最近折腾Viewport3D玩,遇到了一些诡异的问题,研究一下略有心得,特此和大家分享~
三维图形概述:
概要
三维坐标系
二维图形的 WPF 坐标系将原点定位在呈现区域(通常是屏幕)的左上角。 在二维系统中,x 轴上的正值朝右,y 轴上的正值朝下。 但是,在三维坐标系中,原点位于呈现区域的中心,x 轴上的正值朝右,但是 y 轴上的正值朝上,z 轴上的正值从原点向外朝向观察者。
照相机
透视投影和正投影
关于TextureCoordinates(纹理坐标):
<MeshGeometry3D Positions="-250,-150,0 250,-150,0 250,150,0 -250,150,0" TextureCoordinates="0,1 1,1 1,0 0,0" TriangleIndices="0,1,2 0,2,3" />
上面这段MeshGeometry3D(用于生成3-D形状的三角形基元)对照图2三维坐标系会发现是个从左下角逆时针绘制的矩形。如果要将一个窗体UserControl纹理应用到Viewport2DVisual3D上,我们就需要合理的设置TextureCoordinates(纹理坐标)。对照图1二维坐标系,纹理坐标同样是由左下开始绘制的矩形。这样设置,纹理就可以显示正常了。
关于视角和距离的关系:
含义:
点 | 说明 |
A | 视点 |
线 | 说明 |
BC | 查看的目标宽度 |
bc | 展示的视窗宽度 |
AD | 视点到查看目标的距离 |
ad | 视点到视窗的距离 |
角度 | 说明 |
cAb | 视角(FieldOfView) |
结论:
BD/bd=AD/Ad
我们如果想看到一个原样大小的窗体,就需要设置我的角cAb为90。同时设置AD长度为查看目标的一半宽度。
好不容易设置好Viewport3D,将UserControl作为窗体的查看对象,却发现虽然窗体大小一致,但是显示出的UserControl字体和控件却很模糊。当我们以3D模型渲染窗体时,WPF应该做了性能优化,然而我并不清楚如何开启高清模式= =。
怎么解决这个问题呢?我试了好久,发现并没有比较简单快捷的解决方法。没办法,只能采取一些小技巧来解决啦。
具体思路:
第一步:窗体呈现时,将UserControl实例化后直接呈现到页面最前端的展示面板上,此时Viewport3D内容为空。
第二部:触发页面翻转动画时,将最前的展示面板置空,UserControl实例剪切到Viewport3D里面。
第三步:动画执行完毕后再从Viewport3D里面将UserControl剪切到页面最前端的展示面板中。
示例代码:
<Window x:Class="App3DWindow.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:app3DWindow="clr-namespace:App3DWindow" xmlns:asyncDelegate="clr-namespace:AsyncDelegate" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" Title="MainWindow" Width="500" Height="310" AllowsTransparency="True" Background="Transparent" Loaded="MainWindow_OnLoaded" WindowStyle="None" WindowStartupLocation="CenterScreen" mc:Ignorable="d"> <Window.Resources> <Storyboard x:Key="Turn2ConfigViewStoryboard"> <Rotation3DAnimationUsingKeyFrames Storyboard.TargetName="containerUIElement3D" Storyboard.TargetProperty="(Visual3D.Transform).(Transform3DGroup.Children)[2].(RotateTransform3D.Rotation)"> <EasingRotation3DKeyFrame KeyTime="0:0:2"> <EasingRotation3DKeyFrame.EasingFunction> <QuinticEase EasingMode="EaseOut" /> </EasingRotation3DKeyFrame.EasingFunction> <EasingRotation3DKeyFrame.Value> <AxisAngleRotation3D Angle="180" Axis="0,1,0" /> </EasingRotation3DKeyFrame.Value> </EasingRotation3DKeyFrame> </Rotation3DAnimationUsingKeyFrames> </Storyboard> <Storyboard x:Key="Turn2DownloadViewStoryboard"> <Rotation3DAnimationUsingKeyFrames Storyboard.TargetName="containerUIElement3D" Storyboard.TargetProperty="(Visual3D.Transform).(Transform3DGroup.Children)[2].(RotateTransform3D.Rotation)"> <EasingRotation3DKeyFrame KeyTime="0:0:2"> <EasingRotation3DKeyFrame.EasingFunction> <QuinticEase EasingMode="EaseOut" /> </EasingRotation3DKeyFrame.EasingFunction> <EasingRotation3DKeyFrame.Value> <AxisAngleRotation3D Angle="360" Axis="0,1,0" /> </EasingRotation3DKeyFrame.Value> </EasingRotation3DKeyFrame> </Rotation3DAnimationUsingKeyFrames> </Storyboard> <!-- 相机 --> <PerspectiveCamera x:Key="PerspectiveCamera" FieldOfView="90" LookDirection="0,0,-1" NearPlaneDistance="1" Position="0,0,250" UpDirection="0,1,0" /> <OrthographicCamera x:Key="OrthographicCamera" Width="500" LookDirection="0,0,-1" Position="0,0,250" UpDirection="0,1,0" /> </Window.Resources> <Grid Background="Transparent"> <Viewport3D Margin="0"> <Viewport3D.Camera> <!-- 相机 --> <PerspectiveCamera x:Name="PerspectiveCamera" FieldOfView="90" LookDirection="0,0,-1" NearPlaneDistance="1" Position="0,0,250" UpDirection="0,1,0" /> </Viewport3D.Camera> <Viewport3D.Children> <ContainerUIElement3D x:Name="containerUIElement3D"> <ContainerUIElement3D.Transform> <Transform3DGroup> <TranslateTransform3D OffsetX="0" OffsetY="0" OffsetZ="0" /> <ScaleTransform3D ScaleX="1" ScaleY="1" ScaleZ="1" /> <RotateTransform3D d:EulerAngles="0,0,0"> <RotateTransform3D.Rotation> <AxisAngleRotation3D Angle="0" Axis="0,1,0" /> </RotateTransform3D.Rotation> </RotateTransform3D> <TranslateTransform3D OffsetX="0" OffsetY="0" OffsetZ="0" /> <TranslateTransform3D OffsetX="0" OffsetY="0" OffsetZ="0" /> </Transform3DGroup> </ContainerUIElement3D.Transform> <!-- 正面视角 --> <Viewport2DVisual3D x:Name="FrontViewport2DVisual3D"> <Viewport2DVisual3D.Transform> <Transform3DGroup> <TranslateTransform3D OffsetX="0" OffsetY="0" OffsetZ="0" /> <ScaleTransform3D ScaleX="1" ScaleY="1" ScaleZ="1" /> <RotateTransform3D d:EulerAngles="0,0,0"> <RotateTransform3D.Rotation> <AxisAngleRotation3D Angle="0" Axis="0,0,0" /> </RotateTransform3D.Rotation> </RotateTransform3D> <TranslateTransform3D OffsetX="0" OffsetY="0" OffsetZ="0" /> <TranslateTransform3D OffsetX="0" OffsetY="0" OffsetZ="0" /> </Transform3DGroup> </Viewport2DVisual3D.Transform> <Viewport2DVisual3D.Geometry> <MeshGeometry3D Positions="-250,-150,0 250,-150,0 250,150,0 -250,150,0" TextureCoordinates="0,1 1,1 1,0 0,0" TriangleIndices="0,1,2 0,2,3" /> </Viewport2DVisual3D.Geometry> <Viewport2DVisual3D.Material> <DiffuseMaterial Viewport2DVisual3D.IsVisualHostMaterial="True" /> </Viewport2DVisual3D.Material> <Viewport2DVisual3D.Visual> <app3DWindow:DownloadWindow x:Name="DownloadWindowPart" Width="500" Height="300" Background="White" SnapsToDevicePixels="True" /> </Viewport2DVisual3D.Visual> </Viewport2DVisual3D> <!-- 背面视角 --> <Viewport2DVisual3D x:Name="BackViewport2DVisual3D"> <Viewport2DVisual3D.Transform> <Transform3DGroup> <TranslateTransform3D OffsetX="0" OffsetY="0" OffsetZ="0" /> <ScaleTransform3D ScaleX="1" ScaleY="1" ScaleZ="1" /> <RotateTransform3D d:EulerAngles="0,0,0"> <RotateTransform3D.Rotation> <AxisAngleRotation3D Angle="0" Axis="0,0,0" /> </RotateTransform3D.Rotation> </RotateTransform3D> <TranslateTransform3D OffsetX="0" OffsetY="0" OffsetZ="0" /> <TranslateTransform3D OffsetX="0" OffsetY="0" OffsetZ="0" /> </Transform3DGroup> </Viewport2DVisual3D.Transform> <Viewport2DVisual3D.Geometry> <MeshGeometry3D Positions="-250,-150,0 250,-150,0 250,150,0 -250,150,0" TextureCoordinates="1,1 0,1 0,0 1,0 " TriangleIndices="0,3,2 0,2,1" /> </Viewport2DVisual3D.Geometry> <Viewport2DVisual3D.Material> <DiffuseMaterial Viewport2DVisual3D.IsVisualHostMaterial="True" /> </Viewport2DVisual3D.Material> <Viewport2DVisual3D.Visual> <app3DWindow:ProxyConfigView x:Name="ProxyConfigViewPart" Width="500" Height="300" Background="White" SnapsToDevicePixels="True" /> </Viewport2DVisual3D.Visual> </Viewport2DVisual3D> </ContainerUIElement3D> <ModelVisual3D> <ModelVisual3D.Content> <!-- 光源 --> <AmbientLight x:Name="ViewLight" /> </ModelVisual3D.Content> </ModelVisual3D> </Viewport3D.Children> </Viewport3D> <Grid x:Name="DisplayGrid"> <Grid.RowDefinitions> <RowDefinition Height="40" /> <RowDefinition Height="*" /> </Grid.RowDefinitions> <UserControl x:Name="DisPlayControl" Grid.Row="0" Grid.RowSpan="2" /> <!--<Border x:Name="Part_Drag" Grid.Row="0" Background="AliceBlue" PreviewMouseLeftButtonDown="DisPlayControl_OnPreviewMouseLeftButtonDown" />--> </Grid> </Grid> </Window>
using System.Windows; using System.Windows.Controls; using System.Windows.Input; using System.Windows.Media.Animation; namespace App3DWindow { /// <summary> /// MainWindow.xaml 的交互逻辑 /// </summary> public partial class MainWindow : Window { public MainWindow() { InitializeComponent(); } /// <summary> /// 载入时进行模糊情况特殊处理 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void MainWindow_OnLoaded(object sender, RoutedEventArgs e) { //return; SetDownloadWindowDisplayMode(); var turn2ConfigViewStoryboard = this.TryFindResource("Turn2ConfigViewStoryboard") as Storyboard; if (turn2ConfigViewStoryboard != null) { turn2ConfigViewStoryboard.Completed += (s, e1) => {//动画执行完成切换展示模式 SetConfigViewDisplayMode(); SetDownloadWindowTurningMode(); }; turn2ConfigViewStoryboard.CurrentTimeInvalidated += (s, e1) => {//动画执行时切换成翻转模式 SetDownloadWindowTurningMode(); }; }; var turn2DownloadViewStoryboard = this.TryFindResource("Turn2DownloadViewStoryboard") as Storyboard; if (turn2DownloadViewStoryboard != null) { turn2DownloadViewStoryboard.Completed += (s, e1) => {//动画执行完成切换展示模式 SetDownloadWindowDisplayMode(); SetConfigViewTurningMode(); }; turn2DownloadViewStoryboard.CurrentTimeInvalidated += (s, e1) => {//动画执行时切换成翻转模式 SetConfigViewTurningMode(); }; }; } /// <summary> /// 设置下载页面进入展示模式 /// </summary> private void SetDownloadWindowDisplayMode() { //var container = DownloadWindowPart.Parent as Viewport2DVisual3D; //if (container == null) return; //container.Visual = null; if (FrontViewport2DVisual3D.Visual==(DownloadWindowPart)) { FrontViewport2DVisual3D.Visual = null; } DisPlayControl.Content = DownloadWindowPart; } /// <summary> /// 设置配置页面进入展示模式 /// </summary> private void SetConfigViewDisplayMode() { //var container = ProxyConfigViewPart.Parent as Viewport2DVisual3D; //if (container == null) return; //container.Visual = null; if (BackViewport2DVisual3D.Visual==(ProxyConfigViewPart)) { BackViewport2DVisual3D.Visual = null; } DisPlayControl.Content = ProxyConfigViewPart; } /// <summary> /// 设置下载页面进入翻转模式 /// </summary> private void SetDownloadWindowTurningMode() { var container = DownloadWindowPart.Parent as UserControl; if (container == null) return; container.Content = null; FrontViewport2DVisual3D.Visual = DownloadWindowPart; } /// <summary> /// 设置配置页面进入翻转模式 /// </summary> private void SetConfigViewTurningMode() { var container = ProxyConfigViewPart.Parent as UserControl; if (container == null) return; container.Content = null; BackViewport2DVisual3D.Visual = ProxyConfigViewPart; } /// <summary> /// 支持拖拽 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void DisPlayControl_OnPreviewMouseLeftButtonDown(object sender, MouseButtonEventArgs e) { this.DragMove(); } } }
呈现效果:
效果见下图,翻转动画执行完毕后不再模糊。