• How slow is dynamic_cast?


    C++ users are advised frequently not to use dynamic_cast, because it's slow.

    I thought it would be nice to measure this, so I made up a test on Visual C++. All you need is a simple hierarchy of types with a baseclass, a derived class, and another class derived from that.

    The test is this: if you only know that an object is derived from the base class, prove whether or not it's of a certain type and (if so) call an appropriate method on it. And you typically want to be able to measure how fast you can determine that a base class is not of a certain type too.

    The typical workaround to dynamic_cast is to make a base virtual method like this:

    virtual int32 Name() = 0;

    I measured that too.

    Here's how things wind up in my test:

    Base case

    Use reinterpret_cast on a known type, call a simple 2-cycle method.
    Result: 1.1B operations/sec (half my CPU speed, good)

    Virtual case

    Implement a virtual method per derived class, call it, check the result. If it matches what we want, follow the base case.
    Result: 270M operations/sec for positive and negative tests

    dynamic_cast case

    Calls dynamic_cast, and if non-NULL result, calls a method.
    Proof positive (is the type you want): 21M operations/sec
    Proof negative (NULL result, single derivation): 15M operations/sec
    Proof negative (NULL result, two-level derivation): 11M operations/sec

    Conclusions

    dynamic_cast costs a lot. A simple call can use 100-200 cycles under Visual C++. Calling a virtual function (or checking a base-class member) and testing the result can run up to 20x faster.

    However, it is more general than the other listed methods (because you can cast to intermediate types), and it doesn't use extra space in your binary like a bunch of virtual functions do.

    But it's not so advisable in performance-critical code.

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  • 原文地址:https://www.cnblogs.com/whyandinside/p/1680728.html
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