• opencv-viz模块《2》


    viz::WGrid类有两种构造形式

    1、

    1  @param cells Number of cell columns and rows, respectively.网格的行、列数量
    2  @param cells_spacing Size of each cell, respectively.每个格子大小
    3  @param color Color of the grid.
    5  WGrid(const Vec2i &cells = Vec2i::all(10), const Vec2d &cells_spacing = Vec2d::all(1.0), const Color &color = Color::white());

    2、

    1 WGrid(const Point3d& center, const Vec3d& normal, const Vec3d& new_yaxis,
    2                   const Vec2i &cells = Vec2i::all(10), const Vec2d &cells_spacing = Vec2d::all(1.0), const Color &color = Color::white());

    第二种前面三个参数作用一直没看明白,直到翻出底层源代码看到其构造函数的实现,即:

     1 cv::viz::WGrid::WGrid(const Point3d& center, const Vec3d& normal, const Vec3d& new_yaxis, const Vec2i &cells, const Vec2d &cells_spacing, const Color &color)
     2 {
     3     Vec3d zvec = normalize(normal);
     4     Vec3d xvec = normalize(new_yaxis.cross(zvec));
     5     Vec3d yvec = zvec.cross(xvec);
     6 
     7     WGrid grid(cells, cells_spacing, color);
     8     grid.applyTransform(makeTransformToGlobal(xvec, yvec, zvec, center));
     9     *this = grid;
    10 }


    上面 zvec xvec yvec分别代表网格惯性坐标系 z 轴方向向量、x
    轴方向向量、y 轴方向向量,这些向量是由构造函数的输入形参计算得来,
    Vec3d zvec = normalize(normal);// <1> 表示z轴方向向量就是网格的法向量
    Vec3d xvec = normalize(new_yaxis.cross(zvec)); // <2> 人为指定 new_yaxis 与 zvec作叉积得到x轴方向
    Vec3d yvec = zvec.cross(xvec); // <3> 由于y轴必须同时与x、z轴垂直,所以这里直接叉积

    eg:
    1 viz::WGrid wgrid(Point3d(0, 7, 0), Vec3d(0, 1, 0), Vec3d(1, 0, 0),
    2         Vec2i::all(20), Vec2d::all(1.0), viz::Color::white());
    我这里的得出的平面就与XOY平面平行。

     最新效果,好了以后3D可视化再也不用PCL了。

     1 #include<opencv2/opencv.hpp>
     2 using namespace cv;
     3 #include <iostream>
     4 #include<vector>
     5 
     6 
     7 int main()
     8 {
     9     // myWindow
    10     viz::Viz3d myWindow("myWindow");
    11     myWindow.showWidget("Coordinate", viz::WCoordinateSystem(8.0));
    12     myWindow.setBackgroundColor(viz::Color::gray()/*(186, 36, 1)*/);
    13 
    14 
    15     // WCube
    16     viz::WCube wcube(Vec3d::all(-1), Vec3d::all(1), true, viz::Color::orange());
    17     wcube.setRenderingProperty(viz::LINE_WIDTH, 3);
    18     myWindow.showWidget("wcube", wcube);
    19 
    20     // reference: https://www.cnblogs.com/winslam/p/13895474.html
    21     viz::WGrid wgrid(Point3d(0, 7, 0), Vec3d(0, 1, 0), Vec3d(1, 0, 0),
    22     Vec2i::all(80), Vec2d::all(4.0), viz::Color::white());
    23     myWindow.showWidget("wgrid", wgrid);
    24 
    25     // WText3D
    26     viz::WText3D wtext3d("OpenCV", Point3d(6, 5, 5), 0.8, true, viz::Color::white());
    27     myWindow.showWidget("wtext3d", wtext3d);
    28 
    29     // WPolyLine (将点集自动转为一根线显示,适合SLAM显示轨迹)
    30     std::vector<Point3d> points3d;
    31     int i = 0;
    32     int id = 0;
    33     Mat rvec = Mat::zeros(1, 3, CV_32F);
    34     while (!myWindow.wasStopped())
    35     {
    36         if (points3d.size() > 5)
    37         {
    38             points3d.resize(0);
    39             i = 0;
    40         }
    41         std::cout << "i = " << i << std::endl;
    42         std::cout << "points3d.size() = " << points3d.size() << std::endl;
    43         points3d.push_back(Point3d(i, -3 * i, i * i));
    44 
    45         viz::WPolyLine wpolyLine = viz::WPolyLine(points3d, viz::Color::green());
    46         wpolyLine.setRenderingProperty(viz::LINE_WIDTH, 2);
    47         myWindow.showWidget("12345", wpolyLine); // id 不能重复
    48         //
    49         ////myWindow.resetCameraViewpoint
    50         ////myWindow.setViewerPose
    51 
    52         // 网格
    53         myWindow.showWidget("wgrid", wgrid);
    54         myWindow.spinOnce(300, true);
    55         
    56         i = i + 1;
    57         //myWindow.removeWidget("12345"); 
    58         
    59     }
    60     myWindow.removeAllWidgets();
    61     return 1;
    62 }
  • 相关阅读:
    第02组 Alpha冲刺 (6/6)
    面向对象分析设计考试复习【历年卷】
    第02组 Alpha冲刺 (5/6)
    第02组 Alpha冲刺 (4/6)
    第02组 Alpha冲刺 (3/6)
    第02组 Alpha冲刺 (2/6)
    第02组 Alpha冲刺 (1/6)
    linux内核结构
    从别人的博客学习
    递归的认识
  • 原文地址:https://www.cnblogs.com/winslam/p/13895474.html
Copyright © 2020-2023  润新知