C#服务器端
第一步:用指定的端口号和服务器的ip建立一个EndPoint对像;
第二步:建立一个Socket对像;
第三步:用socket对像的Bind()方法绑定EndPoint;
第四步:用socket对像的Listen()方法开始监听;
第五步:接受到客户端的连接,用socket对像的Accept()方法创建新的socket对像用于和请求的客户端进行通信;
第六步:通信结束后一定记得关闭socket
int port = 8889; string host = "127.0.0.1"; ///创建终结点(EndPoint) IPAddress ip = IPAddress.Parse(host);//把ip地址字符串转换为IPAddress类型的实例 IPEndPoint ipe = new IPEndPoint(ip, port);//用指定的端口和ip初始化IPEndPoint类的新实例 ///创建socket并开始监听 /// Socket s = new Socket(SocketType.Stream, ProtocolType.Tcp);//创建一个socket对像,如果用udp协议,则要用SocketType.Dgram类型的套接字 s.Bind(ipe);//绑定EndPoint对像(2000端口和ip地址) s.Listen(0);//开始监听 Console.WriteLine("等待客户端连接服务器为{0}:{1}",host,port); ///接受到client连接,为此连接建立新的socket,并接受信息 Socket temp = s.Accept();//为新建连接创建新的socket Console.WriteLine("建立连接"); string recvStr = ""; byte[] recvBytes = new byte[1024]; int bytes= temp.Receive(recvBytes, recvBytes.Length, 0);//从客户端接受信息 recvStr += Encoding.ASCII.GetString(recvBytes, 0, bytes); ///给client端返回信息 Console.WriteLine("server get message:{0}", recvStr);//把客户端传来的信息显示出来 string sendStr = "ok!Client send message successful!"; byte[] bs = Encoding.ASCII.GetBytes(sendStr); temp.Send(bs, bs.Length, 0);//返回信息给客户端 temp.Close(); s.Close(); Console.ReadLine();
C#客户端
第一步:用指定的端口号和服务器的ip建立一个EndPoint对像;
第二步:建立一个Socket对像;
第三步:用socket对像的Connect()方法以上面建立的EndPoint对像做为参数,向服务器发出连接请求;
第四步:如果连接成功,就用socket对像的Send()方法向服务器发送信息;
第五步:用socket对像的Receive()方法接受服务器发来的信息 ;
第六步:通信结束后一定记得关闭socket;
int port = 8889; string host = "127.0.0.1"; ///创建终结点EndPoint IPAddress ip = IPAddress.Parse(host); IPEndPoint ipe = new IPEndPoint(ip, port);//把ip和端口转化为IPEndpoint实例 ///创建socket并连接到服务器 Socket c = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);//创建Socket Console.WriteLine("Conneting…"); c.Connect(ipe);//连接到服务器 ///向服务器发送信息 string sendStr = "hello!This is a socket test"; byte[] bs = Encoding.ASCII.GetBytes(sendStr);//把字符串编码为字节 Console.WriteLine("Send Message"); c.Send(bs, bs.Length, 0);//发送信息 ///接受从服务器返回的信息 byte[] recvBytes = new byte[1024]; int bytes; bytes = c.Receive(recvBytes, recvBytes.Length, 0);//从服务器端接受返回信息 string recvStr = Encoding.ASCII.GetString(recvBytes, 0, bytes); Console.WriteLine("client get message:{0}", recvStr);//显示服务器返回信息 ///一定记着用完socket后要关闭 c.Close();
windows API服务器端
//Server.cpp #include <iostream> #include <winsock2.h> using namespace std; #pragma comment(lib, "ws2_32.lib") #define PORT 8889 #define IP_ADDRESS "127.0.0.1" DWORD WINAPI ClientThread(LPVOID lpParameter) { SOCKET CientSocket = (SOCKET)lpParameter; int Ret = 0; char RecvBuffer[MAX_PATH]; while (true) { memset(RecvBuffer, 0x00, sizeof(RecvBuffer)); Ret = recv(CientSocket, RecvBuffer, MAX_PATH, 0); if (Ret == 0 || Ret == SOCKET_ERROR) { cout << "客户端退出!" << endl; break; } cout << "接收到客户信息为:" << RecvBuffer << endl; } return 0; } int main(int argc, char* argv[]) { WSADATA Ws; SOCKET ServerSocket, ClientSocket; struct sockaddr_in LocalAddr, ClientAddr; int Ret = 0; int AddrLen = 0; HANDLE hThread = NULL; //Init Windows Socket if (WSAStartup(MAKEWORD(2, 2), &Ws) != 0) { cout << "Init Windows Socket Failed::" << GetLastError() << endl; return -1; } //Create Socket ServerSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP); if (ServerSocket == INVALID_SOCKET) { cout << "Create Socket Failed::" << GetLastError() << endl; return -1; } LocalAddr.sin_family = AF_INET; LocalAddr.sin_addr.s_addr = inet_addr(IP_ADDRESS); LocalAddr.sin_port = htons(PORT); memset(LocalAddr.sin_zero, 0x00, 8); //Bind Socket Ret = bind(ServerSocket, (struct sockaddr*)&LocalAddr, sizeof(LocalAddr)); if (Ret != 0) { cout << "Bind Socket Failed::" << GetLastError() << endl; return -1; } //listen Ret = listen(ServerSocket, 10); if (Ret != 0) { cout << "listen Socket Failed::" << GetLastError() << endl; return -1; } cout << "服务端已经启动" << endl; while (true) { AddrLen = sizeof(ClientAddr); ClientSocket = accept(ServerSocket, (struct sockaddr*)&ClientAddr, &AddrLen); if (ClientSocket == INVALID_SOCKET) { cout << "Accept Failed::" << GetLastError() << endl; break; } cout << "客户端连接::" << inet_ntoa(ClientAddr.sin_addr) << ":" << ClientAddr.sin_port << endl; hThread = CreateThread(NULL, 0, ClientThread, (LPVOID)ClientSocket, 0, NULL); if (hThread == NULL) { cout << "Create Thread Failed!" << endl; break; } CloseHandle(hThread); } closesocket(ServerSocket); closesocket(ClientSocket); WSACleanup(); return 0; }
windows API客户端
// Client.cpp #include <iostream> #include <winsock2.h> using namespace std; #pragma comment(lib, "ws2_32.lib") #define PORT 8889 #define IP_ADDRESS "127.0.0.1" int main(int argc, char * argv[]) { WSADATA Ws; SOCKET ClientSocket; struct sockaddr_in ServerAddr; int Ret = 0; int AddrLen = 0; HANDLE hThread = NULL; char SendBuffer[MAX_PATH]; //Init Windows Socket if (WSAStartup(MAKEWORD(2, 2), &Ws) != 0) { cout << "Init Windows Socket Failed::" << GetLastError() << endl; return -1; } //Create Socket ClientSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP); if (ClientSocket == INVALID_SOCKET) { cout << "Create Socket Failed::" << GetLastError() << endl; return -1; } ServerAddr.sin_family = AF_INET; ServerAddr.sin_addr.s_addr = inet_addr(IP_ADDRESS); ServerAddr.sin_port = htons(PORT); memset(ServerAddr.sin_zero, 0x00, 8); Ret = connect(ClientSocket, (struct sockaddr*)&ServerAddr, sizeof(ServerAddr)); if (Ret == SOCKET_ERROR) { cout << "Connect Error::" << GetLastError() << endl; return -1; } else { cout << "连接成功!" << endl; } while (true) { cin.getline(SendBuffer, sizeof(SendBuffer)); Ret = send(ClientSocket, SendBuffer, (int)strlen(SendBuffer), 0); if (Ret == SOCKET_ERROR) { cout << "Send Info Error::" << GetLastError() << endl; break; } } closesocket(ClientSocket); WSACleanup(); return 0; }
网络字节序与主机字节序转换,有如下4个函数:
htons(),htonl(),ntohs(),ntohl()
h表示host字节序,n表示net字节序,s表示short,l表示long。
htons是将整型变量从主机字节顺序转变成网络字节顺序, 就是整数在地址空间存储方式变为:高位字节存放在内存的低地址处。
网络字节顺序是TCP/IP中规定好的一种数据表示格式,它与具体的CPU类型、操作系统等无关,从而可以保证数据在不同主机之间传输时能够被正确解释,网络字节顺序采用big-endian排序方式。