• 重新想象 Windows 8.1 Store Apps (87)


    [源码下载]


    重新想象 Windows 8.1 Store Apps (87) - TTS: Speak Text, Speak SSML



    作者:webabcd


    介绍
    重新想象 Windows 8.1 Store Apps 之 TTS(Text To Speech)

    • Speak Text
    • Speak SSML



    示例
    1、演示如何通过 TTS 朗读一段文本,以及如何将其保存为音频文件
    SpeakText.xaml

    <Page
        x:Class="Windows81.TTS.SpeakText"
        xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
        xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
        xmlns:local="using:Windows81.TTS"
        xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
        xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
        mc:Ignorable="d">
    
        <Grid Background="Transparent">
            <StackPanel Margin="120 0 0 0">
    
                <!--用于播放音频-->
                <MediaElement Name="mediaElement" AutoPlay="False" />
    
                <TextBlock Name="lblMsg" FontSize="14.667" Margin="0 10 0 0" />
                
                <!--需要被 TTS 的文本-->
                <TextBlock Name="lblText" FontSize="14.667" Margin="0 10 0 0" Text="TTS 是 Text To Speech 的缩写,即“从文本到语音”,是人机对话的一部分,让机器能够说话。" />
                
                <!--开始 TTS-->
                <Button Name="btnSpeakText" Content="Speek Text" Click="btnSpeakText_Click" Margin="0 10 0 0" />
    
                <!--保存 TTS 转换出的音频文件-->
                <Button Name="btnSaveAudio" Content="Save Audio" Click="btnSaveAudio_Click" Margin="0 10 0 0" />
    
            </StackPanel>
        </Grid>
    </Page>

    SpeakText.xaml.cs

    /*
     * 演示如何通过 TTS 朗读一段文本,以及如何将其保存为音频文件
     * 
     * 注:Windows Phone 中的“TTS, 语音识别, 语音命令”请参见:http://www.cnblogs.com/webabcd/archive/2014/01/02/3501356.html
     */
    
    using System;
    using System.Collections.Generic;
    using Windows.Media.SpeechSynthesis;
    using Windows.Storage;
    using Windows.Storage.Pickers;
    using Windows.Storage.Streams;
    using Windows.UI.Popups;
    using Windows.UI.Xaml;
    using Windows.UI.Xaml.Controls;
    using Windows.UI.Xaml.Media;
    
    namespace Windows81.TTS
    {
        public sealed partial class SpeakText : Page
        {
            // TTS 引擎
            private SpeechSynthesizer _synthesizer = new SpeechSynthesizer();
    
            public SpeakText()
            {
                this.InitializeComponent();
    
                lblMsg.Text = "系统支持的语音有:";
                // TTS 引擎所支持的全部语音信息
                var voices = SpeechSynthesizer.AllVoices;
                foreach (VoiceInformation voice in voices)
                {
                    lblMsg.Text += voice.DisplayName + ", ";
                }
    
                lblMsg.Text += Environment.NewLine;
                // 获取或设置当前 TTS 引擎所使用的语音
                lblMsg.Text += "当前 TTS 使用的语音是:" + _synthesizer.Voice.DisplayName;
    
                // SpeechSynthesizer 实现了 IDisposable 接口
                // _synthesizer.Dispose();
    
                this.mediaElement.CurrentStateChanged += mediaElement_CurrentStateChanged; 
            }
    
            void mediaElement_CurrentStateChanged(object sender, RoutedEventArgs e)
            {
                if (mediaElement.CurrentState == MediaElementState.Paused)
                {
                    btnSpeakText.IsEnabled = true;
                }
            }
    
            // 播放 TTS 音频
            private async void btnSpeakText_Click(object sender, RoutedEventArgs e)
            {
                // TTS 引擎生成的音频流
                SpeechSynthesisStream synthesisStream;
    
                try
                {
                    // 通过 TTS 引擎将字符串转换成音频流
                    synthesisStream = await _synthesizer.SynthesizeTextToStreamAsync(lblText.Text);
                }
                catch (Exception ex)
                {
                    lblMsg.Text = ex.ToString();
    
                    synthesisStream = null;
                    btnSpeakText.IsEnabled = true;
                }
    
                // 播放音频流
                mediaElement.AutoPlay = true;
                mediaElement.SetSource(synthesisStream, synthesisStream.ContentType);
                mediaElement.Play();
            }
    
            // 保存 TTS 音频
            private async void btnSaveAudio_Click(object sender, RoutedEventArgs e)
            {
                FileSavePicker savePicker = new FileSavePicker();
                savePicker.DefaultFileExtension = ".wav";
                savePicker.FileTypeChoices.Add("Audio file", new List<string>() { ".wav" });
    
                StorageFile file = await savePicker.PickSaveFileAsync();
                if (file != null)
                {
                    btnSaveAudio.IsEnabled = false;
    
                    SpeechSynthesisStream synthesisStream;
                    try
                    {
                        synthesisStream = await _synthesizer.SynthesizeTextToStreamAsync(lblText.Text);
                    }
                    catch (Exception ex)
                    {
                        lblMsg.Text = ex.ToString();
    
                        synthesisStream = null;
                        btnSaveAudio.IsEnabled = true;
                    }
    
                    // 保存音频数据到文件
                    Windows.Storage.Streams.Buffer buffer = new Windows.Storage.Streams.Buffer(4096);
                    IRandomAccessStream writeStream = (IRandomAccessStream)await file.OpenAsync(FileAccessMode.ReadWrite);
                    IOutputStream outputStream = writeStream.GetOutputStreamAt(0);
                    DataWriter dataWriter = new DataWriter(outputStream);
                
                    while (synthesisStream.Position < synthesisStream.Size)
                    {
                        await synthesisStream.ReadAsync(buffer, 4096, InputStreamOptions.None);
                        dataWriter.WriteBuffer(buffer);
                    }
    
                    dataWriter.StoreAsync().AsTask().Wait();
                    outputStream.FlushAsync().AsTask().Wait();
    
                    btnSaveAudio.IsEnabled = true;
                }
            }
        }
    }


    2、演示如何通过 TTS 朗读 SSML 协议文档,以及如何将其保存为音频文件
    SpeakSSML.xaml

    <Page
        x:Class="Windows81.TTS.SpeakSSML"
        xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
        xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
        xmlns:local="using:Windows81.TTS"
        xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
        xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
        mc:Ignorable="d">
    
        <Grid Background="Transparent">
            <StackPanel Margin="120 0 0 0">
    
                <!--用于播放音频-->
                <MediaElement Name="mediaElement" AutoPlay="False" />
    
                <TextBlock Name="lblMsg" FontSize="14.667" Margin="0 10 0 0" />
    
                <!--开始 TTS-->
                <Button Name="btnSpeakSSML" Content="Speek SSML" Click="btnSpeakSSML_Click" Margin="0 10 0 0" />
    
                <!--保存 TTS 转换出的音频文件-->
                <Button Name="btnSaveAudio" Content="Save Audio" Click="btnSaveAudio_Click" Margin="0 10 0 0" />
    
            </StackPanel>
        </Grid>
    </Page>

    SpeakSSML.xaml.cs

    /*
     * 演示如何通过 TTS 朗读 SSML 协议文档,以及如何将其保存为音频文件
     * 
     * 注:Windows Phone 中的“TTS, 语音识别, 语音命令”请参见:http://www.cnblogs.com/webabcd/archive/2014/01/02/3501356.html
     * 
     * 
     * 另外:
     * 1、SSML - Speech Synthesis Markup Language
     * 2、微软关于 ssml 的说明:http://msdn.microsoft.com/en-us/library/hh361578
     * 3、W3C 关于 ssml 的说明:http://www.w3.org/TR/speech-synthesis/
     */
    
    using System;
    using System.Collections.Generic;
    using Windows.Media.SpeechSynthesis;
    using Windows.Storage;
    using Windows.Storage.Pickers;
    using Windows.Storage.Streams;
    using Windows.UI.Popups;
    using Windows.UI.Xaml;
    using Windows.UI.Xaml.Controls;
    using Windows.UI.Xaml.Media;
    
    namespace Windows81.TTS
    {
        public sealed partial class SpeakSSML : Page
        {
            // TTS 引擎
            private SpeechSynthesizer _synthesizer = new SpeechSynthesizer();
    
            public SpeakSSML()
            {
                this.InitializeComponent();
                
                lblMsg.Text = "系统支持的语音有:";
                // TTS 引擎所支持的全部语音信息
                var voices = SpeechSynthesizer.AllVoices;
                foreach (VoiceInformation voice in voices)
                {
                    lblMsg.Text += voice.DisplayName + ", ";
                }
    
                lblMsg.Text += Environment.NewLine;
                // 获取或设置当前 TTS 引擎所使用的语音
                lblMsg.Text += "当前 TTS 使用的语音是:" + _synthesizer.Voice.DisplayName;
    
                // SpeechSynthesizer 实现了 IDisposable 接口
                // _synthesizer.Dispose();
    
                this.mediaElement.CurrentStateChanged += mediaElement_CurrentStateChanged;
            }
    
            void mediaElement_CurrentStateChanged(object sender, RoutedEventArgs e)
            {
                if (mediaElement.CurrentState == MediaElementState.Paused)
                {
                    btnSpeakSSML.IsEnabled = true;
                }
            }
    
            // 播放 TTS 音频(SSML)
            private async void btnSpeakSSML_Click(object sender, RoutedEventArgs e)
            {
                // TTS 引擎生成的音频流
                SpeechSynthesisStream synthesisStream;
    
                try
                {
                    // 构造一个 SSML 协议文档
                    string ssml = "<speak version="1.0" xmlns="http://www.w3.org/2001/10/synthesis" xml:lang="zh-CN">"; // 中文
                    ssml += "<voice gender="male">"; // 男声
                    ssml += "<prosody rate="-50%">"; // 语速放慢 50%
                    ssml += "TTS 是 Text To Speech 的缩写,即“从文本到语音”,是人机对话的一部分,让机器能够说话。";
                    ssml += "</prosody>";
                    ssml += "</voice>";
                    ssml += "</speak>";
    
                    // 通过 TTS 引擎将 SSML 协议文档转换成音频流
                    synthesisStream = await _synthesizer.SynthesizeSsmlToStreamAsync(ssml);
                }
                catch (Exception ex)
                {
                    lblMsg.Text = ex.ToString();
    
                    synthesisStream = null;
                    btnSpeakSSML.IsEnabled = true;
                }
    
                // 播放音频流
                mediaElement.AutoPlay = true;
                mediaElement.SetSource(synthesisStream, synthesisStream.ContentType);
                mediaElement.Play();
            }
    
            // 保存 TTS 音频(SSML)
            private async void btnSaveAudio_Click(object sender, RoutedEventArgs e)
            {
                FileSavePicker savePicker = new FileSavePicker();
                savePicker.DefaultFileExtension = ".wav";
                savePicker.FileTypeChoices.Add("Audio file", new List<string>() { ".wav" });
    
                StorageFile file = await savePicker.PickSaveFileAsync();
                if (file != null)
                {
                    btnSaveAudio.IsEnabled = false;
    
                    SpeechSynthesisStream synthesisStream;
                    try
                    {
                        // 构造一个 SSML 协议文档
                        string ssml = "<speak version="1.0" xmlns="http://www.w3.org/2001/10/synthesis" xml:lang="zh-CN">"; // 中文
                        ssml += "<voice gender="male">"; // 男声
                        ssml += "<prosody rate="-50%">"; // 语速放慢 50%
                        ssml += "TTS 是 Text To Speech 的缩写,即“从文本到语音”,是人机对话的一部分,让机器能够说话。";
                        ssml += "</prosody>";
                        ssml += "</voice>";
                        ssml += "</speak>";
    
                        // 通过 TTS 引擎将 SSML 协议文档转换成音频流
                        synthesisStream = await _synthesizer.SynthesizeSsmlToStreamAsync(ssml);
                    }
                    catch (Exception ex)
                    {
                        lblMsg.Text = ex.ToString();
    
                        synthesisStream = null;
                        btnSaveAudio.IsEnabled = true;
                    }
    
                    // 保存音频数据到文件
                    Windows.Storage.Streams.Buffer buffer = new Windows.Storage.Streams.Buffer(4096);
                    IRandomAccessStream writeStream = (IRandomAccessStream)await file.OpenAsync(FileAccessMode.ReadWrite);
                    IOutputStream outputStream = writeStream.GetOutputStreamAt(0);
                    DataWriter dataWriter = new DataWriter(outputStream);
    
                    while (synthesisStream.Position < synthesisStream.Size)
                    {
                        await synthesisStream.ReadAsync(buffer, 4096, InputStreamOptions.None);
                        dataWriter.WriteBuffer(buffer);
                    }
    
                    dataWriter.StoreAsync().AsTask().Wait();
                    outputStream.FlushAsync().AsTask().Wait();
    
                    btnSaveAudio.IsEnabled = true;
                }
            }
        }
    }



    OK
    [源码下载]

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  • 原文地址:https://www.cnblogs.com/webabcd/p/3872400.html
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