• python使用堆栈stack走出迷宫


    stack一般用来存储已有的状态,对于解决迷宫问题最是合适.

    迷宫问题没有什么好的解决办法,只能采用蛮力穷举的办法,要点是已经走过的路径(包括可行路线和不可行路线)要进行标记,这样可以避免原地死循环

    # 用list实现一个stack
    class Stack(object):
        def __init__(self):
            self.item = list()
    
        # 入栈
        def push(self, node):
            self.item.append(node)
    
        # 删除并返回栈顶一个元素
        def pop(self):
            return self.item.pop()
    
        # 返回栈顶一个元素
        def peek(self):
            return self.item[-1]
    
        def __str__(self):
            return str(self.item)
    
    
    class Maze(object):
        MAZE_WALL = "*"
        PATH_TOKEN = "x"
        TRIED_TOKEN = "o"
    
        def __init__(self):
            self.maze_cells = [['*', '*', '*', '*', '*'],
                               ['*', None, '*', None, '*'],
                               ['*', None, None, None, '*'],
                               ['*', None, '*', None, None],
                               ['*', None, '*', '*', '*']]
            self.start = (4, 1)
            self.end = (3, 4)
            self.numRows, self.numCols = (5, 5)
            self.path = None
    
        # 搜索可行路线
        def find_path(self):
            self.path = Stack()
            # 起始点肯定是必经之路,入栈,标记为路径
            row, col = self.start
            self._mark_path(row, col)
            while not self._exit_found(row, col):
                # 左1=col-1
                if self._valid_move(row, col - 1):
                    self._mark_path(row, col - 1)
                    col = col - 1
                # 上1=row-1
                elif self._valid_move(row - 1, col):
                    self._mark_path(row - 1, col)
                    row = row - 1
                # 右1=col+1
                elif self._valid_move(row, col + 1):
                    self._mark_path(row, col + 1)
                    col = col + 1
                # 下1=row+1
                elif self._valid_move(row + 1, col):
                    self._mark_path(row + 1, col)
                    row = row + 1
                else:
                    self._mark_tried(row, col)
                    row, col = self.path.peek()
            return self.path
    
        # 判断是否是可行进路线
        def _valid_move(self, row, col):
            return 0 <= row < self.numRows and 0 <= col < self.numCols and self.maze_cells[row][col] is None
    
        # 判断是否找到出口
        def _exit_found(self, row, col):
            return (row, col) == self.end
    
        # 标记为已尝试但不可行path
        def _mark_tried(self, row, col):
            self.maze_cells[row][col] = self.TRIED_TOKEN
            self.path.pop()
    
        # 标记为可行路线
        def _mark_path(self, row, col):
            self.maze_cells[row][col] = self.PATH_TOKEN
            self.path.push((row, col))
    
    
    if __name__ == '__main__':
        m = Maze()
        path = m.find_path()
        print(path)
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  • 原文地址:https://www.cnblogs.com/wangbin2188/p/13093946.html
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