• audio audio audio


    Sox

     #

    sox -c 2 -t raw -b 16 - e signed -r 48000 -L /tmp/moise-1677899.wav -c 1 -t raw -b 16 - e signed -r 48000 -L - remix 1
    

      

    The heart of SoX is a library called libSoX. Those interested in extending SoX or using it in other pro-
    grams should refer to the libSoX manual page: libsox(3).
    SoX is a command-line audio processing tool, particularly suited to making quick, simple edits and to batch
    processing. If you need an interactive, graphical audio editor, use audacity(1).
    *
    *
    *
    The overall SoX processing chain can be summarised as follows:
    Input(s) → Combiner → Effects → Output(s)

    The following four characteristics are used to describe the format of audio data such that it can be pro-
    cessed with SoX:
    sample rate
    The sample rate in samples per second (‘Hertz’ or ‘Hz’). Digital telephony traditionally uses a
    sample rate of 8000 Hz (8 kHz), though these days, 16 and even 32 kHz are becoming more com-
    mon. Audio Compact Discs use 44100 Hz (44.1 kHz). Digital Audio Tape and many computer
    systems use 48 kHz. Professional audio systems often use 96 kHz.
    sample size
    The number of bits used to store each sample. Today, 16-bit is commonly used. 8-bit was popular
    in the early days of computer audio. 24-bit is used in the professional audio arena. Other sizes are
    also used.
    data encoding
    The way in which each audio sample is represented (or ‘encoded’). Some encodings have variants
    with different byte-orderings or bit-orderings. Some compress the audio data so that the stored
    audio data takes up less space (i.e. disk space or transmission bandwidth) than the other format
    parameters and the number of samples would imply. Commonly-used encoding types include
    floating-point, μ-law, ADPCM, signed-integer PCM, MP3, and FLAC.
    channels
    The number of audio channels contained in the file. One (‘mono’) and two (‘stereo’) are widely
    used. ‘Surround sound’ audio typically contains six or more channels.

    #

    noise

    SNR

    RMS(root mean square)[均方根]

  • 相关阅读:
    VUE组件间传参
    JS-03 (RegExp对象&字符串总结)
    JS-02 (字符串的正则函数)
    理解 C++ 的 Memory Order
    GCC的原子操作函数
    barrier内存屏障
    tcp重传机制,流量控制,拥塞控制
    TCP 的拥塞控制
    Monitoring and Tuning the Linux Networking Stack: Receiving Data
    kernel网络之软中断
  • 原文地址:https://www.cnblogs.com/winditsway/p/14356547.html
Copyright © 2020-2023  润新知