• Android笔记——Activity中的回传数据案例(装备选择)


    1.创建程序:

    <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
        xmlns:tools="http://schemas.android.com/tools"
        android:layout_width="match_parent"
        android:layout_height="match_parent"
        tools:context=".Main"
        android:orientation="vertical"
        android:gravity="center">
    
        <ImageView
            android:id="@+id/pet_imgv"
            android:layout_width="wrap_content"
            android:layout_height="wrap_content"
            android:layout_gravity="center_horizontal"
            android:layout_marginBottom="5dp"
            android:layout_marginTop="30dp"
            android:src="@drawable/baby"/>
        <TextView
            android:id="@+id/pet_dialog_tv"
            android:layout_width="wrap_content"
            android:layout_height="wrap_content"
            android:layout_gravity="center_horizontal"
            android:layout_marginBottom="25dp"
            android:gravity="center"
            android:text="主人,快给小宝宝购买装备吧" />
        <TableLayout
            android:layout_width="fill_parent"
            android:layout_height="wrap_content"
            android:layout_gravity="center"
            android:layout_marginBottom="20dp">
            <TableRow
                android:layout_width="fill_parent"
                android:layout_height="wrap_content">
                <TextView
                    android:layout_width="0dip"
                    android:layout_height="wrap_content"
                    android:layout_weight="1"
                    android:text="生命值:"
                    android:textColor="@android:color/black"
                    android:textSize="14sp"/>
                <ProgressBar
                    android:id="@+id/progressBar1"
                    style="?android:attr/progressBarStyleHorizontal"
                    android:layout_width="0dip"
                    android:layout_height="wrap_content"
                    android:layout_gravity="center"
                    android:layout_weight="2"/>
                <TextView
                    android:id="@+id/tv_life_progress"
                    android:layout_width="0dip"
                    android:layout_height="wrap_content"
                    android:layout_weight="1"
                    android:text="0"
                    android:gravity="center"
                    android:textColor="#000000"/>
            </TableRow>
            <TableRow
                android:layout_width="fill_parent"
                android:layout_height="wrap_content"
                android:layout_marginTop="5dp">
    
                <TextView
                    android:layout_width="0dip"
                    android:layout_height="wrap_content"
                    android:layout_weight="1"
                    android:text="攻击力:"
                    android:textColor="@android:color/black"
                    android:textSize="14sp" />
    
                <ProgressBar
                    android:id="@+id/progressBar2"
                    style="?android:attr/progressBarStyleHorizontal"
                    android:layout_width="0dip"
                    android:layout_height="wrap_content"
                    android:layout_weight="2" />
    
                <TextView
                    android:id="@+id/tv_attack_progress"
                    android:layout_width="0dip"
                    android:layout_height="wrap_content"
                    android:layout_weight="1"
                    android:text="0"
                    android:gravity="center"
                    android:textColor="#000000" />
            </TableRow>
            <TableRow
                android:layout_width="fill_parent"
                android:layout_height="wrap_content"
                android:layout_marginTop="5dp">
    
                <TextView
                    android:layout_width="0dip"
                    android:layout_height="wrap_content"
                    android:layout_weight="1"
                    android:text="敏  捷:"
                    android:textColor="@android:color/black"
                    android:textSize="14sp" />
    
                <ProgressBar
                    android:id="@+id/progressBar3"
                    style="?android:attr/progressBarStyleHorizontal"
                    android:layout_width="0dip"
                    android:layout_height="wrap_content"
                    android:layout_weight="2" />
    
                <TextView
                    android:id="@+id/tv_speed_progress"
                    android:layout_width="0dip"
                    android:layout_height="wrap_content"
                    android:layout_weight="1"
                    android:text="0"
                    android:gravity="center"
                    android:textColor="#000000" />
            </TableRow>
        </TableLayout>
        <RelativeLayout
            android:layout_width="match_parent"
            android:layout_height="wrap_content" >
            <Button
                android:id="@+id/btn_master"
                android:layout_width="wrap_content"
                android:layout_height="wrap_content"
                android:layout_alignParentLeft="true"
                android:layout_alignParentTop="true"
                android:drawableRight="@android:drawable/ic_menu_add"
                android:onClick="click"
                android:drawablePadding="3dp"
                android:text="主人购买装备"
                android:textSize="14sp" />
            <Button
                android:id="@+id/btn_baby"
                android:layout_width="wrap_content"
                android:layout_height="wrap_content"
                android:layout_alignParentRight="true"
                android:layout_alignParentTop="true"
                android:drawablePadding="3dp"
                android:drawableRight="@android:drawable/ic_menu_add"
                android:onClick="click2"
                android:text="小宝宝购买装备"
                android:textSize="14sp" />
        </RelativeLayout>
    </LinearLayout>
    

    上述布局代码使用到了控件ProgressBar(进度条),它是用来显示 小宝宝的生命值、攻击值和敏捷度的。ProgressBar通常用于访问网络展示Loading对话框以及下载文件时显示的进度。

    2.创建装备界面:

    <?xml version="1.0" encoding="utf-8"?>
    <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
    
        android:id="@+id/rl"
        android:layout_width="match_parent"
        android:layout_height="wrap_content"
        android:orientation="vertical">
        <View
            android:layout_width="30dp"
            android:layout_height="30dp"
            android:background="@android:drawable/ic_menu_info_details"
            android:layout_centerVertical="true"
            android:layout_alignParentLeft="true"
            />
        <TextView
            android:id="@+id/tv_name"
            android:layout_width="wrap_content"
            android:layout_height="wrap_content"
            android:layout_centerVertical="true"
            android:layout_marginLeft="60dp"
            android:text="商品名称"/>
        <LinearLayout
            android:layout_width="wrap_content"
            android:layout_height="wrap_content"
            android:layout_centerInParent="true"
            android:orientation="vertical">
            <TextView
                android:id="@+id/tv_life"
                android:layout_width="wrap_content"
                android:layout_height="wrap_content"
                android:textSize="13sp"
                android:text="生命值" />
            <TextView
                android:id="@+id/tv_attack"
                android:layout_width="wrap_content"
                android:layout_height="wrap_content"
                android:textSize="13sp"
                android:text="攻击力"
                android:layout_marginTop="5dp"/>
            <TextView
                android:id="@+id/tv_speed"
                android:layout_width="wrap_content"
                android:layout_height="wrap_content"
                android:textSize="13sp"
                android:text="敏    捷"
                android:layout_marginTop="5dp"/>
        </LinearLayout>
    </RelativeLayout>


    3.创建ItemInfo类:

    package select.itcast.cn.huichuan;
    
    /**
     * Created by wanglaoda on 15-8-2.
     */
    import java.io.Serializable;
    
    //实现序列化方便传递数据
    public class ItemInfo implements Serializable{
        private String name;
        private int acctack;
        private int life;
        private int speed;
        public ItemInfo(String name, int acctack, int life, int speed) {
            this.name = name;
            this.acctack = acctack;
            this.life = life;
            this.speed = speed;
        }
        public String getName() {
            return name;
        }
        public void setName(String name) {
            this.name = name;
        }
        public int getAcctack() {
            return acctack;
        }
        public void setAcctack(int acctack) {
            this.acctack = acctack;
        }
        public int getLife() {
            return life;
        }
        public void setLife(int life) {
            this.life = life;
        }
        public int getSpeed() {
            return speed;
        }
        public void setSpeed(int speed) {
            this.speed = speed;
        }
        public String toString() {
            return " [name=" + name + ", acctack=" + acctack + ", life=" + life + ", speed=" + speed + "]";
        }
    }

    需要注意的是,Intent除了传递基本类型之外,只能传递Serializable或Parcelable类型的数据,为了方便数据传递,在这里让ItemInfo类实现Serializable接口。

    4.创建ShopActivity:

    package select.itcast.cn.huichuan;
    
    /**
     * Created by wanglaoda on 15-8-2.
     */
    import android.app.Activity;
    import android.content.Intent;
    import android.os.Bundle;
    import android.view.View;
    import android.view.View.OnClickListener;
    import android.widget.TextView;
    
    
    public class ShopActivity extends Activity implements OnClickListener {
    
        private ItemInfo itemInfo;
    
        protected void onCreate(Bundle savedInstanceState) {
            super.onCreate(savedInstanceState);
            setContentView(R.layout.activity_shop);
            itemInfo = new ItemInfo("金剑", 100, 20, 20);
            findViewById(R.id.rl).setOnClickListener(this);
            TextView mLifeTV = (TextView) findViewById(R.id.tv_life);
            TextView mNameTV = (TextView) findViewById(R.id.tv_name);
            TextView mSpeedTV = (TextView) findViewById(R.id.tv_speed);
            TextView mAttackTV = (TextView) findViewById(R.id.tv_attack);
            // TextView显示字符串,这里传入int值编译不会报错,运行会出错
            mLifeTV.setText("生命值+" + itemInfo.getLife());
            mNameTV.setText(itemInfo.getName() + "");
            mSpeedTV.setText("敏捷度+" + itemInfo.getSpeed());
            mAttackTV.setText("攻击力+" + itemInfo.getAcctack());
        }
    
        @Override
        public void onClick(View v) {
            // TODO Auto-generated method stub
            switch (v.getId()) {
                case R.id.rl:
                    Intent intent = new Intent();
                    intent.putExtra("equipment", itemInfo);
                    setResult(1, intent);
                    finish();
                    break;
            }
        }
    }

    上述代码中的重点代码是后几行,从这段代码中可以看出,使用setResult()方法跳转Activity不需要指定要跳转的Activity。setReult()方法的作用是让当前Activity返回到它的调用者,在这里可以理解为让ShopActivity返回到MainActivity。

    5.编写界面交互代码:

    package select.itcast.cn.huichuan;
    
    import android.app.Activity;
    import android.content.Intent;
    import android.os.Bundle;
    import android.view.Menu;
    import android.view.MenuItem;
    import android.view.View;
    import android.widget.ProgressBar;
    import android.widget.TextView;
    
    
    public class Main extends Activity {
    
        private ProgressBar mProgressBar1;
        private ProgressBar mProgressBar2;
        private ProgressBar mProgressBar3;
        private TextView mLifeTV;
        private TextView mAttackTV;
        private TextView mSpeedTV;
    
        @Override
        protected void onCreate(Bundle savedInstanceState) {
            super.onCreate(savedInstanceState);
            setContentView(R.layout.activity_main);
            mLifeTV = (TextView) findViewById(R.id.tv_life_progress);
            mAttackTV = (TextView) findViewById(R.id.tv_attack_progress);
            mSpeedTV = (TextView) findViewById(R.id.tv_speed_progress);
            initProgress();                    //初始化进度条
        }
    
        private void initProgress() {
            mProgressBar1 = (ProgressBar) findViewById(R.id.progressBar1);
            mProgressBar2 = (ProgressBar) findViewById(R.id.progressBar2);
            mProgressBar3 = (ProgressBar) findViewById(R.id.progressBar3);
            mProgressBar1.setMax(1000);        //设置最大值1000
            mProgressBar2.setMax(1000);
            mProgressBar3.setMax(1000);
        }
    
        // 开启新的activity并且想获取他的返回值
        public void click(View view) {
            Intent intent = new Intent(this, ShopActivity.class);
            startActivityForResult(intent, 1); // 返回请求结果,请求码为1
        }
    
        public void click2(View view) {
            Intent intent = new Intent(this, ShopActivity.class);
            startActivityForResult(intent, 1);
        }
    
        @Override
        protected void onActivityResult(int requestCode, int resultCode, Intent data) {
            super.onActivityResult(requestCode, resultCode, data);
            if (data != null) {
                // 判断结果码是否等于1,等于1为主人添加装备,等于2为宝宝添加装备
                if (resultCode == 1) {
                    if (requestCode == 1) {
                        ItemInfo info= (ItemInfo) data.getSerializableExtra("equipment");
                        //更新ProgressBar的值
                        updateProgress(info);
                    }
                }
            }
        }
        //更新ProgressBar的值
        private void updateProgress(ItemInfo info) {
            int progress1 = mProgressBar1.getProgress();
            int progress2 = mProgressBar2.getProgress();
            int progress3 = mProgressBar3.getProgress();
            mProgressBar1.setProgress(progress1+info.getLife());
            mProgressBar2.setProgress(progress2+info.getAcctack());
            mProgressBar3.setProgress(progress3+info.getSpeed());
            mLifeTV.setText(mProgressBar1.getProgress()+"");
            mAttackTV.setText(mProgressBar2.getProgress() + "");
            mSpeedTV.setText(mProgressBar3.getProgress() + "");
        }
    
        @Override
        public boolean onCreateOptionsMenu(Menu menu) {
            // Inflate the menu; this adds items to the action bar if it is present.
            getMenuInflater().inflate(R.menu.menu_main, menu);
            return true;
        }
    
        @Override
        public boolean onOptionsItemSelected(MenuItem item) {
            // Handle action bar item clicks here. The action bar will
            // automatically handle clicks on the Home/Up button, so long
            // as you specify a parent activity in AndroidManifest.xml.
            int id = item.getItemId();
    
            //noinspection SimplifiableIfStatement
            if (id == R.id.action_settings) {
                return true;
            }
    
            return super.onOptionsItemSelected(item);
        }
    }
    

    6.清单文件的配置:

    <?xml version="1.0" encoding="utf-8"?>
    <manifest xmlns:android="http://schemas.android.com/apk/res/android"
        package="select.itcast.cn.huichuan" >
    
        <application
            android:allowBackup="true"
            android:icon="@mipmap/ic_launcher"
            android:label="@string/app_name"
            android:theme="@style/AppTheme" >
            <activity
                android:name=".Main"
                android:label="@string/app_name" >
                <intent-filter>
                    <action android:name="android.intent.action.MAIN" />
    
                    <category android:name="android.intent.category.LAUNCHER" />
                </intent-filter>
            </activity>
            <activity android:name=".ShopActivity"/>
        </application>
    
    </manifest>
    



    版权声明:本文为博主原创文章,未经博主允许不得转载。

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  • 原文地址:https://www.cnblogs.com/wanglaoda/p/4937106.html
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