角度转弧度:
#define AngleToRadian(angle) (M_PI/180.0f)*angle
以正东面为0度起点计算指定角度所对应的圆周上的点的坐标:
float radian = AngleToRadian(angle);
float x = center.x + cos(radian)*currentAdius;
float y = center.y + sin(radian)*currentAdius;
CGPoint point = CGPointMake(x, y);
以正北面为0度起点计算指定角度所对应的圆周上的点的坐标:
float radian = AngleToRadian(angle);
float x = center.x + sinf(radian)*currentAdius;
float y = center.y - cosf(radian)*currentAdius;
CGPoint point = CGPointMake(x, y);