---------------- c#:System.Int16 //c++:WORD(unsigned short) -------- c#:System.UInt16 //c++:INT(int) -------------------- c#:System.Int16 //c++:INT(int) -------------------- c#:System.Int32 //c++:UINT(unsigned int) ---------- c#:System.UInt16 //c++:UINT(unsigned int) ---------- c#:System.UInt32 //c++:LONG(long) ------------------ c#:System.Int32 //c++:ULONG(unsigned long) -------- c#:System.UInt32 //c++:DWORD(unsigned long) -------- c#:System.UInt32 //c++:DECIMAL --------------------- c#:System.Decimal //c++:BOOL(long) ------------------ c#:System.Boolean //c++:CHAR(char) ------------------ c#:System.Char //c++:LPSTR(char *) --------------- c#:System.String //c++:LPWSTR(wchar_t *) ----------- c#:System.String //c++:LPCSTR(const char *) -------- c#:System.String //c++:LPCWSTR(const wchar_t *) ---- c#:System.String //c++:PCAHR(char *) --------------- c#:System.String //c++:BSTR ------------------------ c#:System.String //c++:FLOAT(float) ---------------- c#:System.Single //c++:DOUBLE(double) -------------- c#:System.Double //c++:VARIANT --------------------- c#:System.Object //c++:PBYTE(byte *) --------------- c#:System.Byte[] //c++:BSTR ------------------------ c#:StringBuilder //c++:LPCTSTR --------------------- c#:StringBuilder //c++:LPCTSTR --------------------- c#:string //c++:LPTSTR ---------------------- c#:[MarshalAs(UnmanagedType.LPTStr)] string //c++:LPTSTR 输出变量名 ------------- c#:StringBuilder 输出变量名 //c++:LPCWSTR --------------------- c#:IntPtr //c++:BOOL ------------------------ c#:bool //c++:HMODULE --------------------- c#:IntPtr //c++:HINSTANCE ------------------- c#:IntPtr //c++:结构体 ----------------------- c#:public struct 结构体{}; //c++:结构体 **变量名 --------------- c#:out 变量名 //C#中提前申明一个结构体实例化后的变量名 //c++:结构体 &变量名 ---------------- c#:ref 结构体 变量名 //c++:WORD ------------------------ c#:ushort //c++:DWORD ----------------------- c#:uint //c++:DWORD ----------------------- c#:int //c++:UCHAR ----------------------- c#:int //c++:UCHAR ----------------------- c#:byte //c++:UCHAR* ---------------------- c#:string //c++:UCHAR* ---------------------- c#:IntPtr //c++:GUID ------------------------ c#:Guid //c++:Handle ---------------------- c#:IntPtr //c++:HWND ------------------------ c#:IntPtr //c++:DWORD ----------------------- c#:int //c++:COLORREF -------------------- c#:uint //c++:unsigned char --------------- c#:byte //c++:unsigned char * ------------- c#:ref byte //c++:unsigned char * ------------- c#:[MarshalAs(UnmanagedType.LPArray)] byte[] //c++:unsigned char * ------------- c#:[MarshalAs(UnmanagedType.LPArray)] Intptr //c++:unsigned char & ------------- c#:ref byte //c++:unsigned char 变量名 --------- c#:byte 变量名 //c++:unsigned short 变量名 -------- c#:ushort 变量名 //c++:unsigned int 变量名 ---------- c#:uint 变量名 //c++:unsigned long 变量名 --------- c#:ulong 变量名 //c++:char 变量名 ------------------ c#:byte 变量名 //C++中一个字符用一个字节表示,C#中一个字符用两个字节表示 //c++:char 数组名[数组大小] --------- c#:MarshalAs(UnmanagedType.ByValTStr, SizeConst = 数组大小)] public string 数组名; ushort //c++:char * ---------------------- c#:string //传入参数 //c++:char * ---------------------- c#:StringBuilder//传出参数 //c++:char *变量名 ----------------- c#:ref string 变量名 //c++:char *输入变量名 -------------- c#:string 输入变量名 //c++:char *输出变量名 -------------- c#:[MarshalAs(UnmanagedType.LPStr)] StringBuilder 输出变量名 //c++:char ** --------------------- c#:string //c++:char **变量名 ---------------- c#:ref string 变量名 //c++:const char * ---------------- c#:string //c++:char[] ---------------------- c#:string //c++:char 变量名[数组大小] ---------- c#:[MarshalAs(UnmanagedType.ByValTStr,SizeConst=数组大小)] public string 变量名; //c++:struct 结构体名 *变量名 -------- c#:ref 结构体名 变量名 //c++:委托 变量名 ------------------- c#:委托 变量名 //c++:int -------------------------- c#:int //c++:int -------------------------- c#:ref int //c++:int & ------------------------ c#:ref int //c++:int * ------------------------ c#:ref int //C#中调用前需定义int 变量名 = 0; //c++:*int ------------------------- c#:IntPtr //c++:int32 PIPTR * ---------------- c#:int32[] //c++:float PIPTR * ---------------- c#:float[] //c++:double** 数组名 --------------- c#:ref double 数组名 //c++:double*[] 数组名 -------------- c#:ref double 数组名 //c++:long ------------------------- c#:int //c++:ulong ------------------------ c#:int //c++:UINT8 * ---------------------- c#:ref byte //C#中调用前需定义byte 变量名 = new byte(); //c++:handle ----------------------- c#:IntPtr //c++:hwnd ------------------------- c#:IntPtr //c++:void * ----------------------- c#:IntPtr //c++:void * user_obj_param -------- c#:IntPtr user_obj_param //c++:void * 对象名称 --------------- c#:([MarshalAs(UnmanagedType.AsAny)]Object 对象名称 //c++:char, INT8, SBYTE, CHAR ------------------------------------------------- c#:System.SByte //c++:short, short int, INT16, SHORT ------------------------------------------ c#:System.Int16 //c++:int, long, long int, INT32, LONG32, BOOL , INT -------------------------- c#:System.Int32 //c++:__int64, INT64, LONGLONG ------------------------------------------------ c#:System.Int64 //c++:unsigned char, UINT8, UCHAR , BYTE -------------------------------------- c#:System.Byte //c++:unsigned short, UINT16, USHORT, WORD, ATOM, WCHAR , __wchar_t ----------- c#:System.UInt16 //c++:unsigned, unsigned int, UINT32, ULONG32, DWORD32, ULONG, DWORD, UINT ---- c#:System.UInt32 //c++:unsigned __int64, UINT64, DWORDLONG, ULONGLONG -------------------------- c#:System.UInt64 //c++:float, FLOAT ------------------------------------------------------------ c#:System.Single //c++:double, long double, DOUBLE --------------------------------------------- c#:System.Double //Win32 Types ----------------------------------------------------------------- CLR Type //Struct需要在C#里重新定义一个Struct //CallBack回调函数需要封装在一个委托里,delegate static extern int FunCallBack(string str); //unsigned char** ppImage替换成IntPtr ppImage //int& nWidth替换成ref int nWidth //int, int&, 则都可用 ref int 对应 //双针指类型参数,可以用 ref IntPtr //函数指针使用c++: typedef double (fun_type1)(double); 对应 c#:public delegate double fun_type1(double); //char* 的操作c++: char*; 对应 c#:StringBuilder; //c#中使用指针:在需要使用指针的地方 加 unsafe //unsigned char对应public byte /* typedef void (CALLBACKFUN1W)(wchar_t, void* pArg); typedef void (CALLBACKFUN1A)(char, void* pArg); bool BIOPRINT_SENSOR_API dllFun1(CALLBACKFUN1 pCallbackFun1, void* pArg); 调用方式为 [UnmanagedFunctionPointer(CallingConvention.Cdecl)] public delegate void CallbackFunc1([MarshalAs(UnmanagedType.LPWStr)] StringBuilder strName, IntPtr pArg); */