• POJ 1584 A Round Peg in a Ground Hole --判定点在形内形外形上


    题意: 给一个圆和一个多边形,多边形点可能按顺时针给出,也可能按逆时针给出,先判断多边形是否为凸包,再判断圆是否在凸包内。

    解法: 先判是否为凸包,沿着i=0~n,先得出初始方向dir,dir=1为逆时针,dir=-1为顺时针,然后如果后面有两个相邻的边叉积后得出旋转方向为nowdir,如果dir*nowdir < 0,说明方向逆转了,即出现了凹点,说明不是凸多边形。

    然后判圆是否在多边形内: 先判圆心是否在多边形内,用环顾法,然后如果在之内,则依次判断圆心与每条凸包边的距离与半径的距离,如果所有的dis都大于等于R,说明圆在凸包内。

    代码:

    #include <iostream>
    #include <cstdio>
    #include <cstring>
    #include <cstdlib>
    #include <cmath>
    #include <algorithm>
    #define pi acos(-1.0)
    #define eps 1e-8
    using namespace std;
    
    struct Point{
        double x,y;
        Point(double x=0, double y=0):x(x),y(y) {}
        void input() { scanf("%lf%lf",&x,&y); }
    };
    typedef Point Vector;
    struct Circle{
        Point c;
        double r;
        Circle(){}
        Circle(Point c,double r):c(c),r(r) {}
        Point point(double a) { return Point(c.x + cos(a)*r, c.y + sin(a)*r); }
        void input() { scanf("%lf%lf%lf",&c.x,&c.y,&r); }
    };
    int dcmp(double x) {
        if(x < -eps) return -1;
        if(x > eps) return 1;
        return 0;
    }
    template <class T> T sqr(T x) { return x * x;}
    Vector operator + (Vector A, Vector B) { return Vector(A.x + B.x, A.y + B.y); }
    Vector operator - (Vector A, Vector B) { return Vector(A.x - B.x, A.y - B.y); }
    Vector operator * (Vector A, double p) { return Vector(A.x*p, A.y*p); }
    Vector operator / (Vector A, double p) { return Vector(A.x/p, A.y/p); }
    bool operator < (const Point& a, const Point& b) { return a.x < b.x || (a.x == b.x && a.y < b.y); }
    bool operator >= (const Point& a, const Point& b) { return a.x >= b.x && a.y >= b.y; }
    bool operator <= (const Point& a, const Point& b) { return a.x <= b.x && a.y <= b.y; }
    bool operator == (const Point& a, const Point& b) { return dcmp(a.x-b.x) == 0 && dcmp(a.y-b.y) == 0; }
    double Dot(Vector A, Vector B) { return A.x*B.x + A.y*B.y; }
    double Length(Vector A) { return sqrt(Dot(A, A)); }
    double Angle(Vector A, Vector B) { return acos(Dot(A, B) / Length(A) / Length(B)); }
    double Cross(Vector A, Vector B) { return A.x*B.y - A.y*B.x; }
    
    double DistanceToSeg(Point P, Point A, Point B)
    {
        if(A == B) return Length(P-A);
        Vector v1 = B-A, v2 = P-A, v3 = P-B;
        if(dcmp(Dot(v1, v2)) < 0) return Length(v2);
        if(dcmp(Dot(v1, v3)) > 0) return Length(v3);
        return fabs(Cross(v1, v2)) / Length(v1);
    }
    //点是否在多边形内部
    int CheckPointInPolygon(Point A,Point* p,int n){
        double TotalAngle = 0.0;
        for(int i=0;i<n;i++) {
            if(dcmp(Cross(p[i]-A,p[(i+1)%n]-A)) >= 0) TotalAngle += Angle(p[i]-A,p[(i+1)%n]-A);
            else TotalAngle -= Angle(p[i]-A,p[(i+1)%n]-A);
        }
        if(dcmp(TotalAngle) == 0)                 return 0;   //外部
        else if(dcmp(fabs(TotalAngle)-2*pi) == 0) return 1;   //完全内部
        else if(dcmp(fabs(TotalAngle)-pi) == 0)   return 2;   //边界上
        else                                      return 3;   //多边形顶点
    }
    //判断未知时针方向的多边形是否是凸包
    bool CheckConvexHull(Point* p,int n){
        int dir = 0;   //旋转方向
        for(int i=0;i<n;i++) {
            int nowdir = dcmp(Cross(p[(i+1)%n]-p[i],p[(i+2)%n]-p[i]));
            if(!dir) dir = nowdir;
            if(dir*nowdir < 0) return false;     //非凸包
        }
        return true;
    }
    
    Point p[107];
    
    int main()
    {
        int n,i,j;
        Circle Peg;
        while(scanf("%d",&n)!=EOF && n >= 3)
        {
            scanf("%lf",&Peg.r); Peg.c.input();
            for(i=0;i<n;i++) p[i].input();
            if(!CheckConvexHull(p,n)) { puts("HOLE IS ILL-FORMED"); continue; }
            if(CheckPointInPolygon(Peg.c,p,n))
            {
                for(i=0;i<n;i++)
                {
                    double dis = DistanceToSeg(Peg.c,p[i],p[(i+1)%n]);
                    if(dcmp(dis-Peg.r) < 0) break;
                }
                if(i == n) { puts("PEG WILL FIT"); continue; }
            }
            puts("PEG WILL NOT FIT");
        }
        return 0;
    }
    View Code

     

    参考文章: http://blog.csdn.net/lyy289065406/article/details/6648606

    射线法:

    #include <iostream>
    #include <cstdio>
    #include <cstring>
    #include <cstdlib>
    #include <cmath>
    #include <algorithm>
    #define eps 1e-8
    using namespace std;
    struct Point{
        double x,y;
        Point(double x=0, double y=0):x(x),y(y) {}
        void input() { scanf("%lf%lf",&x,&y); }
    };
    typedef Point Vector;
    struct Circle{
        Point c;
        double r;
        Circle(){}
        Circle(Point c,double r):c(c),r(r) {}
        Point point(double a) { return Point(c.x + cos(a)*r, c.y + sin(a)*r); }
        void input() { scanf("%lf%lf%lf",&c.x,&c.y,&r); }
    };
    int dcmp(double x) {
        if(x < -eps) return -1;
        if(x > eps) return 1;
        return 0;
    }
    template <class T> T sqr(T x) { return x * x;}
    Vector operator + (Vector A, Vector B) { return Vector(A.x + B.x, A.y + B.y); }
    Vector operator - (Vector A, Vector B) { return Vector(A.x - B.x, A.y - B.y); }
    Vector operator * (Vector A, double p) { return Vector(A.x*p, A.y*p); }
    Vector operator / (Vector A, double p) { return Vector(A.x/p, A.y/p); }
    bool operator < (const Point& a, const Point& b) { return a.x < b.x || (a.x == b.x && a.y < b.y); }
    bool operator >= (const Point& a, const Point& b) { return a.x >= b.x && a.y >= b.y; }
    bool operator <= (const Point& a, const Point& b) { return a.x <= b.x && a.y <= b.y; }
    bool operator == (const Point& a, const Point& b) { return dcmp(a.x-b.x) == 0 && dcmp(a.y-b.y) == 0; }
    double Dot(Vector A, Vector B) { return A.x*B.x + A.y*B.y; }
    double Length(Vector A) { return sqrt(Dot(A, A)); }
    double Angle(Vector A, Vector B) { return acos(Dot(A, B) / Length(A) / Length(B)); }
    double Cross(Vector A, Vector B) { return A.x*B.y - A.y*B.x; }
    Vector VectorUnit(Vector x){ return x / Length(x);}
    Vector Normal(Vector x) { return Point(-x.y, x.x) / Length(x);}
    double angle(Vector v) { return atan2(v.y, v.x); }
    
    bool OnSegment(Point P, Point A, Point B) {
        return dcmp(Cross(A-P,B-P)) == 0 && dcmp(Dot(A-P,B-P)) <= 0;
    }
    double DistanceToSeg(Point P, Point A, Point B)
    {
        if(A == B) return Length(P-A);
        Vector v1 = B-A, v2 = P-A, v3 = P-B;
        if(dcmp(Dot(v1, v2)) < 0) return Length(v2);
        if(dcmp(Dot(v1, v3)) > 0) return Length(v3);
        return fabs(Cross(v1, v2)) / Length(v1);
    }
    //判断未知时针方向的多边形是否是凸包
    bool CheckConvexHull(Point* p,int n){
        int dir = 0;   //旋转方向
        for(int i=0;i<n;i++) {
            int nowdir = dcmp(Cross(p[(i+1)%n]-p[i],p[(i+2)%n]-p[i]));
            if(!dir) dir = nowdir;
            if(dir*nowdir < 0) return false;     //非凸包
        }
        return true;
    }
    int Ray_PointInPolygon(Point A,Point* p,int n) {
        int wn = 0;
        for(int i=0;i<n;i++) {
            //if(OnSegment(A,p[i],p[(i+1)%n])) return -1;    //边界
            int k = dcmp(Cross(p[(i+1)%n]-p[i], A-p[i]));
            int d1 = dcmp(p[i].y-A.y);
            int d2 = dcmp(p[(i+1)%n].y-A.y);
            if(k > 0 && d1 <= 0 && d2 > 0) wn++;
            if(k < 0 && d2 <= 0 && d1 > 0) wn--;
        }
        if(wn) return 1;     //内部
        return 0;            //外部
    }
    
    Point p[107];
    
    int main()
    {
        int n,i,j;
        Circle Peg;
        while(scanf("%d",&n)!=EOF && n >= 3)
        {
            scanf("%lf",&Peg.r); Peg.c.input();
            for(i=0;i<n;i++) p[i].input();
            if(!CheckConvexHull(p,n)) { puts("HOLE IS ILL-FORMED"); continue; }
            if(Ray_PointInPolygon(Peg.c,p,n))
            {
                for(i=0;i<n;i++)
                {
                    double dis = DistanceToSeg(Peg.c,p[i],p[(i+1)%n]);
                    if(dcmp(dis-Peg.r) < 0) break;
                }
                if(i == n) { puts("PEG WILL FIT"); continue; }
            }
            puts("PEG WILL NOT FIT");
        }
        return 0;
    }
    View Code
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  • 原文地址:https://www.cnblogs.com/whatbeg/p/4174728.html
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