• C++ 简单的UDP客户端与服务端


    .h

    #pragma once
    #ifndef __C_UDP_OBJECT_H__
    #define __C_UDP_OBJECT_H__
    
    #define OS_PLATFORM_WIN
    
    #include <string>
    
    #ifdef OS_PLATFORM_WIN
    
    #include <WinSock2.h>
    #pragma comment(lib, "ws2_32.lib")
    
    #else
    
    #include <unistd.h>
    #include <sys/types.h>
    #include <sys/socket.h>
    #include <netinet/in.h>
    #include <arpa/inet.h>
    //#include <sys/un.h>  
    //#include <netdb.h>
    
    #endif // !OS_PLATFORM_WIN
    
    class CUdpObject
    {
    protected:
        CUdpObject();
        virtual ~CUdpObject();
    
    public:
        virtual void SetParameter(int nPort, const char* szAddress = nullptr);
    
    public:
        virtual int SendTo(const char* szData, int nDataLength);
        virtual int ReceiveFrom(char* szBuffer, int nBufferSize);
    
    public:
        virtual const std::string& ToString() = 0;
    
    protected:
        virtual struct sockaddr_in& SocketAddress();
    
    protected:
    #ifdef OS_PLATFORM_WIN
        SOCKET m_sktUdpObject;
    #else
        int m_sktUdpObject;
    #endif // !OS_PLATFORM_WIN
        struct sockaddr_in m_sktUdpObjectAddress = { 0 };
        volatile int m_nLastSendTransferred = 0;
        volatile int m_nLastReceiveTransferred = 0;
    
    private:
        int m_nPort = 0;
        char m_szAddress[32] = { 0 };
    
    private:
        CUdpObject(const CUdpObject&);
        CUdpObject& operator=(const CUdpObject&);
    };
    
    
    class CUdpClient : public CUdpObject
    {
    public:
        CUdpClient() 
        { 
            m_strEndPoint = "C:" + std::to_string(m_sktUdpObject); 
            printf("ctor %s.
    ", ToString().c_str());
        };
        virtual ~CUdpClient() 
        { 
            printf("dctor %s.
    ", ToString().c_str()); 
        };
    
    public:
        virtual bool IsConnect();
    
    public:
        virtual const std::string& ToString() override;
    
    private:
        std::string m_strEndPoint;
    
    private:
        CUdpClient(const CUdpClient&);
        CUdpClient& operator=(const CUdpClient&);
    };
    
    
    //Single Client
    class CUdpServer : public CUdpObject
    {
    public:
        CUdpServer() 
        { 
            m_strEndPoint = "S:" + std::to_string(m_sktUdpObject);
            printf("ctor %s.
    ", ToString().c_str());
        };
        virtual ~CUdpServer() 
        { 
            printf("dctor %s.
    ", ToString().c_str()); 
        };
    
    public:
        void SetParameter(int nPort, const char* szAddress = nullptr) override;
    
    public:
        struct sockaddr_in & SocketAddress() override;
    
    public:
        virtual const std::string& ToString() override;
    
    private:
        struct sockaddr_in m_sktAddressClient = { 0 };
    
    private:
        std::string m_strEndPoint;
    
    private:
        CUdpServer(const CUdpServer&);
        CUdpServer& operator=(const CUdpServer&);
    };
    
    #endif // !__C_UDP_OBJECT_H__

    .cpp

    #include "UdpObject.h"
    
    #include <cstdio>
    #include <cstdlib>
    #include <cstring>
    
    
    CUdpObject::CUdpObject()
    {
    #ifdef OS_PLATFORM_WIN
        WSADATA stData;
        WSAStartup(MAKEWORD(2, 2), &stData);
    #else
    #endif // !OS_PLATFORM_WIN
    
        m_sktUdpObject = socket(AF_INET, SOCK_DGRAM, 0/*IPPROTO_UDP, IPPROTO_UDPLITE*/);
    }
    CUdpObject::~CUdpObject()
    {
    #ifdef OS_PLATFORM_WIN
        closesocket(m_sktUdpObject);
        WSACleanup();
    #else
        //shutdown(m_sktUdpObject, SHUT_RDWR);
        close(m_sktUdpObject);
    #endif // !OS_PLATFORM_WIN
    }
    
    void CUdpObject::SetParameter(int nPort, const char* szAddress)
    {
        m_nPort = nPort;
    
        m_sktUdpObjectAddress.sin_family = AF_INET;
        m_sktUdpObjectAddress.sin_port = htons(m_nPort);
    
        if (nullptr != szAddress)
        {
            std::strcpy(m_szAddress, szAddress);
            m_sktUdpObjectAddress.sin_addr.s_addr = inet_addr(m_szAddress);
        }
        else
        {
            m_sktUdpObjectAddress.sin_addr.s_addr = INADDR_ANY;
        }
    }
    
    struct sockaddr_in& CUdpObject::SocketAddress()
    {
        return m_sktUdpObjectAddress;
    }
    
    int CUdpObject::SendTo(const char* szData, int nDataLength)
    {
        struct sockaddr_in& sktAddress = SocketAddress();
    
    #ifdef OS_PLATFORM_WIN
        int nSktAddressSize = sizeof(sktAddress);
    #else
        socklen_t nSktAddressSize = sizeof(sktAddress);
    #endif // !OS_PLATFORM_WIN
    
        m_nLastSendTransferred = sendto(m_sktUdpObject, szData, nDataLength, 0, (const struct sockaddr*)&sktAddress, sizeof(sktAddress));
    
        return m_nLastSendTransferred;
    }
    
    int CUdpObject::ReceiveFrom(char* szBuffer, int nBufferSize)
    {
        struct sockaddr_in& sktAddress = SocketAddress();
    
    #ifdef OS_PLATFORM_WIN
        int nSktAddressSize = sizeof(sktAddress);
    #else
        socklen_t nSktAddressSize = sizeof(sktAddress);
    #endif // !OS_PLATFORM_WIN
    
        m_nLastReceiveTransferred = recvfrom(m_sktUdpObject, szBuffer, nBufferSize, 0, (struct sockaddr*)&sktAddress, &nSktAddressSize);
    
        return m_nLastReceiveTransferred;
    }
    
    
    
    bool CUdpClient::IsConnect()
    {
        return m_nLastSendTransferred >= 0 || m_nLastReceiveTransferred >= 0;
    }
    
    const std::string& CUdpClient::ToString()
    {
        return m_strEndPoint;
    }
    
    
    void CUdpServer::SetParameter(int nPort, const char* szAddress)
    {
        CUdpObject::SetParameter(nPort, nullptr);
    
        bind(m_sktUdpObject, (const struct sockaddr*)&m_sktUdpObjectAddress, sizeof(m_sktUdpObjectAddress));
    }
    
    struct sockaddr_in& CUdpServer::SocketAddress()
    {
        return m_sktAddressClient;
    }
    
    const std::string& CUdpServer::ToString()
    {
        return m_strEndPoint;
    }

    .test.cpp

     
    #include <cstring>
    #include <iostream>
    
    #include "UdpObject.h"
    
    using namespace std;
     
    
    
    //int cudp_test()
    int main()
    {
        char szBuffer[128] = { 0 };
    
        CUdpServer server;
        server.SetParameter(60001);
    
        {
            CUdpClient client;
            client.SetParameter(60001, "192.168.1.76");
    
    
            std::strcpy(szBuffer, "abcedfe");
            std::cout << "Client Send: " << szBuffer << std::endl;
            client.SendTo(szBuffer, std::strlen(szBuffer));
    
    
            memset(szBuffer, 0, sizeof(szBuffer));
            server.ReceiveFrom(szBuffer, sizeof(szBuffer));
            std::cout << "Server Receive : " << szBuffer << std::endl;
    
    
            std::strcpy(szBuffer, "daaaaaaaaaaaaaaaaa");
            std::cout << "Server Send: " << szBuffer << std::endl;
            server.SendTo(szBuffer, std::strlen(szBuffer));
    
    
            memset(szBuffer, 0, sizeof(szBuffer));
            client.ReceiveFrom(szBuffer, sizeof(szBuffer));
            std::cout << "Client Receive : " << szBuffer << std::endl;
    
            std::cout << client.IsConnect() << std::endl;
        }
    
        {
            CUdpClient client;
            client.SetParameter(60001, "192.168.1.76");
    
    
            std::strcpy(szBuffer, "aassasaassasasasasaaas");
            std::cout << "Client Send: " << szBuffer << std::endl;
            client.SendTo(szBuffer, std::strlen(szBuffer));
    
    
            memset(szBuffer, 0, sizeof(szBuffer));
            server.ReceiveFrom(szBuffer, sizeof(szBuffer));
            std::cout << "Server Receive : " << szBuffer << std::endl;
    
    
            std::strcpy(szBuffer, "vdvdvdvdvdvdvdvdvdv");
            std::cout << "Server Send: " << szBuffer << std::endl;
            server.SendTo(szBuffer, std::strlen(szBuffer));
    
    
            memset(szBuffer, 0, sizeof(szBuffer));
            client.ReceiveFrom(szBuffer, sizeof(szBuffer));
            std::cout << "Client Receive : " << szBuffer << std::endl;
    
            std::cout << client.IsConnect() << std::endl;
        }
        
        std::cout << "Done." << std::endl;
        getchar();
    
        return 0;
    }

    CMakeLists.txt

    cmake_minimum_required(VERSION 2.8.5)
    project(upd_test)
    
    set(TARGET ${PROJECT_NAME})
    
    
    set(EXECUTABLE_OUTPUT_PATH ${PROJECT_SOURCE_DIR}/../../Release/)
    set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
    add_definitions(-DOS_PLATFORM_UNIX)
    
    add_executable(${TARGET} UdpObject.cpp Test_UdpObject.cpp)
    target_link_libraries(${TARGET})

    .build.sh

    #! /bin/sh
    
    #
    dirBuildShell="../Temp/"
    
    #
    if [ -d "${dirBuildShell}" ]; then
        rm -rf "${dirBuildShell}"
    fi
    
    #
    if [ $# -ge 1 ]; then
        dirBuildShell="../$1/"
        rm -rf "${dirBuildShell}"
    fi
    
    #
    if [ ! -d "${dirBuildShell}" ]; then
        mkdir "${dirBuildShell}"
        cd "${dirBuildShell}"
    fi
    
    #
    cmake ../Test/ && make 
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  • 原文地址:https://www.cnblogs.com/wjshan0808/p/9264731.html
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