• HDU 4063 Aircraft --几何,最短路


    题意: 给一些圆,要求从第一个圆的圆心走到最后一个圆的圆心,中间路径必须在某个圆内,求最短路径的长度。

    解法: 易知要保持在圆内且路径最短,走两圆相交的点能使路径尽量短,所以我们找出所有的两圆相交的点,再加上起点和终点,放到一个容器中,去重后,判断每两点之间的线段是否都在圆内,如果是则建边,建完所有的边后跑一个SPFA即可得出最短路。

    代码:

    #include <iostream>
    #include <cstdio>
    #include <cstring>
    #include <cstdlib>
    #include <cmath>
    #include <algorithm>
    #include <vector>
    #include <queue>
    #define Mod 1000000007
    #define eps 1e-8
    using namespace std;
    #define N 100017
    
    struct Point{
        double x,y;
        Point(double x=0, double y=0):x(x),y(y) {}
    };
    typedef Point Vector;
    struct Circle{
        Point c;
        double r;
        Circle(){}
        Circle(Point c,double r):c(c),r(r) {}
        Point point(double a) { return Point(c.x + cos(a)*r, c.y + sin(a)*r); }
        void input() { scanf("%lf%lf%lf",&c.x,&c.y,&r); }
    };
    struct Line{
        Point p;
        Vector v;
        double ang;
        Line(){}
        Line(Point p, Vector v):p(p),v(v) { ang = atan2(v.y,v.x); }
        Point point(double t) { return Point(p.x + t*v.x, p.y + t*v.y); }
        bool operator < (const Line &L)const { return ang < L.ang; }
    };
    int dcmp(double x) {
        if(x < -eps) return -1;
        if(x > eps) return 1;
        return 0;
    }
    template <class T> T sqr(T x) { return x * x;}
    Vector operator + (Vector A, Vector B) { return Vector(A.x + B.x, A.y + B.y); }
    Vector operator - (Vector A, Vector B) { return Vector(A.x - B.x, A.y - B.y); }
    Vector operator * (Vector A, double p) { return Vector(A.x*p, A.y*p); }
    Vector operator / (Vector A, double p) { return Vector(A.x/p, A.y/p); }
    bool operator < (const Point& a, const Point& b) { return a.x < b.x || (a.x == b.x && a.y < b.y); }
    bool operator >= (const Point& a, const Point& b) { return a.x >= b.x && a.y >= b.y; }
    bool operator <= (const Point& a, const Point& b) { return a.x <= b.x && a.y <= b.y; }
    bool operator == (const Point& a, const Point& b) { return dcmp(a.x-b.x) == 0 && dcmp(a.y-b.y) == 0; }
    double Dot(Vector A, Vector B) { return A.x*B.x + A.y*B.y; }
    double Length(Vector A) { return sqrt(Dot(A, A)); }
    double Angle(Vector A, Vector B) { return acos(Dot(A, B) / Length(A) / Length(B)); }
    double Cross(Vector A, Vector B) { return A.x*B.y - A.y*B.x; }
    Vector VectorUnit(Vector x){ return x / Length(x);}
    Vector Normal(Vector x) { return Point(-x.y, x.x) / Length(x);}
    double angle(Vector v) { return atan2(v.y, v.x); }
    
    bool OnSegment(Point P, Point A, Point B) {
        return dcmp(Cross(A-P,B-P)) == 0 && dcmp(Dot(A-P,B-P)) < 0;
    }
    bool InCircle(Point x, Circle c) { return dcmp(c.r - Length(c.c-x)) > 0; } //not in border
    double DistanceToSeg(Point P, Point A, Point B)
    {
        if(A == B) return Length(P-A);
        Vector v1 = B-A, v2 = P-A, v3 = P-B;
        if(dcmp(Dot(v1, v2)) < 0) return Length(v2);
        if(dcmp(Dot(v1, v3)) > 0) return Length(v3);
        return fabs(Cross(v1, v2)) / Length(v1);
    }
    Point GetLineIntersection(Line A, Line B){
        Vector u = A.p - B.p;
        double t = Cross(B.v, u) / Cross(A.v, B.v);
        return A.p + A.v*t;
    }
    int GetCircleCircleIntersection(Circle C1, Circle C2, vector<Point>& sol) //return 交点个数
    {
        double d = Length(C1.c - C2.c);
        if(dcmp(d) == 0){
            if(dcmp(C1.r - C2.r) == 0) return -1;  //两圆重合
            return 0;
        }
        if(dcmp(C1.r + C2.r - d) < 0) return 0;
        if(dcmp(fabs(C1.r - C2.r) - d) > 0) return 0;
    
        double a = angle(C2.c - C1.c);             //向量C1C2的极角
        double da = acos((sqr(C1.r) + sqr(d) - sqr(C2.r)) / (2*C1.r*d)); //C1C2到C1P1的极角
    
        Point p1 = C1.point(a-da), p2 = C1.point(a+da);
        sol.push_back(p1);
        if(p1 == p2) return 1;
        sol.push_back(p2);
        return 2;
    }
    int GetSegCircleIntersection(Line L, Circle C, Point* sol)
    {
        Vector Noml = Normal(L.v);
        Line PL = Line(C.c, Noml);
        Point IP = GetLineIntersection(PL, L); //弦的中点
        double Dis = Length(IP - C.c);
        if(dcmp(Dis-C.r) > 0) return 0;        //在圆外
        Vector HalfChord = VectorUnit(L.v)*sqrt(sqr(C.r)-sqr(Dis));
        int ind = 0;
        sol[ind] = IP + HalfChord;
        if(OnSegment(sol[ind],L.p,L.point(1))) ind++;
        sol[ind] = IP - HalfChord;
        if(OnSegment(sol[ind],L.p,L.point(1))) ind++;
        return ind;
    }
    
    //data segment
    vector<Point> sol;
    Circle C[33];
    double dis[2510];
    vector<pair<int,double> > G[2510];
    int n,vis[2510],S,E;
    //data ends
    
    bool CheckSegInCircle(Point A, Point B){
        int i,j;
        vector<Point> now;
        now.push_back(A), now.push_back(B);
        Point inter[2];
        for(i=1;i<=n;i++) {
            int m = GetSegCircleIntersection(Line(A,B-A),C[i],inter);
            for(j=1;j<=m;j++) now.push_back(inter[j-1]);
        }
        sort(now.begin(), now.end());
        int sz = now.size();
        for(i=0;i<sz-1;i++) {
            Point mid = (now[i] + now[i+1])/2.0;
            if(mid == now[i]) continue;
            for(j=1;j<=n;j++)
                if(InCircle(mid,C[j]))
                    break;
            if(j == n+1) return false;
        }
        return true;
    }
    
    void SPFA(int n)
    {
        for(int i=0;i<=n;i++) dis[i] = Mod;
        memset(vis,0,sizeof(vis));
        dis[S] = 0, vis[S] = 1;
        queue<int> q;
        q.push(S);
        while(!q.empty())
        {
            int u = q.front();
            q.pop(); vis[u] = 0;
            for(int i=0;i<G[u].size();i++)
            {
                int v = G[u][i].first;
                double w = G[u][i].second;
                if(dis[v] > dis[u] + w)
                {
                    dis[v] = dis[u] + w;
                    if(!vis[v]) vis[v] = 1, q.push(v);
                }
            }
        }
    }
    
    int main()
    {
        int t,cs = 1,i,j;
        scanf("%d",&t);
        while(t--)
        {
            scanf("%d",&n);
            sol.clear();
            for(i=0;i<=2500;i++) G[i].clear();
            C[1].input(), sol.push_back(C[1].c);
            for(i=2;i<n;i++) C[i].input();
            C[n].input(), sol.push_back(C[n].c);
            for(i=1;i<=n;i++)
                for(j=i+1;j<=n;j++)
                    GetCircleCircleIntersection(C[i],C[j],sol);
            sort(sol.begin(), sol.end());
            int ind = unique(sol.begin(), sol.end()) - sol.begin();
            for(i=0;i<ind;i++)
            {
                for(j=i+1;j<ind;j++)
                {
                    if(CheckSegInCircle(sol[i],sol[j]))
                    {
                        G[i].push_back(make_pair(j,Length(sol[i]-sol[j])));
                        G[j].push_back(make_pair(i,Length(sol[i]-sol[j])));
                    }
                }
                if(sol[i] == C[1].c) S = i;
                if(sol[i] == C[n].c) E = i;
            }
            SPFA(ind);
            printf("Case %d: ",cs++);
            if(dcmp(dis[E]-Mod) >= 0) puts("No such path.");
            else printf("%.4f
    ",dis[E]);
        }
        return 0;
    }
    View Code
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  • 原文地址:https://www.cnblogs.com/whatbeg/p/4107746.html
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