• 算法笔记--计算几何之点积叉积的应用


    模板:

    const double eps = 1e-10;
    //考虑误差的加法
    double add(double a, double b) {
        if(fabs(a + b) < eps * (fabs(a) + fabs(b))) return 0;
        return a + b;
    }
    //考虑误差的与0比较
    int dcmp(double x) {
        if(fabs(x) < eps) return 0;
        else return x<0?-1:1;
    }
    struct P {
        double x, y;
        P(){}
        P(double x, double y) :x(x), y(y){}
        bool operator == (P p) {
            return dcmp(x - p.x) == 0 && dcmp(y - p.y) == 0;
        }
        P operator + (P p) {
            return P(add(x, p.x), add(y, p.y));
        }
        P operator - (P p) {
            return P(add(x, -p.x), add(y, -p.y));
        }
        P operator * (double p) {
            return P(x * p, y * p);
        }
        P operator / (double p) {
            return P(x / p, y / p);
        }
        //点积
        double dot(P p) {
            return add(x * p.x, y * p.y);
        }
        //叉积
        double cross(P p) {
            return add(x * p.y, -y * p.x);
        }
    };
    typedef P Vector;
    //向量逆时针旋转
    Vector Rotate(Vector a,double rad)  {
        return Vector(a.x * cos(rad) - a.y * sin(rad), a.x * sin(rad) + a.y * cos(rad));
    }
    //向量的模
    double len(Vector a){
        return sqrt(a.dot(a));
    }
    //两向量的夹角
    double angle(Vector a, Vector b) {
        return acos(a.dot(b) / len(a) / len(b));
    }
    //绝对值为三点确定的三角形的面积的两倍
    double area2(Vector a, Vector b, Vector c) {
        return (b - a).cross(c - a);
    }
    //判断p点是否在线段a-b上
    bool on_seg(P p, Vector a, Vector b) {
        return (a - p).cross(b - p) == 0 && (a - p).dot(b - p) <= 0;
    }
    //判断两条线段是否相交
    bool intersect(Vector a, Vector b, Vector c, Vector d) {
        if(area2(a, b, c) == 0 && area2(a, b, d) == 0
        || area2(a, b, c) * area2(a, b, d) > 0
        || area2(c, d, a) * area2(c, d, b) > 0) return false;
        return true;
    }
    //判断两条线段是否有交点
    bool _intersect(Vector a, Vector b, Vector c, Vector d) {
        if(area2(a, b, c) == 0 && area2(a, b, d) == 0 && !on_seg(a, c, d) && !on_seg(b, c, d)
        || area2(a, b, c) * area2(a, b, d) > 0
        || area2(c, d, a) * area2(c, d, b) > 0) return false;
        return true;
    }
    //极角排序,建议用long long
    bool anglecmp(P a, P b) {
        if(a.y <= 0 && b.y > 0) return true;
        if(a.y > 0 && b.y <= 0) return false;
        if(!a.y && !b.y) return a.x < b.x;
        return a.cross(b) > 0;
    }
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  • 原文地址:https://www.cnblogs.com/widsom/p/7692040.html
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