https://github.com/reduxjs/redux 版本 4.0.0
先了解一下redux是怎么用的,此处摘抄自阮一峰老师的《Redux 入门教程》
// Web 应用是一个状态机,视图与状态是一一对应的 // 所有的状态,保存在一个对象里面 // store 是保存数据的地方 // 创建 store import { createStore } from 'redux' const store = createStore(fn) // state 是某一时刻 store 的快照,一个 state 对应一个 view // 可通过 getState() 获取 const state = store.getState() // Action 是一个对象 用来表示 view 发出的改变 state 的通知 // type 是必须的 其他属性可以自由设置 const action = { type: 'ADD_TODO', payload: 'Learn Redux' } // 同一种类型的 action 可以写一个函数生成 const ADD_TODO = '添加 TODO' // 生成 action 的函数: Action Creator function addTodo(text) { return { type: ADD_TODO, text } } const action = addTodo('Learn Redux') // store.dispatch()是 View 发出 Action 的唯一方法。 store.dispatch(action) // reducer 是 store 接收 state 返回新的 state 的过程 const defaultState = 0 // reducer 接收 action 返回新的 state const reducer = (state = defaultState, action) => { switch(action.type) { case: 'ADD': return state + action.payload default: return state } } const state = reducer(1, { type: 'ADD', payload: 2 }) // 创建 store 时传入 reducer 当调用 store.dispatch 时将自动调用 reducer const store = createStore(reducer) /* reducer 是一个纯函数,纯函数要求: - 不得改写参数 - 不能调用系统 I/O 的API - 不能调用Date.now()或者Math.random()等不纯的方法,因为每次会得到不一样的结果 */ // store.subscribe方法设置监听函数,一旦 State 发生变化,就自动执行这个函数 // 返回解除监听函数 let unsubscribe = store.subsribe(() => { console.log(store.getState) }) unsubscribe() // 解除监听 /* store 提供的三个方法 - store.getState() - store.dispatch() - store.subscribe() */ // createStore方法还可以接受第二个参数,表示 State 的最初状态。这通常是服务器给出的。 // !这个初始值会覆盖 Reducer 函数默认的初始值 let store = createStore(todoApp, STATE_FROM_SERVER) // createStore 的简单实现 const createStore = (reducer) => { let state let listeners = [] const getState = () => state const dispatch = action => { state = reducer(state, action) listeners.forEach(listener => listener()) } const subscribe = listener => { listeners.push(listener) return () => { listeners = listeners.filter(l => l !== listener) } } dispatch({}) return { getState, dispatch, subscribe } } // 可以通过 combineReducers 来将多个 Reducer 合为一个 import { combineReducers } from 'redux' const chatReducer = combineReducers({ chatLog, statusMessage, userName }) // combineReducer 的简单实现 const combineReducers = reducers => { return (state = {}, action) => Object.keys(reducers).reduce( (nextState, key) => { nextState[key] = reducers[key](state[key], action) return nextState }, {} ) }
工作流程
Redux Flow dispatch(action) (previousState, action) Action Creators ======> Store ======> Reducers ^ || <====== \_ || (newState) \_ (state) || \_ || (view opt)\_ / --- React Comonents
OK 可以开始看源码了~ 网上Redux源码分析的博客真的非常多.. 不过当你知道他的源码究竟有多短 就能理解了hhh
combineReducers.js
代码一共179行 多是错误处理 我先将错误处理全部删掉 便只剩28行.....
思路就是创建一个对象 将 Reducer 全部放进去
当Action传进来的时候 就让每一个Reducer去处理这个action
每个Reducer都有一个对应的key 只处理state中对应字段 state[key] 没有Reducer对应的字段会被忽略
截取出核心代码 + 用法、感觉并不需要注释、逻辑都很直接
function combineReducers(reducers) { const reducerKeys = Object.keys(reducers) const finalReducers = {} for (let i = 0; i < reducerKeys.length; i++) { const key = reducerKeys[i] if (typeof reducers[key] === 'function') { finalReducers[key] = reducers[key] } } const finalReducerKeys = Object.keys(finalReducers) return function combination(state = {}, action) { let hasChanged = false const nextState = {} for (let i = 0; i < finalReducerKeys.length; i++) { const key = finalReducerKeys[i] const reducer = finalReducers[key] const previousStateForKey = state[key] const nextStateForKey = reducer(previousStateForKey, action) nextState[key] = nextStateForKey hasChanged = hasChanged || nextStateForKey !== previousStateForKey } // 如果state每一个key都没有被修改 就直接返回原state return hasChanged ? nextState : state } } /***************** 下面是简单的用法实例 *****************/ function todos(state = [], action) { switch (action.type) { case 'ADD_TODO': return state.concat(action.text) default: return state } } function counter(state = 0, action) { switch (action.type) { case 'INCREMENT': return state + 1 case 'DECREMENT': return state - 1 default: return state } } let reducer = combineReducers({ list: todos, number: counter }) let state = { list: [], number: 0, otherKey: 'no reducer match will be ignore' } console.log(state) // { list: [], number: 0, otherKey: 'no reducer match will be ignore' } state = reducer(state, { type: 'ADD_TODO', text: 'study' }) console.log(state) // { list: [ 'study' ], number: 0 } state = reducer(state, { type: 'ADD_TODO', text: 'sleep' }) console.log(state) // { list: [ 'study', 'sleep' ], number: 0 } state = reducer(state, { type: 'INCREMENT' }) console.log(state) // { list: [ 'study', 'sleep' ], number: 1 }
combineReducers.js 源码
import ActionTypes from './utils/actionTypes' import warning from './utils/warning' import isPlainObject from './utils/isPlainObject' function getUndefinedStateErrorMessage(key, action) { const actionType = action && action.type const actionDescription = (actionType && `action "${String(actionType)}"`) || 'an action' return ( `Given ${actionDescription}, reducer "${key}" returned undefined. ` + `To ignore an action, you must explicitly return the previous state. ` + `If you want this reducer to hold no value, you can return null instead of undefined.` ) } function getUnexpectedStateShapeWarningMessage( inputState, reducers, action, unexpectedKeyCache ) { const reducerKeys = Object.keys(reducers) const argumentName = action && action.type === ActionTypes.INIT ? 'preloadedState argument passed to createStore' : 'previous state received by the reducer' if (reducerKeys.length === 0) { return ( 'Store does not have a valid reducer. Make sure the argument passed ' + 'to combineReducers is an object whose values are reducers.' ) } if (!isPlainObject(inputState)) { // 希望 inputState 是一个简单对象:通过 new Object() 、 {} 创建 (Object.create(null) 这里好像是不合法的 // [object Array] 中提取 'Array' // Object.prototype.toString.call(inputState).match(/s([a-z|A-Z]+)/)[1] return ( `The ${argumentName} has unexpected type of "` + {}.toString.call(inputState).match(/s([a-z|A-Z]+)/)[1] + `". Expected argument to be an object with the following ` + `keys: "${reducerKeys.join('", "')}"` ) } // 检查所有Reducer都没有处理到的key ( 此处实在不解 unexpectedKeyCache 到底何用= = const unexpectedKeys = Object.keys(inputState).filter( key => !reducers.hasOwnProperty(key) && !unexpectedKeyCache[key] ) unexpectedKeys.forEach(key => { unexpectedKeyCache[key] = true }) // 替换 store 的 Reducer 时会调用 dispatch({ type: ActionTypes.REPLACE }) if (action && action.type === ActionTypes.REPLACE) return if (unexpectedKeys.length > 0) { return ( `Unexpected ${unexpectedKeys.length > 1 ? 'keys' : 'key'} ` + `"${unexpectedKeys.join('", "')}" found in ${argumentName}. ` + `Expected to find one of the known reducer keys instead: ` + `"${reducerKeys.join('", "')}". Unexpected keys will be ignored.` ) } } function assertReducerShape(reducers) { Object.keys(reducers).forEach(key => { const reducer = reducers[key] const initialState = reducer(undefined, { type: ActionTypes.INIT }) // Reducer"$ {key}"在初始化时返回undefined。如果传递给reducer的状态未定义,你必须明确返回初始状态。 // 初始状态可以是不可定义。如果你不想为这个reducer设置一个值,你可以使用null而不是undefined。 if (typeof initialState === 'undefined') { throw new Error( `Reducer "${key}" returned undefined during initialization. ` + `If the state passed to the reducer is undefined, you must ` + `explicitly return the initial state. The initial state may ` + `not be undefined. If you don't want to set a value for this reducer, ` + `you can use null instead of undefined.` ) } if ( typeof reducer(undefined, { type: ActionTypes.PROBE_UNKNOWN_ACTION() }) === 'undefined' ) { // 当使用随机类型探测Reducer${key}时返回undefined。 // 不要试图处理${ActionTypes.INIT}或者其他在"redux/*"命名空间的动作。它们被认为是私有的。 // 相反,当你遇到任何未知动作时,你必须返回当前的state,除非当前state是undefined, // 那样你要返回初始状态,而不管动作类型。初始状态不可以是undefined,但可以为null throw new Error( `Reducer "${key}" returned undefined when probed with a random type. ` + `Don't try to handle ${ ActionTypes.INIT } or other actions in "redux/*" ` + `namespace. They are considered private. Instead, you must return the ` + `current state for any unknown actions, unless it is undefined, ` + `in which case you must return the initial state, regardless of the ` + `action type. The initial state may not be undefined, but can be null.` ) } }) } /** * Turns an object whose values are different reducer functions, into a single * reducer function. It will call every child reducer, and gather their results * into a single state object, whose keys correspond to the keys of the passed * reducer functions. * * @param {Object} reducers An object whose values correspond to different * reducer functions that need to be combined into one. One handy way to obtain * it is to use ES6 `import * as reducers` syntax. The reducers may never return * undefined for any action. Instead, they should return their initial state * if the state passed to them was undefined, and the current state for any * unrecognized action. * * @returns {Function} A reducer function that invokes every reducer inside the * passed object, and builds a state object with the same shape. */ export default function combineReducers(reducers) { const reducerKeys = Object.keys(reducers) const finalReducers = {} for (let i = 0; i < reducerKeys.length; i++) { const key = reducerKeys[i] if (process.env.NODE_ENV !== 'production') { if (typeof reducers[key] === 'undefined') { warning(`No reducer provided for key "${key}"`) } } if (typeof reducers[key] === 'function') { finalReducers[key] = reducers[key] } } const finalReducerKeys = Object.keys(finalReducers) let unexpectedKeyCache if (process.env.NODE_ENV !== 'production') { unexpectedKeyCache = {} } let shapeAssertionError try { // 判断每个reducer都有初始值和对于未知action返回原state assertReducerShape(finalReducers) } catch (e) { shapeAssertionError = e } return function combination(state = {}, action) { if (shapeAssertionError) { throw shapeAssertionError } if (process.env.NODE_ENV !== 'production') { const warningMessage = getUnexpectedStateShapeWarningMessage( state, finalReducers, action, unexpectedKeyCache ) if (warningMessage) { warning(warningMessage) } } let hasChanged = false const nextState = {} for (let i = 0; i < finalReducerKeys.length; i++) { const key = finalReducerKeys[i] const reducer = finalReducers[key] const previousStateForKey = state[key] const nextStateForKey = reducer(previousStateForKey, action) if (typeof nextStateForKey === 'undefined') { const errorMessage = getUndefinedStateErrorMessage(key, action) throw new Error(errorMessage) } nextState[key] = nextStateForKey hasChanged = hasChanged || nextStateForKey !== previousStateForKey } // 如果state每一个key都没有被修改 就直接返回原state return hasChanged ? nextState : state } }
utils/actionTypes.js
// 生成随机字符串的方式可以参考下 // 随机数转36进制 可以生成 '0-9a-z' 的随机字符串 const randomString = () => Math.random() .toString(36) .substring(7) .split('') .join('.') // 私有action类型 (其实就相当于未知的action 返回当前状态就好了 // 如果当前 state 为undefined 就返回 Reducer设置的初始 state const ActionTypes = { INIT: `@@redux/INIT${randomString()}`, REPLACE: `@@redux/REPLACE${randomString()}`, PROBE_UNKNOWN_ACTION: () => `@@redux/PROBE_UNKNOWN_ACTION${randomString()}` } export default ActionTypes
createStore.js
是redux核心代码,不过这个没有什么难理解的地方
import $$observable from 'symbol-observable' import ActionTypes from './utils/actionTypes' import isPlainObject from './utils/isPlainObject' // 创建 store 的函数 // preloadedState: store设置的初始值 这个值会覆盖 Reducer 的默认值 // 如果使用了 combineReducers preloadedState 要和 combineReducers 有相同的keys // enhancer: 中间件 export default function createStore(reducer, preloadedState, enhancer) { // preloadedState可以不传 判断preloadedState是否存在 if (typeof preloadedState === 'function' && typeof enhancer === 'undefined') { enhancer = preloadedState preloadedState = undefined } if (typeof enhancer !== 'undefined') { if (typeof enhancer !== 'function') { throw new Error('Expected the enhancer to be a function.') } // enhancer是一个高阶函数 调用enhancer返回一个"加强版"的createStore return enhancer(createStore)(reducer, preloadedState) } if (typeof reducer !== 'function') { throw new Error('Expected the reducer to be a function.') } let currentReducer = reducer let currentState = preloadedState let currentListeners = [] let nextListeners = currentListeners let isDispatching = false // 判断当前 nextListeners 和 currentListeners 是否为同一个对象 // 如果是一个对象 就把 nextListeners 改为 currentListeners 的副本 function ensureCanMutateNextListeners() { if (nextListeners === currentListeners) { nextListeners = currentListeners.slice() } } // 获取当前对象 如果是正在派发action 则不能获取state function getState() { if (isDispatching) { throw new Error( 'You may not call store.getState() while the reducer is executing. ' + 'The reducer has already received the state as an argument. ' + 'Pass it down from the top reducer instead of reading it from the store.' ) } return currentState } // 订阅 添加订阅者 function subscribe(listener) { if (typeof listener !== 'function') { throw new Error('Expected the listener to be a function.') } if (isDispatching) { throw new Error( 'You may not call store.subscribe() while the reducer is executing. ' + 'If you would like to be notified after the store has been updated, subscribe from a ' + 'component and invoke store.getState() in the callback to access the latest state. ' + 'See https://redux.js.org/api-reference/store#subscribe(listener) for more details.' ) } let isSubscribed = true // 每次修改 nextListeners 都要判断一下 nextListeners 和 currentListeners 是否为同一个对象 ensureCanMutateNextListeners() // 注意 这里修改 nextListeners 之后并没有改变 currentListeners 而是在下一次用到 currentListeners 才会改变 nextListeners.push(listener) // 返回一个当前监听者取消订阅的方法 return function unsubscribe() { if (!isSubscribed) { return } // 正在派发 action 时不能进行操作 if (isDispatching) { throw new Error( 'You may not unsubscribe from a store listener while the reducer is executing. ' + 'See https://redux.js.org/api-reference/store#subscribe(listener) for more details.' ) } isSubscribed = false ensureCanMutateNextListeners() const index = nextListeners.indexOf(listener) nextListeners.splice(index, 1) } } function dispatch(action) { if (!isPlainObject(action)) { throw new Error( 'Actions must be plain objects. ' + 'Use custom middleware for async actions.' ) } if (typeof action.type === 'undefined') { throw new Error( 'Actions may not have an undefined "type" property. ' + 'Have you misspelled a constant?' ) } if (isDispatching) { throw new Error('Reducers may not dispatch actions.') } try { // 用 isDispatching 记录是否正在 派发action 过程中不能进行其他操作 isDispatching = true currentState = currentReducer(currentState, action) } finally { isDispatching = false } // 用到 listeners 才会修改 currentListeners 以减少修改次数 const listeners = (currentListeners = nextListeners) for (let i = 0; i < listeners.length; i++) { const listener = listeners[i] listener() } return action } // 替换 Reducer 并派发动作 ActionTypes.REPLACE 相当于对state重新进行初始化 function replaceReducer(nextReducer) { if (typeof nextReducer !== 'function') { throw new Error('Expected the nextReducer to be a function.') } currentReducer = nextReducer dispatch({ type: ActionTypes.REPLACE }) } // emmmm...看不懂这个 可以参考 https://distums.github.io/2017/03/19/observables-proposal-for-ecmascript/ function observable() { const outerSubscribe = subscribe return { subscribe(observer) { if (typeof observer !== 'object' || observer === null) { throw new TypeError('Expected the observer to be an object.') } function observeState() { if (observer.next) { observer.next(getState()) } } observeState() const unsubscribe = outerSubscribe(observeState) return { unsubscribe } }, [$$observable]() { return this } } } dispatch({ type: ActionTypes.INIT }) return { dispatch, subscribe, getState, replaceReducer, [$$observable]: observable } }
bindActionCreators.js
此处参考 《mapStateToProps,mapDispatchToProps的使用姿势》
按注释上说 这只是一个 convenience method
你可以把 store.dispatch(MyActionCreators.doSomething()) 换成一个转成一个函数
我们使用 action 时 是先通过 actionCreator创建action 然后通过 dispatch 派发出去
通过 bindActionCreator(actionCreator, dispatch) 获得一个可以直接创建action并派发的函数
bindActionCreators 就是创建一个对象 每个属性都是一个 可以直接创建action并派发的函数
例:
action.increase = (info) => { type:'INCREASE',info } action.decrease = (info) => { type:'DECREASE',info } bindActionCreators({ increase: action.increase, decrease: action.decrease }, dispatch) // 就可以获得: { increase: (...args) => dispatch(action.increase(...args)), decrease: (...args) => dispatch(action.decrease(...args)) }
源码:
function bindActionCreator(actionCreator, dispatch) { return function() { return dispatch(actionCreator.apply(this, arguments)) } } /** * Turns an object whose values are action creators, into an object with the * same keys, but with every function wrapped into a `dispatch` call so they * may be invoked directly. This is just a convenience method, as you can call * `store.dispatch(MyActionCreators.doSomething())` yourself just fine. * * For convenience, you can also pass a single function as the first argument, * and get a function in return. * * @param {Function|Object} actionCreators An object whose values are action * creator functions. One handy way to obtain it is to use ES6 `import * as` * syntax. You may also pass a single function. * * @param {Function} dispatch The `dispatch` function available on your Redux * store. * * @returns {Function|Object} The object mimicking the original object, but with * every action creator wrapped into the `dispatch` call. If you passed a * function as `actionCreators`, the return value will also be a single * function. */ export default function bindActionCreators(actionCreators, dispatch) { // 如果 actionCreators 是一个函数 说明只有一个 actionCreator if (typeof actionCreators === 'function') { return bindActionCreator(actionCreators, dispatch) } if (typeof actionCreators !== 'object' || actionCreators === null) { throw new Error( `bindActionCreators expected an object or a function, instead received ${ actionCreators === null ? 'null' : typeof actionCreators }. ` + `Did you write "import ActionCreators from" instead of "import * as ActionCreators from"?` ) } const keys = Object.keys(actionCreators) const boundActionCreators = {} for (let i = 0; i < keys.length; i++) { const key = keys[i] const actionCreator = actionCreators[key] if (typeof actionCreator === 'function') { boundActionCreators[key] = bindActionCreator(actionCreator, dispatch) } } return boundActionCreators }
applyMiddleware.js
这个应该是最难理解的部分 所以放到最后看>_<
个人理解,这个东西就是在dispatch前后做一些事情=.= 类似koa express的中间件嘛
以下参考 源码中 redux/docs/advanced/Middleware.md
middleware 在dispatch和action之间提供一个第三方程序扩展点。
现在一步一步理解applyMiddleware在做什么
首先,假设现在有一个需求,每次dispatch一个action时,都要打印action和state,像下面这样:
const action = addTodo('Use Redux') console.log('dispatching', action) store.dispatch(action) console.log('next state', store.getState())
但是不可能每一次都这样打印,也许直接修改dispatch就可以
const next = store.dispatch store.dispatch = function dispatchAndLog(action) { console.log('dispatching', action) let result = next(action) console.log('next state', store.getState()) return result }
呐,可能不止一个需求,现在我又想记录错误信息了。我们写两个方法,分别给dispatch添加自己想要的功能。
function patchStoreToAddLogging(store) { const next = store.dispatch store.dispatch = function dispatchAndLog(action) { console.log('dispatching', action) let result = next(action) console.log('next state', store.getState()) return result } } function patchStoreToAddCrashReporting(store) { const next = store.dispatch store.dispatch = function dispatchAndReportErrors(action) { try { return next(action) } catch (err) { console.error('Caught an exception!', err) Raven.captureException(err, { extra: { action, state: store.getState() } }) throw err } } } patchStoreToAddLogging(store) patchStoreToAddCrashReporting(store)
但是这样并不好……很明显,我们在修改store的私有属性了,emmm……这是一个比较hack的方法……要改的优雅一点,把修改dispatch的部分封装起来。每一次返回新的dispatch,修改store的部分由 applyMiddlewareByMonkeypatching 统一处理。
function logger(store) { const next = store.dispatch // Previously: // store.dispatch = function dispatchAndLog(action) { return function dispatchAndLog(action) { console.log('dispatching', action) let result = next(action) console.log('next state', store.getState()) return result } } function applyMiddlewareByMonkeypatching(store, middlewares) { middlewares = middlewares.slice() middlewares.reverse() // Transform dispatch function with each middleware. middlewares.forEach(middleware => store.dispatch = middleware(store) ) } applyMiddlewareByMonkeypatching(store, [logger, crashReporter])
但是这样还是不太好。dispatch是store的私有属性,我们却直接获取了。思考我们为什么重写dispatch,因为我们在用多个中间件的时候,第一个中间件修改完dispatch,下一次修改应该是在前一个的基础之上,包裹上一次修改的dispatch。但其实,这也不是必要的,只要每一次传入上一次修改后的dispatch就可以了。
function logger(store) { return function wrapDispatchToAddLogging(next) { return function dispatchAndLog(action) { console.log('dispatching', action) let result = next(action) console.log('next state', store.getState()) return result } } }
这里的next就是之前的中间件处理后的dispatch,我们不再获取store的私有属性了,改为用参数传递。然后在处理之后(logger(store)(next))返回一个新的dispatch。
为什么这里要套两个函数而不是传入两个参数(store, next)呢,就相当于把这个函数柯里化了嘛……后面可以看到用处。
改成ES6的箭头函数
const logger = store => next => action => { console.log('dispatching', action) let result = next(action) console.log('next state', store.getState()) return result }
说实话虽然简洁了,但是看起来一点都不直观……可能是我太菜了。嗯,这就是一个中间件的写法了。
可以简单的实现下 applyMiddleware
function applyMiddleware(store, middlewares) { middlewares = middlewares.slice() middlewares.reverse() let dispatch = store.dispatch middlewares.forEach(middleware => dispatch = middleware(store)(dispatch) ) return Object.assign({}, store, { dispatch }) }
这样就可以最后使用 applyMiddleware
import { createStore, combineReducers, applyMiddleware } from 'redux' const todoApp = combineReducers(reducers) const store = createStore( todoApp, // applyMiddleware() tells createStore() how to handle middleware applyMiddleware(logger, crashReporter) )
深入(meiyou)的理解之后 开始看applyMiddleware.js源码
其中用到里 compose 要先看一下
compose.js
这个是函数式编程的一个……思想?应用?
将函数的嵌套调用写成组合 compose(b, c, a) 相当于 b(c(a(x)))
export default function compose(...funcs) {
if (funcs.length === 0) {
return arg => arg
}
if (funcs.length === 1) {
return funcs[0]
}
// reduce的参数..
// reduce(function(accumulator, currentValue, currentIndex, array) {...})
return funcs.reduce((a, b) => (...args) => a(b(...args)))
}
/********** 使用示例 **********/
let a = x => 'a' + x + 'a'
let b = x => 'b' + x + 'b'
let c = x => 'c' + x + 'c'
let foo = compose(b, c, a)
console.log(foo('v')) // bcavacb
let bar = x => b(c(a(x)))
console.log(bar('v')) // bcavacb
最后看applyMiddleware.js
import compose from './compose' /** * Creates a store enhancer that applies middleware to the dispatch method * of the Redux store. This is handy for a variety of tasks, such as expressing * asynchronous actions in a concise manner, or logging every action payload. * * See `redux-thunk` package as an example of the Redux middleware. * * Because middleware is potentially asynchronous, this should be the first * store enhancer in the composition chain. * * Note that each middleware will be given the `dispatch` and `getState` functions * as named arguments. * * @param {...Function} middlewares The middleware chain to be applied. * @returns {Function} A store enhancer applying the middleware. */ export default function applyMiddleware(...middlewares) { return createStore => (...args) => { const store = createStore(...args) let dispatch = () => { throw new Error( `Dispatching while constructing your middleware is not allowed. ` + `Other middleware would not be applied to this dispatch.` ) } const middlewareAPI = { getState: store.getState, dispatch: (...args) => dispatch(...args) } const chain = middlewares.map(middleware => middleware(middlewareAPI)) dispatch = compose(...chain)(store.dispatch) return { ...store, dispatch } } }
applyMiddleware([middlewares]) 就是返回一个函数 传入createStore,返回新的createStore,创建的store的dispatch是经过中间件加工的。
这里可以看到编写中间件嵌套两个函数的用处,先传入一个store,只需要再传入一个最新的dispatch就可以了,就是把dispatch用中间件轮流处理一下。这里使用了compose。
勉强看完源码。假装自己理解了这样子。