• 基于距离变换与分水岭的图像分割 (二)


    增加了标记,分水岭变换与着色,着色中的轮廓填充判定条件可以仔细看一下,下面是分水岭分割完整代码

    #include"pch.h"
    #include<iostream>
    #include<opencv2/opencv.hpp>
    #include<math.h>
    using namespace std;
    using namespace cv;
    
    int main(int argc, char** argv)
    {
        Mat src,gray;
        src = imread("water.jpg");
        imshow("input img", src);
        //cvtColor(src, gray, COLOR_BGR2GRAY);
        //反转背景
        for(int row=0;row<src.rows;++row)
            for (int col = 0; col < src.cols; ++col)
            {
                if (src.at<Vec3b>(row, col) == Vec3b(255, 255, 255))
                {
                    src.at<Vec3b>(row, col)[0] = 0;
                    src.at<Vec3b>(row, col)[1] = 0;
                    src.at<Vec3b>(row, col)[2] = 0;
                }
            }
        imshow("black background", src);
    
    
        //锐化
        Mat imgLaplance;
        Mat sharp = src;
        src.convertTo(sharp, CV_32F);
        Mat kernel = (Mat_<float>(3, 3) << 1, 1, 1, 1, -8, 1, 1, 1, 1);
        filter2D(src, imgLaplance, CV_32F, kernel, Point(-1, -1), 0, BORDER_DEFAULT);
        Mat resultImg = sharp - imgLaplance;
    
        resultImg.convertTo(resultImg, CV_8UC3);
        imgLaplance.convertTo(imgLaplance, CV_8UC3);
        imshow("sharp", resultImg);
    
    
        //二值距离变换
        Mat binaryImg;
        cvtColor(resultImg, resultImg, COLOR_BGR2GRAY);
        threshold(resultImg, binaryImg, 40, 255, THRESH_BINARY | THRESH_OTSU);
        imshow("binary", binaryImg);
    
        //距离变换
        Mat dstImg;
        distanceTransform(binaryImg, dstImg, DIST_L1, 3, 5);
        normalize(dstImg, dstImg, 0, 1, NORM_MINMAX);
        imshow("dist img", dstImg);
        threshold(dstImg, dstImg, 0.4, 1, THRESH_BINARY);
        imshow("threshold", dstImg);
    
        //二值腐蚀
        Mat Kernel1 = Mat::ones(13,13, CV_8UC1);
        erode(dstImg, dstImg, Kernel1, Point(-1, -1));
        imshow("erode", dstImg);
    
        //标记
        Mat dist_8u;
        dstImg.convertTo(dist_8u, CV_8U);
        vector<vector<Point>> contours;
        findContours(dist_8u, contours, RETR_EXTERNAL, CHAIN_APPROX_SIMPLE, Point(0, 0));
        Mat markers = Mat::zeros(src.size(), CV_32SC1);
        for(size_t i=0;i<contours.size();++i)
        { 
            drawContours(markers, contours, static_cast<int>(i), Scalar::all(static_cast<int>(i) + 1),-1);
        }
        circle(markers, Point(5, 5), 3, Scalar(255, 255, 255), -1);
        imshow("markers", markers * 1000);
    
        //分水岭变换
        watershed(src, markers);
        Mat mark = Mat::zeros(markers.size(), CV_8UC1);
        markers.convertTo(mark, CV_8UC1);
        bitwise_not(mark, mark, Mat());
        imshow("watershold", mark);
    
        //着色
        vector<Vec3b> colors;
        for (size_t i = 0; i < contours.size(); ++i)
        {
            int r = theRNG().uniform(0, 255);
            int g = theRNG().uniform(0, 255);
            int b = theRNG().uniform(0, 255);
            colors.push_back(Vec3b((uchar)b, (uchar)g, (uchar)r));
        }
    
        Mat dst = Mat::zeros(markers.size(), CV_8UC3);
        for(int row=0;row<markers.rows;++row)
            for (int col = 0; col < markers.cols; ++col)
            {
                int index = markers.at<int>(row, col);
                if (index > 0 && index <= static_cast<int>(contours.size()))
                    dst.at<Vec3b>(row, col) = colors[index - 1];
                else
                    dst.at<Vec3b>(row, col) = Vec3b(0, 0, 0);
            }
    
        imshow("final rslt", dst);
        waitKey();
        return 0;
    }

     

     

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  • 原文地址:https://www.cnblogs.com/wangtianning1223/p/13449646.html
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