#include "SkBitmap.h" #include "SkDevice.h" #include "SkPaint.h" #include "SkRect.h" #include "SkImageEncoder.h" int main (int argc, char * const argv[]) { // Declare a raster bitmap, which has an integer width and height, // and a format (config), and a pointer to the actual pixels. // Bitmaps can be drawn into a SkCanvas, but they are also used to // specify the target of a SkCanvas' drawing operations. SkBitmap bitmap; bitmap.setConfig(SkBitmap::kARGB_8888_Config, 200, 200); bitmap.allocPixels(); // A Canvas encapsulates all of the state about drawing into a // device (bitmap). This includes a reference to the device itself, // and a stack of matrix/clip values. For any given draw call (e.g. // drawRect), the geometry of the object being drawn is transformed // by the concatenation of all the matrices in the stack. The // transformed geometry is clipped by the intersection of all of the // clips in the stack. SkCanvas canvas(new SkDevice(bitmap)); // SkPaint class holds the style and color information about how to // draw geometries, text and bitmaps. SkPaint paint; // SkIRect holds four 32 bit integer coordinates for a rectangle. SkRect r; paint.setARGB(255, 255, 0, 0); r.set(25, 25, 145, 145); canvas.drawRect(r, paint); paint.setARGB(255, 0, 255, 0); r.offset(20, 20); canvas.drawRect(r, paint); paint.setARGB(255, 0, 0, 255); r.offset(20, 20); canvas.drawRect(r, paint); // SkImageEncoder is the base class for encoding compressed images // from a specific SkBitmap. SkImageEncoder::EncodeFile("snapshot.png", bitmap, SkImageEncoder::kPNG_Type, 100); return 0; }
编译是发现找不到头文件,添加以下几项即可../../../include;../../../include/core;../../../include/config;../../../include/Images。
添加之后编译可以通过,但是链接错误,需做项目关联,但是我把所有的项目关联上都还是错误,不知道是我的VS环境问题还是大家都有同样的问题,于是,手动包含以下库
core.lib images.lib opts.lib opts_ssse3.lib utils.lib ports.lib OpenGL32.lib usp10.lib windowscodecs.lib
编译通过了,运行,发现生成了一个Png图
发布于:http://blog.csdn.net/weinyzhou/article/details/7346946
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