• js 图片查看器


      1 /* ImageViewer 图片查看器
      2 
      3 parameter:
      4     option: Object;
      5 
      6 attribute:
      7     image: CanvasImage;
      8     scale: Number; //小于1缩小, 大于1放大
      9 
     10 method:
     11     center(): this; //图片在视口居中
     12     setViewportScale: this; //将图片按比例缩放至视口大小
     13     setScale(v): this; //设置.scale
     14     setImage(image): this; //设置.image
     15     drawImage(): this; //更新图像 (之后需要.redraw()更新画布)
     16 
     17 demo:
     18     const imageViewer = new ImageViewer({
     19          this.width, 
     20         height: this.width, 
     21         className: 'shadow-convex',
     22     });
     23 
     24     imageViewer.domElement.style = `
     25         background-color: rgb(127,127,127);
     26         border-radius: 4px;
     27         z-index: 99999;
     28         position: absolute;
     29     `;
     30 
     31     imageViewer.pos(100, 100).setImage(image)
     32     .setViewportScale().center()
     33     .drawImage().render();
     34 
     35 */
     36 class ImageViewer extends CanvasAnimateRender{
     37 
     38     //允许图片的最大宽高 (min 不能小于1)
     39     #min = 1;
     40     #max = 4096; 
     41 
     42     constructor(option){
     43         super(option);
     44 
     45         this.eventDispatcher = new CanvasAnimateEvent(this);
     46         this.target = this.add(new CanvasAnimateCustom()).size(this.box.w, this.box.h);
     47 
     48         this.image = null;
     49         this.scale = 1;
     50         
     51         this._rangeMin = 0;
     52         this._rangeMax = 0;
     53         this._box = new Box();
     54 
     55         //拖拽事件
     56         var tzX = 0, tzY = 0;
     57         const onMove = event => {
     58             this._box.pos(event.pageX - this.domElementRect.x - tzX, event.pageY - this.domElementRect.y - tzY);
     59             this.drawImage().redraw();
     60 
     61         },
     62 
     63         onUp = () => {
     64             document.body.removeEventListener("pointerup", onUp);
     65             document.body.removeEventListener("pointermove", onMove);
     66 
     67             this.eventDispatcher.remove(this.target, 'up', onUp);
     68             this.eventDispatcher.remove(this.target, 'move', onMove);
     69             
     70         }
     71 
     72         this.eventDispatcher.add(this.target, "down", event =>{
     73             onUp();
     74 
     75             if(this.image === null) return;
     76 
     77             tzX = event.offsetX - this._box.x;
     78             tzY = event.offsetY - this._box.y;
     79             
     80             this.eventDispatcher.add(this.target, 'up', onUp);
     81             this.eventDispatcher.add(this.target, 'move', onMove);
     82             
     83             document.body.addEventListener("pointerup", onUp);
     84             document.body.addEventListener("pointermove", onMove);
     85 
     86         });
     87 
     88         //缩放事件 (以鼠标为中心点缩放)
     89         this.eventDispatcher.add(this.target, "wheel", event =>{
     90 
     91             const oldWidth = this._box.w;
     92             this.setScale(event.wheelDelta === 120 ? this.scale - this.scale * 0.5 : this.scale + this.scale * 0.5);
     93 
     94             const ratio = this._box.w / oldWidth,
     95             nx = event.offsetX - ((event.offsetX - this._box.x) * ratio + this._box.x) + this._box.x,
     96             ny = event.offsetY - ((event.offsetY - this._box.y) * ratio + this._box.y) + this._box.y;
     97             
     98             this._box.pos(nx, ny);
     99             this.drawImage().redraw();
    100 
    101         });
    102 
    103         //旋转事件
    104 
    105 
    106         this._onUp = onUp;
    107 
    108     }
    109 
    110     exit(){
    111         this._onUp();
    112         if(this.domElement.parentElement) this.domElement.parentElement.removeChild(this.domElement);
    113 
    114     }
    115     
    116     size(w, h, setElem){
    117         super.size(w, h, setElem);
    118         this.target.size(this.box.w, this.box.h);
    119 
    120         return this;
    121     }
    122     
    123     center(){
    124         this._box.pos((this.box.w - this._box.w)/2, (this.box.h - this._box.h)/2);
    125 
    126         return this;
    127         
    128     }
    129 
    130     setViewportScale(){
    131         if(this.image === null) return this;
    132         const width = this.image.width, ratio = width / this.image.height;
    133         
    134         return this.setScale(ratio < 1 ? ratio * this.box.w / width : this.box.w / width);
    135     }
    136 
    137     setScale(v){
    138         if(v === Infinity || isNaN(v) === true || typeof v !== "number") return this;
    139         this.scale = v < this._rangeMin ? this._rangeMin : v > this._rangeMax ? this._rangeMax : v;
    140         if(this.image !== null) this._box.size(this.image.width * this.scale, this.image.height * this.scale);
    141         return this;
    142     }
    143 
    144     setImage(image){
    145 
    146         if(this.isCanvasImage(image) === true){
    147             
    148             if(image.width > image.height){
    149                 this._rangeMin = this.#min / image.width;
    150                 this._rangeMax = this.#max / image.width;
    151 
    152             }
    153 
    154             else{
    155                 this._rangeMin = this.#min / image.height;
    156                 this._rangeMax = this.#max / image.height;
    157 
    158             }
    159 
    160             this.image = image;
    161 
    162         }
    163 
    164         else if(this.image !== null){
    165 
    166             this.image = null;
    167             this.target.clear();
    168             this.redraw();
    169 
    170         }
    171 
    172         return this;
    173     }
    174 
    175     drawImage(){
    176 
    177         if(this.image !== null) this.target.clear().context.drawImage(this.image, this._box.x, this._box.y, this._box.w, this._box.h);
    178 
    179         return this;
    180     }
    181 
    182 }
    部分代码
    parameter:
        option: Object; //继承父的参数

    attribute:
        image: CanvasImage; //
     
        scale: Number; //小于1缩小, 大于1放大

    method:
        center(): this; //图片在视口居中
     
        setViewportScale: this; //将图片按比例缩放至视口大小
     
        setScale(v): this; //设置.scale
     
        setImage(image): this; //设置.image
     
        drawImage(): this; //更新图像 (注意: 之后需要.redraw()更新画布)

    demo:

     支持 图片缩放, 图片拖拽

     1         document.body.style = `
     2                 margin: 0;
     3                  ${window.innerWidth}px;
     4                 height: ${window.innerHeight}px;
     5                 background-color: #000;
     6             `;
     7 
     8             //图片查看器
     9             const image = new CanvasAnimateCustom().size(100, 100).rect().fill('#54facf').image,
    10 
    11             imageViewer = new ImageViewer({
    12                  300, 
    13                 height: 300,
    14             });
    15 
    16             imageViewer.domElement.style.background = '#fff';
    17 
    18             imageViewer.pos(100, 100).setImage(image)
    19             .setViewportScale().center()
    20             .drawImage().render();

    提取地址: https://pan.baidu.com/s/1TV1j5BeZ7ZhidCq7aQXePA

    提取码: 1111

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  • 原文地址:https://www.cnblogs.com/weihexinCode/p/16320486.html
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