参考:
http://blog.csdn.net/fw0124/article/details/6672522
http://blog.csdn.net/aesop_wubo/article/details/7574379
synchronized (lockObject) { // update object state }
Lock lock = new ReentrantLock(); lock.lock(); try { // update object state } finally { lock.unlock(); }
ReentrantLock 性能更好,扩展性,继承类更多,但是 unlock 有时候容易忘记写,很多人不是很熟悉
Lock
框架是同步的兼容替代品,它提供了 synchronized
没有提供的许多特性,它的实现在争用下提供了更好的性能。但是,这些明显存在的好处,还不足以成为用 ReentrantLock
代替 synchronized
的理由。相反,应当根据您是否 需要 ReentrantLock
的能力来作出选择。大多数情况下,您不应当选择它 —— synchronized 工作得很好,可以在所有 JVM 上工作,更多的开发人员了解它,而且不太容易出错。只有在真正需要 Lock
的时候才用它
重度介绍ReentrantLock
源代码
/* * Written by Doug Lea with assistance from members of JCP JSR-166 * Expert Group and released to the public domain, as explained at * http://creativecommons.org/publicdomain/zero/1.0/ */ package java.util.concurrent.locks; import java.util.concurrent.TimeUnit; import java.util.Collection; /** * A reentrant mutual exclusion {@link Lock} with the same basic * behavior and semantics as the implicit monitor lock accessed using * {@code synchronized} methods and statements, but with extended * capabilities. * * <p>A {@code ReentrantLock} is <em>owned</em> by the thread last * successfully locking, but not yet unlocking it. A thread invoking * {@code lock} will return, successfully acquiring the lock, when * the lock is not owned by another thread. The method will return * immediately if the current thread already owns the lock. This can * be checked using methods {@link #isHeldByCurrentThread}, and {@link * #getHoldCount}. * * <p>The constructor for this class accepts an optional * <em>fairness</em> parameter. When set {@code true}, under * contention, locks favor granting access to the longest-waiting * thread. Otherwise this lock does not guarantee any particular * access order. Programs using fair locks accessed by many threads * may display lower overall throughput (i.e., are slower; often much * slower) than those using the default setting, but have smaller * variances in times to obtain locks and guarantee lack of * starvation. Note however, that fairness of locks does not guarantee * fairness of thread scheduling. Thus, one of many threads using a * fair lock may obtain it multiple times in succession while other * active threads are not progressing and not currently holding the * lock. * Also note that the untimed {@link #tryLock()} method does not * honor the fairness setting. It will succeed if the lock * is available even if other threads are waiting. * * <p>It is recommended practice to <em>always</em> immediately * follow a call to {@code lock} with a {@code try} block, most * typically in a before/after construction such as: * * <pre> {@code * class X { * private final ReentrantLock lock = new ReentrantLock(); * // ... * * public void m() { * lock.lock(); // block until condition holds * try { * // ... method body * } finally { * lock.unlock() * } * } * }}</pre> * * <p>In addition to implementing the {@link Lock} interface, this * class defines a number of {@code public} and {@code protected} * methods for inspecting the state of the lock. Some of these * methods are only useful for instrumentation and monitoring. * * <p>Serialization of this class behaves in the same way as built-in * locks: a deserialized lock is in the unlocked state, regardless of * its state when serialized. * * <p>This lock supports a maximum of 2147483647 recursive locks by * the same thread. Attempts to exceed this limit result in * {@link Error} throws from locking methods. * * @since 1.5 * @author Doug Lea */ public class ReentrantLock implements Lock, java.io.Serializable { private static final long serialVersionUID = 7373984872572414699L; /** Synchronizer providing all implementation mechanics */ private final Sync sync; /** * Base of synchronization control for this lock. Subclassed * into fair and nonfair versions below. Uses AQS state to * represent the number of holds on the lock. */ abstract static class Sync extends AbstractQueuedSynchronizer { private static final long serialVersionUID = -5179523762034025860L; /** * Performs {@link Lock#lock}. The main reason for subclassing * is to allow fast path for nonfair version. */ abstract void lock(); /** * Performs non-fair tryLock. tryAcquire is implemented in * subclasses, but both need nonfair try for trylock method. */ final boolean nonfairTryAcquire(int acquires) { final Thread current = Thread.currentThread(); int c = getState(); if (c == 0) { if (compareAndSetState(0, acquires)) { setExclusiveOwnerThread(current); return true; } } else if (current == getExclusiveOwnerThread()) { int nextc = c + acquires; if (nextc < 0) // overflow throw new Error("Maximum lock count exceeded"); setState(nextc); return true; } return false; } protected final boolean tryRelease(int releases) { int c = getState() - releases; if (Thread.currentThread() != getExclusiveOwnerThread()) throw new IllegalMonitorStateException(); boolean free = false; if (c == 0) { free = true; setExclusiveOwnerThread(null); } setState(c); return free; } protected final boolean isHeldExclusively() { // While we must in general read state before owner, // we don't need to do so to check if current thread is owner return getExclusiveOwnerThread() == Thread.currentThread(); } final ConditionObject newCondition() { return new ConditionObject(); } // Methods relayed from outer class final Thread getOwner() { return getState() == 0 ? null : getExclusiveOwnerThread(); } final int getHoldCount() { return isHeldExclusively() ? getState() : 0; } final boolean isLocked() { return getState() != 0; } /** * Reconstitutes the instance from a stream (that is, deserializes it). */ private void readObject(java.io.ObjectInputStream s) throws java.io.IOException, ClassNotFoundException { s.defaultReadObject(); setState(0); // reset to unlocked state } } /** * Sync object for non-fair locks */ static final class NonfairSync extends Sync { private static final long serialVersionUID = 7316153563782823691L; /** * Performs lock. Try immediate barge, backing up to normal * acquire on failure. */ final void lock() { if (compareAndSetState(0, 1)) setExclusiveOwnerThread(Thread.currentThread()); else acquire(1); } protected final boolean tryAcquire(int acquires) { return nonfairTryAcquire(acquires); } } /** * Sync object for fair locks */ static final class FairSync extends Sync { private static final long serialVersionUID = -3000897897090466540L; final void lock() { acquire(1); } /** * Fair version of tryAcquire. Don't grant access unless * recursive call or no waiters or is first. */ protected final boolean tryAcquire(int acquires) { final Thread current = Thread.currentThread(); int c = getState(); if (c == 0) { if (!hasQueuedPredecessors() && compareAndSetState(0, acquires)) { setExclusiveOwnerThread(current); return true; } } else if (current == getExclusiveOwnerThread()) { int nextc = c + acquires; if (nextc < 0) throw new Error("Maximum lock count exceeded"); setState(nextc); return true; } return false; } } /** * Creates an instance of {@code ReentrantLock}. * This is equivalent to using {@code ReentrantLock(false)}. */ public ReentrantLock() { sync = new NonfairSync(); } /** * Creates an instance of {@code ReentrantLock} with the * given fairness policy. * * @param fair {@code true} if this lock should use a fair ordering policy */ public ReentrantLock(boolean fair) { sync = fair ? new FairSync() : new NonfairSync(); } /** * Acquires the lock. * * <p>Acquires the lock if it is not held by another thread and returns * immediately, setting the lock hold count to one. * * <p>If the current thread already holds the lock then the hold * count is incremented by one and the method returns immediately. * * <p>If the lock is held by another thread then the * current thread becomes disabled for thread scheduling * purposes and lies dormant until the lock has been acquired, * at which time the lock hold count is set to one. */ public void lock() { sync.lock(); } /** * Acquires the lock unless the current thread is * {@linkplain Thread#interrupt interrupted}. * * <p>Acquires the lock if it is not held by another thread and returns * immediately, setting the lock hold count to one. * * <p>If the current thread already holds this lock then the hold count * is incremented by one and the method returns immediately. * * <p>If the lock is held by another thread then the * current thread becomes disabled for thread scheduling * purposes and lies dormant until one of two things happens: * * <ul> * * <li>The lock is acquired by the current thread; or * * <li>Some other thread {@linkplain Thread#interrupt interrupts} the * current thread. * * </ul> * * <p>If the lock is acquired by the current thread then the lock hold * count is set to one. * * <p>If the current thread: * * <ul> * * <li>has its interrupted status set on entry to this method; or * * <li>is {@linkplain Thread#interrupt interrupted} while acquiring * the lock, * * </ul> * * then {@link InterruptedException} is thrown and the current thread's * interrupted status is cleared. * * <p>In this implementation, as this method is an explicit * interruption point, preference is given to responding to the * interrupt over normal or reentrant acquisition of the lock. * * @throws InterruptedException if the current thread is interrupted */ public void lockInterruptibly() throws InterruptedException { sync.acquireInterruptibly(1); } /** * Acquires the lock only if it is not held by another thread at the time * of invocation. * * <p>Acquires the lock if it is not held by another thread and * returns immediately with the value {@code true}, setting the * lock hold count to one. Even when this lock has been set to use a * fair ordering policy, a call to {@code tryLock()} <em>will</em> * immediately acquire the lock if it is available, whether or not * other threads are currently waiting for the lock. * This "barging" behavior can be useful in certain * circumstances, even though it breaks fairness. If you want to honor * the fairness setting for this lock, then use * {@link #tryLock(long, TimeUnit) tryLock(0, TimeUnit.SECONDS) } * which is almost equivalent (it also detects interruption). * * <p>If the current thread already holds this lock then the hold * count is incremented by one and the method returns {@code true}. * * <p>If the lock is held by another thread then this method will return * immediately with the value {@code false}. * * @return {@code true} if the lock was free and was acquired by the * current thread, or the lock was already held by the current * thread; and {@code false} otherwise */ public boolean tryLock() { return sync.nonfairTryAcquire(1); } /** * Acquires the lock if it is not held by another thread within the given * waiting time and the current thread has not been * {@linkplain Thread#interrupt interrupted}. * * <p>Acquires the lock if it is not held by another thread and returns * immediately with the value {@code true}, setting the lock hold count * to one. If this lock has been set to use a fair ordering policy then * an available lock <em>will not</em> be acquired if any other threads * are waiting for the lock. This is in contrast to the {@link #tryLock()} * method. If you want a timed {@code tryLock} that does permit barging on * a fair lock then combine the timed and un-timed forms together: * * <pre> {@code * if (lock.tryLock() || * lock.tryLock(timeout, unit)) { * ... * }}</pre> * * <p>If the current thread * already holds this lock then the hold count is incremented by one and * the method returns {@code true}. * * <p>If the lock is held by another thread then the * current thread becomes disabled for thread scheduling * purposes and lies dormant until one of three things happens: * * <ul> * * <li>The lock is acquired by the current thread; or * * <li>Some other thread {@linkplain Thread#interrupt interrupts} * the current thread; or * * <li>The specified waiting time elapses * * </ul> * * <p>If the lock is acquired then the value {@code true} is returned and * the lock hold count is set to one. * * <p>If the current thread: * * <ul> * * <li>has its interrupted status set on entry to this method; or * * <li>is {@linkplain Thread#interrupt interrupted} while * acquiring the lock, * * </ul> * then {@link InterruptedException} is thrown and the current thread's * interrupted status is cleared. * * <p>If the specified waiting time elapses then the value {@code false} * is returned. If the time is less than or equal to zero, the method * will not wait at all. * * <p>In this implementation, as this method is an explicit * interruption point, preference is given to responding to the * interrupt over normal or reentrant acquisition of the lock, and * over reporting the elapse of the waiting time. * * @param timeout the time to wait for the lock * @param unit the time unit of the timeout argument * @return {@code true} if the lock was free and was acquired by the * current thread, or the lock was already held by the current * thread; and {@code false} if the waiting time elapsed before * the lock could be acquired * @throws InterruptedException if the current thread is interrupted * @throws NullPointerException if the time unit is null */ public boolean tryLock(long timeout, TimeUnit unit) throws InterruptedException { return sync.tryAcquireNanos(1, unit.toNanos(timeout)); } /** * Attempts to release this lock. * * <p>If the current thread is the holder of this lock then the hold * count is decremented. If the hold count is now zero then the lock * is released. If the current thread is not the holder of this * lock then {@link IllegalMonitorStateException} is thrown. * * @throws IllegalMonitorStateException if the current thread does not * hold this lock */ public void unlock() { sync.release(1); } /** * Returns a {@link Condition} instance for use with this * {@link Lock} instance. * * <p>The returned {@link Condition} instance supports the same * usages as do the {@link Object} monitor methods ({@link * Object#wait() wait}, {@link Object#notify notify}, and {@link * Object#notifyAll notifyAll}) when used with the built-in * monitor lock. * * <ul> * * <li>If this lock is not held when any of the {@link Condition} * {@linkplain Condition#await() waiting} or {@linkplain * Condition#signal signalling} methods are called, then an {@link * IllegalMonitorStateException} is thrown. * * <li>When the condition {@linkplain Condition#await() waiting} * methods are called the lock is released and, before they * return, the lock is reacquired and the lock hold count restored * to what it was when the method was called. * * <li>If a thread is {@linkplain Thread#interrupt interrupted} * while waiting then the wait will terminate, an {@link * InterruptedException} will be thrown, and the thread's * interrupted status will be cleared. * * <li> Waiting threads are signalled in FIFO order. * * <li>The ordering of lock reacquisition for threads returning * from waiting methods is the same as for threads initially * acquiring the lock, which is in the default case not specified, * but for <em>fair</em> locks favors those threads that have been * waiting the longest. * * </ul> * * @return the Condition object */ public Condition newCondition() { return sync.newCondition(); } /** * Queries the number of holds on this lock by the current thread. * * <p>A thread has a hold on a lock for each lock action that is not * matched by an unlock action. * * <p>The hold count information is typically only used for testing and * debugging purposes. For example, if a certain section of code should * not be entered with the lock already held then we can assert that * fact: * * <pre> {@code * class X { * ReentrantLock lock = new ReentrantLock(); * // ... * public void m() { * assert lock.getHoldCount() == 0; * lock.lock(); * try { * // ... method body * } finally { * lock.unlock(); * } * } * }}</pre> * * @return the number of holds on this lock by the current thread, * or zero if this lock is not held by the current thread */ public int getHoldCount() { return sync.getHoldCount(); } /** * Queries if this lock is held by the current thread. * * <p>Analogous to the {@link Thread#holdsLock} method for built-in * monitor locks, this method is typically used for debugging and * testing. For example, a method that should only be called while * a lock is held can assert that this is the case: * * <pre> {@code * class X { * ReentrantLock lock = new ReentrantLock(); * // ... * * public void m() { * assert lock.isHeldByCurrentThread(); * // ... method body * } * }}</pre> * * <p>It can also be used to ensure that a reentrant lock is used * in a non-reentrant manner, for example: * * <pre> {@code * class X { * ReentrantLock lock = new ReentrantLock(); * // ... * * public void m() { * assert !lock.isHeldByCurrentThread(); * lock.lock(); * try { * // ... method body * } finally { * lock.unlock(); * } * } * }}</pre> * * @return {@code true} if current thread holds this lock and * {@code false} otherwise */ public boolean isHeldByCurrentThread() { return sync.isHeldExclusively(); } /** * Queries if this lock is held by any thread. This method is * designed for use in monitoring of the system state, * not for synchronization control. * * @return {@code true} if any thread holds this lock and * {@code false} otherwise */ public boolean isLocked() { return sync.isLocked(); } /** * Returns {@code true} if this lock has fairness set true. * * @return {@code true} if this lock has fairness set true */ public final boolean isFair() { return sync instanceof FairSync; } /** * Returns the thread that currently owns this lock, or * {@code null} if not owned. When this method is called by a * thread that is not the owner, the return value reflects a * best-effort approximation of current lock status. For example, * the owner may be momentarily {@code null} even if there are * threads trying to acquire the lock but have not yet done so. * This method is designed to facilitate construction of * subclasses that provide more extensive lock monitoring * facilities. * * @return the owner, or {@code null} if not owned */ protected Thread getOwner() { return sync.getOwner(); } /** * Queries whether any threads are waiting to acquire this lock. Note that * because cancellations may occur at any time, a {@code true} * return does not guarantee that any other thread will ever * acquire this lock. This method is designed primarily for use in * monitoring of the system state. * * @return {@code true} if there may be other threads waiting to * acquire the lock */ public final boolean hasQueuedThreads() { return sync.hasQueuedThreads(); } /** * Queries whether the given thread is waiting to acquire this * lock. Note that because cancellations may occur at any time, a * {@code true} return does not guarantee that this thread * will ever acquire this lock. This method is designed primarily for use * in monitoring of the system state. * * @param thread the thread * @return {@code true} if the given thread is queued waiting for this lock * @throws NullPointerException if the thread is null */ public final boolean hasQueuedThread(Thread thread) { return sync.isQueued(thread); } /** * Returns an estimate of the number of threads waiting to * acquire this lock. The value is only an estimate because the number of * threads may change dynamically while this method traverses * internal data structures. This method is designed for use in * monitoring of the system state, not for synchronization * control. * * @return the estimated number of threads waiting for this lock */ public final int getQueueLength() { return sync.getQueueLength(); } /** * Returns a collection containing threads that may be waiting to * acquire this lock. Because the actual set of threads may change * dynamically while constructing this result, the returned * collection is only a best-effort estimate. The elements of the * returned collection are in no particular order. This method is * designed to facilitate construction of subclasses that provide * more extensive monitoring facilities. * * @return the collection of threads */ protected Collection<Thread> getQueuedThreads() { return sync.getQueuedThreads(); } /** * Queries whether any threads are waiting on the given condition * associated with this lock. Note that because timeouts and * interrupts may occur at any time, a {@code true} return does * not guarantee that a future {@code signal} will awaken any * threads. This method is designed primarily for use in * monitoring of the system state. * * @param condition the condition * @return {@code true} if there are any waiting threads * @throws IllegalMonitorStateException if this lock is not held * @throws IllegalArgumentException if the given condition is * not associated with this lock * @throws NullPointerException if the condition is null */ public boolean hasWaiters(Condition condition) { if (condition == null) throw new NullPointerException(); if (!(condition instanceof AbstractQueuedSynchronizer.ConditionObject)) throw new IllegalArgumentException("not owner"); return sync.hasWaiters((AbstractQueuedSynchronizer.ConditionObject)condition); } /** * Returns an estimate of the number of threads waiting on the * given condition associated with this lock. Note that because * timeouts and interrupts may occur at any time, the estimate * serves only as an upper bound on the actual number of waiters. * This method is designed for use in monitoring of the system * state, not for synchronization control. * * @param condition the condition * @return the estimated number of waiting threads * @throws IllegalMonitorStateException if this lock is not held * @throws IllegalArgumentException if the given condition is * not associated with this lock * @throws NullPointerException if the condition is null */ public int getWaitQueueLength(Condition condition) { if (condition == null) throw new NullPointerException(); if (!(condition instanceof AbstractQueuedSynchronizer.ConditionObject)) throw new IllegalArgumentException("not owner"); return sync.getWaitQueueLength((AbstractQueuedSynchronizer.ConditionObject)condition); } /** * Returns a collection containing those threads that may be * waiting on the given condition associated with this lock. * Because the actual set of threads may change dynamically while * constructing this result, the returned collection is only a * best-effort estimate. The elements of the returned collection * are in no particular order. This method is designed to * facilitate construction of subclasses that provide more * extensive condition monitoring facilities. * * @param condition the condition * @return the collection of threads * @throws IllegalMonitorStateException if this lock is not held * @throws IllegalArgumentException if the given condition is * not associated with this lock * @throws NullPointerException if the condition is null */ protected Collection<Thread> getWaitingThreads(Condition condition) { if (condition == null) throw new NullPointerException(); if (!(condition instanceof AbstractQueuedSynchronizer.ConditionObject)) throw new IllegalArgumentException("not owner"); return sync.getWaitingThreads((AbstractQueuedSynchronizer.ConditionObject)condition); } /** * Returns a string identifying this lock, as well as its lock state. * The state, in brackets, includes either the String {@code "Unlocked"} * or the String {@code "Locked by"} followed by the * {@linkplain Thread#getName name} of the owning thread. * * @return a string identifying this lock, as well as its lock state */ public String toString() { Thread o = sync.getOwner(); return super.toString() + ((o == null) ? "[Unlocked]" : "[Locked by thread " + o.getName() + "]"); } }
此类的构造方法提供一个可选的公平参数(公平与非公平有何区别,所谓公平就是严格按照FIFO顺序获取锁)
public ReentrantLock(boolean fair) { sync = fair ? new FairSync() : new NonfairSync(); }
如何实现 比较 FairSync 和NonfairSync 代码都继承于Sync
//FairSync final void lock() { acquire(1); } //NonFairSync final void lock() { if (compareAndSetState(0, 1)) setExclusiveOwnerThread(Thread.currentThread()); else acquire(1); }
compareAndSetState(0, 1) 比较 state 为0 时设置成1 返回true 否则返回false
acquire 函数
public final void acquire(int arg) { if (!tryAcquire(arg) && acquireQueued(addWaiter(Node.EXCLUSIVE), arg)) selfInterrupt(); }
显然 tryAcquire 函数(获取锁) 是主要实现公平的
//nonfair final boolean nonfairTryAcquire(int acquires) { final Thread current = Thread.currentThread(); int c = getState(); if (c == 0) { if (compareAndSetState(0, acquires)) { setExclusiveOwnerThread(current); return true; } } else if (current == getExclusiveOwnerThread()) { int nextc = c + acquires; if (nextc < 0) // overflow throw new Error("Maximum lock count exceeded"); setState(nextc); return true; } return false; } //fair protected final boolean tryAcquire(int acquires) { final Thread current = Thread.currentThread(); int c = getState(); if (c == 0) { if (!hasQueuedPredecessors() && compareAndSetState(0, acquires)) { setExclusiveOwnerThread(current); return true; } } else if (current == getExclusiveOwnerThread()) { int nextc = c + acquires; if (nextc < 0) throw new Error("Maximum lock count exceeded"); setState(nextc); return true; } return false; }
代码几乎一模一样,唯一不同的是nonfair锁在知道锁持有数为0时,直接将当前线程设置为锁的持有者,这一点和公平版本的tryAcquire是有区别的,也就是说非公平机制采用的是抢占式模型。
看完了锁的获取,再来看锁的释放,锁的释放就不存在公平与非公平一说。
protected final boolean tryRelease(int releases) { int c = getState() - releases; if (Thread.currentThread() != getExclusiveOwnerThread()) throw new IllegalMonitorStateException(); boolean free = false; if (c == 0) { free = true; setExclusiveOwnerThread(null); } setState(c); return free; }
1、首先判断当前线程是不是拥有锁的线程,如果不是,抛出IllegalMonitorStateException异常,这个异常表明表明某一线程已经试图等待对象的监视器,或者试图通知其他正在等待对象的监视器而本身没有指定监视器的线程;
2、判断释放之后的锁持有数c,如果c!=0,先设置state为该值,然后返回false表示没有被完全释放。如果c==0,表示锁被完全释放,当前线程释放对锁的拥有,返回true,表示已完全释放。
此外ReentrantLock还有一些其他方法,但大部分都是直接代理了AQS中的方法,顺便提一下,可以使用isHeldByCurrentThread() 和 getHoldCount()方法来检查当前线程是否拥有该锁
isHeldByCurrentThread 当前线程是否拥有锁
getHoldCount() 重复锁次数