获取SurfaceType的两种方法(我所知道的)
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EPhysicalSurface Surface = UPhysicalMaterial::DetermineSurfaceType(Hit.PhysMaterial.Get());
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EPhysicalSurface Surface =UGameplayStatics::GetSurfaceType(Hit);
第一种,在4.26版本中报如下错误:
无法解析的外部符号 "__declspec(dllimport) public: static enum EPhysicalSurface __cdecl UPhysicalMaterial::DetermineSurfaceType(class UPhysicalMaterial const *)" (__imp_?DetermineSurfaceType@UPhysicalMaterial@@SA?AW4EPhysicalSurface@@PEBV1@@Z)
不知道如何解决,记录一下;
已经找到解决办法,修改 ModuleRules文件,如下:
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore","PHYSICSCORE" });
增加了:PHYSICSCORE
第二种,为替代方法,也能正常运行。
麻烦转载的,请注明出处,谢谢。