class Hero:
def __init__(self, new_nickname,
new_aggressivity,
new_life_value,
new_money,
new_armor # 护甲值为:12
):
self.nickname = new_nickname
self.aggressivity = new_aggressivity
self.life = new_life_value
self.money = new_money
self.armor = new_armor
self.equip_list = []
self.count = 0
def __str__(self):
if self.count == 1:return '请不要鞭尸!谢谢合作'
if self.life == 0:
self.count += 1
return '这傻叉已经被你活活打死了哦!'
else:
msg = "(英雄)%s的攻击力为:%d,生命值为:%d,你有:%d金币,护甲值:%d"
% (self.nickname, self.aggressivity, self.life, self.money, self.armor)
msg += " 身上的装备有%s" % (str(self.equip_list))
return msg
def add_equip(self, equip):
self.money -= equip.get_price() # 装备的价钱!用自己的钱购买装备后的余额
self.aggressivity += equip.aggrev
self.equip_list.append(equip.get_name())
def attack(self, enemy):
damage_value = self.aggressivity - enemy.armor # 再减护甲值相当于掉血量damage_value
enemy.life -= damage_value
if enemy.life < 0:
enemy.life = 0 # 如果血量是负数说明已经死了!写血量为0即可
print('%s向%s发起了一次攻击' % (self.nickname, enemy.nickname))
print('%s的生命值减少了%s,剩余生命值为%s' % (enemy.nickname, damage_value, enemy.life))
class Equip:
def __init__(self, new_name, new_price, life_value, new_aggrev):
self.name = new_name
self.price = new_price # BlackCleaver
self.lif_value = life_value
self.aggrev = new_aggrev
def __str__(self):
return "装备(%s)的价钱为:%d" % (self.name, self.price)
def get_price(self):
return self.price
def get_name(self):
return self.name
Ruiwen = Hero('锐雯', 54, 414, 9999, 12)
print(Ruiwen)
shop_duolanjian = Equip('多兰之刃', 475, 100, 9)
print(shop_duolanjian)
shop_wujin = Equip('无尽之刃', 3600, 0, 80)
print(shop_wujin)
Ruiwen.add_equip(shop_duolanjian)
print(Ruiwen)
Ruiwen.add_equip(shop_wujin)
print(Ruiwen)
Ruiwen.add_equip(shop_wujin)
print(Ruiwen)
Gailun = Hero('盖伦', 54, 455, 9999, 19)
print(Gailun)
Gailun.attack(Ruiwen)
print(Ruiwen) # 查看锐雯是不是被攻击并血量值减少了
Ruiwen.attack(Gailun)
print()
print(Gailun)
Ruiwen.attack(Gailun)
print()
print(Gailun)
Ruiwen.attack(Gailun)
print()
# Ruiwen.attack(Gailun)#好像已经死了,不存在鞭尸的哦!- -
print(Gailun)
print('-'*50)
Ruiwen.attack(Gailun)
print()
print(Gailun)