• javascript 贪食蛇


    我的程序用javascript与Html中的table结合,实现的简单的贪食蛇游戏,游戏的主要特点,可调整蛇移动速度,可调整蛇移动范围,碰壁、咬到身体则“Game Over!”并且有关卡加速功能。游戏并不完善,只是实现了主要的功用,有设计不合理的地方,欢迎您感大家提意见!

           实现方法:由javascript语言中的setInterval方法驱动整个游戏程序,设置“nowDirection”即蛇的当前移动方向为全局变量,由setInterval方法定时获取蛇的移动方向,由document.onkeydown()捕捉当前按键(上、下、左、右)以修改nowDirection,这样就可以用方向按键控制蛇周期时间的定向移动。蛇的行走轨迹实现个人觉的实现的还算比较简单,蛇身的每一节存在数组中,数组中的元素为蛇的坐标,移动的时候数组根据方向在数组头部加一个元素,并且将数组最后一个元素删除,这样table就可以准确的显示蛇的行走轨迹,游戏结束比较容易判断,只需根据方向判断蛇的下一个移动单元的坐标是否超出范围(碰壁),或者下一个移动单元的坐标是否存在于蛇身的数组中(咬到身体)。游戏的关卡设计一蛇身数组的长度计算,不能关卡贮蓄改变全局变量speed并且重新启动setInterval方法即可。

          主要技术点:一、蛇的移动

                          二、蛇的移动轨迹显示

                          三、周期内不能接受两次按键指令

                          四、随机生成蛇的食物

                          (大体写写,其实根本没什么技术含量!)

    IE测试环境;

    截图

    源码如下:

    <html>
    <head>
    <title></title>
    <script language="javascript" type="text/javascript">

    var maxScope =30;
    var interval;
    var nowDirection ='left';
    var speed =300;
    var cellWeight =10;
    var snakeBody =new Array();
    var foodStation =null;
    var freeCell_x =new Array();
    var freeCell_y =new Array();
    var cornerList =new Array();
    var cycleCount =0;
    function $(x) {
    return document.getElementById(x);
    }
            //页面加载
    function init() {
    _table
    = document.getElementById("table");
    for (var i =0; i <= maxScope; i++) {
    var row = document.createElement("tr");
    row.id
    = i;
    for (var j =0; j <= maxScope; j++) {
    var cell = document.createElement("td");
    cell.id
    = i +"_"+ j;
    cell.width
    = cellWeight;
    cell.height
    = cellWeight;
    row.appendChild(cell);
    }
    document.getElementById(
    "newbody").appendChild(row);
    }
    initSnake();
    initFood();
    snakeInterval();
    }
            //移动动作驱动方法
    function snakeInterval() {
    interval
    = window.setInterval('snakeMove();cycleCount=0', speed);
    }
            //初始化蛇
    function initSnake() {
    var x = parseInt(Math.random() * (parseInt(maxScope) -1) +1);
    var y = parseInt(Math.random() * (parseInt(maxScope) -1) +1);
    var nowHeadStation = x +"_"+ y;
    snakeBody.push(nowHeadStation);
    tdState(nowHeadStation);
    }
            //设置食物位置
    function initFood() {
    var allCells =new Array();
    for (var i =0; i < maxScope +1; i++) {
    for (var j =0; j < maxScope +1; j++) {
    allCells.push(i
    +'_'+ j);
    }
    }
    var addCellsString = allCells.join(',') +',';
    for (var i =0; i < snakeBody.length; i++) {
    _snakeBodyCell
    = snakeBody[i] +',';
    addCellsString
    = addCellsString.replace(_snakeBodyCell, "");
    }
    addCellsString
    = addCellsString.substr(0, addCellsString.length -1);
    var _allCells = addCellsString.split(',');
    foodStation
    = _allCells[parseInt(Math.random() * (_allCells.length -1) +0)]
    try {
    foodState(foodStation);
    }
    catch (e) {
    alert(foodStation);
    }
    }
            //接受按钮指令
         document.onkeydown = function () {
                cycleCount = cycleCount +1;
    if (cycleCount <2) {
    switch (event.keyCode) {
    case37:
    if (nowDirection !='right') {
    nowDirection
    ='left';
    }
    break;
    case38:
    if (nowDirection !='down') {
    nowDirection
    ='up';
    }
    break;
    case39:
    if (nowDirection !='left') {
    nowDirection
    ='right';
    }
    break;
    case40:
    if (nowDirection !='up') {
    nowDirection
    ='down';
    }
    break;
    }
    }
    }
            //获取单元格坐标
    function coordinate(i) {
    switch (i) {
    case'x':
    return $(snakeBody[0]).id.split('_')[0];
    case'y':
    return $(snakeBody[0]).id.split('_')[1];
    }
    }
            //蛇移动
    function snakeMove() {
    foodX
    = foodStation.split('_')[0];
    foodY
    = foodStation.split('_')[1];
    var _xy;
    switch (nowDirection) {
    case'left':
    _x
    = coordinate('x');
    _y
    = Math.floor(coordinate('y')) -1;
    _xy
    = _y;
    break;
    case'right':
    _x
    = coordinate('x');
    _y
    = Math.floor(coordinate('y')) +1;
    _xy
    = _y;
    break;
    case'up':
    _x
    = Math.floor(coordinate('x')) -1;
    _y
    = coordinate('y');
    _xy
    = _x;
    break;
    case'down':
    _x
    = Math.floor(coordinate('x')) +1;
    _y
    = coordinate('y');
    _xy
    = _x;
    break;
    default:
    _x
    = coordinate('x');
    _y
    = Math.floor(coordinate('y')) -1;
    _xy
    = _y;
    }
    if (_xy <0|| _xy > maxScope) {
    overCoordinate();
    }
    elseif (rearEnd(_x, _y)) {
    rearEndState();
    }
    elseif (_x == foodX && _y == foodY) {
    snakeBody.unshift(_x
    +'_'+ _y);
    level(snakeBody.length);
    $(
    'score').innerHTML = snakeBody.length *10;
    tdState(snakeBody[
    0]);
    initFood();
    }
    else {
    snakeBody.unshift(_x
    +'_'+ _y);
    tdState(snakeBody[
    0]);
    tdStateBack(snakeBody.pop());
    }
    }
            //咬到蛇身
    function rearEnd(x, y) {
    var t = x +'_'+ y;
    for (var i =0; i < snakeBody.length; i++) {
    if (t == snakeBody[i]) {
    returntrue;
    }
    }
    returnfalse;
    }
            //咬到蛇身状态变化
    function rearEndState() {
    window.clearInterval(interval);
    alert(
    'game over')
    }
            //碰壁状态变化
    function overCoordinate() {
    window.clearInterval(interval);
    alert(
    "game over");
    }
    function tdState(targetTd) {
    $(targetTd).style.background
    ="red";
    }
    function foodState(targetTd) {
    $(targetTd).style.background
    ="green";
    }
    function tdStateBack(targetTd) {
    $(targetTd).style.background
    ="";
    }
            //关卡设置
    function level(max) {
    switch (max) {
    case10:
    levelShow(
    "Second");
    break;
    case20:
    levelShow(
    "Third");
    break;
    case30:
    levelShow(
    "Forth");
    break;
    case40:
    levelShow(
    "Fifth");
    break;
    case70:
    window.clearInterval(interval);
    alert(
    "NB!"); window.close();
    break;
    }
    }
            //设置不同关卡速度变化
    function levelShow(_show){
    window.clearInterval(interval);
    alert(_show);
    speed
    = speed -50;
    snakeInterval();
    }
    </script>
    </head>
    <body onload="init()">
    <table id="table" align="center" bgcolor="pink">
    <tbody id="newbody">
    </tbody>
    </table>
    <table align="center">
    <tr>
    <td style="font-size: 12px">
    score:<span id="score">0</span>
    </td>
    </tr>
    </table>
    </body>
    </html>



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  • 原文地址:https://www.cnblogs.com/weiming/p/2216408.html
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