Static Nested Class是被声明为静态(static)的内部类,它可以不依赖于外部类实例被实例化。而通常的内部类需要在外部类实例化后才能实例化,其语法看起来挺诡异的,如下所示。
/** * 扑克类(一副扑克) * @author 骆昊 * */ public class Poker { private static String[] suites = { "黑桃" , "红桃" , "草花" , "方块" }; private static int [] faces = { 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 10 , 11 , 12 , 13 }; private Card[] cards; /** * 构造器 * */ public Poker() { cards = new Card[ 52 ]; for ( int i = 0 ; i < suites.length; i++) { for ( int j = 0 ; j < faces.length; j++) { cards[i * 13 + j] = new Card(suites[i], faces[j]); } } } /** * 洗牌 (随机乱序) * */ public void shuffle() { for ( int i = 0 , len = cards.length; i < len; i++) { int index = ( int ) (Math.random() * len); Card temp = cards[index]; cards[index] = cards[i]; cards[i] = temp; } } /** * 发牌 * @param index 发牌的位置 * */ public Card deal( int index) { return cards[index]; } /** * 卡片类(一张扑克) * [内部类] * @author 骆昊 * */ public class Card { private String suite; // 花色 private int face; // 点数 public Card(String suite, int face) { this .suite = suite; this .face = face; } @Override public String toString() { String faceStr = "" ; switch (face) { case 1 : faceStr = "A" ; break ; case 11 : faceStr = "J" ; break ; case 12 : faceStr = "Q" ; break ; case 13 : faceStr = "K" ; break ; default : faceStr = String.valueOf(face); } return suite + faceStr; } } } |
测试代码:
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class PokerTest { public static void main(String[] args) { Poker poker = new Poker(); poker.shuffle(); // 洗牌 Poker.Card c1 = poker.deal( 0 ); // 发第一张牌 // 对于非静态内部类Card // 只有通过其外部类Poker对象才能创建Card对象 Poker.Card c2 = poker. new Card( "红心" , 1 ); // 自己创建一张牌 System.out.println(c1); // 洗牌后的第一张 System.out.println(c2); // 打印: 红心A } } |